Rainy VoltTurn
This is a little bit of a team that I came up with trying to piece things together. Don't know how to introduce it properly, but I may as well explain how the team functions.
Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Focus Blast
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Basic rain set up supporter. Rain helps nerf fire type attacks aimed at Scizor & Magnezone & makes Thundurus-T & Magnezone able to forgo Thunderbolt for the more powerful Thunder. Hydro Pump is there for a powerful STAB move. Focus Blast to nail Tyranitar for a 2HKO provided it doesn’t hold a Chople Berry. HP Grass is on the set to nail water types (namely Vaporeon & Gastrodon). Ice Beam rounds out the moveset to nail dragon types outside Kyurem-B whom I can hit on the switch with Focus Blast…but there’s no way I’d stay in on that big threat.
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Thunder
- Volt Switch
- Grass Knot
- Hidden Power [Ice]
One of 3 VoltTurners on the team. I am contemplating making Thundurus-T my scarfer, but I still feel really used to an Expert Belt set & the Belt helps me if I overpredict. The team also has a bit of a Gastrodon problem as I lack something to hit it with outside of Politoed's Hidden Power Grass. If I nail Gastrodon with a Grass Knot, then the team will have one less annoying slug to deal with provided its health is low enough. Also, if Thundurus's counters & checks are removed, I can sweep with him.
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
The 2nd of 3 VoltTurners on the team. Also the 1st member of the team with a priority move to deal with fast threats. Helps deal with Tyranitar with Bullet Punch or Superpower and one of 2 solid answers to Terrakion on my team. The Lati twins that threaten Dragonite are dealt with using Pursuit as well as the other Psychic types in the OU metagame.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SAtk / 224 Spd
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin
Team Spinner. I chose a defensive set to help me deal with Terrakion. 224 speed EVs are on this Starmie to outpace Base 111 Pokemon at the most so Starmie can help me deal with Terrakion. Especially with a rain boosted Scald which can burn. Starmie also deals with opposing Keldeo sets which threaten this team sponging all of its possible moves bar the uncommon Hidden Power Grass or Hidden Power Electric. Psyshock hits not only Keldeo, but also nails Breloom, and a couple of fat pink blobs known as Chansey & Blissey. Rapid Spin is mandatory to help Thundurus-T & Dragonite with their little Stealth Rock problem. Lastly, Recover helps with Starmie’s survivability.
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 148 HP / 108 Spd
Modest Nature
- Flash Cannon
- Volt Switch
- Thunder
- Hidden Power [Fire]
The last of 3 VoltTurners on my team. Also helps me trap annoyances like Skarmory and Ferrothorn that try to set up hazards on my side of the field. Despite the rain, Magnezone can still 2HKO Ferrothorn with Hidden Power Fire. Ferrothorn is known to be a big nuisance to VoltTurn teams with its resistance to Volt Switch, ability to hurt U-Turn users with Iron Barbs, and access to Stealth Rocks and Spikes, so adding Magnezone to trap the durian and wreck it with HP Fire can prevent the team from suffering too much damage from entry hazards.
Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Outrage
- ExtremeSpeed
- Waterfall
- Superpower
The 2nd of 2 Choice Banded users on my team. Superpower helps deal with opposing Tyranitar. Extremespeed helps me deal with fast threats like Venusaur in the sun & Rock Polish Landorus-I. Outrage is on the set as a powerful STAB move and can clean up late game. Waterfall rounds up the set and gets a nice boost from the rain and hits stuff likes Gliscor.
Conclusion: I've been doing decently with this team, but it still needs some tweaks. I feel like this team is very weak to Substitute Terrakion. Any help would be great to get this team out of its Beta form & ready for combat
This is a little bit of a team that I came up with trying to piece things together. Don't know how to introduce it properly, but I may as well explain how the team functions.
![](http://i1144.photobucket.com/albums/o498/Dallasboi1992/Politoed_zps0e57411f.gif)
Politoed @ Choice Specs
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Focus Blast
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
Basic rain set up supporter. Rain helps nerf fire type attacks aimed at Scizor & Magnezone & makes Thundurus-T & Magnezone able to forgo Thunderbolt for the more powerful Thunder. Hydro Pump is there for a powerful STAB move. Focus Blast to nail Tyranitar for a 2HKO provided it doesn’t hold a Chople Berry. HP Grass is on the set to nail water types (namely Vaporeon & Gastrodon). Ice Beam rounds out the moveset to nail dragon types outside Kyurem-B whom I can hit on the switch with Focus Blast…but there’s no way I’d stay in on that big threat.
![](http://i1144.photobucket.com/albums/o498/Dallasboi1992/thundurus-t_zpscbf8a6e1.png)
Thundurus-Therian (M) @ Expert Belt
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Thunder
- Volt Switch
- Grass Knot
- Hidden Power [Ice]
One of 3 VoltTurners on the team. I am contemplating making Thundurus-T my scarfer, but I still feel really used to an Expert Belt set & the Belt helps me if I overpredict. The team also has a bit of a Gastrodon problem as I lack something to hit it with outside of Politoed's Hidden Power Grass. If I nail Gastrodon with a Grass Knot, then the team will have one less annoying slug to deal with provided its health is low enough. Also, if Thundurus's counters & checks are removed, I can sweep with him.
![](http://i1144.photobucket.com/albums/o498/Dallasboi1992/Scizor_zps570d2155.jpg)
Scizor @ Choice Band
Trait: Technician
EVs: 252 Atk / 248 HP / 8 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit
The 2nd of 3 VoltTurners on the team. Also the 1st member of the team with a priority move to deal with fast threats. Helps deal with Tyranitar with Bullet Punch or Superpower and one of 2 solid answers to Terrakion on my team. The Lati twins that threaten Dragonite are dealt with using Pursuit as well as the other Psychic types in the OU metagame.
![](http://i1144.photobucket.com/albums/o498/Dallasboi1992/starmie.jpg)
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SAtk / 224 Spd
Timid Nature
- Scald
- Psyshock
- Recover
- Rapid Spin
Team Spinner. I chose a defensive set to help me deal with Terrakion. 224 speed EVs are on this Starmie to outpace Base 111 Pokemon at the most so Starmie can help me deal with Terrakion. Especially with a rain boosted Scald which can burn. Starmie also deals with opposing Keldeo sets which threaten this team sponging all of its possible moves bar the uncommon Hidden Power Grass or Hidden Power Electric. Psyshock hits not only Keldeo, but also nails Breloom, and a couple of fat pink blobs known as Chansey & Blissey. Rapid Spin is mandatory to help Thundurus-T & Dragonite with their little Stealth Rock problem. Lastly, Recover helps with Starmie’s survivability.
![](http://i1144.photobucket.com/albums/o498/Dallasboi1992/462Magnezone_zps1f08f2d2.png)
Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 148 HP / 108 Spd
Modest Nature
- Flash Cannon
- Volt Switch
- Thunder
- Hidden Power [Fire]
The last of 3 VoltTurners on my team. Also helps me trap annoyances like Skarmory and Ferrothorn that try to set up hazards on my side of the field. Despite the rain, Magnezone can still 2HKO Ferrothorn with Hidden Power Fire. Ferrothorn is known to be a big nuisance to VoltTurn teams with its resistance to Volt Switch, ability to hurt U-Turn users with Iron Barbs, and access to Stealth Rocks and Spikes, so adding Magnezone to trap the durian and wreck it with HP Fire can prevent the team from suffering too much damage from entry hazards.
![](http://i1144.photobucket.com/albums/o498/Dallasboi1992/Dragonite_zpsd0d4bf5e.png)
Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Outrage
- ExtremeSpeed
- Waterfall
- Superpower
The 2nd of 2 Choice Banded users on my team. Superpower helps deal with opposing Tyranitar. Extremespeed helps me deal with fast threats like Venusaur in the sun & Rock Polish Landorus-I. Outrage is on the set as a powerful STAB move and can clean up late game. Waterfall rounds up the set and gets a nice boost from the rain and hits stuff likes Gliscor.
Conclusion: I've been doing decently with this team, but it still needs some tweaks. I feel like this team is very weak to Substitute Terrakion. Any help would be great to get this team out of its Beta form & ready for combat