Anything I could do with my team to make it better? I find it pretty solid but I am not a team building pro and this is my first competitive team.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Encore
- Shadow Ball
- Focus Blast
Alakazam is my favorite pokemon and recently getting Pokemon X I saw he had a mega evolution and immediately jumped into making a competitive team that I could base around him or at least support him. For moves I have psychic wich is Mega Alakazam's main STAB move and hits Physical Defensive hard. Encore for when an oponent might slip up. (Example: Make Bisharp force Sucker Punch) Shadow Ball can hit other typed Psychic and Focus Blast fail to hit. Finally Focus Blast which synergizes well with Psychic.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
It's role is to take down ghosts or psychic types which could harm the team severely if not checked. Pursuit is for forcing switches, sucker punch is for when they don't switch, knock off is just good in general, and iron head is specifically for fairy types.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 8 Atk / 176 Def / 72 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Knock Off
Landourus-Therain is a really helpful pokemon to have in a lot of team comps and it is a bulky ground type which is nice. Stealth rocks is really nice to have in general but really comes in handy and hard hitting flying opponents and shuts down sweepers like Mega-Pinsir. Earthquake is a nice damaging move and helps take out opponents like Mega Charizard-X. Stone edge helps take down flying opponents and again takes out threats like Mega-Pinsir and the flinch chance is nice to have. I also have Knock off just for utility and being able to help my sweepers take down the bulkier pokemon more easily.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
Sylveon is for team support with heal bell and wish, but it can also hold its own with hyper voice and the wish/protect combo. Especially useful for removing burns from bisharp and paralysis from alakazam. Hyper voice is strong enough to finish off most weakened pokemon that a teammate couldn't quite take down.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Keldeo is a nice Physical Attacker to back up my Bisharp incase it faints or isn't able to take down another poke well. Secret sword is Keldeo's best Fighting STAB move and fits in well into the comp. Scald is of course the main STAB move here. Hydro pump is a powerful move to help break past bulky pokemon like chancy. Hidden Power Flying for the stalls like Amoonguss or Mega-Venasaur (Also helps if scald got a burn on them)
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature
- Discharge
- Heat Wave
- Roost
- Hidden Power [Ice]
Last but not Least is my Zapdos. I just have a Little bit Defense investment for Pinsir Mega and Talonflame because those are threads. Discharge over Thunderbolt is because Discharge has 3 times more Para hax Chance and i like Para hax mainly. Heat Wave is to hit Ferrothorn and other grass Type Stuff with Decent Damage which also helps although i have flamethrower on for example Clefalbe and other Stuff for Ferrothron. Then Roost so I can live and stay in the Battle to annoy with Para Hax, Pressure Stall and Roosting. Also Hidden Power Ice since I dont have any ice moves on the team and I felt it might fit in well
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Encore
- Shadow Ball
- Focus Blast
Alakazam is my favorite pokemon and recently getting Pokemon X I saw he had a mega evolution and immediately jumped into making a competitive team that I could base around him or at least support him. For moves I have psychic wich is Mega Alakazam's main STAB move and hits Physical Defensive hard. Encore for when an oponent might slip up. (Example: Make Bisharp force Sucker Punch) Shadow Ball can hit other typed Psychic and Focus Blast fail to hit. Finally Focus Blast which synergizes well with Psychic.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
It's role is to take down ghosts or psychic types which could harm the team severely if not checked. Pursuit is for forcing switches, sucker punch is for when they don't switch, knock off is just good in general, and iron head is specifically for fairy types.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 8 Atk / 176 Def / 72 Spe
Impish Nature
- Stealth Rock
- Rock Slide
- Earthquake
- Knock Off
Landourus-Therain is a really helpful pokemon to have in a lot of team comps and it is a bulky ground type which is nice. Stealth rocks is really nice to have in general but really comes in handy and hard hitting flying opponents and shuts down sweepers like Mega-Pinsir. Earthquake is a nice damaging move and helps take out opponents like Mega Charizard-X. Stone edge helps take down flying opponents and again takes out threats like Mega-Pinsir and the flinch chance is nice to have. I also have Knock off just for utility and being able to help my sweepers take down the bulkier pokemon more easily.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
- Hyper Voice
- Heal Bell
- Wish
- Protect
Sylveon is for team support with heal bell and wish, but it can also hold its own with hyper voice and the wish/protect combo. Especially useful for removing burns from bisharp and paralysis from alakazam. Hyper voice is strong enough to finish off most weakened pokemon that a teammate couldn't quite take down.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
Keldeo is a nice Physical Attacker to back up my Bisharp incase it faints or isn't able to take down another poke well. Secret sword is Keldeo's best Fighting STAB move and fits in well into the comp. Scald is of course the main STAB move here. Hydro pump is a powerful move to help break past bulky pokemon like chancy. Hidden Power Flying for the stalls like Amoonguss or Mega-Venasaur (Also helps if scald got a burn on them)
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 56 Def / 200 SpD
Calm Nature
- Discharge
- Heat Wave
- Roost
- Hidden Power [Ice]
Last but not Least is my Zapdos. I just have a Little bit Defense investment for Pinsir Mega and Talonflame because those are threads. Discharge over Thunderbolt is because Discharge has 3 times more Para hax Chance and i like Para hax mainly. Heat Wave is to hit Ferrothorn and other grass Type Stuff with Decent Damage which also helps although i have flamethrower on for example Clefalbe and other Stuff for Ferrothron. Then Roost so I can live and stay in the Battle to annoy with Para Hax, Pressure Stall and Roosting. Also Hidden Power Ice since I dont have any ice moves on the team and I felt it might fit in well
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