Rain's Reign

Rain's Reign

rain_medium.jpeg


Introduction
:


Hello Smogon!

I've been playing competetively for about 2 years now (though with long breaks in between). I started in late gen 4 and have learned much since then. I would like to emphasize that English is not my first language so I apologise in advance if I made any mistakes.

Anyway, OU has a very centralised metagame right know. It is very hard to come up with both a creative and effective team at the same time. Unfortunately, that kinda takes a lot of the fun out of playing OU atm, which is why I have been spending more time in UU lately. Regardless, I have always liked OU and I still enjoy to play it sometimes.

Weather (all 4 kinds) simply offers too many advantages for you to pass on it. Not using it puts you in unfavourable position more often than not against those who utilise it (for example Venusaur under Sun is a monster and can even put his counters to sleep). This is my personal opinion and reasoning behind using a Weather team myself.

This is going to be a pretty simple RMT, since the team is pretty straight forward itself. I will first explain a little bit about the team building process and then go over each member in standard fashion. In the end I will probably mention some notable threats, so that you can hopefully help me find suitable solutions. Enjoy.

The Team:

(sprites are taken from pokecheck.org)

186.gif
423-east.gif
212.gif
385.gif
641-therian.gif
645.gif


Team building process:

423-east.gif


I wanted to try out Specs Gastrodon. I really did. I had pretty decent success with Specs Empoleon in UU and that is probably what encouraged me to try something similar in OU. A "defensive threat" that tears through opposing teams.

186.gif


I picked him so that Gastro could be used to its fullest potential as well as to have my Weather inducer which is pretty important IMO as I have already stated in the introduction.

641-therian.gif


Wanted another Rain abuser and this one is a serious threat to almost any team as it has very few counters. His main one, Jirachi, is covered by Gastrodon pretty well so I also took that into account.

212.gif
&
385.gif


These 2 benefit from the rain and also help to hold the team together. Together they provide some well needed resistances, priority and Rocks. The latter are incredibly important for this team to hurt all those switches I force and help Gastro get more KOs.

645.gif


A much needed revenge killer in today's metagame where otherwise some threats can sweep with only +1.

In depth:

186.gif


Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Toxic
- Perish Song

Your standard defensive Politoed here. I tried pretty much his every set since gen 5 came out. The only one that I don't recall using much is Specs. Anyway, this variant does the job for me. You would think that Politoed is useless for anything else than setting up Rain but that is far from the truth. This little annoying frog can help against many threats. The most notable that I have in mind right know is Mamoswine, whose usage has skyrocked when BW2 came out. Scald is there as his only attack and it does good damage since it's rain boosted. The 30% burn chance can mean pain for a lot of pokes (e.g. Breloom with unactivated Toxic Orb) to switch in. Toxic poisons opposing walls and other switchins which is great for wearing down opposing teams. I love Perish Song as it prevents Politoed from being a setup fodder. Can be used against Mence and Gyarados for example. Protect is great for a couple of reasons. Scouting, Lefties recovery and stalling out Toxic, Perish Song and Burn turns. What I love about the defensive variant is that it's so resilient when played correctly and can be a pain to take down in a Weather war. Hazards can be a pain if a Weather war drags on for too long though.

423-east.gif


Gastrodon-East (F) @ Choice Specs
Trait: Storm Drain
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Hidden Power [Grass]

My favourite Pokemon on this team. This thing really does hit hard and is unexpected by a lot of players, as the defensive set is far more common. As with most Specsers, Gastro is here to soften up teams. That can make the job much easier for Tornadus in late game. Gastrodon provides an extremely nice set of resistances for a Rain team and can abuse that to come in. Stealth Rock resistance also helps. She is a pretty good check for Starmie and Rotom, who could otherwise run through the team. This set requires prediction though. And you have to be in the mood to predict when playing with this thing. But it's still suprising how many teams struggle to switch in. Storm Drain boost is also appreciated when it happens as Gastro can the have 699 SpA just by switching in. She can pretty much break through everything that wants to come in in at that point as even Gastro and Blissey have issues tanking her moves. Surf, Ice Beam and Earth Power have near perfect coverage together and are obvious choices. Recover is really odd on a choiced set but it can work from time to time when you predict a switch and want to get back to higher health to help counter a certain poke later in the game. HP Grass was tested but never used as it is only really good for opposing Gastros and Rotoms. Both are hesitant to stay in or switch in anyway as one is usually walled (screw you HP Grass Rotom) and the other one fears Toxic.
If I do decide to retest HP Grass I would also want to run 4 to 8 Spe EVs to outspeed other Gastros. Current spread allows it to tank hits pretty well, it is just bulky enough to take 2 LO Gengar Shadow Balls.

Changed Recover to HP Grass and invested 4 EVs in speed to outspeed other Gastros and KO them. Comes in handy.

212.gif


Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

I don't have to explain the CB Scizor itself much, do I? Powerful priority in Bullet Punch is a life saver just so many times. U-Turn is to scout and do amazing damage. I actually run the move on 4 Pokemon on this team and that REALLY helps to keep the offensive momentum which this team, being so offensive, greatly appreciates. Superpower is a must for coverage and can kill Blissey, Chansey and Ferro. That is important, because those 3 can be sometimes problematic for this team. Pursuit is awsome in my opinion and I wish I could use it better and more agressively to not just trap those obvious baits like Lati@s and Gengar but also pokemon that aren't weak to it and damage them for good amount of damage if you know what I mean.

385.gif


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- U-turn
- Stealth Rock

I am really used to using this Pokemon in OU. It just does some things that others cannot. It is one probably one of the only two reliable counters to Tornadus-T (the other one being CB Metagross with Pursuit which I also considered for the team). It does great against those Alakazams and Espeons too and that paralysis is just so good as it cripples a large number of threats. Stealth Rock is probably the most important here as it aids the entire team (e.g. Gastro can get more KOs with it). Unfortunately Spinners are quite common but there isn't much I can do about it. I mean who can reliably spinblock against Starmie? Iron Head works fantastic after the target is crippled. Body Slam over Thunder? Well yes this way I am slightly less dependent on the Rain and can better counter Thundurus-T (who is still a threat). Also handy for ground types who love to switch in. Finally I don't need to run a wierd Sassy Nature which puts me in a better speed tier. No Wish? I absolutely hate to use Wish when I don't run Protect at the same time. With Protect I love it but without it's just not reliable. And I need Rocks so there is no room for the combo of the 2 sadly. Instead I gave it U-Turn to further help the scouting and get appropriate switches for Gastro. It is also nice to use when opponent has a Magnezone or a Dugtrio since it makes it much harder for them to trap Rachi.

641-therian.gif


Tornadus-T (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower
- U-turn
- Rain Dance

A nice little threat we have here. Only has 2 real attacking moves but can seriously hurt almost the entire metagame. I found he shines best in the lategame, when opponent has already been weakened by that Specs Gastro, Toxic, Burn, Para, U-Turning, Rocks etc. However, thanks to Regenerator, this beast isn't limited to doing work just at that time of the match. That incredible ability severly reduces his weakness to Rocks and also helps with LO recoil. Still, he can be worn down quickly if you are not careful at all. Hurricane hurts and it sometimes gets that nasty confusion that can turn into ParaFusion if Jirachi has crippled the target. Superpower covers those steels like Heatran, Ferrothorn and Magnezone as well as Tyranitar, Blissey and Chansey. Though most of them won't get OHKOd when at full, so again, they should be slightly weakened. Focus Miss would be better for Ferro who is sort of annoying, but I really don't need to explain why I hate that move so much. U-Turn scouts and gets me out of bad match-ups, surprised? The last slot has many options but I am mostly interested in 2. Currently I run Rain Dance to aid my prefered Weather and hopefully take some pressure off Politoed in those weather wars. Also, Hurricane really sucks in the Sun as it only has 50% accuracy I believe. I considered Heat Wave to fry those Ferrothorns and do more damage to Jirachi when outside of rain.

645.gif


Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Rock Slide
- U-turn
- Hidden Power [Ice]

The revenge killer of choice. Face it, this team is offensive and I can't just cover every threat by switching in the right counter. But it is possible to check a good number of those threats with Landorus. His troll-like base 101 speed puts him in the perfect spot for a nice Scarf user as it can outspeed everything up to base 100s who are at +1. Nice examples are of course Volcarona and Salamence. I also needed to cover DD Dragonite and Haxorus. Originally I had this guy's new form in this spot to take on Terrakion better (another threat). But other than that, Lando-T is a completly inferior Scarfer compared to this one. Those 10 points in speed make all the diffrence in the world. Sand Force is still useful against Sand teams. Earthquake is the STAB of choice and of course necessary for revenge killing. Rock Slide deals with a +1 Volcarona and can also be useful against certain flyers and levitators. 30% flinch can be excellent I suppose. Stone Miss could be used instead and would probably help against Gyarados but it always lets you down when you need it most. Not saying Rock Slide is perfect though. HP Ice revenges Dragons that I have already mentioned. U-Turn makes sense on choiced pokemon if they have access to it.

Conclusion:

That basically wraps it up for this RMT. I haven't posted one in almost 2 years so i hope I haven't made too many screw ups. Either way I would be very grateful if you could rate the team and suggest me how to improve it.
I realise that there obviously are certain flaws to this team. I am aware of some but definetly not all so you can try pointing them out. Constructive criticism is welcome. Thank You for reading.

Importable:


Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Protect
- Toxic
- Perish Song


Gastrodon-East (F) @ Choice Specs
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Recover


Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit


Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Body Slam
- U-turn
- Stealth Rock


Tornadus-T (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower
- U-turn
- Rain Dance


Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Rock Slide
- U-turn
- Hidden Power [Ice]

Last glance:

186.gif
423-east.gif
212.gif
385.gif
641-therian.gif
645.gif



 
Hi there!

A major problem with many weather teams is opposing weather. Sun does a number on your team, Venasaur especially, because with Giga Drain and HP Fire it can outspeed and OHKO 4 members of your team when in the Sun, and can cripple every single member with Sleep Powder. Your team also lacks supporters for your main sweeper- Gastrodon. Believe me, I know just how powerful Gastrodon is with Storm Drain and Specs, however one thing it will never get over is it's poor speed and x4 weakness to grass. That means that nearly any grass pokemon can come in and force your Gastrodon out, ending your sweep.

To help with your troubles with Sun, I recommend you switch Scizor with Offensive Heatran. Scizor does have strong reliable priority, however it only adds to your weakness to Sun. Heatran can carry Jirachi's burden of SR, and it can handle Sun easily- being immune to fire and having a x4 resistance to Grass. It's typing also makes it synergize well- as it is immune to or x4 resistant to at least one weakness of every other team member.

485.gif

Heatran @ Air Balloon
252 SpA / 4 SpD / 252 Spe
Timid Nature
~Fire Blast
~Stealth Rock
~Earth Power
~Roar / HP Ice

Fire Blast hits a lot of things hard, including nearly every chlorophyll user and grass types such as Celebi. It can use Stealth Rock so Jirachi has another moveslot it can use. Earth Power hits Fire types, while Roar can be used to force out set up sweepers. HP ice can be used to hit dragons for super effective damage.

Now that Heatran has SR, Jirachi can replace Stealth Rock with Thunder. You might think this is downright crazy, because Jirachi can already paralyze enough with Body Slam, but it is vitally important that you paralyze as many pokemon as possible. Thunder hits Ghosts and can paralyze them, so Jellicent and Gengar will not prove as problems for Gastrodon. If you still think having Thunder is crazy, then you could also opt for Water Pulse instead- so you can confuse, paralyze, and flinch the opponent, further crippling them. Should you take my advice, a Hasty nature will be needed- so you don't lose too much special attacking power.

I will also ask you to consider Dugtrio instead of Landorus- it's trapping capabilitiws will definitely be very useful- you can use it to bring down a specific opponent that is blocking Gastrodon's sweep, and open up opportunities for Tornadus-T to come in and wreak havoc. Having a Dugtrio will also help you win weather wars.

051.gif

Dugtrio @ Focus Sash
4 HP / 252 Atk / 252 Spe
Jolly Nature
~Stone Edge
~Earthquake
~Reversal
~Sucker Punch

Dugtrio's Stone Edge hits Therians, and EQ OHKO's Ninetales and deals a ton to Tyranitar. Reversal takes care of Blissey / Ttar, and Sucker Punch is useful priority to cover Scizor's loss.

Good Luck!
 
Hey,

Cool team KnivesNPistols, I really like your use of Gastrodon on this team. As you said, Rotom with HP [GRASS] can be troublesome for your team as he beats Gastrodon and from there can spam Volt Switch / Hydro Pump on your team and generally be a bitch to take down. You may have troubles winning the weather war as between Stealth Rock and other residual damage, Politoed could find itself getting worn down quicker than you want it to. The team also dislikes Starmie, as once Gastrodon is down Starmie is free to wreck havoc on your team. Also be wary of Grass Knot as Starmie is known to carry it to lure Gastrodon. Finally Magnezone can switch in on both of your steels and SubCharge can completly set up on locked in Scizor, and can get a Sub up on Jirachi and from there it can be a pain to take down.

OK so first off, in order to make the weather war easier for you, I suggest you give Jirachi Wish > U-Turn. One of the major selling points of wish is to not heal yourself, its to heal your team mates and keep them in good shape throughout the match. This however leaves you trapped by Magnezone so I also think Shed Shell > Leftovers would work well as you now have wish recovery instead of Leftovers and also of note is Shed Shell lets you evade Dugtrio, who otherwise can trap and beat your current Jirachi. Next up, I just want to ask what IV's you run to achieve Hidden Power [ICE] on Landorus? If you run the default 30Spe i suggest you change your IV"s to 30Atk / 30Def/ Max all else instead to make sure you can revenge the threats you are supposed to with Landorus.

Next between Stealth Rock and one round of Life Orb recoil, Tornadus will have its Regenerator recovery disable. This isn't good as it leaves Tornadus a lot more prone to being revenge killed. So using Choice Specs > Life Orb on Tornadus is a great choice, considering that it has an extra 20% boost in power than Life Orb, and it doesn't compromise your Regenerator recovery like Life Orb does. Since you have Jirachi to sponge the Lati@s Draco Meteor's, Scizor won't really be needing Pursuit. Thats why using Quick Attack on Scizor is great as its a priority move that hits Volcarona, Gyarados and Rotom-W all really hard, and since all 3 of these can threaten your team in the right circumstances, Quick Attack suits your team far better.

GL with the team, Hope I Helped!
 
Hey man nice team but I have a couple of suggestions. First off, try out Wish > U-turn on Jirachi. This will really help your Gastrodon out because a locked-on Recover can help opposing sweepers set up. On Gastrodon try out HP Electric or HP Grass over Recover. HP Electric can help you hit Gyarados and HP Grass to hit opposing Gastrodon or Rotom-W that carry HP Grass. Hope I helped.
 
Hey, nice looking team you have there. I can see one problem that your team may have, Keldeo, to fix this you caould use Latias > Gastrodon, sure Specs Gastrodon is unexpected and hits hard but it doesn't really serve a purpose on your team. Latias can tank a few hits for Thundurus-T which is also a big threat to your team while also dealing with Techloom (which could prove to be annoying) and Keldeo.

Latias.png

Latias (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Psyshock
- Recover

Good Luck!
 
@Electrolyte: Venusaur wasn't that big of a problem so far suprisingly. Heatran would help but I would hate to have his strong fire STAB crippled by the Rain. Also he would be a deadweight against other Rain teams. Gastrodon isn't meant to sweep but just too soften up opposing teams and wall the threats he usually does as a wall. Dugtrio is cool (he would help Tornadus too) and I will consider it but at the same time I just think that Lando is a bit too important to be replaced by someone who can't revenge Dragons and Volcarona.

@Asek: I really liked all of your suggestions and tried all of them out. I changed Tornadus to Specs and gave him Focus Blast and Air Slash over RD and Superpower. It helped against Ferro, but I became weaker against Blissey. Shed Shell on Jirachi was a double edged sword. I was able to escape the occasional trappers but missing that leftovers recovery was very bad in most situations since I couldn't even recover HP when I was flinching my opponent. Wish was tested and did decent but would be much more useful with Protect (and lefties as an item). Passing it around is often hard since it's predictable and opponents can just kill the switchin before it gets the Wish.

@Shining Latios: I will probably replace Recover with HP Grass but I would also want to change the EVs then to outspeed other Gastros and kill them before they Toxic me. Should I just run max HP and 4 in speed?

@GearFlow: Keldeo isn' that big of a problem since I can revenge kill him most of the time. Still I might try Latias if him and Thundurus-T give me more troubles in the future.

I would like to thank all 4 of you for your rates.

Anyway, by far the biggest issue so far are Hazards. Ferrothorn has an easy time setting them up and further annoying my team with Leech Seed. My members then slowly get worn down and I am basically in a very bad position then. With Asek's suggestions I was worn out a bit slower but still I wasn't really happy with the results.

So I was thinking to replace Scizor with Forretress. Rapid Spinner is well needed and it wouldn't ruin the type synergy which is actually pretty decent right now. Scizor seems like the weakest link too. I would most likely run SR, Rapid Spin, Volt Switch (still has a scouting move) and Gyro Ball. As an item I would like to try either a Shed Shell for Magnezone or a Red Card to prevent being such a nice setup fodder. I am not really sure about the EVs though. They would need to somewhat mixed, invested in both Def and SpD.

That would take SR of Rachi which I could then completly change to a Sub CM set. Sub CM can beat both Ferro and Bliss which I really need right now. I also have great experience from using the set in the past as it is usually a pain to deal with for a lot of teams. I would run Thunder and Psyshock for attacking moves.

So I basically lose priority but I still have an excellent revenge killer in Landorus. I should probably replace Rock Slide with Stone Edge as the added power would come in handy sometimes.
 
Back
Top