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Bounce, Air Slash, Bounce
[2 Subs] IF Pyroak is to use a damaging Grass- or Electric-type combo, THEN initiate action string Protect, Air Slash, Bounce.
IF Pyroak is to use a trapping move outside of a combo AND you are not to use Bounce, THEN Bounce and push back actions.
"Alright, we've put ourselves in an alright situation! Keep it up Olive!"
Giga Drain - Absorb - Giga Drain
***IF Inteleon is to use a damaging Flying-type combination, Protect the first instance.
***IF Inteleon is under the effects of a P/E move when you are to act, use Grassy Terrain the first instance and Stealth Rock the second instance, restarting queue each time.
***[CASOA]IF Inteleon is to use a damaging-evasive move, not in combination, and you are slower, use Synthesis the first and third instance and Solar Blade the second instance, restarting queue each time.
Retaliate, Retaliate, Retaliate
IF Pyroak is to use a damaging Fire-type combo AND Pyroak has at least 27 HP remaining, THEN Protect.
IF Pyroak is to use Endure, THEN disregard the below sub for the remainder of the round.
IF Pyroak has between 17 and 26 HP remaining inclusive AND you are to use Retaliate AND Pyroak did not successfully use a P/E move this action AND Pyroak is not behind a Substitute, THEN All-Out Pummeling (Close Combat).
"Spruce it's your time to shine! Olive put a lot of work in, so keep up the onslaught!"
Low Kick - Low Kick - Low Kick
***IF Zamazenta is under the effects of Endure when you are to act, and Zamazenta is not under the effects of Infestation, use Infestation that action.
***IF Zamazenta is under the effects of a P/E move hen you are to act, use Spikes that action.
***IF Zamazenta is underground when you are to act, use Earthquake that action.
Zen Headbutt, Bounce, Zen Headbutt
IF Arghonaut is to use a damaging Fighting-type combo, THEN Protect and restart queue.
IF Arghonaut successfully uses a P/E move, THEN Agility.
Close Combat - Drain Punch - Close Combat
***[CASOA]IF Dubwool is to use a damaging-evasive move, not in combination, and you are slower, use Revenge that action.
***IF Dubwool is to use Counter, use Vacuum Wave that action.
***IF Dubwool is under the effects of Endure when you are to act, and Dubwool is not under the effects of Infestation, use Infestation that action.
Life Orb
Unaware, Technician
HP: 2/100
EN: 40/100
8/7/5/7/75
3/5
Rival Hop:
Power Belt
Fluffy, Steadfast, Bulletproof
HP: KO/85
EN: 47/100
6/7/4/9/88[44]
3/3[4]
Congratulations Gemini Taurus on beating Rival Hop!
Rewards: Gemini Taurus gets 5 RC, 5 TC, spends 8 JC, and has the ability to 4* Pyroak, Arghonaut, and Dragalge
I get 5 RC, 5 TC, and 8 JC
Moveset:
Arm Thrust
Assurance
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Burn Up
Confide
Covet
Curse
Defense Curl
Double Team
Earthquake
Echoed Voice
Ember
Endeavor
Facade
Fire Blast
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Head Smash
Heat Crash
Heavy Slam
Hidden Power (Ice)
Hyper Beam
Incinerate
Low Sweep
Magnitude
Odor Sleuth
Overheat
Poison Jab
Power-Up Punch
Protect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Scald
Secret Power
Sleep Talk
Smack Down
Smog
Solar Beam
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Take Down
Taunt
Thrash
Toxic
Wild Charge
Will-O-Wisp
Work Up
Yawn
Moveset:
Amnesia
Ancient Power
Astonish
Attract
Blizzard
Body Slam
Brine
Bulldoze
Calm Mind
Confuse Ray
Curse
Destiny Bond
Dig
Disable
Earth Power
Earthquake
Endure
Facade
Giga Drain
Giga Impact
Grudge
Hail
Harden
Haze
Head Smash
Hex
Hydro Pump
Hyper Beam
Ice Beam
Icicle Spear
Icy Wind
Iron Defense
Leech Life
Light Screen
Liquidation
Mirror Coat
Nature Power
Night Shade
Perish Song
Pin Missile
Power Gem
Protect
Psychic
Rain Dance
Reflect
Rest
Revenge
Rock Blast
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Screech
Self-Destruct
Shadow Ball
Sleep Talk
Snore
Spite
Stealth Rock
Stomping Tantrum
Stone Edge
Strength Sap
Substitute
Sunny Day
Surf
Tackle
Throat Chop
Water Pulse
Whirlpool
Will-O-Wisp
Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Breaking Swipe
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Dual Wingbeat
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Fire Spin
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hurricane
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room
Both opponents are battled at the same time. Battle Info
Format: 4v4 Doubles Switch: OK DQ: 48 hours for challenger, 72 hours for ref. Abilities: All Items: On Megas: One per trainer Z-Moves: One Recoveries: 2 Chills: 5 Substitutions: 3
Cipher's team consists of one randomly chosen lead Pokemon and one pre-determined Shadow Pokemon per trainer, for a total of four Pokemon.
Cipher never leads with their Shadow Pokemon, but may in general have any two of their four Pokemon in play.
Cipher sends out first.
Cipher's Inventory: 2× Shadow Potion
Shadow Potion: Restores HP equal to (Max HP - Current HP)/2, capped at 40 HP.
The Pokemon this is used on has 100% evasion during this action.
Can only be used on Shadow Pokemon.
If Cipher has any Shadow Potions in their inventory, each of the challenger's Pokemon has unlimited subs of the form "IF X is under the effects of Shadow Potion THEN ...".
Soaring above the punishing desert region of Orre, Orre's Realgam Tower's high-rise Colosseum invites one and all to gather and witness Pokemon battles of staggering intensity. Inside, visitors can find luxurious suites and endless entertainment. However, its glistening facade masks its intended purpose.
The criminal organization known as Cipher has constructed Orre's Realgam as its headquarters, intending to attract strong trainers and turn their Pokemon into Shadow Pokemon. These frightening and more violently-tempered battlers are used to steal even more Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.
Camouflage turns the user into a Steel-type.
Secret Power may cause confusion.
Nature Power becomes Flash Cannon
Nascour's Metagross and Evice's Tyranitar have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
Damage dealt by combinations is multiplied by 0.75 except when used by Shadow Pokemon.
Shadow Pokemon are assumed to Mega Evolve at the first opportunity, unless specified otherwise.
Shadow Metagross induces Shadow Terrain for four (4) rounds when entering battle or when Mega Evolving. Shadow Moves used by grounded Shadow Pokemon are super-effective on non-Shadow Pokemon when used on this Terrain. Grounded Shadow Pokemon gain three (3) HP per action. Shadow Metagross doesn't expend energy to induce effect.
Shadow Tyranitar's Sand Stream induces Shadow Sky instead of Sandstorm. This weather deals 2 damage to all non-Shadow battlers at the end of every action. Special attacks targeting Shadow Pokemon lose three (3) BAP during this weather. Shadow Tyranitar doesn't expend energy to induce this effect.
Shadow Metagross and Shadow Tyranitar both enjoy access to the following Shadow moves. No other Pokemon can use Shadow moves, and no Pokemon can gain STAB on them.
Shadow Blast
Shadow | Physical | All Targets | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
A wicked blade of air is formed using a shadowy aura. This move hits the target's Special Defense stat. It has no effect on Shadow Pokemon. Shadow Hold
Shadow | Physical | Any Single Target | 7 BAP | 100% Acc | 7 EN | --- Chance | No Contact | Priority 0 | CT: None
The Pokemon grabs hold of its target's shadow, inflicting the target with the Trapped status for six (6) actions. Shadow Turn
Shadow | Physical | Any Single Target | 5 BAP | 100% Acc | 5 EN | --- Chance | No Contact | Priority 0 | CT: None
The user strikes the opponent before vanishing into the shadows, outpacing even trapping abilities. If the attack hits, two different effects may take depending on the enforced Switch Clause:
Switch = KO: The attack resets all of the Pokemon's stat changes and snaps it out of temporary status as well as other effects like Disable, Taunt, and Torment.
Switch = OK: The user is sent back to its trainer's Poke Ball at the end of the round. The user that is switched in to replace the user is chosen by the player from their remaining Pokemon, however the trainer that commanded Shadow Turn must attack first. A Pokemon switched out with Shadow Turn can switch without initiating a Switch Phase, but only Pokemon that used Shadow Turn, Teleport, U-turn, Volt Switch, or Flip Turn can be swapped out. Shadow Half
Shadow | Other | Entire Battle | --- BAP | --- Acc | 15 EN | --- Chance | No Contact | Priority 0 | CT: None
A shadowy aura looms over the entire battlefield. The current HP of all Pokemon is reduced by 50%, capped at 25 HP. The user becomes Sluggish for 1 action. Shadow Shed
Shadow | Other | Entire Battle | --- BAP | --- Acc | 8 EN | --- Chance | No Contact | Priority 0 | CT: None
Shadows wash over the battlefield, resetting many effects. Shadow Shed removes the effects of Mist, Safeguard, Aurora Veil, Reflect, and Light Screen from both sides, as well as removing any weather and any terrain other than Shadow Terrain and Shadow Sky.
Slot 1: 2 (d3) Blaziken, Hidden Power Ice
Slot 2: Shadow Metagross, Hidden Power Poison
Slot 3: 2 (d3) Salamence, Hidden Power Poison
Slot 4: Shadow Tyranitar, Hidden Power Poison
Moves:
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Seismic Toss Shadow Blast
Shadow Claw Shadow Half
Shadow Hold
Shadow Shed
Shadow Turn
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Sending out Blaziken and Salamence. Gemini Taurus to order.
"I knew there were powerful trainers about! Why can't our holidays ever go as planned?"
"This is going to be a tough battle, these guys definitely look like they're up to no good! Mallow, Daphne, start us off ladies!"
-->[Always Mega Evolve A1] Hyper Voice - Hyper Voice
***IF Salamence and Blaziken are both under the effects of a P/E move when you are to act, use Cotton Guard that action.
***IF Salamence is under the effects of a P/E move when you are to act, use Hurricane (Blaziken) that action.
***IF Salamence is in the evasive stage of Fly when you are to act, use Hurricane (Salamence) that action.
Head Smash (Salamence) - Head Smash (Salamence)
***IF Salamence is under the effects of a P/E move when you are to act, use Hammer Arm (Blaziken) that action.
***IF Salamence is in the evasive stage of Fly when you are to act, use Hammer Arm (Blaziken) that action.
***IF you are not holding an Item, and Salamence is holding an Expert Belt and Salamence is not behind a Subsitute, use Covet (Salamence) that action.
Well, that was supposed to KO Emboar, but without the recoil from the Head Smash that missed it didn't work.
Yes, but now we can KO and steal Emboar much more safely!
Blaziken: Poison Jab (Altaria), Poison Jab (Altaria)
IF Emboar is to use Sucker Punch, THEN Quick Attack+Brick Break (Emboar).
[CASOA] IF Emboar is not KOed AND Emboar is not to use a P/E move AND you are to use Poison Jab, THEN Earthquake.
IF Altaria successfully uses a P/E move, THEN Swords Dance.
Salamence: Iron Tail (Altaria), Iron Tail (Altaria)
IF Altaria successfully uses a P/E move, THEN Roost.
[2 Subs] IF Altaria is to target you with Hyper Beam or Giga Impact, THEN Protect.
Giga Drain (Blaziken) - Grassy Glide (Blaziken)
***[CASOA]IF Blaziken is to use a P/E move, use Solar Blade (Metagross) that action.
***[CASOA]IF Blaziken is to use the evasive version of a Damaging-Evasive move A1, use Solar Blade (Blaziken) that action
***IF Blaziken is behind a Substitute when you are to act A1, use Boomburst that action.
[TOGGLE Weak Armor]
Will-O-Wisp (Metagross) - Shadow Ball (Metagross)
***IF Metagross is under the effects of a P/E move when you are to act, use Reflect the first instance and push actions back.
***IF Metagross is behind a Substitute when you are to use Will-O-Wisp, use Shadow Ball (Metagross) that action and push actions back.
***IF you have 55 or less HP when you are to act, use Strength Sap (Metagross) that action and push actions back.
That miss is annoying, but we're still in an okay spot!
Blaziken pivots out to Tyranitar
Tyranitar: [Mega Evolve] Shadow Hold (Cursola), Fire Punch (Rillaboom)
IF Cursola successfully uses a P/E move AND you are to use Shadow Hold (Cursola), THEN Fire Punch (Rillaboom) and push back actions.
IF Cursola is to use Will-o-Wisp, THEN Taunt (Cursola) and push back actions.
IF you flinch THEN push actions back.
Metagross: Ice Punch (Rillaboom), Ice Punch (Rillaboom)
IF Ice Punch is Disabled when you are to act, THEN Meteor Mash (Rillaboom).
[CASOA] IF you have at most 35 HP remaining AND Cursola is to target you with a damaging Ghost-type move AND Rillaboom is to target you with a damaging Grass-type move, THEN Shadow Potion (Metagross)
[CASOA] IF you have at most 37 HP remaining AND Cursola is to target you with a damaging Ghost-type move AND Rillaboom is to target you with a damaging Ground-type move, THEN Shadow Potion (Metagross).
Action 1
Rillaboom uses Activate Grassy Surge
9 EN
Metagross uses Ice Punch
Crit: 13 (=1/24) no
FRZ: 33 (<=10/100) no
Rillaboom: (8+10-7+2)*1.5=19.5->20
6 EN
Tyranitar uses Taunt
9 EN
Full PAR: 39 (<=15/100) no
Cursola uses Shadow Ball+Will-o-Wisp
Crit: 6 (=1/24) no
Metagross: (8+10-8-3)*1.5=10.5->11
26 EN
-2 HP Rillaboom (Shadow Sky)
-2 HP Cursola (Shadow Sky)
+2 HP Rillaboom (Grassy Terrain)
+2 HP Metagross (Grassy Terrain)
+2 HP Cursola (Grassy Terrain)
-2 HP Metagross (BRN)
Metagross uses Ice Punch
Crit: 8 (=1/24) no
FRZ: 22 (=1/24) no
Rillaboom: (8+10-7-3+2)*1.5=15
10 EN
Tyranitar uses Shadow Hold
Crit: 16 (=1/24) no
Cursola: 7+11-4=14
7 EN
Full PAR: 37 (<=15/100) no
Cursola uses Hex
Crit: 21 (=1/24) no
Metagross: (13+10-8-3)*1.5=18
7 EN
-2 HP Rillaboom (Shadow Sky)
-2 HP Cursola (Shadow Sky)
+2 HP Rillaboom (Grassy Terrain)
+2 HP Metagross (Grassy Terrain)
+2 HP Cursola (Grassy Terrain)
-3 HP Metagross (Leech Seed)
+3 HP Rillaboom (Leech Seed)
-2 HP Metagross (BRN)