IggyBot
!battle
I'm willing to bet when you read "pressure team", you weren't expecting something like this. I've been in a team building frenzy lately, and this has turned out to be one of the most effective teams I've built. I've found that most teams on shoddy just aren't prepared to keep up with the pace that this team sets, and I've really only found trouble with extremely well thought out stall teams that are played by smart players. Anyways, here it is.
As you can see, one problem I have is Stealth Rock. Gyarados and Togekiss, two my "bulkier" pokemon take 1/4 on every switch in, which really hinders them. Stealth Rock helps Yanmega set up faster (you'll see later) but it's still not a fun thing to have on the field.
Infernape () @ Choice Scarf
Ability: Blaze
EVs: 32 Atk / 224 Spd / 252 SAtk
Rash nature (+SAtk, -SDef)
- Hidden Power [Ice]
- Close Combat
- Overheat
- U-turn
Scarf Infernape, so unexpected, it tears a lot of people up. HP Ice OHKO's Garchomp most of the time, while Overheat is just a great STAB attack. I tried running a physical version of this, but I've found that Mixed works best. I don't use Close Combat much, but it has been usful. U-Turn is a great move to scout with when I know opposing leads will switch out. It also does a lot of damage to Deoxys-E, and this set outspeeds most of them. I outrun +speed, 90 base pokemon (like Roserade and Porygon-Z) with 224 Speed EV's. Max SpAtk is needed here, for OHKO'ing stuff like Gengar and Garchomp. The rest was dumped into attack.
---
Gyarados () @ Choice Band
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Earthquake
- Waterfall
- Stone Edge
So many people underestimate the power of CB Gyarados. Waterfall hits so hard right off the switch-in, many pokemon are immediatly in danger of being KO'd (Gliscor, Hippowdon, Celebi, Blissey, many others) It outspeeds Jolly Tyranitar, and can come into quite a few physical pokemon pretty easily, like Heracross, and other Gyarados.
---
Togekiss () @ Choice Scarf
Ability: Serene Grace
EVs: 16 HP / 240 Spd / 252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Aura Sphere
- Flamethrower
- Tri Attack
This is by far the most effective Togekiss build I have ever used. With this EV spread, Togekiss out speeds everything up to base 125 speed pokemon, while retaining a great SpAtk stat, Serene Grace, and a great selection of attacks. Air Slash is my main attack, and the 60% flinch rate really helps with 2HKO's when facing enemys like Weavile, Gengar and Starmie. Aura Sphere is mainly for Heatran, who otherwise laughs at this set. Flamethrower takes on other steels like Skarmory. I'm thinking about trading Flamethrower for Fire Blast, because the power increase is really nice for just 15 accuracy, but I'm not sure yet. I'm really loving Tri-Attack to. A nice STAB attack, and a 40% chance of statusing my opponent is to good to pass up. Togekiss is my main switch into minor special attackers with it's good SpDef.
---
Snorlax () @ Choice Band
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Earthquake
- Pursuit
- Crunch
I ended up putting Snorlax on here, because I found out rather quickly I can't switch into Starmie. CB Snorlax OHKO's Starmie and Gengar with Pursuit, and does a lot of damage to other things with Return. I originally had Fire Punch over Crunch, but I didn't realize it was illegal with Pursuit (thanks for pointing that out Train Man) Crunch will allow me to put a dent into Dusknoir, who most likely won't switch out of Snorlax. Earthquake is just a good all around physical attack for any pokemon. This is the pokemon I'm most willing to replace.
---
Mamoswine () @ Life Orb
Ability: Snow Cloak
EVs: 34 HP / 252 Atk / 24 Def / 200 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Ice Fang
Mamoswine is amazing. STAB Ice and Ground (the best 2 type combonation) along with good speed and amazing attack, it's just awsome. People really underestimate Mamoswines base 80 speed, and it catches a lot of pokemon off guard. Ice Fang OHKO's Max Def / HP Gliscor, even with a Jolly nature. Celebi hates taking STAB'd Ice Fangs as well. With a EQ just as strong as Garchomps, I wonder why Mamoswine isn't used on more teams? Ice Shard OHKO's all of the dragons, and helps take out weak pokemon in general. The EV's give me 270 speed, 369 HP (for Life Orb) 359 attack, and 202 defense (really only there as filler, I could dump these EV's into speed if I wanted, but I don't really see the point) Mamoswine easily switches into Electric attacks aimed at Gyarados, thanks to it's ground type. Unfortunatly, while STAB Ice is the best physical attacking type, it is one of the worst defensivly, which means Mamoswine has a tough time coming in on anything else.
---
Yanmega () @ Petaya Berry
Ability: Speed Boost
EVs: 12 HP / 244 Spd / 252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Air Slash
- Bug Buzz
- Hidden Power [Ice]
This Yanmega is something that I've come up with, and it just rips through many teams late game. If I get a Sub up, that's automatically 2 Speed boosts, plus a shield against opposing pokemon. I can easily sub down to my Petaya Berry, and give Yanmega a SpAtk boost that it loves. Bug Buzz and Air Slash are two great STAB attacks, and HP Ice takes a lot of people by surprise. The EV's are a little odd. 12 HP makes it so that I can activate my Petaya after 3 subs (or 1 sub if Stealth Rock is up). I could also do the same thing by changing my HP IV to 30, but it's a lot easier to remember this way.
---
Overall, this team has been winning and performing extremely well. Most teams fold under the pressure that my constant attacks put on them. There is no break in the action with this team, and I normally end up winning using just 3-4 pokemon. As I said, Stealth Rock hurts a lot, but I don't think I can really do anything about it, since a spinner really doesn't fit in with this team at all, and I really don't want to give up Togekiss or Gyarados. Aldaron told me once that this team wouldn't get me far, but it has in fact beaten several top tier teams and players, so I like to think that I've been proving him wrong =) Anyways, post thoughts, comments, suggestions, anything at all.
As you can see, one problem I have is Stealth Rock. Gyarados and Togekiss, two my "bulkier" pokemon take 1/4 on every switch in, which really hinders them. Stealth Rock helps Yanmega set up faster (you'll see later) but it's still not a fun thing to have on the field.
Infernape () @ Choice Scarf
Ability: Blaze
EVs: 32 Atk / 224 Spd / 252 SAtk
Rash nature (+SAtk, -SDef)
- Hidden Power [Ice]
- Close Combat
- Overheat
- U-turn
Scarf Infernape, so unexpected, it tears a lot of people up. HP Ice OHKO's Garchomp most of the time, while Overheat is just a great STAB attack. I tried running a physical version of this, but I've found that Mixed works best. I don't use Close Combat much, but it has been usful. U-Turn is a great move to scout with when I know opposing leads will switch out. It also does a lot of damage to Deoxys-E, and this set outspeeds most of them. I outrun +speed, 90 base pokemon (like Roserade and Porygon-Z) with 224 Speed EV's. Max SpAtk is needed here, for OHKO'ing stuff like Gengar and Garchomp. The rest was dumped into attack.
---
Gyarados () @ Choice Band
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spd
Adamant nature (+Atk, -SAtk)
- Ice Fang
- Earthquake
- Waterfall
- Stone Edge
So many people underestimate the power of CB Gyarados. Waterfall hits so hard right off the switch-in, many pokemon are immediatly in danger of being KO'd (Gliscor, Hippowdon, Celebi, Blissey, many others) It outspeeds Jolly Tyranitar, and can come into quite a few physical pokemon pretty easily, like Heracross, and other Gyarados.
---
Togekiss () @ Choice Scarf
Ability: Serene Grace
EVs: 16 HP / 240 Spd / 252 SAtk
Modest nature (+SAtk, -Atk)
- Air Slash
- Aura Sphere
- Flamethrower
- Tri Attack
This is by far the most effective Togekiss build I have ever used. With this EV spread, Togekiss out speeds everything up to base 125 speed pokemon, while retaining a great SpAtk stat, Serene Grace, and a great selection of attacks. Air Slash is my main attack, and the 60% flinch rate really helps with 2HKO's when facing enemys like Weavile, Gengar and Starmie. Aura Sphere is mainly for Heatran, who otherwise laughs at this set. Flamethrower takes on other steels like Skarmory. I'm thinking about trading Flamethrower for Fire Blast, because the power increase is really nice for just 15 accuracy, but I'm not sure yet. I'm really loving Tri-Attack to. A nice STAB attack, and a 40% chance of statusing my opponent is to good to pass up. Togekiss is my main switch into minor special attackers with it's good SpDef.
---
Snorlax () @ Choice Band
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Earthquake
- Pursuit
- Crunch
I ended up putting Snorlax on here, because I found out rather quickly I can't switch into Starmie. CB Snorlax OHKO's Starmie and Gengar with Pursuit, and does a lot of damage to other things with Return. I originally had Fire Punch over Crunch, but I didn't realize it was illegal with Pursuit (thanks for pointing that out Train Man) Crunch will allow me to put a dent into Dusknoir, who most likely won't switch out of Snorlax. Earthquake is just a good all around physical attack for any pokemon. This is the pokemon I'm most willing to replace.
---
Mamoswine () @ Life Orb
Ability: Snow Cloak
EVs: 34 HP / 252 Atk / 24 Def / 200 Spd
Jolly nature (+Spd, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Ice Fang
Mamoswine is amazing. STAB Ice and Ground (the best 2 type combonation) along with good speed and amazing attack, it's just awsome. People really underestimate Mamoswines base 80 speed, and it catches a lot of pokemon off guard. Ice Fang OHKO's Max Def / HP Gliscor, even with a Jolly nature. Celebi hates taking STAB'd Ice Fangs as well. With a EQ just as strong as Garchomps, I wonder why Mamoswine isn't used on more teams? Ice Shard OHKO's all of the dragons, and helps take out weak pokemon in general. The EV's give me 270 speed, 369 HP (for Life Orb) 359 attack, and 202 defense (really only there as filler, I could dump these EV's into speed if I wanted, but I don't really see the point) Mamoswine easily switches into Electric attacks aimed at Gyarados, thanks to it's ground type. Unfortunatly, while STAB Ice is the best physical attacking type, it is one of the worst defensivly, which means Mamoswine has a tough time coming in on anything else.
---
Yanmega () @ Petaya Berry
Ability: Speed Boost
EVs: 12 HP / 244 Spd / 252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Air Slash
- Bug Buzz
- Hidden Power [Ice]
This Yanmega is something that I've come up with, and it just rips through many teams late game. If I get a Sub up, that's automatically 2 Speed boosts, plus a shield against opposing pokemon. I can easily sub down to my Petaya Berry, and give Yanmega a SpAtk boost that it loves. Bug Buzz and Air Slash are two great STAB attacks, and HP Ice takes a lot of people by surprise. The EV's are a little odd. 12 HP makes it so that I can activate my Petaya after 3 subs (or 1 sub if Stealth Rock is up). I could also do the same thing by changing my HP IV to 30, but it's a lot easier to remember this way.
---
Overall, this team has been winning and performing extremely well. Most teams fold under the pressure that my constant attacks put on them. There is no break in the action with this team, and I normally end up winning using just 3-4 pokemon. As I said, Stealth Rock hurts a lot, but I don't think I can really do anything about it, since a spinner really doesn't fit in with this team at all, and I really don't want to give up Togekiss or Gyarados. Aldaron told me once that this team wouldn't get me far, but it has in fact beaten several top tier teams and players, so I like to think that I've been proving him wrong =) Anyways, post thoughts, comments, suggestions, anything at all.