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Rate my Team [OU]

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(Aerodactyl) @ Focus Sash
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
Ability: Pressure
- Taunt
- Stealth Rock
- Earthquake
- Rock Slide

A pretty standard Aerodactyl lead. Taunt is used to prevent other leads from setting up, and Stealth Rock is there to help out my other sweepers. I chose to use Rock Slide instead of Stone Edge because I would rather have accuracy than power, and the flinch rate is pretty high.

Aerodactyl is my lead because he is one of the fastest Pokemon in the game, he is fast enough to stop other slower leads from setting themselves up. Max Speed EVs and a nature that boosts Speed so that Aerodactyl will reach max speed, outspeeding most leads. The problem is that Aerodactyl is used so often, that I may have to face other Aerodactyls, and I can't really leave whoever goes first to luck.

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(Latias) @ Leftovers
EVs: 112 HP/204 SpA/192 Spe
Nature: Timid
Ability: Levitate
- Calm Mind
- Hidden Power [Fire]
- Recover
- Dragon Pulse

Calm Mind Latias, Hidden Power Fire is for Scizors, and Recover is to heal from hard attacks. Energy Ball is there to hit water-types like Swampert and Donphan.

I wanted to use Latias in a team ever since she got into OU. She's in my team because she's pretty sturdy because of her high Sp.Def, and her okay Sp.Atk stat can be used to sweep other Pokemon. I'll use Calm Mind whenever I threaten something to switch, or when I can anticipate a switch. I'm still deciding whether or not I should use Calm Mind, or if I should use Recover or not. Latias also covers most of Metagross' and Lucario's weaknesses.



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(Lucario) @ Life Orb
EVs: 252 Atk/4 Def/252 Spe
Nature: Adamant
Ability: Inner Focus
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch

One swords dance and Close Combat will deal some massive damage, ExtremeSpeed is pretty useful because of its high priority over other moves. I chose to use Crunch to cover against Cresselia and Ghost types.

Lucario is in this team because I needed a good Physical Sweeper that could cover my other Pokemon's weaknesses. Max EV's in Attack and a nature that increases Attack will max out Lucario's Attack stat. I chose to use Crunch over Ice Punch because I didn't think Salamence would threaten my team much.


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(Gliscor) @ Leftovers
EVs: 116 HP/176 Def/216 Spe
Nature: Impish
Ability: Sand Veil
- Taunt
- Earthquake
- Aerial Ace
- Roost

Gliscor also knows Taunt, I gave Gliscor Earthquake, and Aerial Ace to give him more coverage, I'm debating whether or not to replace on of his moves for Stealth Rock, so that if Aerodactyl's stealth rocks were to get rapid spinned, I would have a back-up spiker.

Gliscor is in my team because he overall is a great wall, and can also deal some good damage against other Pokemon. Aerial Ace to cover against Heracross, Roost to heal some damage.


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(Vaporeon) @ Leftovers
EVs: 252 HP/252 Def/4 SpD
Nature: Bold
Ability:
- Wish
- Surf
- Protect
- Hidden Power [Electric]

Vaporeon is my Special Wall/Physical Wall. He is also my wish supporter as well. I gave Vaporeon Ice Beam so that he could kill off Dragons, and I also gave him Hidden Power Electric to surprise unaware Gyarados.

Vaporeon is in my team because I was using Tentacruel before. Tentacruel could wall Mixape, but couldn't wall against Heatran very well, I was told to use Vaporeon instead, and I did. Vaporeon is my Water Sponge, he switches into water attacks.

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(Metagross) @ Shuca Berry
EVs: 152 HP/252 Atk/104 Spe
Nature: Adamant
Ability: Clear Body
- Meteor Mash
- Earthquake
- Agility
- ThunderPunch

Metagross can easily take care of Pokemon who have a weakness against Ground, and ThunderPunch is for Gyarados. Metagross uses Agility when I threaten something to switch out. STAB Meteor Mash can do a load of damage to Rhyperior, as well, Earthquake can take a lot of HP off of a Choice Band TTar, and will often kill a Dragon Dance TTar. Shuca Berry is sorta a second chance, if I cant predict an incoming Earthquake. Tentacruel and Latias cover Metagross' weakness to Fire, Latias covers his weakness against Electric.

Metagross is in my team because he too covers most of my Pokemon's weaknesses, and overall is pretty useful, I would use Agility when I can predict a switch-out.
 
1. Energy ball is atrocious on latias. Go with dragon pulse which hits waters almost as hard.

2. If you go with SR replace aero completely, he would be useless then. With that said, I hate that gliscor set, it seems completely useless to me.

3. Vaporeon really has trouble dealing with heatran without protect. Fit it over ice beam if you can.
 
How's this for Gliscor? I also edited the Vaporeon and Latias.

(Gliscor) @ Leftovers
EVs: 116 HP/176 Def/216 Spe
Nature: Impish
Ability: Sand Veil
- Taunt
- Earthquake
- Fire Fang
- Stone Edge
 
There doesn't appear to be any problematic areas in your team. Are there specifically any Pokemon that gives your team problems? If you give out a detailed threat list I would be able to help you out so much more. There are actually some small suggestions that I can give out for the time being so here they are:

Well for one of the suggestions that scofield gave I don't understand why he suggested that Vaporeon should run Protect over Ice Beam so that it won't have problems with Heatran. Hello, Surf? Without Ice Beam you're going to have problems dealing with Dragons. Plus, Vaporeon only takes 44.28% - 51.99% damage from a Modest Heatran's Hidden Power Grass and in this particular example we're basing that off the assumption that the base strength from it isn't boosted in any way (basically you're assuming it's ScarfTran and not Specs).

I do however partially agree with him that if you decide to run Stealth Rock over Taunt on Gliscor, you absolutely need to get a new lead. From personal expierence I found that Taunt is extra helpful when it's combined with a Baton Passing spread (Rock Polish / Swords Dance / Taunt / Baton Pass) which stops slower opponents from phazing you. After that Gliscor can pass +2 Speed to another Pokemon like Latios or +2 Attack to Metagross or Lucario and then you can proceed to set up and sweep with the latter.
 
Maybe Scofield meant Vappy had problems with Baitran, or Heatran who execute a similar strategy, Protect helps to block the explosion.
 
Protect on vaporeon is absolutely useful. It should be noted that despite being resistant to fire, max hp\ 0 sp.def vaporeon takes up to 28% of its health from modest scarf-tran's fire blast. This means that without protect it risks a 2hko from fire blast if it switches in with less that 60% of its health (factoring in stealth rock). Also I find protect useful to scout choiced attackers like heracross\flygon, and has saved my vappy from some explosions (read heatran\metagross). So, definitely, protect is a really valid option on vaporeon, although, lacking an ice move could be a problem.
 
How about taking out Wish for Protect?

wish is a must have on vaporeon, protect main function is to allow a recover-like effect. Personally, I've always used a vaporeon like that on my teams (except that mine has 188 hp and 70 sp. atk evs) and it has never failed it's role to support the team and counter some key threats (infernape\gyarados among others).
 
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