I haven't competitively battled for a little while, and just recently I put together this team on Showdown. It's been working okay so far, but I was wondering if any of you guys thought of any tweaks for this team.
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Electric]
I love Alakazam to death in OU. It's ability, Magic Guard, is pretty useful, but I haven't actually had a lot of occurrences where he's actually used it. Psychic just for a powerful stab, might replace with Psyshock, but I haven't needed to yet. Focus Blast and Shadow ball for extremely good coverage, and HP Electric because I didn't really have anything to cover bulky water types like Rotom-W or Gyarados, who are incredibly popular. This is one of the main problems with my team.
Conkeldurr @ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Substitute
- Focus Punch
- Mach Punch
- Ice Punch
I love this set for Conkeldurr. Focus punch from Conkeldurr just breaks walls to all hell, and Mach Punch has saved my life multiple times. Ice punch is just to KO any dragon or ground types like Gliscor or Dragonite. The bulkiness also helps him survive a lot of hits and be able to stay in sub long enough to get off a focus punch.
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
- Scald
- Toxic
- Protect
- Wish
Vaporeon is incredibly useful in OU as a wall. With it's more than average HP stat and good special defense, it's probably my favorite wall in OU. Scald is just to attempt to get hax and burn any physical attackers that threaten my team, and toxic is there to wear down any walls that don't natural cure. Wish is helpful for passing over health to any of my other pokes that have been injured earlier in the game, or himself. He can also take any Ice attacks thrown at Landorus-T
Skarmory @ Leftovers
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature
- Stealth Rock
- Spikes
- Roost
- Whirlwind
Skarmory is an incredible physical wall in OU, and with access to rocks and spikes, it's a goddamn menace to be honest. Plus, it has only two different weaknesses, and a multitude of resistances and an immunity. Plus Whirlwind to send any enemy pokes into rocks and spikes, hurting them drastically.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Landorus-T is a monster with a scarf, outspeeding a large amount of OU with it. It's movepool also has incredible coverage, covering the electric weakness my walls have. U-turn is also pretty helpful of a move. Probably my best sweeper by far.
Infernape @ Choice Band
Trait: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- U-turn
Banded Infernape can KO a large amount of OU, and in my opinion doesn't really need a scarf as badly as Landorus T does. Flare Blitz and Close Combat for incredibly powerful stab moves, Stone edge for coverage, and U-Turn for a safe switch out or to just finish off an enemy.
My main weakness with this team that I tried fixing was bulky water types. I tried fixing by adding HP Electric, but it doesn't really help as much as I thought it would, considering Alakazam normally dies relatively fast in game.
Thanks for the help! (Couldn't add any photos/gifs for some reason, if you could briefly show how, that'd be appreciated too.
Alakazam @ Life Orb
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Electric]
I love Alakazam to death in OU. It's ability, Magic Guard, is pretty useful, but I haven't actually had a lot of occurrences where he's actually used it. Psychic just for a powerful stab, might replace with Psyshock, but I haven't needed to yet. Focus Blast and Shadow ball for extremely good coverage, and HP Electric because I didn't really have anything to cover bulky water types like Rotom-W or Gyarados, who are incredibly popular. This is one of the main problems with my team.
Conkeldurr @ Leftovers
Trait: Iron Fist
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Substitute
- Focus Punch
- Mach Punch
- Ice Punch
I love this set for Conkeldurr. Focus punch from Conkeldurr just breaks walls to all hell, and Mach Punch has saved my life multiple times. Ice punch is just to KO any dragon or ground types like Gliscor or Dragonite. The bulkiness also helps him survive a lot of hits and be able to stay in sub long enough to get off a focus punch.
Vaporeon @ Leftovers
Trait: Water Absorb
EVs: 252 SDef / 252 HP / 4 SAtk
- Scald
- Toxic
- Protect
- Wish
Vaporeon is incredibly useful in OU as a wall. With it's more than average HP stat and good special defense, it's probably my favorite wall in OU. Scald is just to attempt to get hax and burn any physical attackers that threaten my team, and toxic is there to wear down any walls that don't natural cure. Wish is helpful for passing over health to any of my other pokes that have been injured earlier in the game, or himself. He can also take any Ice attacks thrown at Landorus-T
Skarmory @ Leftovers
Trait: Sturdy
EVs: 232 Def / 252 HP / 24 Spd
Bold Nature
- Stealth Rock
- Spikes
- Roost
- Whirlwind
Skarmory is an incredible physical wall in OU, and with access to rocks and spikes, it's a goddamn menace to be honest. Plus, it has only two different weaknesses, and a multitude of resistances and an immunity. Plus Whirlwind to send any enemy pokes into rocks and spikes, hurting them drastically.
Landorus-Therian (M) @ Choice Scarf
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Landorus-T is a monster with a scarf, outspeeding a large amount of OU with it. It's movepool also has incredible coverage, covering the electric weakness my walls have. U-turn is also pretty helpful of a move. Probably my best sweeper by far.
Infernape @ Choice Band
Trait: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- U-turn
Banded Infernape can KO a large amount of OU, and in my opinion doesn't really need a scarf as badly as Landorus T does. Flare Blitz and Close Combat for incredibly powerful stab moves, Stone edge for coverage, and U-Turn for a safe switch out or to just finish off an enemy.
My main weakness with this team that I tried fixing was bulky water types. I tried fixing by adding HP Electric, but it doesn't really help as much as I thought it would, considering Alakazam normally dies relatively fast in game.
Thanks for the help! (Couldn't add any photos/gifs for some reason, if you could briefly show how, that'd be appreciated too.