Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Step One:
Tink Rock Slide
Hit: [10>= Miss]=94=Hit
Crit: [1=Yes]=15=No
Flinch: [30>= Yes]=99=No
Damage: [8+6-5]*2=18
[18 D Talon] [6 E Tink]
Talonflame Aerial Ace
Beat Markers consumed
C: Guaranteed
D: [6+3+3+6-6]*0.75+24=33
[33 D Tink] [4 E Talon]
Step Two:
Tink Rock Slide
Hit: [10>= Miss]=33=Hit
Crit: [1=Yes]=2=No
Flinch: [30>= Yes]=48=No
Damage: [8+6-5]*2=18
[18 D Talon] [6 E Tink]
Tinkaton ran out of energy, ENKO
Talonflame Aerial Ace
No Target
[4 E Talon]
Post Round:
Pokemon Shuffle
[1d2; 1=Luxray, 2=Honchkrow]=2=Honchkrow
=====================
HP: 32/90
EN: KO
6/6/5/8/94
Size: 1 Weight: 5
Mold Breaker / Own Tempo
Ch: 5 | Rec: 2 | Com: 1 FAKED
Taunted (3t)
Sending out Mr. Montana the Honchkrow @ Scope Lens
@ Haze ~ Dual Wingbeat ~ Dual Wingbeat
= = =
If Honchkrow is burned
order Facade
- - - -
If opponent is under the effects of Protection
order Calm Mind, and replace all Dual Wingbeat with Air Slash
- - - -
Start of any Step
If opponent is to order Quick Attack AND opponent ATK Stage is greater than 2
Push orders back and order Protect
= = =
Dual Wingbeat ~ Dual Wingbeat ~ Dual Wingbeat
= = =
If opponent is under the effects of protection
order Confide
- - - -
If Roserade is to order an Evasion increasing move, AND Honchkrow is faster than roserade
order Taunt, then Disable Sub#3
- - - -
If Roserade is to order an Accuracy decreasing move, AND Honchkrow is faster than roserade
order Taunt, then Disable Sub#2
= = =
Field: Toxic Spikes (Hyjack, 2)
======================
Hyjack was victorious!
Boast Review:
No Backup = Only 3 Pokemon were brought. Check
No Switching = No Switches were conducted. Check
Counterteam = Per OP, "(No RNG, See Boasts)". Check
Pokemon Shuffle = Honchkrow was randomly chosen when Tinkaton fainted. Check.
Hyjack:
5 Training Counters
-7 Judge Counters
12 Lv 1R EXP for:
Savannah the Luxray
Mr. Montanna the Honchkrow
Amy Rose the Tinkaton
BOAST: 8 Realgam Bravado Boast.
Movepool Level 0:
Aerial Ace
Avalanche
Brick Break
Bulk Up
Crunch
Earthquake
Facade
Fake Tears
Feint Attack
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Leer
Night Slash
Play Rough
Protect
Refresh
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Uproar
Work Up
Level 1:
Baby-Doll Eyes
Captivate
Charm
Chip Away
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Lick
Mega Punch
Metal Claw
Mud-Slap
Play Nice
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seed Bomb
Seismic Toss
Sunny Day
Swagger
Sweet Scent
Swift
Taunt
Yawn
Battle Info
Match Type: Bring 4, Send 3v3 Singles Hours:
Player Hours: 72 round/72 battle
Ref Hours: 72 round/120 battle Battle Level: 2 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Half-Start Rule: Off Ability Count: All Advanced Techniques: None Backpack Size: 10 Arena: Hoenn Victory Road
Like the Victory Roads in all other regions, Hoenn's Victory Road is the last stop before challenging the powerful Elite Four. The dark cave forces you to overcome your limits during your explorations. Right as you've reached the end, Wally appears and challenges you to a battle! Good thing you had just healed your team, because you can tell Wally won't go easy on you.
When Wally's Gallade returned from a trip to Paldea with a new ability and several new moves that synergize excellently with it, his Gardevoir took that as a challenge. They went on their own trip to Kalos and found a way to permanently absorb some Mega Evolution energy into their body. Wally's Gardevoir has the ability Pixilate and a Special Attack rank of 12.
Level 1:
Agility
Air Cutter
Bite
Brutal Swing
Captivate
Confide
Double Team
Dragon Breath
Dragon Dance
Dual Wingbeat
Fire Spin
Gust
Helping Hand
Incinerate
Mega Punch
Mud-Slap
Ominous Wind
Power-Up Punch
Rock Smash
Roost
Sand Attack
Sand Tomb
Sandstorm
Silver Wind
Sonic Boom
Stealth Rock
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Twister
Level 2:
Alluring Voice
Double-Edge
Dragon Cheer
Dragon Rush
Feint
Fire Blast
First Impression
Flail
Focus Energy
Heat Wave
Iron Tail
Mega Kick
Scale Shot
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down
Azumarill
Level 2
Type: Water/Fairy Abilities: Thick Fat, Huge Power, Sap Sipper
Movepool: Level 0:
Aqua Jet
Brick Break
Dizzy Punch
Facade
Fake Tears
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Light Screen
Liquidation
Play Rough
Protect
Refresh
Rest
Round
Sing
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Tail Whip
Toxic
Uproar
Waterfall
Work Up
Level 1:
Amnesia
Brutal Swing
Bubble
Bubble Beam
Captivate
Charm
Confide
Curse
Defense Curl
Disarming Voice
Double Team
Encore
Hail
Helping Hand
Ice Spinner
Mega Punch
Misty Terrain
Mud-Slap
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Slam
Snowscape
Steel Roller
Supersonic
Swagger
Swift
Tickle
Water Gun
Water Pulse
Whirlpool
Level 2:
Alluring Voice
Aqua Ring
Aqua Tail
Blizzard
Covet
Double-Edge
Dynamic Punch
Focus Punch
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Misty Explosion
Present
Secret Power
Superpower
Take Down
Movepool: Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard
Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand
Disable (Stealth Rock) ~ Dragon Rage ~ Dragon Rage
= = = Start of Salazzle's Turn
If opponent is to order a Speed-Raising Action, and Salazzle is faster than Flygon, and Sealed is absent from Flygon,
order Disable (Stealth Rock)
- - - -
Start of Salazzle's Turn
If opponent is to order Tailwind, and Salazzle is faster than Flygon, and Sealed is absent from Flygon,
order Disable (Stealth Rock)
- - - -
Step 3: Start of Turn
If Flygon is faster than Salazzle, and Protection is absent from Flygon, and Decoy is absent from Flygon,
order Taunt
- - - -
If Flygon is under the effects of Protection
Push orders back and order Double Team first instance, Smog (Fog) second instance
= = =
Taunt ~ Iron Head ~ Iron Head
= = =
(Once)
Start of any step
If Miasmaw's HP is less than 71, and Azumarill is Poisoned, and Azumarill is Taunted
order Recover
- - - -
If Azumarill is to order a Fairy-Type Attack, and Azumarill is not Poisoned
Push orders back and order Gunk Shot
- - - -
If Azumarill is under the effects of Protection
push orders back and order Smog (Fog) first instance, Swords Dance later instances
- - - -
(Once)
If Azumarill has Flinched this round, and poison is Absent from Azumarll
order Smog (Fog)
= = =
Ice Fang ~ Ice Fang ~ Ice Fang
= = =
If Decoy is present on opponent field
order Scale Shot
- - - -
If Miasmaw is confused
order Recover first instance
- - - -
If Flygon is to order Scale Shot in combination
order Protect
- - - -
If protection is absent from Flygon, and decoy is absent from opponent field, and item is present on Flygon
order [Dragon Hammer + Bug Bite]
= = =