Facility Realgam Tower: Fort Colorcastle

sending out Aerodactyl with Expert belt!
:sv/aerodactyl::expert belt:
dragon rage ~ rock smash ~ rock smash
at the start of my turn, if my opponent has protective status then use curse the first time and roost the second time
[ko sub] if my opponent is dead use roost
 
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Team Fort Colorcastle Stealth Rock
:snorlax: Om Nom (Snorlax) :leftovers:
HP: 15/115 EN: 24/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 8 Speed: 30
combo used
Type: normal
Abilities: immunity, thick fat
para 2*
:ursaluna: Fluffy(Ursaluna) :flame orb: flame orb
HP: 33/105 EN: 25/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
burn
combo used
Type: ground/normal
Abilities: guts, bulletproof
Team Trevor

:aerodactyl: (Aerodactyl) :expert belt: expert belt
HP: 23/90 EN: 49/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 130
1 recover used
Type: Rock/Flying
Abilities: Rock Head, Pressure

:raichu: ko
:clawitzer: ko

dice are d600, roll low to hit/crit/effect
1701508398577.png

Step 1:
:snorlax: protect
-12 en
:aerodactyl: curse
-14 en
+atk, def (8t), -spd(3t)
:snorlax: heals for 4
Step 2
:aerodactyl: rock smash
-3 en
449 crit no
(4 + 8 - 5) *1.5 + 4 + 4 = 19 damage
:snorlax: faints!

Team Fort Colorcastle Stealth Rock
:snorlax: Om Nom (Snorlax) :leftovers:
HP: ko/115 EN: 24/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 8 Speed: 30
combo used
Type: normal
Abilities: immunity, thick fat
para 2*
:ursaluna: Fluffy(Ursaluna) :flame orb: flame orb
HP: 33/105 EN: 25/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
burn
combo used
Type: ground/normal
Abilities: guts, bulletproof
Team Trevor

:aerodactyl: (Aerodactyl) :expert belt: expert belt
HP: 23/90 EN: 32/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 130
1 recover used
+1 atk, def (7t)
-1 spd (2t)
Type: Rock/Flying
Abilities: Rock Head, Pressure

:raichu: ko
:clawitzer: ko

Fort Colorcastle to send out and order
Trevor order
 
Team Fort Colorcastle Stealth Rock
:blissey:Blissey
:snorelax: ko

:ursaluna: Fluffy(Ursaluna) :flame orb: flame orb
HP: 33/105 EN: 25/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
burn
combo used
Type: ground/normal
Abilities: guts, bulletproof
Team Trevor

:aerodactyl: (Aerodactyl) :expert belt: expert belt
HP: 23/90 EN: 49/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 130
1 recover used
Type: Rock/Flying
Abilities: Rock Head, Pressure

:raichu: ko
:clawitzer: ko

dice are d600, roll low to hit/crit/effect
blissey steps on spicy rocks
Step 1:
-15
-15
Step 2
-15
-15
:aerodactyl: faints!

Team Fort Colorcastle Stealth Rock
:blissey:Blissey not ko
:ursaluna: Fluffy(Ursaluna) :flame orb: flame orb
HP: 33/105 EN: 25/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
burn
combo used
Type: ground/normal
Abilities: guts, bulletproof
Team Trevor

:aerodactyl: (Aerodactyl) :expert belt: expert belt
HP: ko/90 EN: 32/100 Attack: 8 Defen.: 5 Sp.Atk: 5 Sp.Def: 6 Speed: 130
1 recover used
+1 atk, def (7t)
-1 spd (2t)
Type: Rock/Flying
Abilities: Rock Head, Pressure

:raichu: ko
:clawitzer: ko

Fort Colorcastle wins!
 
Boasts: boasts
No Backup (1)
Order Shuffle (3)
No Healing (1)


:rocky helmet:Rocky Helmet
:jaboca berry:Jaboca Berry
:Flame Orb:Flame Orb
:weakness policy:Weakness Policy
:custap berry:Custap Berry
:Life Orb:Life Orb
:Lucky Egg:Lucky Egg

Pokemon:
:bw/snorlax:
Om Nom (Snorlax)
Level 2 EXP: 09 / 10

Bashful nature ( +None, -None )
Typing: Normal
Abilities: Immunity, Thick Fat Hidden Ability: Gluttony

HP: 115
Atk: 8
Def: 5
SpA: 5
SpD: 8
Speed: 30
Size: 4
Weight: 9

Movepool
Level 0:
Brick Break
Crunch
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron Head
Lovely Kiss
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Screech
Shadow Ball
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Wild Charge
Work Up
Zen Headbutt

Level 1:
Amnesia
Bite
Bubble Beam
Captivate
Charm
Chip Away
Confide
Counter
Curse
Defense Curl
Double Team
Encore
Harden
Helping Hand
High Horsepower
Hold Back
Incinerate
Lick
Mega Punch
Mud-Slap
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Seismic Toss
Shock Wave
Steel Roller
Sunny Day
Swagger
Sweet Kiss
Water Gun
Water Pulse
Whirlpool
Yawn

Level 2:
After You
Belch
Blizzard
Covet
Double-Edge
Dynamic Punch
Fire Blast
Flail
Focus Punch
Gunk Shot
Hammer Arm
Hydro Pump
Mega Kick
Secret Power
Skull Bash
Solar Beam
Stockpile
Submission
Superpower
Swallow
Take Down
Terrain Pulse
Thunder
Zap Cannon

Fluffy (Ursaluna)
Level 2 EXP: 02 / 10

Quirky nature ( +None, -None )
Typing: Ground/Normal
Abilities: Guts, Bulletproof Hidden Ability: Unnerve

HP: 105
Atk: 10
Def: 8
SpA: 4
SpD: 6
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earth Power
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn

Level 2:
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Hammer Arm
Headlong Rush
Low Kick
Mega Kick
Payback
Secret Power
Stone Edge
Superpower
Take Down
Thief
Zap Cannon
:bw/blissey:
Blob (Blissey)
Level 2 EXP: 02 / 10

Serious nature ( +None, -None )
Typing: Normal
Abilities: Natural Cure, Serene Grace Hidden Ability: Healer

HP: 135
Atk: 1
Def: 1
SpA: 6
SpD: 10
Speed: 55
Size: 3
Weight: 3

Movepool
Level 0:
Aromatherapy
Avalanche
Brick Break
Calm Mind
Dazzling Gleam
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Heal Bell
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Protect
Psychic
Reflect
Refresh
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Wild Charge
Work Up
Zen Headbutt

Level 1:
Bubble Beam
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Electric Terrain
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Life Dew
Mega Punch
Mud-Slap
Pound
Power-Up Punch
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Safeguard
Sandstorm
Seismic Toss
Shock Wave
Snowscape
Soft-Boiled
Stealth Rock
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Swift
Trick
Water Gun
Water Pulse

Level 2:
Blizzard
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Fire Blast
Focus Punch
Grass Knot
Iron Tail
Mega Kick
Minimize
Mud Bomb
Present
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Thief
Thunder
Zap Cannon



Mad Scientist Cara Liss (Level 3)



Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.​
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.​
This EXP can over-Level.​

Battle Info
Match Type:
Bring 4, Send 3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Advanced Techniques: Z-Moves
Backpack Size: 7
Arena: Galar Route 6

While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
  • Cara Liss's Equilibra knows Doom Desire as a signature move.
  • Camouflage turns the user into a Ground type
  • Secret Power may burn
  • Nature Power becomes Earth Power

Slot 1: [Pyroak/Necturna/Jumbao]
Slot 2: [Naviathan/Equilibra/Saharaja]
Slot 3: [Cyclohm/Aurumoth/Miasmaw]
1704017798553.png

jumbao, saharaja, cyclohm
Potion
Potion

Eject Button
Sitrus Berry
Sticky Barb
Weakness Policy
Slot 1: Power Weight
Slot 2: Power Belt
Slot 3: Leftovers
:sv/jumbao:

Jumbao
Level 3

Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 4 (-)
Def: 7
SpA: 10 (+)
SpD: 7
Spe: 96
Size: 4
Weight: 5


Movepool:
Level 0:
Brick Break
Bulk Up
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Light Screen
Play Rough
Protect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Toxic

Level 1:
Confide
Detect
Double Team
Fake Out
Flower Shield
Grassy Terrain
Helping Hand
Leafage
Life Dew
Magical Leaf
Misty Terrain
Rototiller
Safeguard
Sandstorm
Seed Bomb
Shore Up
Sunny Day
Swagger
Synthesis

Level 2:
Arm Thrust
Focus Energy
Grass Knot
Grassy Glide
Ingrain
Misty Explosion
Smelling Salts
Solar Beam
Solar Blade
Superpower
Take Down
Wood Hammer

Level 3:
Attract
Body Slam
Bulldoze
Draining Kiss
Flame Burst
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Lucky Chant
Moonblast
Psych Up
Return
Self-Destruct
Trailblaze
Worry Seed
:sv/saharaja:

Saharaja
Level 3

Type: Ground
Abilities: Water Absorb, Serene Grace, Sand Spit

Nature: Jolly (+Speed, -Special Attack, Accuracy +10)
HP: 85
Atk: 8
Def: 8
SpA: 4 (-)
SpD: 9
Spe: 90 (+)
Size: 4
Weight: 7


Movepool:
Level 0:
Dazzling Gleam
Earth Power
Earthquake
Facade
Flash Cannon
Heal Bell
Power Gem
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle

Level 1:
Ancient Power
High Horsepower
Pain Split
Rapid Spin
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Taunt
Water Gun
Water Pulse

Level 2:
Double-Edge
Mega Kick
Payback
Spit Up
Stockpile
Stone Edge
Swallow
Thief

Level 3:
Attract
Body Slam
Bulldoze
Diamond Storm
Heavy Slam
Horn Leech
Lash Out
Mud Shot
Outrage
Rock Tomb
Scorching Sands
Stomp
:sv/cyclohm:

Cyclohm
Level 3

Type: Electric/Dragon
Abilities: Shield Dust, Static, Damp

Nature: Calm (+Special Defense, -Attack)
HP: 100
Atk: 4 (-)
Def: 8
SpA: 8
SpD: 7 (+)
Spe: 80
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Flamethrower
Heal Bell
Hone Claws
Ice Beam
Leer
Light Screen
Power Gem
Protect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall
Whirlwind
Wild Charge

Level 1:
Captivate
Charge
Confide
Discharge
Double Hit
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Eerie Impulse
Electric Terrain
Flash
Growl
Gust
Hail
Ice Fang
Incinerate
Mud-Slap
Powder Snow
Rain Dance
Sandstorm
Shock Wave
Slack Off
Sonic Boom
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Twister
Water Pulse
Weather Ball

Level 2:
Aqua Tail
Blizzard
Dragon Rush
Fire Blast
Focus Energy
Hurricane
Hydro Pump
Iron Tail
Rising Voltage
Secret Power
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Breaking Swipe
Bulldoze
Charge Beam
Chilling Water
Electroweb
Frustration
Headbutt
Icy Wind
Lock-On
Muddy Water
Outrage
Return
Thrash
Torment
Volt Switch

Sending out Saharajawith power belt!
:sv/Saharaja::power belt:
Fort Colorcastle to order
 
Blissey @ Jaboca Berry
:bw/blissey::jaboca berry:
Seismic toss ~ Seismic Toss ~ Seismic Toss
IF diamond storm, THEN use Counter.
IF stockpile, THEN use Stealth Rock on first instance and Whirlwind on future instances.
IF pain split, AND NOT pain split next step, THEN use Protect.
IF Attack-Raising Move, THEN use Toxic on first instance and Whirlwind on future instances.
 
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Team Fort Colorcastle
:blissey: Blob (Blissey):jaboca berry: Jaboca Berry (this feels illegal)
HP: 135/135 EN: 100/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:saharaja: (Saharaja) @ :power belt: Power Belt
HP: 85/85 EN: 100/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90
Type: Ground
Abilities: Water Absorb, Serene Grace, Sand Spit


dice are d600, roll low to hit/crit/effect
1704104492265.png

:blissey: :saharaja:
Step 1:
:saharaja: stealth rock
-12 en
Rocks are scattered around the field!
:blissey: seismic toss
-5 en
(10 + 7) damage
the weather becomes a sand storm (3r)
:blissey: takes 2 damage
Step 2:
:saharaja: Stomp
-8 en
(10 + 8 - 1) = 17 damage
:saharaja: takes 34 damage from jaboca berry
:blissey: flinches

:blissey: flinch
:blissey: takes 2 damage
Step 3:
:saharaja: horn leech
-9 en
550 crit no
(8 + 8 - 1) = 15 damage
heal for 5
:blissey: seismic toss
-5 en
(10 + 7) damage
:blissey: takes 2 damage

Field: Sandstorm (2r)

Team Fort Colorcastle stealth rock
:blissey: Blob (Blissey)
HP: 97/135 EN: 90/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:saharaja: (Saharaja) @ :power belt: Power Belt
HP: 20/85 EN: 71/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90
Type: Ground
Abilities: Water Absorb, Serene Grace, Sand Spit
Cara Liss to order
Fort Colorcastle to order
 
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:sv/saharaja::power belt:
pain split ~ pain split ~ diamond storm
[once] if I am asleep use sleep talk and push back
[once] if my opponent is using a protective move use rest and push back the first time and chill afterwards
if my opponent has a decoy then use earthquake and push back
[step 3] if my opponent is using counter replace all diamond storm with chill
 
:bw/blissey:
recycle ~ swagger ~ seismic toss
IF saharaja is KO'd, THEN use Light Screen + Safeguard
IF saharaja is KO'd, THEN use Light Screen
i have no idea if the combo is valid so ill just add another sub lol
 
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Field: Sandstorm (2r)

Team Fort Colorcastle stealth rock
:blissey: Blob (Blissey)
HP: 97/135 EN: 90/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:saharaja: (Saharaja) @ :power belt: Power Belt
HP: 20/85 EN: 71/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90
+10 acc
Type: Ground
Abilities: Water Absorb, Serene Grace, Sand Spit

dice are d600, roll low to hit/crit/effect
1704310262025.png

:blissey: :saharaja:
Step 1:
:saharaja: pain split
-12 en
+- 18 life
1 recovery used
:blissey: recycle
-7 en
gets back :jaboca berry:
:blissey: takes 2 damage
Step 2:
:saharaja: pain split
-12 en
+- 18 life
1 recovery used
:blissey: swagger
-7 en
218 hit
:saharaja: +2 atk (3t) confusion (1t)
:blissey: takes 2 damage
Step 3:
:saharaja: diamond storm
-7 en
454 crit no
(10 + 8 - 1) + 8 = 25 damage
13 from confusion
50 from :jaboca berry: berry
:saharaja: faints!
:blissey: safe screen
-40 en
safeguard + light screen go up
:blissey: takes 2 damage

Field: Sandstorm (1r)

Team Fort Colorcastle stealth rock light screen (10s) safeguard (3r)
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:saharaja: (Saharaja) @ :power belt: Power Belt
HP: ko/85 EN: 71/100 Attack: 8 Defen.: 8 Sp.Atk: 4 Sp.Def: 9 Speed: 90
Type: Ground
Abilities: Water Absorb, Serene Grace, Sand Spit
Cara Liss to send out
Fort Colorcastle to order
Cara Liss to order
 
:sv/ursaluna::weakness policy:
Fire Punch ~ Fire Punch ~ Fire Punch
IF protective move, THEN use Aim and replace all instances of Fire Punch with Gunk Shot.
IF Jumbao has a decoy, THEN use Fury Swipes.
IF Focus Energy, AND not protective move on any other step, THEN use Aim and replace all instances of Fire Punch with Gunk Shot.
IF Focus Energy, THEN replace all instances of Fire Punch with Gunk Shot.
 
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Field: Sandstorm (1r)

Team Fort Colorcastle stealth rock light screen (10s) safeguard (3r)
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 105/105 EN: 100/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: 95/95 EN: 100/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko
dice are d600, roll low to hit/crit/effect
1704404607234.png

:blissey: :Jumbao: :ursaluna:
:ursaluna: steps on rocks taking 9 damage
:Jumbao: causes the sun to come out, -9 en
Step 1:
:Jumbao: ingrain
-9 en
:Jumbao: spreads their roots.
:ursaluna: fire punch
-6 en
562 crit no
129 effect no
(8 + 10 + 3 - 7 - 1) * 1.5 = 20 damage
:Jumbao: heals 3 life
Step 2:
:Jumbao: focus energy
-12 en
+3 crit (6t)
:ursaluna: Aim
-5 en
+2 acc (6t)
:Jumbao: heals 3 life
Step 3:
:Jumbao: draining kiss
-7 en
401 crit no
(5 + 10 + 3 + 3 - 6) = 15 damage
:Jumbao: heals for 11
:ursaluna: gunk shot
-8 en
423 crit no
458 effect no
(12 + 10 - 7 -1) * 2 = 28 damage
:Jumbao: heals 3 life

Field: Sun (3r)
Team Fort Colorcastle stealth rock light screen (7s) safeguard (2r)
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 81/105 EN: 81/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
+2 acc (5t)
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: 67/95 EN: 63/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
+3 crit (5t)
ingrained
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko
Cara Liss to order
Fort Colorcastle to order
 
:sv/Jumbao:
draining kiss ~ draining kiss ~ draining kiss
if my opponent uses a protective move use chill
if my opponent has a decoy then use wood hammer
if my opponent uses fury swipes in combination then use protect
if my life is 47 or lower and the weather is sun then use synthesis
 
Field: Sun (3r)
Team Fort Colorcastle stealth rock light screen (7s) safeguard (2r)
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 81/105 EN: 81/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
+2 acc (5t)
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: 67/95 EN: 63/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
+3 crit (5t)
ingrained
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko
dice are d600, roll low to hit/crit/effect
1704480238011.png

:blissey: :Jumbao: :ursaluna:
Step 1:

:Jumbao: draining kiss
-7 en
7 crit yes
(5 + 10 + 3 + 3 - 6) = 15 damage
:Jumbao: heals for 11

:ursaluna: focus dance
-44 en
+2 atk (5t) +3 crit (6t)
:Jumbao: heals 3 life
Step 2:
:Jumbao: draining kiss
-7 en
586 crit no
(5 + 10 + 3 + 3 +3 - 6) = 15 damage
:Jumbao: heals for 11

:ursaluna: gunk shot
-8 en
322 crit no
72 effect yes
(12 + 10 + 3 - 7 -1) * 2 + 8 = 42 damage

:Jumbao: takes 2 damage
:Jumbao: heals 3 life
Step 3:
:Jumbao: draining kiss
-7 en
549 crit no
(5 + 10 + 3 + 3 - 6) = 15 damage
:Jumbao: heals for 11
:ursaluna: gunk shot
-8 en
379 crit no
(12 + 10 + 3 - 7 -1) * 2 + 8 = 42 damage
:Jumbao: takes 2 damage
:Jumbao: heals 3 life

Field: Sun (3r)
Team Fort Colorcastle stealth rock light screen (4s) safeguard (1r)
:ursaluna: Fluffy (Ursaluna):weakness policy: Weakness Policy
HP: 36/105 EN: 21/100 Attack: 10 Defen.: 8 Sp.Atk: 4 Sp.Def: 6 Speed: 50
+2 acc (2t)
+2 atk (3t)
+3 crit (4t)
combo used
Type: Ground/Normal
Abilities: Guts, Bulletproof, Unnerve
:blissey: Blob (Blissey)
HP: 30/135 EN: 36/100 Attack: 1 Defen.: 1 Sp.Atk: 6 Sp.Def: 10 Speed: 55
combo used
Type: Normal
Abilities: Natural Cure, Serene Grace , Healer
Team Cara Liss
:Jumbao: (Jumbao) @:power weight: Power Weight
HP: 23/95 EN: 42/100 Attack: 4 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 96
+3 crit (2t)
poisoned (2t)
ingrained
Type: Grass/Fairy
Abilities: Trace, Overcoat, Drought
:saharaja: ko

Fort Colorcastle to order
Cara Liss to order
 
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Switching to snorlax @ Custap Berry
:bw/snorlax::custap berry:
you can't counterswitch due to ingrain

Belch + Uproar ~ Belch ~ Belch
IF Jumbao is under protection, THEN use Work Up and push back on first instance, and Aim on the second.
 
Last edited:

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