Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
“I think it’s time to take a page out of Irida’s playbook. I guess she sometimes has good ideas.”
Dialga: Gravity (Quick)~Heavy Slam~Flash Cannon
1. Once, At start of turn 2 or 3, if you are asleep, then use Sleep Talk.
2. At start of turn 2 or 3, if you are frozen then use Flamethrower.
3. At start of Step 2, if Ninetales is to use Encore, then use Protect.
4. Once, At start of turn 2 or 3, if Ninetales has more than +1 Evasion stages, then use Aura Sphere.
[start of step] If Dialga is to use a Steel attack in combination, use Protect.
[start of turn] If Dialga is to use Steel Beam, use Disable (Steel Beam) the first instance.
[start of turn] If Dialga is to use a Steel attack, and Ninetales is faster than Dialga, use Dig.
[start of step] If Dialga is to use a Special-returning move, use Nasty Plot the first instance, Heal Block the second instance, and Chill the third instance.
Dialga: Dragon Pulse~Dragon Breath~Hyper Voice
1. Once, at start of step, if Delphox is to use Light Screen, then Use Super Potion (Dialga) and push actions back.
2. At start of turn, if Delphox has a Decoy, then use Earthquake and push actions back.
3. Once, at start of turn if you are asleep, then use Sleep Talk and push actions back.
4. At start of turn, if able, use Earth Power and push actions back.
Movepool Level 0:
Aerial Ace
Air Slash
Aura Sphere
Avalanche
Blaze Kick
Brave Bird
Brick Break
Bug Bite
Bug Buzz
Bulk Up
Bullet Seed
Calm Mind
Cross Poison
Crunch
Dark Pulse
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Energy Ball
Facade
Fake Tears
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Heal Bell
Hone Claws
Hyper Voice
Hypnosis
Ice Beam
Ice Punch
Iron Head
Leaf Blade
Light Screen
Liquidation
Metal Sound
Nasty Plot
Petal Blizzard
Play Rough
Poison Jab
Power Gem
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Ball
Shadow Claw
Signal Beam
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Vacuum Wave
Waterfall
Whirlwind
Wild Charge
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt
Level 1:
Agility
Air Cutter
Amnesia
Ancient Power
Barrier
Brutal Swing
Bubble Beam
Captivate
Charge
Charm
Coaching
Confide
Confuse Ray
Confusion
Cosmic Power
Counter
Curse
Cut
Defense Curl
Detect
Disarming Voice
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Drill Run
Dual Chop
Dual Wingbeat
Echoed Voice
Eerie Impulse
Electric Terrain
Encore
Fake Out
False Swipe
Feather Dance
Fire Spin
Flash
Grassy Terrain
Hail
Haze
Helping Hand
High Horsepower
Ice Fang
Ice Spinner
Incinerate
Infestation
Iron Defense
Life Dew
Magical Leaf
Mega Punch
Metal Claw
Misty Terrain
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Poison Tail
Pollen Puff
Pound
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Climb
Rock Smash
Role Play
Roost
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seed Bomb
Seismic Toss
Shock Wave
Silver Wind
Sludge Bomb
Snowscape
Soft-Boiled
Spikes
Stealth Rock
Steel Roller
Steel Wing
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Tailwind
Taunt
Toxic Spikes
Trick
Twister
Venom Drench
Water Gun
Water Pulse
Weather Ball
Whirlpool
Level 2:
Acid Spray
After You
Alluring Voice
Aqua Tail
Assurance
Beat Up
Bind
Blizzard
Burning Jealousy
Close Combat
Corrosive Gas
Covet
Double-Edge
Dragon Cheer
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Flare Blitz
Focus Energy
Focus Punch
Foul Play
Grass Knot
Grassy Glide
Gunk Shot
Heat Wave
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Low Kick
Mega Drain
Mega Kick
Megahorn
Meteor Beam
Misty Explosion
Nightmare
Payback
Pin Missile
Pluck
Poltergeist
Power Whip
Quash
Razor Wind
Revenge
Reversal
Rising Voltage
Rock Blast
Scale Shot
Secret Power
Skull Bash
Sky Attack
Solar Beam
Solar Blade
Steel Beam
Stone Edge
String Shot
Submission
Supercell Slam
Superpower
Tail Slap
Take Down
Terrain Pulse
Thief
Thunder
Triple Axel
Upper Hand
Venoshock
Zap Cannon
Level 3:
Acrobatics
Attract
Aurora Veil
Baton Pass
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Bulldoze
Charge Beam
Chilling Water
Darkest Lariat
Dig
Dive
Drain Punch
Draining Kiss
Electro Ball
Electroweb
Flame Charge
Flip Turn
Fly
Frost Breath
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Guard Swap
Gyro Ball
Hard Press
Headbutt
Heat Crash
Heavy Slam
Hex
Icy Wind
Knock Off
Laser Focus
Lash Out
Leech Life
Low Sweep
Lunge
Mud Shot
Muddy Water
Mystical Fire
Outrage
Phantom Force
Pounce
Power Swap
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Rock Tomb
Rollout
Scald
Scorching Sands
Self-Destruct
Skitter Smack
Sky Drop
Sludge Wave
Smack Down
Snarl
Speed Swap
Struggle Bug
Super Fang
Telekinesis
Teleport
Temper Flare
Throat Chop
Torment
Trailblaze
U-turn
Volt Switch
Worry Seed
Flow of the Zephyr (Togekiss)
Level 3 EXP: 02 / 10
Movepool Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt
Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn
Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon
Level 3:
Attract
Baton Pass
Body Slam
Drain Punch
Draining Kiss
Extreme Speed
Fly
Follow Me
Foresight
Frustration
Headbutt
Laser Focus
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rollout
Telekinesis
Refraction of Brilliance (Sableye)
Level 3 EXP: 02 / 10
Movepool Level 0:
Aerial Ace
Astonish
Brick Break
Bulk Up
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Facade
Feint Attack
Fire Punch
Hone Claws
Ice Punch
Leer
Light Screen
Nasty Plot
Poison Jab
Power Gem
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1:
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Fake Out
Flash
Flatter
Helping Hand
Incinerate
Mega Punch
Metal Claw
Moonlight
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recover
Rock Smash
Role Play
Scratch
Seismic Toss
Shock Wave
Sucker Punch
Sunny Day
Swagger
Taunt
Tickle
Trick
Water Pulse
Level 2:
Disable
Double-Edge
Dream Eater
Dynamic Punch
Feint
Focus Punch
Foul Play
Fury Swipes
Low Kick
Mega Kick
Metal Burst
Nightmare
Payback
Poltergeist
Punishment
Quash
Secret Power
Take Down
Thief
Level 3:
Attract
Body Slam
Dig
Drain Punch
Foresight
Frustration
Fury Cutter
Giga Drain
Gyro Ball
Headbutt
Hex
Icy Wind
Knock Off
Lash Out
Low Sweep
Mud Shot
Octazooka
Phantom Force
Psych Up
Return
Rock Tomb
Skitter Smack
Snarl
Telekinesis
Throat Chop
Torment
Mad Scientist Cara Liss (Level 3)
Reward Info
Progress:
Missing percent HP of Cara Liss's Pokemon / 300%.
Progress Reward:
15 EXP for up to three (3) Pokemon, starting with those that entered play.
This EXP can over-Level.
Battle Info
Match Type: Bring 4, Send 3v3 Singles DQ Time: 48 hours for challenger, 72 hours for ref Battle Level: 3 Substitution Count: 4 Recovery Count: 2 Chill Count: 5 Switching Method: On Ability Count: All Advanced Techniques: Z-Moves Backpack Size: 7 Arena: Galar Route 6
While traversing the high cliffs of Galar's Route 6, you come upon a woman with mud smudged on her face, hands, and clothes, holding up a Pokeball triumphantly. You ask her if she needs water, but she's too distracted to care. "I did it!" she cries. "I, Cara Liss, have created a Pokemon!" You aren't sure you've heard correctly, but she keeps talking regardless. "Would you like to fight me? I combined the best parts from lots of different Pokemon, including the fossils I became famous for reviving, and now I have my own creations you can't find anywhere else in the world!" On the one hand, she might be lying or deluded. On the other, there's only one way to find out!
Cara Liss's Equilibra knows Doom Desire as a signature move.
Once per round, when Cara Liss's Pokemon attacks a defender that hasn't taken a turn that step: Increase the power of that attack by three (3).
Level 1:
Bite
Brutal Swing
Bubble Beam
Confide
Double Team
Dragon Breath
Dragon Dance
Echoed Voice
Feather Dance
Gust
Hail
Haze
Ice Fang
Iron Defense
Metal Claw
Peck
Rain Dance
Rock Smash
Scary Face
Slack Off
Steel Roller
Swagger
Taunt
Water Gun
Water Pulse
Whirlpool
Wide Guard
Level 2:
Blizzard
Feint
Focus Energy
Hurricane
Hydro Pump
Icicle Spear
Iron Tail
Scale Shot
Secret Power
Steel Beam
Wave Crash
Level 3:
Anchor Shot
Attract
Body Slam
Breaking Swipe
Brine
Chilling Water
Dive
Frustration
Heavy Slam
Icicle Crash
Icy Wind
Laser Focus
Muddy Water
Return
Scald
Self-Destruct
Aurumoth Level 3 EXP: 0 / 10
Sassy nature ( +Special Defense, -Speed, Evasion -10 ) Typing: Bug/Psychic Abilities: Weak Armor, No Guard Hidden Ability: Light Metal
Sending Flow of the Zephyr (Togekiss) @ Sticky Barb.
Air Slash ~ Air Slash ~ Air Slash
[start of turn] If Togekiss has Sticky Barb and Necturna has Eject Button, use Dual Wingbeat.
[start of turn] If Togekiss is asleep and lacks Sleep Talk, use Sleep Talk the first instance.
[start of step 3] If Necturna is to use Pain Split, and Necturna's HP is less than 65, use Protect.
[start of turn] If Necturna has Evasive, use Fly.
[start of turn] If Naviathan has Protection, use Phantom Force and push back.
[start of turn] If Naviathan is to use Facade, and Naviathan is Burned, use Counter and push back.
[start of turn, once] If Naviathan is to use Taunt on any step, use Taunt and push back.
[start of turn] If able, use Gastro Acid the first instance, Stealth Rock the second instance, and Earthquake the third instance.
Ring Target
Lucky Egg
Metronome
Life Orb
Choice Scarf
Cara Liss stealth rock
Naviathan Flame Orb HP: 76/95 EN: 52/100
8/7/6/7/97
burned
combo used
no ability (3t) Type: Water/Steel Abilities: Guts, Heatproof, Light Metal