Yea... So this is my team. It's kinda normal. I'm just wondering if it is a good idea
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
I decided to use it because it can hit hard and it's a hard hitter and I just like using it. It's just a standard Choice Band set, nothing special. U-turn keeps momentum. Bullet punch is nice priority for such a slow pokemon. Knock off is a coverage move and can remove leftovers or eviolite etc. Superpower is not just used as a stronger alternative in case more power is needed, but also useful for incoming steel types.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Rock Slide
- Earth Power
This is Heatran. I use it because of its ability, flash fire, allowing me to switch in when I predict a fire type move on my scizor. It is mostly just a special attacker and someone to set rocks. The air balloon grants it ground immunity (I can't think of a better item). Stealth rock is useful to prevent too much switching on the opponents side. Fire Blast is its STAB attack. Rock Slide and Earth Power are coverage moves as I do not have any Rock or Ground type moves elsewhere. I've thought of using Flash Cannon instead of Rock Slide but ultimately decided that it only gives me an edge on Fairies (and Ice pokemon) which usually have higher special defense than defense. As a result, I gave another pokemon a Steel type move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom-Wash is what I switch into when an incoming water or ground move. It also allows me to use the VoltTurn. Will-O-Wisp weakens physical attackers. Hydro Pump is a Water STAB. Pain Split is just to regenerate health. Nothing Much here. Its main role is to tank special moves.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
I realised I didn't really have a typing core. So I decided to throw in a Grass type for a Water-Grass-Fire Core. Giga Drain and Sludge Bomb are just STAB. Synthesis regenerates health and Sleep Powder kind off "stuns" the opponent. It has good special stats. So it can come in on a hit and hit hard with giga drain or sludge bomb. Sleep powder is used if I can predict a switch.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Iron Head
Besides Scizor, I had no physical attackers. This made me vulnerable to Chansey and Blissey. As a result, I used the physical attacker: Kyurem-Black. This guy is just meant to be and all out attacker and to stop Special Walls. Like a back-up Scizor. Dragon Claw gives it STAB and Iron Head lets it hit fairies (which usually don't have that good physical stats) hard. Ice Beam is to deal with most threats that are weak to ice type especially since I don't have another ice type move. Fusion Bolt is a good move on Kyurem-B due to its limited physical attack movepool.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
Due to VoltTurn and Kyurem-Black's typing, I was extremely susceptible to stealth rocks. As a result, I needed a spinner/defogger. So I chose another tanky pokemon, Mandibuzz. Foul Play is a standard attack. Roost is a recovery move especially since it takes damage from stealth rock. Taunt is a way to stop toxic. and defog removes the threats.
So how y'all think. Please give me contructive feedback. No "u sak gtfo" except the first person to comment here. k thx bai
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
I decided to use it because it can hit hard and it's a hard hitter and I just like using it. It's just a standard Choice Band set, nothing special. U-turn keeps momentum. Bullet punch is nice priority for such a slow pokemon. Knock off is a coverage move and can remove leftovers or eviolite etc. Superpower is not just used as a stronger alternative in case more power is needed, but also useful for incoming steel types.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Rock Slide
- Earth Power
This is Heatran. I use it because of its ability, flash fire, allowing me to switch in when I predict a fire type move on my scizor. It is mostly just a special attacker and someone to set rocks. The air balloon grants it ground immunity (I can't think of a better item). Stealth rock is useful to prevent too much switching on the opponents side. Fire Blast is its STAB attack. Rock Slide and Earth Power are coverage moves as I do not have any Rock or Ground type moves elsewhere. I've thought of using Flash Cannon instead of Rock Slide but ultimately decided that it only gives me an edge on Fairies (and Ice pokemon) which usually have higher special defense than defense. As a result, I gave another pokemon a Steel type move.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Pain Split
Rotom-Wash is what I switch into when an incoming water or ground move. It also allows me to use the VoltTurn. Will-O-Wisp weakens physical attackers. Hydro Pump is a Water STAB. Pain Split is just to regenerate health. Nothing Much here. Its main role is to tank special moves.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
I realised I didn't really have a typing core. So I decided to throw in a Grass type for a Water-Grass-Fire Core. Giga Drain and Sludge Bomb are just STAB. Synthesis regenerates health and Sleep Powder kind off "stuns" the opponent. It has good special stats. So it can come in on a hit and hit hard with giga drain or sludge bomb. Sleep powder is used if I can predict a switch.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Dragon Claw
- Fusion Bolt
- Ice Beam
- Iron Head
Besides Scizor, I had no physical attackers. This made me vulnerable to Chansey and Blissey. As a result, I used the physical attacker: Kyurem-Black. This guy is just meant to be and all out attacker and to stop Special Walls. Like a back-up Scizor. Dragon Claw gives it STAB and Iron Head lets it hit fairies (which usually don't have that good physical stats) hard. Ice Beam is to deal with most threats that are weak to ice type especially since I don't have another ice type move. Fusion Bolt is a good move on Kyurem-B due to its limited physical attack movepool.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Foul Play
- Roost
- Taunt
- Defog
Due to VoltTurn and Kyurem-Black's typing, I was extremely susceptible to stealth rocks. As a result, I needed a spinner/defogger. So I chose another tanky pokemon, Mandibuzz. Foul Play is a standard attack. Roost is a recovery move especially since it takes damage from stealth rock. Taunt is a way to stop toxic. and defog removes the threats.
So how y'all think. Please give me contructive feedback. No "u sak gtfo" except the first person to comment here. k thx bai