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dragon rage ~ rock smash ~ rock smash
at the start of my turn, if my opponent has protective status then use curse the first time and roost the second time
[ko sub] if my opponent is dead use roost
Team Fort Colorcastle Stealth Rock
Om Nom (Snorlax)
HP: 15/115 EN: 24/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 8 Speed: 30
combo used Type: normal Abilities: immunity, thick fat
para 2*
(Aerodactyl) expert belt
HP: 23/90 EN: 49/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 130
1 recover used Type: Rock/Flying Abilities: Rock Head, Pressure
ko
ko
dice are d600, roll low to hit/crit/effect
Step 1:
protect
-12 en
curse
-14 en
+atk, def (8t), -spd(3t)
heals for 4 Step 2
rock smash
-3 en
449 crit no
(4 + 8 - 5) *1.5 + 4 + 4 = 19 damage
faints!
Team Fort Colorcastle Stealth Rock
Om Nom (Snorlax)
HP: ko/115 EN: 24/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 8 Speed: 30
combo used Type: normal Abilities: immunity, thick fat
para 2*
Movepool Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt
Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn
Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Superpower
Take Down
Thief
Zap Cannon
Movepool Level 0:
Aromatherapy
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wild Charge
Work Up
Zen Headbutt
Level 1:
Bubble Beam
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Electric Terrain
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Life Dew
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snowscape
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Trick
Water Gun
Water Pulse
Level 2:
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Minimize
Mud Bomb
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Zap Cannon
Mad Scientist Cara Liss (Level 3)
Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.
This EXP can over-Level.
Battle Info
Match Type: Bring 4, Send 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 3 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: Z-Moves Backpack Size: 7 Arena: Galar Route 6
While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
Cara Liss's Equilibra knows Doom Desire as a signature move.
Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis
Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer
Level 3:
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed
Saharaja
Level 3
Type: Ground Abilities: Water Absorb, Serene Grace, Sand Spit
Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball
Level 2:
Aqua Tail
Blizzard
Dragon Rush
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rising Voltage
Secret Power
Take Down
Thunder
Zap Cannon
Level 3:
Attract
Bide
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Electroweb
Frustration
Headbutt
Icy Wind
Lock-On
Muddy Water
Outrage
Return
Thrash
Torment
Volt Switch
Seismic toss ~ Seismic Toss ~ Seismic Toss
IF diamond storm, THEN use Counter.
IF stockpile, THEN use Stealth Rock on first instance and Whirlwind on future instances.
IF pain split, AND NOT pain split next step, THEN use Protect.
IF Attack-Raising Move, THEN use Toxic on first instance and Whirlwind on future instances.
Team Cara Liss
(Saharaja) @ Power Belt
HP: 85/85 EN: 100/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90 Type: Ground Abilities: Water Absorb, Serene Grace, Sand Spit
dice are d600, roll low to hit/crit/effect
Step 1:
stealth rock
-12 en
Rocks are scattered around the field!
seismic toss
-5 en
(10 + 7) damage
the weather becomes a sand storm (3r)
takes 2 damage Step 2:
Stomp
-8 en
(10 + 8 - 1) = 17 damage
takes 34 damage from jaboca berry
flinches
flinch
takes 2 damage Step 3:
horn leech
-9 en
550 crit no
(8 + 8 - 1) = 15 damage
heal for 5
seismic toss
-5 en
(10 + 7) damage
takes 2 damage
Field: Sandstorm (2r)
Team Fort Colorcastle stealth rock
Blob (Blissey)
HP: 97/135 EN: 90/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55 Type: Normal Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
(Saharaja) @ Power Belt
HP: 20/85 EN: 71/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90 Type: Ground Abilities: Water Absorb, Serene Grace, Sand Spit
pain split ~ pain split ~ diamond storm
[once] if I am asleep use sleep talk and push back
[once] if my opponent is using a protective move use rest and push back the first time and chill afterwards
if my opponent has a decoy then use earthquake and push back
[step 3] if my opponent is using counter replace all diamond storm with chill
recycle ~ swagger ~ seismic toss
IF saharaja is KO'd, THEN use Light Screen + Safeguard
IF saharaja is KO'd, THEN use Light Screen
i have no idea if the combo is valid so ill just add another sub lol
Team Fort Colorcastle stealth rock
Blob (Blissey)
HP: 97/135 EN: 90/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55 Type: Normal Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
(Saharaja) @ Power Belt
HP: 20/85 EN: 71/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90
+10 acc Type: Ground Abilities: Water Absorb, Serene Grace, Sand Spit
dice are d600, roll low to hit/crit/effect
Step 1:
pain split
-12 en
+- 18 life
1 recovery used
recycle
-7 en
gets back
takes 2 damage Step 2:
pain split
-12 en
+- 18 life
1 recovery used
swagger
-7 en
218 hit
+2 atk (3t) confusion (1t)
takes 2 damage Step 3:
diamond storm
-7 en
454 crit no
(10 + 8 - 1) + 8 = 25 damage
13 from confusion
50 from berry
faints!
safe screen
-40 en
safeguard + light screen go up
takes 2 damage
Field: Sandstorm (1r)
Team Fort Colorcastle stealth rock light screen (10s) safeguard (3r)
Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used Type: Normal Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
(Saharaja) @ Power Belt
HP: ko/85 EN: 71/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90 Type: Ground Abilities: Water Absorb, Serene Grace, Sand Spit
Cara Liss to send out Fort Colorcastle to order
Cara Liss to order
Fire Punch ~ Fire Punch ~ Fire Punch
IF protective move, THEN use Aim and replace all instances of Fire Punch with Gunk Shot.
IF Jumbao has a decoy, THEN use Fury Swipes.
IF Focus Energy, AND not protective move on any other step, THEN use Aim and replace all instances of Fire Punch with Gunk Shot.
IF Focus Energy, THEN replace all instances of Fire Punch with Gunk Shot.
Team Cara Liss
(Jumbao) @ Power Weight
HP: 95/95 EN: 100/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96 Type: Grass/Fairy Abilities: Trace, Overcoat, Drought
ko
dice are d600, roll low to hit/crit/effect
steps on rocks taking 9 damage
causes the sun to come out, -9 en Step 1:
ingrain
-9 en
spreads their roots.
fire punch
-6 en
562 crit no
129 effect no
(8 + 10 + 3 - 7 - 1) * 1.5 = 20 damage
heals 3 life Step 2:
focus energy
-12 en
+3 crit (6t)
Aim
-5 en
+2 acc (6t)
heals 3 life Step 3:
draining kiss
-7 en
401 crit no
(5 + 10 + 3 + 3 - 6) = 15 damage
heals for 11
gunk shot
-8 en
423 crit no
458 effect no
(12 + 10 - 7 -1) * 2 = 28 damage
heals 3 life
Field: Sun (3r)
Team Fort Colorcastle stealth rock light screen (7s) safeguard (2r)
Fluffy (Ursaluna) Weakness Policy
HP: 81/105 EN: 81/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
+2 acc (5t) Type: Ground/Normal Abilities: Guts, Bulletproof, Unnerve
draining kiss ~ draining kiss ~ draining kiss
if my opponent uses a protective move use chill
if my opponent has a decoy then use wood hammer
if my opponent uses fury swipes in combination then use protect
if my life is 47 or lower and the weather is sun then use synthesis