Just a new team I was working on. Here it is:
At a glance:
Here goes...
Azelf@Focus Sash
252 Spe, 252 SpA, 4 HP
Timid
Levitate
-Taunt
-Stealth Rock
-Explosion
-Psychic
This guy's pretty standard. Speed EVs and a timid nature let me outspeed most leads (not aerodactyl), so if they're something that commonly sets up SR or spikes, I taunt them. If not, I immediately set up stealth rocks. Then, dpending on what it is, there are three options. If it's weak to psychic, I use Psychic. If it's not weak to psychic, and it's not strong against normal, I explode. If it's good against normal and psychic, I switch out, and save Azelf for later. The only move I'm really unsure about is Psychic, I mean, it's okay, but it seems like there might be better alternatives. Maybe not though.
Lucario@Life Orb
252 Spe, 252 Atk, 4 Def
Adamant
Inner Focus
-Swords Dance
-Extreme Speed
-Crunch
-Close Combat
This guy is great, as he can be a revenge killer with Extreme Speed, or a sweeper, with swords dance. Adamant makes my attacks stronger, obviously. The other nature I was thinking about using was Jolly, but went against that, since after testing this team out I found the most common move I used was Extreme Speed, which has priority anyways. The EVs give me speed if I decide not to use Extreme Speed, and can sometimes break the speed tie with a mamoswine, fellow Lucario, or Scizor. Swords Dance is there for obvious reasons, if my opponent isn't doing much damage to me I use it one, two, or even three times. If I somehow manage to get two or three SDs in, which doesn't usually happen, I can often sweep what's left of their team with Extreme Speed. Close Combat is just a good, high-powered move, which helps me take down blissey, and a lot of other walls. Crunch helps with slower psychic types who might take Lucario down. If they're probably faster, I just switch out.
Togekiss@Lum Berry
252 HP, 104 Spe, 152 SpA
Modest
Serene Grace
-Air Slash
-Aura Sphere
-Roost
-Nasty Plot
Togekiss is a great tank, and a great sweeper. It's like a combination of a stall and a sweeper. Nasty Plot if I'm pretty sure it can take a few hits. Air Slash against things neither Aura Sphere or Air Slash are good against, for the 60% flinch. Aura Sphere for Tyranitar, Weavile, and other threats. Roost for obvious reasons; to heal. EVs let me out speed a few things, do some damage, and still have quite a bit of HP.
Kingdra@Life Orb
252 Atk, 4 HP, 252 Spe
Adamant
Swift Swim
-Yawn
-Waterfall
-Dragon Dance
-Outrage
Kingdra is an amazing sweeper. DD if I can, if not, outrage or waterfall will still take a chunk out of their HP. Attack EVs and the Adamant nature for obvious reasons; to hit harder. Yawn will often force a switch on their Kingdra counter, or they'll have to fall asleep. Life Orb make Kingdra's already high attack even higher, while still giving me options a choice band wouldn't. Swift Swim allows me to take advantage of opposing rain dance teams.
Mamoswine@Choice Band
252 Atk, 252 Spe, 4 Def
Jolly
Snow Cloak
-Earthquake
-Ice Fang
-Ice Shard
-Stone Edge
CB Mamoswine is a beast. Mamoswine's already high attack, increased by choice band, means that even with a low power move such as Ice Shard he can still do some damage. Not only that, but Ice Shard is priority, which means even though Mamoswine's speed is only average, he can still go first quite a bit. Ice Fang is a more damaging version of Ice Shard, which I can use if I'm fighting something slow, or something I can take a few hits from. Stone Edge is for types, Earthquake is for electric, rock and fire (or anything else I forgot, lol). Jolly nature makes him even faster, meaning even with his only average base speed he can outspeed quite a few threats. The EVs heighten his speed more, and the the attack EVs heighten his attack.
Gengar@Life Orb
252 SpA, 4 Def, 252 Spe
Timid
Levitate
-Shadow Ball
-Thunderbolt
-Hidden Power [Fire]
-Focus Blast
Gengar is extremely fast, and also has a very high SpA stat. A timid nature and speed EVs makes him even faster, meaning he'll outspeed most threats. Life Orb means he'll do even more damage, while still meaning he can easily switch from attack to attack when his opponent's switch. The SpA EVs increase his SpA, obviously. Thunderbolt and flying types. Shadow Ball for flimsy psychic's I can outspeed, for slower ghosts, and for the STAB. Hidden Power [Fire] for Scizor, and since I didn't have any thing else with fir moves. Focus Blast for T-tar, Weavile and other dark types which could shut down his progress.
Well thar it is.
Rate, and help me, thanks. :3
At a glance:






Here goes...

Azelf@Focus Sash
252 Spe, 252 SpA, 4 HP
Timid
Levitate
-Taunt
-Stealth Rock
-Explosion
-Psychic
This guy's pretty standard. Speed EVs and a timid nature let me outspeed most leads (not aerodactyl), so if they're something that commonly sets up SR or spikes, I taunt them. If not, I immediately set up stealth rocks. Then, dpending on what it is, there are three options. If it's weak to psychic, I use Psychic. If it's not weak to psychic, and it's not strong against normal, I explode. If it's good against normal and psychic, I switch out, and save Azelf for later. The only move I'm really unsure about is Psychic, I mean, it's okay, but it seems like there might be better alternatives. Maybe not though.

Lucario@Life Orb
252 Spe, 252 Atk, 4 Def
Adamant
Inner Focus
-Swords Dance
-Extreme Speed
-Crunch
-Close Combat
This guy is great, as he can be a revenge killer with Extreme Speed, or a sweeper, with swords dance. Adamant makes my attacks stronger, obviously. The other nature I was thinking about using was Jolly, but went against that, since after testing this team out I found the most common move I used was Extreme Speed, which has priority anyways. The EVs give me speed if I decide not to use Extreme Speed, and can sometimes break the speed tie with a mamoswine, fellow Lucario, or Scizor. Swords Dance is there for obvious reasons, if my opponent isn't doing much damage to me I use it one, two, or even three times. If I somehow manage to get two or three SDs in, which doesn't usually happen, I can often sweep what's left of their team with Extreme Speed. Close Combat is just a good, high-powered move, which helps me take down blissey, and a lot of other walls. Crunch helps with slower psychic types who might take Lucario down. If they're probably faster, I just switch out.

Togekiss@Lum Berry
252 HP, 104 Spe, 152 SpA
Modest
Serene Grace
-Air Slash
-Aura Sphere
-Roost
-Nasty Plot
Togekiss is a great tank, and a great sweeper. It's like a combination of a stall and a sweeper. Nasty Plot if I'm pretty sure it can take a few hits. Air Slash against things neither Aura Sphere or Air Slash are good against, for the 60% flinch. Aura Sphere for Tyranitar, Weavile, and other threats. Roost for obvious reasons; to heal. EVs let me out speed a few things, do some damage, and still have quite a bit of HP.

Kingdra@Life Orb
252 Atk, 4 HP, 252 Spe
Adamant
Swift Swim
-Yawn
-Waterfall
-Dragon Dance
-Outrage
Kingdra is an amazing sweeper. DD if I can, if not, outrage or waterfall will still take a chunk out of their HP. Attack EVs and the Adamant nature for obvious reasons; to hit harder. Yawn will often force a switch on their Kingdra counter, or they'll have to fall asleep. Life Orb make Kingdra's already high attack even higher, while still giving me options a choice band wouldn't. Swift Swim allows me to take advantage of opposing rain dance teams.

Mamoswine@Choice Band
252 Atk, 252 Spe, 4 Def
Jolly
Snow Cloak
-Earthquake
-Ice Fang
-Ice Shard
-Stone Edge
CB Mamoswine is a beast. Mamoswine's already high attack, increased by choice band, means that even with a low power move such as Ice Shard he can still do some damage. Not only that, but Ice Shard is priority, which means even though Mamoswine's speed is only average, he can still go first quite a bit. Ice Fang is a more damaging version of Ice Shard, which I can use if I'm fighting something slow, or something I can take a few hits from. Stone Edge is for types, Earthquake is for electric, rock and fire (or anything else I forgot, lol). Jolly nature makes him even faster, meaning even with his only average base speed he can outspeed quite a few threats. The EVs heighten his speed more, and the the attack EVs heighten his attack.

Gengar@Life Orb
252 SpA, 4 Def, 252 Spe
Timid
Levitate
-Shadow Ball
-Thunderbolt
-Hidden Power [Fire]
-Focus Blast
Gengar is extremely fast, and also has a very high SpA stat. A timid nature and speed EVs makes him even faster, meaning he'll outspeed most threats. Life Orb means he'll do even more damage, while still meaning he can easily switch from attack to attack when his opponent's switch. The SpA EVs increase his SpA, obviously. Thunderbolt and flying types. Shadow Ball for flimsy psychic's I can outspeed, for slower ghosts, and for the STAB. Hidden Power [Fire] for Scizor, and since I didn't have any thing else with fir moves. Focus Blast for T-tar, Weavile and other dark types which could shut down his progress.
Well thar it is.
Rate, and help me, thanks. :3