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Facility Realgam Tower - Mamoswindle

Mamoswindle
:kleavor::unknown::unknown:
Battle Hours: 72 | Tech: 2
:berserk gene:Berserk Gene
:booster energy:Booster Energy
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 85 / 85 | EN: 30 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Acc +10
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 30 / 30
Stats: 8/7/9/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve

meowstic.png

Meowstic-M
HP:
85 / 85 | EN: 30 / 30
Stats: 3/6/6/6/120 | Type: Psychic
Keen Eye, Infiltrator, Prankster
In Reserve, Acc +10

swoobat.png

Swoobat
HP:
85 / 85 | EN: 30 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
In Reserve, Acc +10

Field
~

Mad Scientist Cara Liss
:naviathan::unknown::unknown:
Battle Hours: 120 | Tech: 2
:potion: Potion
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:leftovers:Leftovers
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
naviathan.png

Naviathan
HP:
95 / 95 | EN: 30 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
~
jumbao.png

Jumbao
HP:
95 / 95 | EN: 30 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
In Reserve

aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10

Round One
Rolls: 437, 497, 319, 563, 579, 324, 588, 528, 176, 245, 582, 11, 118, 64, 528, 529, 475, 145, 184, 419

Step One

:kleavor:Kleavor used Stone Axe!

-4 EN​
Crit [1-75/600]: 437 (No)​
Damage (Naviathan): (7 + 3 + 13 - 7 + 3) * 3/4 = 14
Mad Scientist Cara Liss: Stealth Rock​
Naviathan consumed its Red Card!​
Kleavor: Switching​

:naviathan:Naviathan used Steel Beam!
-3 EN​
Accuracy [1-570/600]: 497 (Yes)​
Crit [1-25/600]: 319 (No)​
Damage (Kleavor): (14 + 3 + 6 - 5) * 3/2 = 27
Naviathan: -10 HP​

Step Two

:kleavor:Kleavor used Close Combat!

-3 EN​
Crit [1-25/600]: 563 (No)​
Damage (Naviathan): (12 + 13 - 7) * 3/2 = 27
Kleavor: -1 Defense [Next 2 Turns], -1 Special Defense [Next 2 Turns]​

:naviathan:Naviathan used Wave Crash!
-3 EN​
Crit [1-25/600]: 579 (No)​
Damage (Kleavor): (12 + 3 + 8 - 7) * 3/2 + 4 = 28
Naviathan: -6 HP​

Step Three

:kleavor:Kleavor used Close Combat!

-3 EN​
Crit [1-25/600]: 324 (No)​
Damage (Naviathan): (12 + 13 - 7) * 3/2 = 27
Kleavor: -2 Defense [Next 2 Turns], -2 Special Defense [Next 2 Turns]​

:naviathan:Naviathan used Wave Crash!
-3 EN​
Crit [1-25/600]: 588 (No)​
Damage (Kleavor): (12 + 3 + 8 - 7) * 3/2 + 8 = 32
Kleavor: Fainting
Naviathan: -6 HP​
Naviathan: Quickness (Light Metal)​

Mamoswindle
:kleavor::unknown::unknown:
Battle Hours: 72 | Tech: 2
:berserk gene:Berserk Gene
:booster energy:Booster Energy
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 30 / 30
Stats: 8/7/9/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve

meowstic.png

Meowstic-M
HP:
85 / 85 | EN: 30 / 30
Stats: 3/6/6/6/120 | Type: Psychic
Keen Eye, Infiltrator, Prankster
In Reserve, Acc +10

swoobat.png

Swoobat
HP:
85 / 85 | EN: 30 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
In Reserve, Acc +10

Field
~

Mad Scientist Cara Liss
:naviathan::unknown::unknown:
Battle Hours: 120 | Tech: 2
Stealth Rock
:potion: Potion
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:leftovers:Leftovers
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
naviathan.png

Naviathan
HP:
5 / 95 | EN: 21 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Quickness
jumbao.png

Jumbao
HP:
95 / 95 | EN: 30 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
In Reserve

aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10



Mamoswindle to replace Kleavor.
 
:sv/naviathan:
Naviathan: Thunder Fang+Anchor Shot (Quick) > Icicle Spear > Icicle Spear
** At the start of each step, non-consecutively IF Swoobat is to use a Protective move THEN use Potion (Naviathan) and push down orders on the first instance, use Haze and push down orders otherwise.
** At the start of Naviathan's turns IF Swoobat has Evasive THEN use Dive and push down orders.
** At the start of Naviathan's turns IF Swoobat has Baton Pass and Swoobat's Attack stage is greater than 0 THEN use Haze and push down orders.
** At the start of Naviathan's turns IF Swoobat has Baton Pass and Swoobat's Special Attack stage is greater than 0 THEN use Haze and push down orders.

Mamoswindle to order.
 
Mamoswindle
:kleavor::swoobat::unknown:
Battle Hours: 72 | Tech: 2
:booster energy:Booster Energy
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
swoobat.png

Swoobat @ :berserk-gene:Berserk Gene
HP: 85 / 85 | EN: 30 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Acc +10
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 30 / 30
Stats: 8/7/9/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve

meowstic.png

Meowstic-M
HP:
85 / 85 | EN: 30 / 30
Stats: 3/6/6/6/120 | Type: Psychic
Keen Eye, Infiltrator, Prankster
In Reserve, Acc +10

kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

Field
~

Mad Scientist Cara Liss
:naviathan::unknown::unknown:
Battle Hours: 120 | Tech: 2
Stealth Rock
:potion: Potion
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:leftovers:Leftovers
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
naviathan.png

Naviathan
HP:
5 / 95 | EN: 21 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Quickness
jumbao.png

Jumbao
HP:
95 / 95 | EN: 30 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
In Reserve

aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10

Round Two
Rolls: 71, 114, 488, 538, 427, 243, 514, 179, 145, 33, 86, 421, 257, 390, 142, 353, 457, 50, 360, 63

Swoobat consumed its Berserk Gene!​
Swoobat: +2 Attack [Next 5 Turns], +2 Special Attack [Next 5 Turns]​

Step One

Cara Liss used a :potion:Potion!
Naviathan: +20 HP​

:swoobat:Swoobat used Protect!
-4 EN​
Swoobat: Protection {Actions} [1 Step]​
Swoobat's Protection ended!​

Step Two

:swoobat:Swoobat used Psychic + Nasty Plot!

-4 EN​
Crit [1-25/600]: 71 (No)​
Effect [1-60/600]: 114 (No)​
Swoobat: +6 Special Attack [Next 5 Turns]​
Damage (Naviathan): (9 + 3 + 6 - 7) * 3/4 + 24 = 32
Naviathan: Fainting

Mamoswindle
:kleavor::swoobat::unknown:
Battle Hours: 72 | Tech: 1
:booster energy:Booster Energy
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
swoobat.png

Swoobat
HP:
85 / 85 | EN: 22 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Acc +10, +2 Atk [N3T], +6 SpA [N5T]
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 30 / 30
Stats: 8/7/9/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve

meowstic.png

Meowstic-M
HP:
85 / 85 | EN: 30 / 30
Stats: 3/6/6/6/120 | Type: Psychic
Keen Eye, Infiltrator, Prankster
In Reserve, Acc +10

kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

Field
~

Mad Scientist Cara Liss
:naviathan::unknown::unknown:
Battle Hours: 120 | Tech: 2
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:leftovers:Leftovers
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting
jumbao.png

Jumbao
HP:
95 / 95 | EN: 30 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
In Reserve

aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10



Sending out :jumbao:Jumbao @ :leftovers:Leftovers.
Jumbao's Combos: Moonblast + Worry Seed,Safeguard + Shadow Ball
Jumbao's Traces: Unaware (Swoobat), Quark Drive (Iron Valiant), Prankster (Meowstic)

Mamoswindle to order.
 
swoobat.png

Psychic ~ Psychic ~ Psychic
At start of turn IF Jumbao has protection THEN use Calm Mind
At start of turn IF Jumbao has the Unaware ability AND Jumbao lacks a decoy THEN use Simple Beam
At start of turn IF Jumbao lacks a decoy AND the weather is Sun THEN use Heat Wave
At start of turn IF Jumbao lacks a decoy THEN use Air Slash
 
Mamoswindle
:kleavor::swoobat::unknown:
Battle Hours: 72 | Tech: 2
:booster energy:Booster Energy
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
swoobat.png

Swoobat
HP:
85 / 85 | EN: 22 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Acc +10, +2 Atk [N3T], +6 SpA [N5T]
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 30 / 30
Stats: 8/7/9/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve

meowstic.png

Meowstic-M
HP:
85 / 85 | EN: 30 / 30
Stats: 3/6/6/6/120 | Type: Psychic
Keen Eye, Infiltrator, Prankster
In Reserve, Acc +10

kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

Field
~

Mad Scientist Cara Liss
:naviathan::jumbao::unknown:
Battle Hours: 120 | Tech: 2
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 95 / 95 | EN: 30 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
~
aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10

naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting

Round Three
Rolls: 505, 589, 21, 127, 471, 245, 373, 211, 237, 66, 370, 410, 224, 200, 462, 281, 257, 161, 6, 496

Jumbao: -12 HP (Stealth Rock)​
Jumbao: Trace (Unaware) [Next 6 Turns]​
Field: Sun [4 Rounds] (Drought)​

Step One

:swoobat:Swoobat used Simple Beam!

-3 EN​
Jumbao: Simple Beam [Next 6 Steps]​

:jumbao:Jumbao used Psych Up!
-3 EN​
Jumbao: +2 Attack [Next 2 Turns], +6 Special Attack [Next 4 Turns]​
Jumbao: +4 HP (Leftovers)​

Step Two

:swoobat:Swoobat used Heat Wave!

-3 EN​
Crit [1-25/600]: 505 (No)​
Effect [1-60/600]: 589 (No)​
Damage (Jumbao): (10 + 6 - 7 + 4) * 3/2 + 24 = 44

:jumbao:Jumbao used Moonblast+Worry Seed!
-4 EN, -1 Tech​
Crit [1-25/600]: 21 (Yes)​
Effect [1-180/600]: 127 (Yes)​
Swoobat: Worry Seed [Next 6 Turns]​
Damage (Swoobat): 10 + 3 + 3 + 10 - 4 + 24 = 46
Swoobat: +5 Special Attack [Next 3 Turns]​
Jumbao: +2 HP (Leftovers)​

Step Three

:swoobat:Swoobat used Heat Wave!

-3 EN​
Crit [1-25/600]: 471 (No)​
Effect [1-60/600]: 245 (No)​
Damage (Jumbao): (10 + 6 - 7 + 4) * 3/2 + 20 = 40

:jumbao:Jumbao used Shadow Ball!
-3 EN​
Crit [1-25/600]: 373 (No)​
Effect [1-120/600]: 211 (No)​
Damage (Swoobat): (8 + 10 - 4) * 3/2 + 24 = 45
Swoobat: Fainting
Jumbao's Attack stage returned to 0!​
Jumbao: +2 HP (Leftovers)​

Mamoswindle
:kleavor::swoobat::unknown:
Battle Hours: 72 | Tech: 2
:booster energy:Booster Energy
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
swoobat.png

Swoobat
HP:
0 / 85 | EN: 0 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Fainting
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 30 / 30
Stats: 8/7/9/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve

meowstic.png

Meowstic-M
HP:
85 / 85 | EN: 30 / 30
Stats: 3/6/6/6/120 | Type: Psychic
Keen Eye, Infiltrator, Prankster
In Reserve, Acc +10

kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

Field
Sun [3R]

Mad Scientist Cara Liss
:naviathan::jumbao::unknown:
Battle Hours: 120 | Tech: 1
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 7 / 95 | EN: 20 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
[Simple]
+6 SpA [N2T], Trace (Unaware) [N3T], Simple Beam [N4S]
aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10

naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting



Mamoswindle to replace Swoobat.
 
:sv/jumbao: :leftovers:
Jumbao: Moonblast > Moonblast > Moonblast
** At the start of each step IF Iron Valiant is to use Swords Dance as a combination THEN use Protect.
** At the start of Jumbao's turns IF Iron Valiant has Protection THEN use Synthesis.
** At the start of Jumbao's turns IF Iron Valiant lacks a Decoy THEN use Draining Kiss.
 
Mamoswindle
:kleavor::swoobat::iron-valiant:
Battle Hours: 72 | Tech: 2
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
ironvaliant.png

Iron Valiant @ :booster-energy:Booster Energy
HP: 85 / 85 | EN: 30 / 30
Stats: 8/7/9/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

swoobat.png

Swoobat
HP:
0 / 85 | EN: 0 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Fainting

Field
Sun [3R]

Mad Scientist Cara Liss
:naviathan::jumbao::unknown:
Battle Hours: 120 | Tech: 1
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 7 / 95 | EN: 20 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
[Simple]
+6 SpA [N2T], Trace (Unaware) [N3T], Simple Beam [N4S]
aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10

naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting

Round Four
Rolls: 18, 408, 478, 390, 355, 375, 142, 48, 229, 354, 453, 264, 50, 311, 12, 30, 368, 323, 116, 529

Iron Valiant consumed its Booster Energy!​

Step One

:iron-valiant:Iron Valiant used Poison Jab!

-3 EN​
Crit [1-25/600]: 18 (Yes)​
Effect [1-180/600]: 408 (No)​
Damage (Jumbao): (8 + 3 + 8 - 7) * 2 = 24
Jumbao: Fainting

Mamoswindle
:kleavor::swoobat::iron-valiant:
Battle Hours: 72 | Tech: 2
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 27 / 30
Stats: 8/7/[11]/7/116 | Type: Fairy/Fighting
Quark Drive
In Reserve
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

swoobat.png

Swoobat
HP:
0 / 85 | EN: 0 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Fainting

Field
Sun [2R]

Mad Scientist Cara Liss
:naviathan::jumbao::unknown:
Battle Hours: 120 | Tech: 1
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 0 / 95 | EN: 0 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
Fainting
aurumoth.png

Aurumoth
HP:
100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
In Reserve, Eva -10

naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting



Sending out :aurumoth:Aurumoth @ :weakness-policy:Weakness Policy.
Aurumoth's Combos: Nasty Plot + Psychic, Skitter Smack + Thunder

Mamoswindle to order.
 
ironvaliant.png

Hypnosis + Disable(Sleep Talk) ~ Hex ~ Shadow Ball
At start of turn IF Aurumoth has protection THEN use Swords Dance and push back
[Step 1] At start of turn IF Aurumoth is to use Snore THEN use Hypnosis + Disable(Snore)
At start of turn IF Aurumoth is to use Nasty Plot in combination AND Aurumoth lacks sleep THEN use Protect and push back
At start of turn IF Aurumoth is to use Thunder in combination AND Aurumoth lacks sleep THEN use Protect and push back
 
Mamoswindle
:kleavor::swoobat::iron-valiant:
Battle Hours: 72 | Tech: 2
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
ironvaliant.png

Iron Valiant
HP:
85 / 85 | EN: 27 / 30
Stats: 8/7/[11]/7/116 | Type: Fairy/Fighting
Quark Drive
~
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

swoobat.png

Swoobat
HP:
0 / 85 | EN: 0 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Fainting

Field
Sun [2R]

Mad Scientist Cara Liss
:naviathan::jumbao::aurumoth:
Battle Hours: 120 | Tech: 1
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
aurumoth.png

Aurumoth @ :weakness-policy:Weakness Policy
HP: 100 / 100 | EN: 30 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
Eva -10
naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting

jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 0 / 95 | EN: 0 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
Fainting

Round Five
Rolls: 206, 129, 115, 346, 571, 10, 561, 72, 310, 462, 192, 325, 479, 454, 180, 120, 512, 348, 542, 397

Aurumoth: -15 HP (Stealth Rock)​

Step One

:aurumoth:Aurumoth used Feint!

-2 EN​
Crit [1-25/600]: 206 (No)​
Damage (Iron Valiant): 4 + 9 - 7 + 3 = 9

:iron-valiant:Iron Valiant used Hypnosis+Disable!
-5 EN, -1 Tech​
Aurumoth: Sleep [Next 2 Turns], Sealed (Sleep Talk)​

Step Two

:iron-valiant:Iron Valiant used Hex!

-3 EN​
Crit [1-25/600]: 129 (No)​
Damage (Aurumoth): (13 + 11 - 7) * 3/2 = 26
Aurumoth consumed its Weakness Policy!​
Aurumoth: +2 Attack [Next 4 Turns], +2 Special Attack [Next 4 Turns]​

:aurumoth:Aurumoth used Snore!
-3 EN​
Crit [1-25/600]: 115 (No)​
Damage (Iron Valiant): 5 + 8 - 7 + 8 = 14
Aurumoth's Sleep ended!​

Step Three

:iron-valiant:Iron Valiant used Shadow Ball!

-3 EN​
Crit [1-25/600]: 346 (No)​
Effect [1-120/600]: 571 (No)​
Damage (Aurumoth): (8 + 11 - 7) * 3/2 = 18

:aurumoth:Aurumoth used Psychic+Nasty Plot!
-4 EN, -1 Tech​
Crit [1-25/600]: 10 (Yes)​
Effect [1-60/600]: 561 (No)​
Aurumoth: +4 Special Attack [Next 5 Turns]​
Damage (Iron Valiant): (9 + 3 + 3 + 8 - 7) * 3/2 + 16 = 40
Aurumoth: Quickness (Light Metal)​

Mamoswindle
:kleavor::swoobat::iron-valiant:
Battle Hours: 72 | Tech: 1
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
ironvaliant.png

Iron Valiant
HP:
22 / 85 | EN: 16 / 30
Stats: 8/7/[11]/7/116 | Type: Fairy/Fighting
Quark Drive
~
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

swoobat.png

Swoobat
HP:
0 / 85 | EN: 0 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Fainting

Field
Sun [1R]

Mad Scientist Cara Liss
:naviathan::jumbao::aurumoth:
Battle Hours: 120 | Tech: 0
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
aurumoth.png

Aurumoth
HP:
41 / 100 | EN: 21 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
Eva -10, +2 Atk [N2T], +4 SpA [N5T], Sealed (Sleep Talk), Quickness
naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting

jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 0 / 95 | EN: 0 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
Fainting
 
:sv/aurumoth:
Aurumoth: Psychic > Psychic > Psychic
** At the start of each step, non-consecutively IF Iron Valiant is to use a Protective move THEN use Potion (Aurumoth) on the first instance, use Nasty Plot otherwise.
** At the start of priority 0 IF Aurumoth has Quickness, Iron Valiant lacks Protection, and Iron Valiant lacks a Decoy THEN use Psychic (Quick).

Mamoswindle to order.
 
Mamoswindle
:kleavor::swoobat::iron-valiant:
Battle Hours: 72 | Tech: 1
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
ironvaliant.png

Iron Valiant
HP:
22 / 85 | EN: 16 / 30
Stats: 8/7/[11]/7/116 | Type: Fairy/Fighting
Quark Drive
~
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

swoobat.png

Swoobat
HP:
0 / 85 | EN: 0 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Fainting

Field
Sun [1R]

Mad Scientist Cara Liss
:naviathan::jumbao::aurumoth:
Battle Hours: 120 | Tech: 0
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
aurumoth.png

Aurumoth
HP:
41 / 100 | EN: 21 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
Eva -10, +2 Atk [N2T], +4 SpA [N5T], Sealed (Sleep Talk), Quickness
naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting

jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 0 / 95 | EN: 0 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
Fainting

Round Six
Rolls: 539, 536, 35, 302, 107, 10, 583, 353, 50, 329, 525, 517, 203, 280, 576, 69, 155, 524, 376, 160

Step One

:iron-valiant:Iron Valiant used Shadow Sneak+Close Combat!

-4 EN, -1 Tech​
Crit [1-25/600]: 539 (No)​
Damage (Aurumoth): (12 + 8 - 7) * 3/2 = 20
Iron Valiant: -1 Defense [Next 2 Turns], -1 Special Defense [Next 2 Turns]​
Aurumoth's Quickness ended!​
:aurumoth:Aurumoth used Psychic!
-3 EN​
Crit [1-25/600]: 536 (No)​
Effect [1-60/600]: 35 (Yes)​
Damage (Iron Valiant): (9 + 3 + 8 - 7) * 3/2 + 20 = 40
Iron Valiant: Fainting

Mamoswindle
:kleavor::swoobat::iron-valiant:
Battle Hours: 72 | Tech: 0
:bright powder:Bright Powder
:enigma berry:Enigma Berry
:focus sash:Focus Sash
:heavy duty boots:Heavy Duty Boots
:leftovers:Leftovers
:life orb:Life Orb
:sticky barb:Sticky Barb
ironvaliant.png

Iron Valiant
HP:
0 / 85 | EN: 0 / 30
Stats: 8/7/[11]/7/116 | Type: Fairy/Fighting
Quark Drive
Fainting
kleavor.png

Kleavor @ :choice-band:Choice Band
HP: 0 / 85 | EN: 0 / 30
Stats: [13]/7/3/5/98 | Type: Bug/Rock
Swarm, Sheer Force, Sharpness
Fainting

swoobat.png

Swoobat
HP:
0 / 85 | EN: 0 / 30
Stats: 3/4/6/4/132 | Type: Psychic/Flying
Unaware, Klutz, Simple
Fainting

Field
Sun [1R]

Mad Scientist Cara Liss
:naviathan::jumbao::aurumoth:
Battle Hours: 120 | Tech: 0
Stealth Rock
:potion: Potion

:choice band:Choice Band
:choice specs:Choice Specs
:focus sash:Focus Sash
:mental herb:Mental Herb
:oran berry:Oran Berry
:rage candybar:Rage Candy Bar
:sticky barb:Sticky Barb
aurumoth.png

Aurumoth
HP:
21 / 100 | EN: 18 / 30
Stats: 9/7/8/7/81 | Type: Bug/Psychic
Weak Armor, No Guard, Light Metal
Eva -10, +2 Atk [N2T], +4 SpA [N5T], Sealed (Sleep Talk), Quickness
naviathan.png

Naviathan
HP:
0 / 95 | EN: 0 / 30
Stats: 8/7/6/7/97 | Type: Water/Steel
Guts, Heatproof, Light Metal
Fainting

jumbao.png

Jumbao @ :leftovers:Leftovers
HP: 0 / 95 | EN: 0 / 30
Stats: 4/7/10/7/96 | Type: Grass/Fairy
Trace, Overcoat, Drought
Fainting



Mad Scientist Cara Liss is victorious...

Progress: (95/95 + 95/95 + 79/100) / 3 = 93%

Rewards
Mamoswindle
  • -13 :tea:JC
  • +5 :rare-candy:TC
  • +9 Level 3 EXP for :kleavor:Kleavor, :swoobat:Swoobat, :iron-valiant:Iron Valiant
TheEver
  • +6 :amulet-coin:RC
  • +11 :tea:JC
  • +10 :rule-book:Accolades
 
:black sludge:
Black Sludge
:focus sash:
Focus Sash
:leftovers:
Leftovers
:rose incense:
Rose Incense
:booster energy:
Booster Energy
:life orb:
Life Orb
:weakness policy:
Weakness Policy
:heavy duty boots:
Heavy Duty Boots
:safety goggles:
Safety Goggles
:enigma berry:
Enigma Berry

Pokemon:
:weezing:
:colossoil:
:walking wake:


weezing.png

Closer (Weezing)
Level 4 — EXP: 0 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench

HP: 85
Attack: 6 (-)
Defen.: 9
Sp.Atk: 6
Sp.Def: 7 (+)
Speed: 60
Size: 2
Weight: 1



Combinations (6 / 6)
Poison Gas + Will-O-Wisp
Haze + Memento
Zap Cannon + Heat Wave
Acid Spray + Double Hit
Explosion + Spite
Grudge + Corrosive Gas

Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment

Level 4
Destiny Bond
Endure
Explosion
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Memento
Mimic
Natural Gift
Spite
Tera Blast
colossoil.png

Molesome (Colossoil)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Dark/Ground
Abilities: Rebound, Guts Hidden Ability: Unnerve

HP: 105
Attack: 9
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 110 (+)
Size: 5
Weight: 10



Combinations (6 / 6)
Rapid Spin + Fire Fang
Screech + Knock Off
Thunder Fang + Snarl
U-Turn + Sandstorm
Swagger + Foul Play
Smack Down + Earthquake

Movepool
Level 0
Brick Break
Crunch
Dark Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Horn Attack
Leer
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Smart Strike
Snore
Strength
Substitute
Tackle
Thunder Fang
Toxic

Level 1
Ancient Power
Bite
Brutal Swing
Bubble Beam
Captivate
Chip Away
Confide
Double Team
Drill Run
Echoed Voice
Encore
Fake Out
High Horsepower
Ice Spinner
Mud-Slap
Peck
Rain Dance
Rapid Spin
Rock Smash
Rototiller
Sand Tomb
Sandstorm
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt
Wide Guard

Level 2
Aqua Tail
Double-Edge
Flail
Foul Play
Fury Attack
Headlong Rush
Iron Tail
Magnitude
Megahorn
Mud Bomb
Payback
Quash
Secret Power
Spit Up
Stockpile
Stone Edge
Superpower
Swallow
Take Down
Thief

Level 3
Attract
Body Slam
Bounce
Bulldoze
Dig
Dive
Frustration
Knock Off
Lash Out
Mud Shot
Mud Shot
Muddy Water
Pursuit
Return
Rock Tomb
Rollout
Scorching Sands
Sludge Wave
Smack Down
Snarl
Torment
U-turn
Water Spout

Level 4
Block
Body Press
Embargo
Endure
Fissure
Giga Impact
Hidden Power (Psychic)
Horn Drill
Hyper Beam
Mimic
Natural Gift
Retaliate
Snatch
walkingwake.png

Luna (Walking Wake)
Level 4 — EXP: 0 / 10

Techniques:
Dynamax

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Water/Dragon
Abilities: Protosynthesis

HP: 95
Attack: 5 (-)
Defen.: 7
Sp.Atk: 9
Sp.Def: 6
Speed: 126 (+)
Size: 5
Weight: 7



Combinations (6 / 6)
Sunny Day + Weather Ball
Rain Dance + Hyper Beam
Flip Turn + Whirlpool
Chilling Water + Fire Fang
Aqua Jet + Hydro Steam
Dragon Cheer + Draco Meteor

Movepool
Level 0
Aqua Jet
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Hone Claws
Leer
Liquidation
Protect
Rest
Roar
Sleep Talk
Substitute
Surf
Waterfall

Level 1
Agility
Bite
Dragon Breath
Dragon Dance
Noble Roar
Rain Dance
Scary Face
Sunny Day
Swift
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2
Double-Edge
Dragon Cheer
Dragon Rush
Hurricane
Hydro Pump
Low Kick
Take Down

Level 3
Body Slam
Breaking Swipe
Chilling Water
Flip Turn
Hydro Steam (Sig)
Knock Off
Mud Shot
Outrage
Scald
Snarl

Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (Grass)
Hyper Beam
Tera Blast

Team Plasma N (Level 4)

n.png


Challenge Type: Unpurchaseable Singles (Reshiram OR Zekrom) :reshiram::zekrom:

Battle Info
Match Type:
3v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 3
Backpack Size: 10
Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 6 if it is less than 6, then discard Fainting from them.
  • The specific benefits N's Pokemon have are:
    • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If Zoroark is sent out in disguise, they will gain all copyable abilities that the Pokemon they pretend to be has, until they leave play.
    • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If they hold a Life Orb, that Life Orb is immutable.
    • N's Archeops will never get demoralized when it is losing. Ignore the line "While the user has less than half (x0.5) of their maximum HP remaining: Their Attack and Special Attack ranks are reduced by two (2)." on their Defeatist ability.
    • N's Vanilluxe and Gigalith have both been trained to resist the influence of other weathers. Their respective weathers cannot be discarded while they are in play.
    • N's Darmanitan always remains calm in the heat of battle, so they may assume either Standard or Zen Mode on sendout. They then cannot change their form for the rest of the battle.
    • N's Conkeldurr has being healed by N so often that they no longer notice pain as strongly, so they will only take 1 damage per action from burn.
    • N's Ferrothorn trained extensively in the strange magnetic fields of Chargestone Cave. When they enter play, Ferrothorn uses Magnet Rise as a triggered action.
  • N really likes single letters. After N's team is rolled, the referee chooses to add to N's Backpack exactly one of: :dragonium z: Dragonium Z, :firium z: Firium Z, :electrium z: Electrium Z, or :groundium Z: Groundium Z. (Note that only N's Reshiram and Zekrom have Z-Moves unlocked.)
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: [Zoroark/Sigilyph/Archeops/Vanilluxe], Hidden Power [Psychic]
Slot 2: [Darmanitan/Conkeldurr/Gigalith/Ferrothorn], Hidden Power [Psychic]
Slot 3: [Reshiram/Zekrom], Hidden Power [Ice]
Taking item :dragonium z: Dragonium Z
1759160400712.png


:super potion: Super Potion

:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:dragonium z: Dragonium Z
:sv/vanilluxe:

Vanilluxe
Level 4

Type: Ice
Abilities: Ice Body, Snow Warning, Weak Armor

Nature: Modest (+Special Attack, -Attack)
HP: 85
Atk: 6 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 79
Size: 3
Weight: 4


Movepool:
Level 0:
Astonish
Autotomize
Avalanche
Facade
Flash Cannon
Hyper Voice
Ice Beam
Ice Shard
Light Screen
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Toxic
Uproar

Level 1:
Acid Armor
Confide
Double Team
Hail
Harden
Iron Defense
Mirror Coat
Mist
Powder Snow
Rain Dance
Swagger
Taunt
Water Pulse
Weather Ball

Level 2:
Beat Up
Blizzard
Icicle Spear
Mirror Shot
Secret Power

Level 3:
Attract
Aurora Veil
Frost Breath
Frustration
Icicle Crash
Icy Wind
Return
Self-Destruct

Level 4:
Ally Switch
Endure
Explosion
Freeze-Dry
Giga Impact
Hidden Power (Psychic)
Hyper Beam
Imprison
Magic Coat
Magnet Rise
Natural Gift
Sheer Cold
:sv/ferrothorn:

Ferrothorn
Level 4

Type: Grass/Steel
Abilities: Iron Barbs, Anticipation

Nature: Careful (+Special Defense, -Special Attack)
HP: 85
Atk: 7
Def: 9
SpA: 3 (-)
SpD: 10 (+)
Spe: 20
Size: 2
Weight: 5


Movepool:
Level 0:
Aerial Ace
Bullet Seed
Energy Ball
Facade
Flash Cannon
Hone Claws
Iron Head
Poison Jab
Protect
Rest
Rock Polish
Round
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Tackle
Thunder Wave
Thunderbolt
Toxic

Level 1:
Brutal Swing
Confide
Curse
Cut
Double Team
Flash
Harden
Iron Defense
Metal Claw
Rock Climb
Rock Smash
Sandstorm
Seed Bomb
Spikes
Stealth Rock
Steel Roller
Sunny Day
Swagger

Level 2:
Acid Spray
Assurance
Grass Knot
Ingrain
Leech Seed
Mirror Shot
Payback
Pin Missile
Power Whip
Revenge
Secret Power
Solar Beam
Steel Beam
Thunder

Level 3:
Attract
Bulldoze
Frustration
Giga Drain
Gyro Ball
Heavy Slam
Knock Off
Return
Rollout
Self-Destruct
Worry Seed

Level 4:
Block
Body Press
Endeavor
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Psychic)
Hyper Beam
Magnet Rise
Nature Power
:sv/reshiram:

Reshiram
Level 4

Techniques:
Z-Moves

Type: Dragon/Fire
Abilities: Turboblaze

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 95
Atk: 8 (-)
Def: 7
SpA: 11
SpD: 9
Spe: 104 (+)
Size: 5
Weight: 7


Movepool:
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Fire Spin
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (Signature)
Double-Edge
Dragon Cheer
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down

Level 3:
Body Slam
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Ice)
Hyper Beam
Imprison
Overheat
Tera Blast
N to read all game pieces and send out pokemon with item and combos.
 
Sending out Molesome the Colossoil holding a Leftovers!
colossoil.png
:leftovers:
Headlong Rush ~ Headlong Rush ~ Headlong Rush
At start of turn IF Reshiram is to use Flame Charge in Combination AND you are faster THEN use Torment
At start of turn IF Reshiram is to use Rock Tomb in Combination AND you are faster THEN use Torment
[once] At start of turn IF Reshiram is to use Rock Tomb THEN use Bulldoze and push back
At start of turn IF Reshiram lacks protection AND Reshiram lacks a decoy THEN use Knock Off + Screech first instance, Earthquake second instance
 
Round 1
Battlefield:
Team Mamoswindle
:Colossoil:Colossoil :Leftovers:Leftovers
HP: 105/105 EN: 30/30
9/5/4/5/110 | 5/10
Types: Dark, Ground
Abilities: Rebound, Guts
+10% Acc
:walking wake: timid
:weezing: bold
:black sludge:Black Sludge
:focus sash:Focus Sash
:rose incense:Rose Incense
:booster energy:Booster Energy
:life orb:Life Orb
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N
:Reshiram:Reshiram :Dragonium Z:Dragonium Z
HP: 95/95 EN: 30/30
8/7/11/9/104 | 5/7
Types: Dragon, Fire
Abilities: Turboblaze
+10% Acc
:vanilluxe: modest
:ferrothorn: careful
:super potion: Super Potion

:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1759219509483.png

:Colossoil::Reshiram:
:Reshiram: has z-might! -1 tech
Step 1:
:Colossoil: Mugging (Knock Off + Screech)
-4 en
-1 tech
68 crit no
:Reshiram: -2 def (5t)
:Reshiram: feels a sense of dread
(10 + 9 + 3 - 7) * 1.5 + 8 = 31 damage!
:Reshiram: scale shot (might)
-3 en
:Reshiram: breaks the mold
40 (2 hits)
111, 310, crits no
(3 + 8 + 7 + 3 - 5) = 16 damage
3 = 3 damage
:Reshiram: + 1 spe (3t), -1 def (3t)
:Colossoil: heals 4
Step 2:
:Reshiram: becomes evasive and hovering
:Colossoil: earthquake
-3 en
it misses!
:Reshiram: fly
-4 en
112 crit no
:Reshiram: breaks the mold
(9 + 8 - 5) = 12 damage
:Colossoil: heals 2
Step 3:
:Reshiram: becomes evasive and hovering
:Colossoil: headlong rush
-3 en
it misses!
:Reshiram: fly
-4 en
569 crit no
:Reshiram: breaks the mold
(9 + 8 - 5) = 12 damage
:Colossoil: heals 2
:Reshiram: loses 2 en
Battlefield:
Team Mamoswindle 2 tech remaining
:Colossoil:Colossoil :Leftovers:Leftovers
HP: 72/105 EN: 20/30
9/5/4/5/110 | 5/10
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc
:walking wake: timid
:weezing: bold
:black sludge:Black Sludge
:focus sash:Focus Sash
:rose incense:Rose Incense
:booster energy:Booster Energy
:life orb:Life Orb
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N 2 tech remaining, power of friendship available
:Reshiram:Reshiram :Dragonium Z:Dragonium Z
HP: 64/95 EN: 17/30
8/7/11/9/104 | 5/7
+1 spe (1t)
-3 def (2t)
dread
z-might(dragon)
Types: Dragon, Fire
Abilities: Turboblaze
+10% Acc
:vanilluxe: modest
:ferrothorn: careful
:super potion: Super Potion

:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
N to order
Mamoswindle to order
 
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Counterswitching to Luna the Walking Wake holding a Life Orb!
walkingwake.png
:Life Orb:
Flamethrower ~ Flamethrower ~ Flamethrower
At start of step IF Ferrothorn is to use Gyro Ball in combination THEN use Protect
[step 2, step 3] At start of turn if the weather is sand THEN use Sunny Day
At start of turn IF the weather is Sun THEN use Weather Ball
At start of turn IF Ferrothorn lacks protection AND Ferrothorn lacks a decoy THEN use Sunny Day + Weather Ball
 
Last edited:
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