Former: At this point I guess @KnightsofCydonia could host something if they wanted to
![](http://media.giphy.com/media/11JeH5lk2G494A/giphy.gif)
Step One: Rand The Setup
I have five 13 player semi-open setups that all use d100 randomization for selection of roles. I start by rolling a d6 to determine which of the 5 setups will be used in the game (with 6 being reroll). The players will not be told which of the 5 setups has been selected, only which five setups are possible.
The setups are as follows:
Bastard++
Bastard++++
C9++
CK9++
JK9++
Step Two: Rand The Roles
I determine the PRs for the game as per the instructions of the selected setup. Two of the potential setups are bastard multiballs, so balance is not guaranteed and everything is up to RNGsus and the power of my digital d100.
Step Three: Rand The Assignments
I use my traditional method of randing to assign factions and roles to players.
1) Copypaste the player list from the signups sheet.
2) Going down the list from the top, roll a d100 and mark the outcome for each player.
3) Repeat Step 2 two more times, so that each player has 3 randomly chosen numbers.
4) Take the average of the three numbers for each player. The resulting number is the player's Faction Score. (Note: Faction Scores with decimals/repeating decimals are entirely possible with this method.)
4a) In the event of tied Faction Scores, the tiebreaker is alphabetical order.
5) Sort the Faction Score.
2) Going down the list from the top, roll a d100 and mark the outcome for each player.
3) Repeat Step 2 two more times, so that each player has 3 randomly chosen numbers.
4) Take the average of the three numbers for each player. The resulting number is the player's Faction Score. (Note: Faction Scores with decimals/repeating decimals are entirely possible with this method.)
4a) In the event of tied Faction Scores, the tiebreaker is alphabetical order.
5) Sort the Faction Score.
5a) In the event of a multiball setup:The X lowest scores (X depends on the T:S ratio of the setup) are the scumteam. The remaining scores are Town.
6) Sort out the player lists by faction (retaining first signed order for each faction) and repeat steps 2-5 to assign PRs.The X lowest scores (where X depends on the faction ratios) are the scumteam. The Y highest Faction Scores (where Y depends on the faction ratios) are the Townies. Any other factions randed are assigned in the middle Faction Scores, with multiple factions in the middle given highest to lowest order mirroring the roles randing order listed in the respective multiball.
Step Four: ????
Step Five: PROFIT!
Pretend there was always a note here saying that all phases will be
13 players are needed for this game. Subs will be accepted at any time and (given my past hosting history) are likely to play.
Player List
CaffeineBoostLyncher, exited victoriously D4- MewtwoHidden
- Texas Cloverleaf
DS.Mafia Goon, killed N1WaterLily3Mafia Godfather, lynched D2- apricity
EnergyZombie, lynched D5Duskfall98Jester, lynched D1NuxlSerial Killer, lynched D3WhydonZombie, lynched D4- Asek
- acidphoenix
CsYagerMafia Doctor, killed N1
- Samoyed
- BLOODYRAIN10001
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