My team at a glance:
Choice Bander (Lead)
Tyranitar @ Choice Band
EVs: 252 HP / 252 Atk / 4SDef
Nature: Adamant (+Atk, -SAtk)
- Crunch
- Stone Edge
- Earthquake
- Pursuit
Being the lead of my team, Tyranitar packs instant power as a Choice Bander making setting up unnecessary. Crunch and Stone Edge are its main sweeping moves as both benefit from STAB while Earthquake is there for type coverage. Pursuit will hit fleeing enemies hard before they escape. This is especially useful seeing as Tyranitar can counter a good number of popular leads in the standard metagame. The Sandstorm that comes into play however may or may not be beneficial to my team which is why I'm also considering Choice Band Heracross and Choice Band Weavile as other possible leads for this team. Both of which seem like viable leads as well.
Swords Dance Sweeper
Garchomp @ Life Orb
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Garchomp is the only member of my team that benefits from the Sandstorm environment. After a Swords Dance boost, Garchomp will proceed to sweep with STAB Earthquake and Dragon Claw -- both of which provide good type coverage. Fire Fang helps Garchomp to deal with the likes of Skarmory and Bronzong, the only 2 Pokemon that resist the Ground - Dragon combination.
SpecsMence
Salamence @ Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Modest (+SAtk, - Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Draco Meteor OHKOs nearly everything that doesn't resist it not named Blissey while Dragon Pulse will clean up what remains of the opponent's team. Hydro Pump will deal with the likes of Heatran, Probopass and Bastiodon while Flamethrower will take out the likes of Skarmory and Metagross, Pokemon that would otherwise be relatively threatening to the team.
Nasty Plot Sweeper
Azelf @ Life Orb
EVs: 36 HP / 252 SAtk / 220 Spd
Nature: Timid (+Spd, -Atk)
- Nasty Plot
- Psychic
- Flamethrower
- Grass Knot
After a Nasty Plot boost, Azelf will have few things capable of stopping its ramapage through an opposing team. Psychic is Azelf's main sweeping move mainly due to the STAB boost. Flamethrower tears through Steel types while Grass Knot helps against bulky waters and Tyranitar.
Physical Wall
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 Atk
Nature: Impish (+Def, -SAtk)
- Drill Peck
- Roost
- Spikes
- Whirlwind
As the only physical wall in this primarily offensive team, Skarmory is designed to take hits, and it does it pretty well too. Roost provides it with instant recovery in the event that its HP falls to a critical stage. Spikes helps to weaken the opponent every time they switch while Whirlwind provides the team with pseudo-hazing support. Drill Peck is there in the event that Skarmory needs to attack.
Special Wall
Blissey @ Leftovers
Ability: Natural Cure
EVs: 36 HP / 252 Def / 216 SDef / 4 Spd
Nature: Calm (+SDef, -Atk)
- Seismic Toss
- Softboiled
- Stealth Rock
- Sing
Just like Skarmory, Blissey is the only special wall in this team. Fortunately, that doesn't matter much seeing as Blissey is the best in the game at what it does. The EV Spread provides Blissey with optimal defenses while the 4 Speed EVs really help against fellow Blisseys. Softboiled is Blissey's primary means of recovery while Stealth Rock provides its team with support. Alongside Spikes, Stealth Rock can be quite deadly. Sing incapacitates Blissey's foe and helps give those like Garchomp and Azelf a free turn to set up. Seismic Toss is there in the event that Blissey needs to attack.






Choice Bander (Lead)

Tyranitar @ Choice Band
EVs: 252 HP / 252 Atk / 4SDef
Nature: Adamant (+Atk, -SAtk)
- Crunch
- Stone Edge
- Earthquake
- Pursuit
Being the lead of my team, Tyranitar packs instant power as a Choice Bander making setting up unnecessary. Crunch and Stone Edge are its main sweeping moves as both benefit from STAB while Earthquake is there for type coverage. Pursuit will hit fleeing enemies hard before they escape. This is especially useful seeing as Tyranitar can counter a good number of popular leads in the standard metagame. The Sandstorm that comes into play however may or may not be beneficial to my team which is why I'm also considering Choice Band Heracross and Choice Band Weavile as other possible leads for this team. Both of which seem like viable leads as well.
Swords Dance Sweeper

Garchomp @ Life Orb
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Garchomp is the only member of my team that benefits from the Sandstorm environment. After a Swords Dance boost, Garchomp will proceed to sweep with STAB Earthquake and Dragon Claw -- both of which provide good type coverage. Fire Fang helps Garchomp to deal with the likes of Skarmory and Bronzong, the only 2 Pokemon that resist the Ground - Dragon combination.
SpecsMence

Salamence @ Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Modest (+SAtk, - Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Draco Meteor OHKOs nearly everything that doesn't resist it not named Blissey while Dragon Pulse will clean up what remains of the opponent's team. Hydro Pump will deal with the likes of Heatran, Probopass and Bastiodon while Flamethrower will take out the likes of Skarmory and Metagross, Pokemon that would otherwise be relatively threatening to the team.
Nasty Plot Sweeper

Azelf @ Life Orb
EVs: 36 HP / 252 SAtk / 220 Spd
Nature: Timid (+Spd, -Atk)
- Nasty Plot
- Psychic
- Flamethrower
- Grass Knot
After a Nasty Plot boost, Azelf will have few things capable of stopping its ramapage through an opposing team. Psychic is Azelf's main sweeping move mainly due to the STAB boost. Flamethrower tears through Steel types while Grass Knot helps against bulky waters and Tyranitar.
Physical Wall

Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 Atk
Nature: Impish (+Def, -SAtk)
- Drill Peck
- Roost
- Spikes
- Whirlwind
As the only physical wall in this primarily offensive team, Skarmory is designed to take hits, and it does it pretty well too. Roost provides it with instant recovery in the event that its HP falls to a critical stage. Spikes helps to weaken the opponent every time they switch while Whirlwind provides the team with pseudo-hazing support. Drill Peck is there in the event that Skarmory needs to attack.
Special Wall

Blissey @ Leftovers
Ability: Natural Cure
EVs: 36 HP / 252 Def / 216 SDef / 4 Spd
Nature: Calm (+SDef, -Atk)
- Seismic Toss
- Softboiled
- Stealth Rock
- Sing
Just like Skarmory, Blissey is the only special wall in this team. Fortunately, that doesn't matter much seeing as Blissey is the best in the game at what it does. The EV Spread provides Blissey with optimal defenses while the 4 Speed EVs really help against fellow Blisseys. Softboiled is Blissey's primary means of recovery while Stealth Rock provides its team with support. Alongside Spikes, Stealth Rock can be quite deadly. Sing incapacitates Blissey's foe and helps give those like Garchomp and Azelf a free turn to set up. Seismic Toss is there in the event that Blissey needs to attack.