Facility Realgam Tower: HeliosAflame

Sending out :ss/cinderace: Cinderace holding :life orb: Life orb

Zen Headbutt - Zen Headbutt - Zen Headbutt

Start of step, if Infernape is to use Protect, use Chill
Start of step, if Infernape is to use a Poison type attack and Cinderace is faster than Infernape, use Iron Head
Start of step, if Infernape is to use a Fighting type attack and Cinderace is faster than Infernape, use Shadow Ball
Start of turn, if Infernape has a decoy, use Double Edge
 
Helios's Team
:safety goggles:Safety Goggles
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:leftovers: Leftovers

:expert belt:expert belt
:sticky barb: Sticky Barb
:flame orb: Flame Orb
:Jaboca Berry:Jaboca Berry
:rowap berry: Rowap Berry
:infernape: Infernape :lucky egg: Lucky Egg
Blaze / Iron Fist
HP: 60/90
EN: 31/100
7/5/7/5/108 Size 3 Weight 4
Chill 5 Recovery 1 Combo 0
:heatran: Heatran :leftovers: Leftovers
Flash Fire / Flame Body
HP: 57/95
EN: 56/100
7/8/9/8/77 Size 4 Weight 8
Chill 5 Recovery 2 Combo 0
:kitsunoh: Kitsunoh KO
Hop's Team
:potion:Potion

:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:power belt:Power Belt
:life orb:Life Orb
:rusted sword:Rusted Sword
:cinderace: Cinderace :life orb: Life Orb
Blaze / Libero
HP: 59/90
EN: 48/100
8/6/5/6/119 Size 3 Weight 3
Chill 5 Recovery 2 Combo 0
:dubwool: Dubwool KO
:zacian-crowned: Zacian-Crowned KO
1722375816969.png


Step 1
:infernape: used Mach Punch
-4 EN
Crit: No (550)
4+3+7-6+2=10 DMG

:cinderace: became Ghost type
:cinderace: used Shadow Ball
-6 EN
Crit: No (306)
8+3+5-5+3=14 DMG
Effect: No (96)
:cinderace: took 2 Recoil DMG

Step 2
:cinderace: became Psychic type
:cinderace: used Zen Headbutt
-6 EN
Hit: Yes (186)
Crit: No (318)
(8+3+8-8+3)*1.5=21 DMG
Effect: No (559)
:cinderace: took 2 Recoil DMG

:infernape: used Shadow Claw
-5 EN
Crit: No (395)
(7+7-6)*1.5=12 DMG

Step 3
:cinderace: used Zen Headbutt
-6 EN
Hit: Yes (303)
Crit: No (116)
(8+3+8-8+3)*1.5=21 DMG
Effect: No (372)
:cinderace: took 2 Recoil DMG

:infernape: used Shadow Claw
-5 EN
Crit: Yes (137)
(7+7-6+3)*1.5=17 DMG

Helios's Team
:safety goggles:Safety Goggles
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:leftovers: Leftovers

:expert belt:expert belt
:sticky barb: Sticky Barb
:flame orb: Flame Orb
:Jaboca Berry:Jaboca Berry
:rowap berry: Rowap Berry
:infernape: Infernape :lucky egg: Lucky Egg
Blaze / Iron Fist
HP: 4/90
EN: 17/100
7/5/7/5/108 Size 3 Weight 4
Chill 5 Recovery 1 Combo 0
:heatran: Heatran :leftovers: Leftovers
Flash Fire / Flame Body
HP: 57/95
EN: 56/100
7/8/9/8/77 Size 4 Weight 8
Chill 5 Recovery 2 Combo 0
:kitsunoh: Kitsunoh KO
Hop's Team
:potion:Potion

:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:power belt:Power Belt
:life orb:Life Orb
:rusted sword:Rusted Sword
:cinderace: Cinderace :life orb: Life Orb
Blaze / Libero
HP: 14/90
EN: 30/100
8/6/5/6/119 Size 3 Weight 3
Chill 5 Recovery 2 Combo 0
Protean (Psychic)
:dubwool: Dubwool KO
:zacian-crowned: Zacian-Crowned KO
HeliosAflame to order
Prismat to order​
 
Last edited:
switching to heatran with leftovers
:sv/heatran::leftovers:
flamethrower x 3
if my opponent is to use protect, use chill and push back
start of the step, if my accuracy stage is -2 and my opponent is using mud slap, use protect
if my opponent has a decoy, use earthquake
if my opponent is a type that originally resists fire, use earth power
 
random hax go

:ss/cinderace: Cinderace :life orb: Life orb

Iron Head - Mud Slap - Mud Slap



Helios's Team
:safety goggles:Safety Goggles
:lucky egg: Lucky Egg
:life orb:Life Orb
:choice scarf: Choice Scarf
:leftovers: Leftovers

:expert belt:expert belt
:sticky barb: Sticky Barb
:flame orb: Flame Orb
:Jaboca Berry:Jaboca Berry
:rowap berry: Rowap Berry
:infernape: Infernape :lucky egg: Lucky Egg
Blaze / Iron Fist
HP: 4/90
EN: 17/100
7/5/7/5/108 Size 3 Weight 4
Chill 5 Recovery 1 Combo 0
:heatran: Heatran :leftovers: Leftovers
Flash Fire / Flame Body
HP: 57/95
EN: 56/100
7/8/9/8/77 Size 4 Weight 8
Chill 5 Recovery 2 Combo 0
:kitsunoh: Kitsunoh KO
Hop's Team
:potion:Potion

:mental herb:Mental Herb
:rage candybar:Rage Candy Bar
:red card:Red Card
:sitrus berry:Sitrus Berry
:starf berry:Starf Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:power belt:Power Belt
:life orb:Life Orb
:rusted sword:Rusted Sword
:cinderace: Cinderace :life orb: Life Orb
Blaze / Libero
HP: 14/90
EN: 30/100
8/6/5/6/119 Size 3 Weight 3
Chill 5 Recovery 2 Combo 0
Protean (Psychic)
:dubwool: Dubwool KO
:zacian-crowned: Zacian-Crowned KO
1722494641045.png


Step 1
:cinderace: became Steel type
:cinderace: used Iron Head
-6 EN
Crit: No (293)
(8+3+8-8)*0.5=6 DMG
Effect: No (487)

:heatran: cooked the bunny

HeliosAflame won the battle


Rewards -
Helios receives: +15 EXP for :infernape: :heatran: :kitsunoh: and +5 TC and pays -11 JC
Novax receives: +1 RC and +2 JC
Prismat receives: +5 RC and +9 JC​
 
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers:leftovers x 4
Pokemon: :iron hands::archaludon:
:sv/archaludon:
Ga1ahad (Archaludon)
Level 3 EXP: 0 / 10

Calm nature ( +Special Defense, -Attack )
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart

HP: 95
Attack: 7 (-)
Defen.: 9
Sp.Atk: 9
Sp.Def: 7 (+)
Speed: 85
Size: 3
Weight: 4

Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt

Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller

Level 2:
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Gyro Ball
Hard Press
Heavy Slam
Laser Focus
Outrage
Rock Tomb
Smack Down
Snarl
:sv/iron hands:
Jet (Iron Hands)
Level 3 EXP: 0 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Fighting/Electric
Abilities: Quark Drive

HP: 115
Attack: 10
Defen.: 8
Sp.Atk: 3 (-)
Sp.Def: 7 (+)
Speed: 50
Size: 3
Weight: 8

Movepool
Level 0:
Brick Break
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Iron Head
Play Rough
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Punch
Thunderbolt
Whirlwind
Wild Charge

Level 1:
Charge
Detect
Electric Terrain
Fake Out
Force Palm
Iron Defense
Sand Attack
Scary Face
Seismic Toss
Slam

Level 2:
Arm Thrust
Close Combat
Double-Edge
Focus Energy
Focus Punch
Low Kick
Reversal
Supercell Slam
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Drain Punch
Hard Press
Heavy Slam
Low Sweep
Rock Tomb
Volt Switch

Team Skull Boss Guzma (Level 3)
guzma.png



Challenge Type: Fast Singles

Battle Info
Match Type:
Bring 3, Send 2v2 Singles
Hours:

Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle
Battle Level: 3
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Half-Start Rule: Off
Ability Count: All
Advanced Techniques: Z-Moves
Technique Control: 1
Backpack Size: 7
Arena: The Shady House

Lifelines - 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)

:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.

When Team Skull existed, the Shady House was the closest thing they had to a home. Guzma long since saw the error of his ways and disbanded the team, but he could never quite bring himself to leave the house behind. He decorated his throne room with Buginium Z-Crystals, whose power flowed into his Bug-types over time, slowly but surely. They can use Z-Moves now, despite not being a high enough level! What's that, you don't believe him? Well why not come over to the Skull House and see...

  • Guzma's originally Bug-type Pokemon have Z-Moves unlocked, and can use them.
  • Camouflage turns the user into a Bug type
  • Secret Power may inflict regular poison with two (2) markers
  • Nature Power becomes Signal Beam
1724191313773.png
Potion
Potion

Buginium Z
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:sv/persian-alola:

Persian-Alola
Level 3

Type: Dark
Abilities: Fur Coat, Technician, Rattled

Nature: Modest (+Special Attack, -Attack)
HP: 85
Atk: 4 (-)
Def: 5
SpA: 7 (+)
SpD: 5
Spe: 115
Size: 3
Weight: 3


Movepool:
Level 0:
Aerial Ace
Dark Pulse
Facade
Fake Tears
Feint Attack
Hyper Voice
Hypnosis
Nasty Plot
Night Slash
Play Rough
Power Gem
Protect
Rest
Roar
Round
Screech
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Agility
Amnesia
Bite
Captivate
Charm
Confide
Confuse Ray
Curse
Double Team
Echoed Voice
Fake Out
Flatter
Growl
Helping Hand
Metal Claw
Rain Dance
Scratch
Seed Bomb
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Water Pulse

Level 2:
Assurance
Beat Up
Burning Jealousy
Covet
Double-Edge
Dream Eater
Feint
Flail
Foul Play
Fury Swipes
Gunk Shot
Iron Tail
Payback
Punishment
Quash
Take Down
Thief
Thunder

Level 3:
Attract
Body Slam
Chilling Water
Dig
Frustration
Headbutt
Icy Wind
Knock Off
Lash Out
Parting Shot
Psych Up
Return
Skitter Smack
Smack Down
Snarl
Throat Chop
Torment
Trailblaze
U-turn
:sv/golisopod:

Golisopod
Level 3

Techniques:
Z-Moves

Type: Bug/Water
Abilities: Emergency Exit

Nature: Careful (+Special Defense, -Special Attack)
HP: 90
Atk: 9
Def: 10
SpA: 4 (-)
SpD: 9 (+)
Spe: 40
Size: 3
Weight: 5


Movepool:
Level 0:
Aerial Ace
Aqua Jet
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Dark Pulse
Facade
Focus Blast
Ice Beam
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Substitute
Surf
Swords Dance
Toxic
Waterfall
X-Scissor

Level 1:
Confide
Defense Curl
Double Team
Drill Run
Dual Chop
False Swipe
Hail
Harden
Iron Defense
Metal Claw
Pain Split
Rain Dance
Rock Smash
Sand Attack
Sludge Bomb
Spikes
Sucker Punch
Swagger
Swift
Taunt
Water Pulse
Wide Guard

Level 2:
Assurance
Blizzard
Close Combat
First Impression
Payback
Pin Missile
Venoshock

Level 3:
Attract
Dive
Frost Breath
Frustration
Fury Cutter
Icy Wind
Knock Off
Laser Focus
Leech Life
Mud Shot
Muddy Water
Psych Up
Razor Shell
Return
Rock Tomb
Rollout
Scald
Skitter Smack
Sludge Wave
Snarl
Struggle Bug
Throat Chop
Prismat to send out
Prismat to roll for HeliosAflame's send out
Helios to order
Prismat to order​
 
:sv/archaludon::leftovers:
stealth rock ~ dragon pulse ~ dragon cheer
[steps 2,3] if my opponent has a decoy and is not evasive and does not have protect, use earthquake
if my opponent is to use knock off and is not to use knock off any other step this round, use protect and push back if it is step one, use protect otherwise.
[steps 2,3] if my opponent has at least 2 attack stat stages and my opponent is not evasive and they do not have a protective status, use foul play
[steps 2, 3] at the start of my turn, if my opponent does not have a protective status and is under the effect of stealth rock, use metal sound if it is step 2 and dragon pulse if it is step 3.
 
Last edited:
:ss/golisopod: :weakness policy:

Laser Focus+Swords Dance - Knock Off - Knock Off


Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:archaludon: Archaludon :leftovers: Leftovers
Steel/Dragon
Stamina / Sturdy / Stalwart
HP: 95/95
EN: 100/100
7/9/9/7/85 Size 3 Weight 4
Chill 5 Recovery 2 Combo 1
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Guzma's Team
Potion
Potion

Buginium Z
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:golisopod: Golisopod :weakness policy: Weakness Policy
Bug/Water
Emergency Exit
HP: 90/90
EN: 100/100
9/10/4/9/40 Size 3 Weight 5
Chill 5 Recovery 2 Combo 1
:persian-alola: Persian-Alola
Dark
Fur Coat / Technician / Rattled
HP: 85/85
EN: 100/100
4/5/7/5/115 Size 3 Weight 3
1724462392745.png


Step 1
:archaludon: used Stealth Rock
-12 EN
:archaludon: created Stealthy Rocks on the enemy side

:golisopod: used Laser Focus+Swords Dance
-44 EN -1 Combo
:golisopod: gained +2 ATK (5t) and +3 Crit (6t)

Step 2
:archaludon: used Foul Play
-7 EN
Crit: No (8)
10+9-10+8=17 DMG

:golisopod: used Knock Off
-7 EN
Crit: Yes
10+9-9+3-1+8=20 DMG
:archaludon: dropped its Leftovers and gained +1 DEF (2t)

Step 3
:archaludon: used Foul Play
-7 EN
Crit: No (20)
10+9-10+8=17 DMG

:golisopod: used Knock Off
-7 EN
Crit: Yes
7+9-9+3-1+8=17 DMG
:archaludon: gained +1 DEF (2t)
Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:archaludon: Archaludon
Steel/Dragon
Stamina / Sturdy / Stalwart
HP: 58/95
EN: 74/100
7/9/9/7/85 Size 3 Weight 4
Chill 5 Recovery 2 Combo 1
+2 DEF (2t)
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:golisopod: Golisopod :weakness policy: Weakness Policy
Bug/Water
Emergency Exit
HP: 56/90
EN: 42/100
9/10/4/9/40 Size 3 Weight 5
Chill 5 Recovery 2 Combo 0
+2 ATK (3t)
+3 CRIT (4t)
:persian-alola: Persian-Alola
Dark
Fur Coat / Technician / Rattled
HP: 85/85
EN: 100/100
4/5/7/5/115 Size 3 Weight 3
Prismat to order
HeliosAflame to order​
 
:ss/golisopod: :weakness policy:

Close Combat - Close Combat - Close Combat

Start of turn, if Archaludon has Protection, use Bulk Up the first time and Chill the second time
Once, at start of turn, if Archaludon has less than 20 HP and Archaludon does not have a decoy and Golisopod's ATK stage is at least +2, use First Impression and ignore sub 3
Once, at start of turn, if Archaludon has less than 16 HP and Archaludon does not have a decoy and Golisopod's ATK stage is at least +1, use First Impression and ignore sub 2
End of turn, if Archaludon has 0 or less HP and Golisopod has less than 50% HP, use Tactical Retreat
 
Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:archaludon: Archaludon
Steel/Dragon
Stamina / Sturdy / Stalwart
HP: 58/95
EN: 74/100
7/9/9/7/85 Size 3 Weight 4
Chill 5 Recovery 2 Combo 1
+2 DEF (2t)
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:golisopod: Golisopod :weakness policy: Weakness Policy
Bug/Water
Emergency Exit
HP: 56/90
EN: 42/100
9/10/4/9/40 Size 3 Weight 5
Chill 5 Recovery 2 Combo 0
+2 ATK (3t)
+3 CRIT (4t)
:persian-alola: Persian-Alola
Dark
Fur Coat / Technician / Rattled
HP: 85/85
EN: 100/100
4/5/7/5/115 Size 3 Weight 3
1724638391726.png


Step 1
:archaludon: began charging Meteor Beam and gained +1 SPA (2t)

:golisopod: used Close Combat
-8 EN
Crit: Yes
(12+9-9+3-1)*1.5+8=29 DMG
:golisopod: received -1 DEF and SPD (2t) and :archaludon: received +1 DEF (2t)

:archaludon: used Meteor Beam
-8 EN
Hit: Yes (304)
Crit: No (519)
(12+9-9)*1.5+8=26 DMG
:golisopod: ate its Weakness Policy and gained +2 ATK and SPA (4t)

Step 2
:archaldon: used Screech+Foul Play
-30 EN -1 Combo
Crit: No (412)
:golisopod: received -2 DEF
10+9-10+28=37 DMG
:golisopod: fainted
Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:archaludon: Archaludon
Steel/Dragon
Stamina / Sturdy / Stalwart
HP: 29/95
EN: 36/100
7/9/9/7/85 Size 3 Weight 4
Chill 5 Recovery 2 Combo 0
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry
Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:golisopod: Golisopod
Bug/Water
Emergency Exit
HP: KO/90
EN: 42/100
9/10/4/9/40 Size 3 Weight 5
Chill 5 Recovery 2 Combo 0
:persian-alola: Persian-Alola
Dark
Fur Coat / Technician / Rattled
HP: 85/85
EN: 100/100
4/5/7/5/115 Size 3 Weight 3
Prismat to replace :golisopod:
HeliosAflame to order
Prismat to order​
 
(your sub is illegal because it has no trigger component)


:ss/persian-alola: :focus sash:

Protect - Fake Out - Protect




Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:archaludon: Archaludon
Steel/Dragon
Stamina / Sturdy / Stalwart
HP: 29/95
EN: 36/100
7/9/9/7/85 Size 3 Weight 4
Chill 5 Recovery 2 Combo 0
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry

Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:persian-alola: Persian-Alola :focus sash: Focus Sash
Dark
Fur Coat / Technician / Rattled
HP: 85/85
EN: 100/100
4/5/7/5/115 Size 3 Weight 3
Chill 5 Recovery 2 Combo 1
:golisopod: Golisopod KO
1724702348464.png


:persian-alola: took 12 DMG from Stealth Rock

Step 1
:persian-alola: used Protect
-12 EN
:persian-alola: Protected itself

:archaludon: used Steel Beam
-8 EN
:persian-alola: was unaffected
:archaludon: took 10 DMG

Step 2
:persian-alola: used Fake Out
-4 EN
Crit: No (14)
(6+4-9-1)*0.75*0.5=1 DMG
:archaludon: received Flinching and a Faked marker and gained +1 DEF (2t)

:archaludon: flinched

Step 3
:persian-alola: used Protect
-12 EN
:persian-alola: Protected itself

:archaludon: used Steel Beam
-8 EN
:persian-alola: was unaffected
:archaludon: took 10 DMG

:persian-alola: dropped its Focus Sash

Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:archaludon: Archaludon
Steel/Dragon
Stamina / Sturdy / Stalwart
HP: 8/95
EN: 20/100
7/9/9/7/85 Size 3 Weight 4
Chill 5 Recovery 2 Combo 0
Faked
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry

Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:persian-alola: Persian-Alola
Dark
Fur Coat / Technician / Rattled
HP: 73/85
EN: 72/100
4/5/7/5/115 Size 3 Weight 3
Chill 5 Recovery 2 Combo 1
:golisopod: Golisopod KO
Prismat to order
HeliosAflame to order​
 
Last edited:
:ss/persian-alola:

Dark Pulse - Dark Pulse - Dark Pulse

Start of turn, if Archaludon has Protection, use Sleep Talk the first time and Chill each subsequent time
 
saving some time here there is 1 action this round

Post round​
Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:leftovers: Leftovers
:archaludon: Archaludon
Steel/Dragon
Stamina / Sturdy / Stalwart
HP: KO/95
EN: 20/100
7/9/9/7/85 Size 3 Weight 4
Chill 5 Recovery 2 Combo 0
Faked
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry

Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:persian-alola: Persian-Alola
Dark
Fur Coat / Technician / Rattled
HP: 73/85
EN: 66/100
4/5/7/5/115 Size 3 Weight 3
Chill 5 Recovery 2 Combo 1
:golisopod: Golisopod KO
HeliosAflame sends out :iron hands: holding Leftovers
Helios to order
Prismat to order​
 
I believe persian should be rattled

:sv/iron hands::leftovers:
fake out ~ earthquake ~ earthquake
at the start of the step, if my opponent is to use a confusion inducing move in combination and my opponent has a combo token, use protect and push back
at the start of the step, if my opponent is to use a spD reducing move in combination and my opponent has a combo token, use protect and push back
at the start of priority 3, if my opponent has a protective status, use swords dance and push back
at the start of priority 0 if my opponent is not evasive and my opponent does not have a decoy, use close combat the first time and drain punch otherwise, pushing back each time
 
:ss/persian-alola:

Use Potion (Persian-Alola) - Toxic - Thief




Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers

:leftovers: Leftovers
:leftovers: Leftovers
:iron hands: Iron Hands :leftovers: Leftovers
Fighting/Electric
Quark Drive
HP: 115/115
EN: 100/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
:archaludon: Archaludon KO
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry

Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:persian-alola: Persian-Alola
Dark
Fur Coat / Technician / Rattled
HP: 73/85
EN: 66/100
4/5/7/5/115 Size 3 Weight 3
Chill 5 Recovery 2 Combo 1
:golisopod: Golisopod KO
1724795963801.png


Step 1
Guzma used a Potion on :persian-alola:
:persian-alola: healed +20 HP

:iron hands: used Fake Out
-4 EN
Crit: No (76)
4+10-10=4 DMG
:persian-alola: received a Faked marker

Step 2
:persian-alola: used Toxic
-7 EN
Hit: Yes (368)
:iron hands: was Badly Poisoned (2)

:iron hands: used Close Combat
-8 EN
Crit: No (217)
(12+3+10-10)*1.5=23 DMG
:iron hands: received -1 DEF and SPD (2t)

:iron hands: took 2 Poison DMG

Step 3
:persian-alola: used Thief
-4 EN
Crit: No (218)
(9+3+4-8)*0.75+4=10 DMG
:persian-alola: stole :iron hands:'s Leftovers and gained +1 SPE (2t)

:iron hands: used Drain Punch
-9 EN
Crit: No (340)
(8+3+10-10)*1.5=17 DMG
:iron hands: drained +5 HP

:persian-alola: healed +6 HP
:iron hands: took 2 Poison DMG
:iron hands: Poison worsened to (4)

Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers

:leftovers: Leftovers
:leftovers: Leftovers
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 106/115
EN: 79/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Bad Poison (4)
-1 DEF (1t)
-1 SPD (1t)
:archaludon: Archaludon KO
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry

Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:persian-alola: Persian-Alola :leftovers: Leftovers
Dark
Fur Coat / Technician / Rattled
HP: 47/85
EN: 55/100
4/5/7/5/115 Size 3 Weight 3
Chill 5 Recovery 2 Combo 1
Faked
+1 SPE (2t)
:golisopod: Golisopod KO
Prismat to order
HeliosAflame to order​
 
:ss/persian-alola: :leftovers:

Confuse Ray - Sleep Talk - Torment

Start of turn, if Iron Hands is to use Focus Blast, use Double Team
Start of turn, if Iron Hands is to use a Fighting type attack, use Dig
Start of turn, if Iron Hands has a decoy, use Foul Play
Start of turn, if Iron Hands has a positive attack stage, use Charm
 
Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers

:leftovers: Leftovers
:leftovers: Leftovers
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 106/115
EN: 79/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Bad Poison (4)
-1 DEF (1t)
-1 SPD (1t)
:archaludon: Archaludon KO
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry

Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:persian-alola: Persian-Alola :leftovers: Leftovers
Dark
Fur Coat / Technician / Rattled
HP: 47/85
EN: 55/100
4/5/7/5/115 Size 3 Weight 3
Chill 5 Recovery 2 Combo 1
Faked
+1 SPE (2t)
:golisopod: Golisopod KO
1724915622119.png


Step 1
:persian-alola: used Confuse Ray
-5 EN
:iron hands: became Confused (3t)

:iron hands: used Substitute
-12 EN -23 HP
:iron hands: created a Decoy (10 HP)

:persian-alola: healed +6 HP
:iron hands: took 4 Poison DMG

Step 2
:persian-alola: used Dig
-8 EN
:iron hands:'s Decoy took 8 DMG

:iron hands: used Focus Punch
-10 EN
Crit: Yes (1)
(15+3+3+10-10)*1.5=32 DMG
:iron hands: took 16 Confusion DMG

:persian-alola: healed +2 HP
:iron hands: took 4 Poison DMG

Step 3
:persian-alola: used Dig
-8 EN
:iron hands:'s Decoy took 8 DMG and was destroyed

:iron hands: used Focus Punch
-10 EN
Crit: No (12)
(15+3+10-10)*1.5=27 DMG
:persian-alola: fainted
Helios's Team
Boasts: No Switching, Pokemon Shuffle, Item Shuffle
:leftovers: Leftovers
:leftovers: Leftovers

:leftovers: Leftovers
:leftovers: Leftovers
:iron hands: Iron Hands
Fighting/Electric
Quark Drive
HP: 49/115
EN: 47/100
10/8/3/7/50 Size 3 Weight 8
Chill 5 Recovery 2 Combo 1
Bad Poison (4)
:archaludon: Archaludon KO
Guzma's Team
Stealth Rock
Potion
Potion

Buginium Z
Focus Sash
Oran Berry

Rage Candy Bar
Sticky Barb
Weakness Policy
Shell Bell
:persian-alola: Persian-Alola :leftovers: Leftovers
Dark
Fur Coat / Technician / Rattled
HP: KO/85
EN: 34/100
4/5/7/5/115 Size 3 Weight 3
Chill 5 Recovery 2 Combo 1
Faked
:golisopod: Golisopod KO
HeliosAflame won the battle

Rewards:
Helios - :archaludon: :iron hands: +10 EXP, +4 TC, -7 JC, 12 Boast Reward
Prismat - +5 RC, +8 JC​
 
:heavy duty boots:Heavy Duty Boots
:safety goggles: Safety Goggles
:lucky egg: Lucky Egg
:choice band: Choice Band
:choice scarf: Choice Scarf
:leftovers: Leftovers
:sticky barb: Sticky Barb
:focus sash: Focus Sash
:fire gem: Fire Gem
:ground gem: Ground Gem

Pokemon: :groudon::fidgit::archaludon:

:sv/groudon:
Maggy (Groudon)
Level 4 EXP: -- / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Ground
Abilities: Drought
Reduces the team's Technique Control by 1.

HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 104 (+)
Size: 6
Weight: 12

Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down

Level 4:
Block
Body Press
Endure
Eruption
Fissure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Mimic
Natural Gift
Overheat
Stomping Tantrum
Tera Blast
:sv/fidgit:
Spinner (Fidgit)
Level 4 EXP: -- / 10

Techniques:
Dynamax

Careful nature ( +Special Defense, -Special Attack )
Typing: Poison/Ground
Abilities: Persistent, Vital Spirit Hidden Ability: Frisk

HP: 95
Attack: 6
Defen.: 8
Sp.Atk: 6 (-)
Sp.Def: 8 (+)
Speed: 105
Size: 2
Weight: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Circle Throw
Earth Power
Earthquake
Facade
Heal Block
Light Screen
Poison Jab
Protect
Reflect
Rest
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Toxic
Whirlwind

Level 1:
Brutal Swing
Captivate
Confide
Double Team
Drill Run
Echoed Voice
Encore
Gust
Haze
Heal Pulse
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rapid Spin
Rock Climb
Rock Smash
Role Play
Rototiller
Safeguard
Sand Tomb
Sandstorm
Sludge Bomb
Spikes
Stealth Rock
Sticky Web
Sunny Day
Swagger
Swift
Tailwind
Taunt
Toxic Spikes
Twister
Venom Drench
Wide Guard

Level 2:
Acid Spray
After You
Clear Smog
Comet Punch
Disable
Double-Edge
Entrainment
Gunk Shot
Quash
Razor Wind
Secret Power
Stone Edge
Thief
Venoshock

Level 3:
Acrobatics
Attract
Body Slam
Bounce
Bulldoze
Dig
Follow Me
Frustration
Gastro Acid
Icy Wind
Instruct
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mud Shot
Pounce
Psych Up
Return
Rock Tomb
Scorching Sands
Self-Destruct
Skitter Smack
Sludge Wave
Smack Down
Speed Swap
Spotlight
Struggle Bug
Telekinesis
Throat Chop
Torment
U-turn

Level 4:
Ally Switch
Block
Copycat
Embargo
Endure
Fling
Giga Impact
Gravity
Healing Wish
Hidden Power (Grass)
Hyper Beam
Magic Room
Me First
Metronome
Mimic
Natural Gift
Retaliate
Skill Swap
Snatch
Stomping Tantrum
Trick Room
Wish
Wonder Room
:sv/archaludon:
Ga1ahad (Archaludon)
Level 4 EXP: -- / 10

Calm nature ( +Special Defense, -Attack )
Typing: Steel/Dragon
Abilities: Stamina, Sturdy Hidden Ability: Stalwart

HP: 95
Attack: 7 (-)
Defen.: 9
Sp.Atk: 9
Sp.Def: 7 (+)
Speed: 85
Size: 3
Weight: 4

Movepool
Level 0:
Aura Sphere
Brick Break
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Flash Cannon
Hone Claws
Iron Head
Leer
Light Screen
Metal Sound
Night Slash
Protect
Reflect
Rest
Roar
Rock Slide
Round
Screech
Slash
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Wave
Thunderbolt

Level 1:
Iron Defense
Metal Claw
Mirror Coat
Rock Smash
Scary Face
Stealth Rock
Steel Roller

Level 2:
Double-Edge
Dragon Cheer
Focus Energy
Foul Play
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Gyro Ball
Hard Press
Heavy Slam
Laser Focus
Outrage
Rock Tomb
Smack Down
Snarl

Level 4:
Body Press
Draco Meteor
Electro Shot
Endure
Giga Impact
Hidden Power (Flying)
Hyper Beam
Stomping Tantrum
Tera Blast



Team Plasma N (Level 4)

n.png


Challenge Type: Unpurchaseable Singles (Reshiram OR Zekrom) :reshiram::zekrom:

Battle Info
Match Type:
3v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 3
Backpack Size: 10
Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 12 if it is less than 12, then discard Fainting from them.
  • The specific benefits N's Pokemon have are:
    • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If they hold a Life Orb, that Life Orb is immutable.
    • N's Ferrothorn trained extensively in the strange magnetic fields of Chargestone Cave. When they enter play, Ferrothorn uses Magnet Rise as a triggered action.
  • N really likes single letters. All Z-Moves he uses ignore type immunities.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: Sigilpyh, Hidden Power Ground
Slot 2: Ferrothorn, Hidden Power Ice
Slot 3: Zekrom, Hidden Power Ice

:super potion: Super Potion

:dragonium z: Dragonium Z
:eject button: Eject Button
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:life orb: Life Orb
:leftovers: Leftovers
:electrium z: Electrium Z
:sv/sigilyph:

Sigilyph
Level 4

Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 85
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 112 (+)
Size: 3
Weight: 2


Movepool:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Dazzling Gleam
Defog
Energy Ball
Facade
Flash Cannon
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Whirlwind
Zen Headbutt

Level 1:
Air Cutter
Ancient Power
Confide
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Flash
Gust
Psybeam
Psywave
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Swagger
Swift
Tailwind
Trick

Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Thief

Level 3:
Attract
Charge Beam
Fly
Frustration
Icy Wind
Miracle Eye
Power Swap
Psych Up
Psyshock
Return
Smack Down
Speed Swap
Telekinesis

Level 4:
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mirror Move
Skill Swap
Stored Power
Synchronoise
Trick Room
:sv/ferrothorn:

Ferrothorn
Level 4

Type: Grass/Steel
Abilities: Iron Barbs, Anticipation

Nature: Careful (+Special Defense, -Special Attack)
HP: 85
Atk: 7
Def: 9
SpA: 3 (-)
SpD: 10 (+)
Spe: 20
Size: 2
Weight: 5


Movepool:
Level 0:
Aerial Ace
Bullet Seed
Energy Ball
Facade
Flash Cannon
Hone Claws
Iron Head
Poison Jab
Protect
Rest
Rock Polish
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Wave
Thunderbolt
Toxic

Level 1:
Brutal Swing
Confide
Curse
Cut
Double Team
Flash
Harden
Iron Defense
Metal Claw
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Spikes
Stealth Rock
Steel Roller
Sunny Day
Swagger

Level 2:
Acid Spray
Assurance
Grass Knot
Ingrain
Leech Seed
Mirror Shot
Payback
Pin Missile
Power Whip
Revenge
Secret Power
Solar Beam
Steel Beam
Thunder

Level 3:
Attract
Bulldoze
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Knock Off
Return
Rollout
Self-Destruct
Worry Seed

Level 4:
Block
Body Press
Endeavor
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Nature Power
:sv/zekrom:

Zekrom
Level 4

Techniques:
Z-Moves

Type: Dragon/Electric
Abilities: Teravolt

Nature: Jolly (+Speed, -Special Attack, Accuracy +10)
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7


Movepool:
Level 0:
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Bolt Strike (Signature)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder

Level 3:
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Signature)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Imprison
Magnet Rise
Tera Blast


n.png
This team worked pretty well for me earlier, so I thought I'd run it back. My Reshiram is still recovering from Perish Song, though...

:pmd/sigilyph: :pmd/ferrothorn: :pmd/zekrom:
(N is staring at the Team Preview screen, scribbling some notes...)
 
Last edited:
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