rate my team (OU 2v2)

hey, this is my first post on smogon and it happens to be a rmt. I've always liked double battlingso this team is built for stadium style doubles (see your oponets 6 then choose 4). right now the team is only conceptual but i have bred a coupleof the pokes.

please rate any constructive criticism is appreciated.

The core four

these 4 pokemon form the basis of my strategy and will be used in most battles unless i think my opponets strategy will mess them up.

The leads
ninjask.png


Ninjask@focus sash
jolly 4hp 252attack 252speed
speed boost
-
protect
-swords dance
-baton pass
-x-scissor
togekiss_par_aziliz.jpg


Togekiss@leftovers
bold 252hp 156defence 100sp.defense
serene grace
-follow me
-protect
-rain dance/sunny day
-air slash

The strategy here is pretty simple first I use protect on both pokemon to scout moves and stop fake out, then I have togekiss use follow me and ninjask use swords dance.I repeat until togekiss faints then I have jask pass the boosts to my sweeper while my other sweeper use psych up to copy the boosts.
Jask is given a sash as an insurance policy against priority moves like ice shard (that try to hit him before he baton passes, after togekiss has fainted) and multi hit moves like surf that follow me doesnt work on.
I would appreciate some help on ninkjasks ev spread as i know he probably doesnt need that much speed but i dont know what would be optimal.

The sweepers

ursaring.png


Ursaring@toxic orb
guts
adamant 52hp 252attack 204speed
-
facade
-close combat
-crunch
-swords dance/bulk up/fire punch
Wow! this guy is a monster, with one swords dance pass from ninjask and guts his attack reaches an insane 600(at level 50), hes capable of getting an ohko on almost everything in the game.
the speed evs give 101 speed to out speed base 130's, like jolteon, after 2 speed boosts.

376.png

metagross@ life orb/occa berry
clear body
adamant 172hp 252attack 84speed
-psych up
-meteor mash
-thunder punch
-ice punch/zen headbutt
my second sweeper, and probably one of the best psych up users there is. this guy comes in when togekiss dies and psychs up ursarings boosts.
this guys gets pretty good coverage with ursaring with meteor mash hitting shuckle thet ursaring fails to ohko,and thunder punch hits skarm, for if i don't pick fire punch on ursaring.
again the evs give just enough to out speed base 130's but i think i might give it a little more to out speed scarf heracross and the likes.
also i would like some help on the item life orb gives him a little more kick, but occa berry ensures that he doesnt die before he gets to psych up, and is especially useful in 2v2 with EQ's reduced base power.

The bench
these are the pokemon i will use if i think my opponets strategy will stop me from being able to effectively sweep with ursaring and metagross. (trick room teams are the big ones.)

weavile.png

Weavile@focus sash
jolly 4hp 252attack 252speed
inner focus
-fake out
-ice shard/ice punch
-night slash
-brick break/taunt
pretty basic lead. its fake out is the fastest in the game so it will be able to stop any opposing pokemon from faking out me. the rest of the attacks are just for damage though a fast taunt could be useful for stopping sleep etc.


ani143.gif

Snorlax@chesto berry
careful 168hp 120attack 220spec. defense
thick fat
-curse
-rest
-return
-crunch
here's my new trick room counter curselax. starting with only 30 base speed then lowering it even more with curse, nothing will out speed him in trick room(except shuckle that is) and he can take and deal out massive damage, after a couple of curses plus he works well with metagross who psychs up his curses. btw does anyone know if pych up will copy the negative speed boosts or if it only copys positive boosts.
chesto berry also gives me a reliable source of recovery in rest without being set up on or having my other pokemon ganged up on.@

well theres the team please rate and help me make it perfect:naughty:




 
Hmmm,

Lets see:
  • Ninjask and Togekiss, Ice and Electric screw them over.
  • Ursaring and Metagross, no x2 common weakness.
  • Starmie and Waevile, 2x common weakness to Bug.
But since one can cover the other like you explained and the back ups are effective. So yeah I'd give this a 5/5. Try posting a warstory for it and linking it on this thread.
 
First things first: Metagross can't learn Fire Punch.

Hmmm,

Lets see:
  • Ninjask and Togekiss, Ice and Electric screw them over.
  • Ursaring and Metagross, no x2 common weakness.
  • Starmie and Waevile, 2x common weakness to Bug.
But since one can cover the other like you explained and the back ups are effective. So yeah I'd give this a 5/5. Try posting a warstory for it and linking it on this thread.

Putting aside for the moment the fact that you cannot guarantee that a pair of Pokémon will always appear together, I'd like to talk a moment about common weaknesses. It may seem a bit counter-intuitive, but common weaknesses aren't always that detrimental in Doubles. Unless a type has an attack that hits both opponents, it can actually be an advantage. For instance, say you have two Normal types. No Fighting-type attack can hit both. Unless both your opponents have a Fighting-type move, only one of them can hit you with a super-effective attack. On the other hand, having a common Ground weakness is a disadvantage due to Earthquake.

On to the team specifically, I tend to shy away from Baton Pass strategies in Doubles. At the very least, you'd better make sure Togekiss is still alive when you Baton Pass, because if you don't use Follow Me, I can guarantee a smart opponent is going to hit Ninjask's replacement with everything they can on that Baton Pass turn. Since this is Stadium Mode, they may even be able to make an educated guess about what that replacement will be, especially if Togekiss has already fainted and been replaced with Metagross.
 
You can better use a flame-orb on Ursaring because Guts removes the attack drop and Burn hurts(burns :p) you less. And Trick Room versus Trick Room is a bad strategy because TR-sweepers can easely kill starmie.
 
You can better use a flame-orb on Ursaring because Guts removes the attack drop and Burn hurts(burns :p) you less. And Trick Room versus Trick Room is a bad strategy because TR-sweepers can easely kill starmie.

I'm going to have to disagree here. A burn reduces HP by 1/8 maximum every round, whereas toxic poison starts at 1/16 and increases by 1/16 every turn. This means that a burn actually deals more total damage until turn four. If the strategy succeeds, the battle shouldn't last more than four turns with all the boosts being passed to Ursaring and copied my Metagross. If the strategy fails, you're probably going to lose anyway.

I think the point of Trick Room on Starmie is that Starmie uses it on the same turn that the opponent uses it to cancel it immediately. It requires perfect prediction, but the strategy is sound. However, I still don't recommend wasting a slot on it. If you want some sideboard Pokémon to combat Trick Room, I'd use a few really slow Pokémon and beat them at their own game. Some possibilities include:

  • A Quagsire with Encore to Encore the opponent's Trick Room user, forcing them to use Trick Room again. Water Absorb is great against Rain Dance teams and Damp against Explosions.
  • A Snorlax with Curse. Your Metagross could Psych Up those boosts, too.
  • A Slowbro or Slowking with Trick Room. These are like Starmie, but can take advantage of the opponents' Trick Room if they set it up and/or use it again when prudent to give the advantage back to your faster Pokémon.
  • A Sudowoodo. I'm not sure how well this would actually work, but it would be interesting to try. It learns Psych Up, and although you wouldn't want to Psych Up Speed boosts, you could Psych Up Ursaring's Swords Dance or Bulk Up and/or Snorlax's Curse. This might be a bit too much setup. I'd have to try it out a few times before I actually recommended it. The advantage is that it gets STABbed Rock Slide (great in Doubles with Trick Room) and Wood Hammer and Fire Punch/Ice Punch to hit most of its counters very hard.
 
You're right about the burn thing, sorry about that. The TR on Starmie requires so much prediction that it is hard to still call it predictionO_O. I like the idea of Quagsire the most, because he just fits in the picture exactly. You could even encore the explosion (with TR in or just a really slow foe) which would be really funny(I remember me having that in my sig). Good luck with your team:D
 
@nitpicker thanks a lot for the advice i changed starmie to curselax (should i keep weavile? I'm thinking no.) and your right about fire punch on gross i always thought he got it b/c he got the other elemental punches, any idea what i should replace it with?
 
Psych Up copies negative boosts as well as positive. I like the new Snorlax, although using Rest without any sort of combo isn't usually a good idea. Your opponents will use the Rest turns to take out the rest of your team, and then defeat Snorlax when it's the last Pokémon. There are (at least) three ways to fix this:

  • Replace Rest with another move. I'd recommend a Fighting-type move for Rock, Steel, and Normal-type opponents (especially other Snorlax).
  • Give the Snorlax a Chesto Berry instead of Leftovers.
  • Replace Weavile with something that has Heal Bell, Aromatherapy, Worry Seed, or Uproar. Any of these moves can wake your Snorlax, and the first three have other advantages as well (I can't say I recommend Uproar).

I guess my default options on Metagross would be Ice Punch, ThunderPunch, and Zen Headbutt.
 
I have no experience at all with doubles, so I'm just gonna point out a small problem.

the speed evs give 196 speed to outspeed base 130's, like jolteon, after 2 speed boosts.

196 x 2 = 392. In order to outspeed base 130's (who max at 394) with +2 speed, you'll need 198 Speed. So you'll be left with:

48 HP/ 252 Atk / 208 Spe
 
@nitpicker thanks a lot for the advice i changed starmie to curselax (should i keep weavile? I'm thinking no.) and your right about fire punch on gross i always thought he got it b/c he got the other elemental punches, any idea what i should replace it with?
Replace meta with sudowoodo if you still need fire punch.
 
@pika sorry but sudowoodo is just too slow, at base 30 speed he'd have to max it and go jolly to be viable and even then he wouldn't be nearly as fast as meta or ursaring, also 100 base attack isn't really that great.

@lee yeh your right about the evs guess i wasn't thinking, however i just remembered that on PBR (where i plan to play this team) pokemon are automatically set to lv. 50 so i actually only need 52/252/204 to outspeed them.

@nitpicker yeah resting without sleep talk or any way to wake up is probably a bad idea, so i changed his item to chesto berry which will give him a much more reliable form of recovery and also let him get a few more curses in.

@all Wow! sucks that metagross doesn't get fire punch, i suppose i could give it to ursaring, though without swords dance or bulk up he becomes significantly less useful if i fail to pass him boosts. i could also replace metagross with something like medicham that has insane attack and psych up, the frailness kinda sucks though.
 
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