So I have no idea what I'm doing when it comes to Ubers, I literally just started playing the other day. I threw together this team with some stuff I heard was good (as well as some basic teambuilding principles I learned from teambuilding in other tiers) and somehow it made it to 1350 Elo. I really need a rigorous rate for this team because I want to get better at Ubers.
Changes have been made to this team based on suggestions, so the explanations may not be 100% perfect, at least until I update them.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
I really love using this thing. I hate going against opposing Xerneas, and this thing for some reason lulls people into a weird false sense of security and I can OHKO with Water Spout. Water Spout also destroys lots of other things, too. Only problem is it falls hard to Palkia and Ferrothorn, two pokemon my team has trouble with generally. As well as Deo-A thanks to that sash as well as extreme speed which can weaken water spout for later in the battle, though Genesect helps a bit with him. Scarf Modest because Specs Timid is too slow :3 And Scarf Modest still nets tons of KOs with Water Spout.
Palkia @Focus Sash Lustrous Orb
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
-Aura Sphere Thunder Wave
Yeah. Sash, I know. I didn't really know what to do with this thing, I just knew it blocks a lot of things like Kyogre and it's actually fairly fast (I can't believe how many Ubers are base 90 speed...) so it helps with things like Kyurem-W and Zekrom/Reshiram, provided they aren't scarfed. Spacial Rend is basically mandatory, Thunder because opposing Kyogre and Hydro Pump because my Kyogre, and Aura Sphere because I didn't know what else it wanted to do :(
Arceus @Spooky Iron Plate
Ability: Multitype
EVs:252 Atk / 4 Def / 252 Spd 252 HP / 160 Def / 96 Spe
Adamant Timid Nature
-Swords Dance Defog
-Extreme Speed Will-o-Wisp
-Shadow Claw Judgment
- Recover
I had the idea that E-Killer Arceus is really good, so it would be awesome to recreate that but in Arceus-Ghost form so I can extreme speed stuff but opposing Arceus can't extreme speed me. Shadow Claw because STAB and fuck Mega Gengar and Ferrothorn. I considered refresh over recover but Xern has Aromatherapy...though I never seem to get the chance to use it.
Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
-Calm Mind Taunt
- Psystrike
- Ice Beam
-Aura Sphere Fire Blast
Right, I know now (after asking in the Ubers SQSA thread) that this isn't his best set. So I'm considering changing this. Actually, I'm considering changing this mon altogether as I don't feel it works that well with my team and I think I'd like a ghost and/or additional dark resist. Or perhaps something else to help against E-Killer Arceus. Aura Sphere for Darkrai (either I KO it if it's life orb, or it fails to KO me if it's sash).
Xerneas @ Power Herb
Ability: Fairy Aura
EVs:4 Def / 252 SAtk / 252 Spd 44 HP / 106 Def / 252 SAtk / 56 Spd
Modest Nature
- Geomancy
- Moonblast
-Hidden Power [Fire] Thunder
-Aromatherapy Substitute
Geo Xerneas. What more to say? Provides a crucial dragon immunity and perhaps the best late game set-up sweeper in the tier. HP Fire because I don't have any other fire moves on this team, and Scizors/Ferros love to switch into Xern thinking they can force me out to lose my boosts. Aromatherapy because lots of my team hates status, especially paralysis.
Genesect @ Choice Scarf
Ability: Download
EVs: 152 Atk / 106 SAtk / 252 Spd
Hasty Nature
- U-Turn
- Thunderbolt
- Ice Beam
- Iron Head
Great scout lead and helps vs. Xerneas who can't OHKO even after Geomancy without HP Fire. Obviously Genesect can't OHKO back but when Xerneas sets up, it tends to allow itself to take a hit expecting to be able to sweep the rest of the team, so if I can get some damage on it I can go into Genesect and do a +1 iron head to hopefully finish it off. Or, I can combo Iron Head with Arceus's Extreme Speed. [Planning to remove this mon entirely]
Changes have been made to this team based on suggestions, so the explanations may not be 100% perfect, at least until I update them.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
I really love using this thing. I hate going against opposing Xerneas, and this thing for some reason lulls people into a weird false sense of security and I can OHKO with Water Spout. Water Spout also destroys lots of other things, too. Only problem is it falls hard to Palkia and Ferrothorn, two pokemon my team has trouble with generally. As well as Deo-A thanks to that sash as well as extreme speed which can weaken water spout for later in the battle, though Genesect helps a bit with him. Scarf Modest because Specs Timid is too slow :3 And Scarf Modest still nets tons of KOs with Water Spout.
Palkia @
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
-
Yeah. Sash, I know. I didn't really know what to do with this thing, I just knew it blocks a lot of things like Kyogre and it's actually fairly fast (I can't believe how many Ubers are base 90 speed...) so it helps with things like Kyurem-W and Zekrom/Reshiram, provided they aren't scarfed. Spacial Rend is basically mandatory, Thunder because opposing Kyogre and Hydro Pump because my Kyogre, and Aura Sphere because I didn't know what else it wanted to do :(
Arceus @
Ability: Multitype
EVs:
-
-
-
- Recover
I had the idea that E-Killer Arceus is really good, so it would be awesome to recreate that but in Arceus-Ghost form so I can extreme speed stuff but opposing Arceus can't extreme speed me. Shadow Claw because STAB and fuck Mega Gengar and Ferrothorn. I considered refresh over recover but Xern has Aromatherapy...though I never seem to get the chance to use it.
Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
-
- Psystrike
- Ice Beam
-
Right, I know now (after asking in the Ubers SQSA thread) that this isn't his best set. So I'm considering changing this. Actually, I'm considering changing this mon altogether as I don't feel it works that well with my team and I think I'd like a ghost and/or additional dark resist. Or perhaps something else to help against E-Killer Arceus. Aura Sphere for Darkrai (either I KO it if it's life orb, or it fails to KO me if it's sash).
Xerneas @ Power Herb
Ability: Fairy Aura
EVs:
Modest Nature
- Geomancy
- Moonblast
-
-
Geo Xerneas. What more to say? Provides a crucial dragon immunity and perhaps the best late game set-up sweeper in the tier. HP Fire because I don't have any other fire moves on this team, and Scizors/Ferros love to switch into Xern thinking they can force me out to lose my boosts. Aromatherapy because lots of my team hates status, especially paralysis.
Genesect @ Choice Scarf
Ability: Download
EVs: 152 Atk / 106 SAtk / 252 Spd
Hasty Nature
- U-Turn
- Thunderbolt
- Ice Beam
- Iron Head
Great scout lead and helps vs. Xerneas who can't OHKO even after Geomancy without HP Fire. Obviously Genesect can't OHKO back but when Xerneas sets up, it tends to allow itself to take a hit expecting to be able to sweep the rest of the team, so if I can get some damage on it I can go into Genesect and do a +1 iron head to hopefully finish it off. Or, I can combo Iron Head with Arceus's Extreme Speed. [Planning to remove this mon entirely]
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