• Smogon Premier League is here and the team collection is now available. Support your team!

Facility Realgam Tower - Mamoswindle

weezing.png
:black sludge:
Chill ~ Flamethrower ~ Flamethrower
[step 2, step 3] At start of turn IF Ferrothorn has protection THEN use Confide
[step 3] At start of turn IF Ferrothorn lacks a decoy THEN use Spite
[step 2, step 3] At start of turn IF Ferrothorn has +2 atk or higher THEN use Haze
[step 2, step 3] At start of turn IF Ferrothorn lacks a decoy AND Ferrothorn lacks burn THEN use Will-O-Wisp
 
Round 9
Battlefield:
Team Mamoswindle 0 tech remaining
:Weezing:Weezing :Black Sludge:Black Sludge
HP: 66/85 EN: 3/30
6/9/6/7/60 | 2/1
Types: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Colossoil:Colossoil :Leftovers:Leftovers
HP: 19/105 EN: 7/30
9/5/4/5/110 | 5/10
para(4)
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc
:Walking Wake:ko
:focus sash:Focus Sash
:rose incense:Rose Incense
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N 0 tech remaining, power of friendship used up
:Ferrothorn:Ferrothorn
:safety goggles:
Safety Goggles
HP: 47/85 EN: 26/30
7/9/3/10/20 | 2/5
hovering (3t)
fatigued
+2 atk (5t)
Types: Grass, Steel
Abilities: Iron Barbs, Anticipation
:Reshiram:Reshiram :Dragonium Z:Dragonium Z
HP: ko/95 EN: 7/30
8/7/11/9/104 | 5/7
z-might(dragon)
-2 def (2t)
Types: Dragon, Fire
Abilities: Turboblaze
+10% Acc
:Vanilluxe:Vanilluxe
HP: 83/85 EN: 8/30
6/6/9/7/79 | 3/4
poison(1)
toxin
Types: Ice
Abilities: Ice Body, Snow Warning, Weak Armor
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:sticky barb: Sticky Barb
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1759833920140.png

:Colossoil::Reshiram::Ferrothorn::Weezing::Vanilluxe:


Step 1:
:Weezing: chill
+20 en
fatigued
:Ferrothorn: gyro ball
-3 en
200 crit no
(15 + 7 + 3 - 9) + 8 = 24 damage
Step 2:
:Weezing:haze
-3 en
stat stages are reset
:Ferrothorn: gyro ball
-3 en
161 crit no
(15 + 7 + 3 - 9) = 16 damage
Step 3:
:Weezing:spite
-2 en
:Ferrothorn: feels dread
:Ferrothorn: gyro ball
-3 en
247 crit no
(15 + 7 + 3 - 9) = 16 damage
:Ferrothorn: loses 2 en
Battlefield:
Team Mamoswindle 0 tech remaining
:Weezing:Weezing :Black Sludge:Black Sludge
HP: 10/85 EN: 18/30
6/9/6/7/60 | 2/1
fatigued
Types: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Colossoil:Colossoil :Leftovers:Leftovers
HP: 19/105 EN: 7/30
9/5/4/5/110 | 5/10
para(4)
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc
:Walking Wake:ko
:focus sash:Focus Sash
:rose incense:Rose Incense
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N 0 tech remaining, power of friendship used up
:Ferrothorn:Ferrothorn
:safety goggles:
Safety Goggles
HP: 47/85 EN: 15/30
7/9/3/10/20 | 2/5
fatigued
dread(9 en remaining)
Types: Grass, Steel
Abilities: Iron Barbs, Anticipation
:Reshiram:Reshiram :Dragonium Z:Dragonium Z
HP: ko/95 EN: 7/30
8/7/11/9/104 | 5/7
z-might(dragon)
-2 def (2t)
Types: Dragon, Fire
Abilities: Turboblaze
+10% Acc
:Vanilluxe:Vanilluxe
HP: 83/85 EN: 8/30
6/6/9/7/79 | 3/4
poison(1)
toxin
Types: Ice
Abilities: Ice Body, Snow Warning, Weak Armor
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:sticky barb: Sticky Barb
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
N to order
Mamoswindle to order
 
:sv/vanilluxe::cleanse tag:
ice beam x 3
At the start of my turn if my en is 5 or less, use chill.
At the start of my turn, if my opponent is to use a protective move, use chill if it is step 1, snowscape if it is step 2 and reflect if it is step 3.
At the start of my turn, if my opponent is to use endure, use chill if it is step 1, taunt if it is step 2 and reflect if it is step 3.
At the start of my turn, if I have no opponent in play, use chill if it is step 1, snowscape if it is step 2 and reflect if it is step 3.
 
Round 10
Battlefield:
Team Mamoswindle 0 tech remaining
:Weezing:Weezing :Black Sludge:Black Sludge
HP: 10/85 EN: 18/30
6/9/6/7/60 | 2/1
fatigued
Types: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Colossoil:Colossoil :Leftovers:Leftovers
HP: 19/105 EN: 7/30
9/5/4/5/110 | 5/10
para(4)
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc
:Walking Wake:ko
:focus sash:Focus Sash
:rose incense:Rose Incense
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N 0 tech remaining, power of friendship used up
:Vanilluxe:Vanilluxe:cleanse tag:
HP: 83/85 EN: 8/30
6/6/9/7/79 | 3/4
poison(1)
toxin
Types: Ice
Abilities: Ice Body, Snow Warning, Weak Armor
:Ferrothorn:Ferrothorn
:safety goggles:
Safety Goggles
HP: 47/85 EN: 15/30
7/9/3/10/20 | 2/5
fatigued
dread(9 en remaining)
Types: Grass, Steel
Abilities: Iron Barbs, Anticipation
:Reshiram:ko
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:sticky barb: Sticky Barb
:focus sash: Focus Sash
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1760001173517.png

:Colossoil::Reshiram::Ferrothorn::Weezing::Vanilluxe:
Step 1:
:Weezing:protect
-4 en
:Weezing: is protected
:Vanilluxe: chill
+20 en
fatigued
:Vanilluxe: takes 2 damage
poison intensifes
Step 2:
:Vanilluxe: ice beam
-3 en
245 crit no
32 effect yes
(9 + 9 + 3 - 7) = 14 damage
:Weezing: faints
:Vanilluxe: takes 4 damage
poison intensifes
Battlefield:
Team Mamoswindle 0 tech remaining
:Weezing:Weezing :Black Sludge:Black Sludge
HP: ko/85 EN: 18/30
6/9/6/7/60 | 2/1
fatigued
Types: Poison
Abilities: Levitate, Neutralizing Gas, Stench
:Colossoil:Colossoil :Leftovers:Leftovers
HP: 19/105 EN: 7/30
9/5/4/5/110 | 5/10
para(4)
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc
:Walking Wake:ko
:focus sash:Focus Sash
:rose incense:Rose Incense
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N 0 tech remaining, power of friendship used up
:Vanilluxe:Vanilluxe:cleanse tag:
HP: 77/85 EN: 25/30
6/6/9/7/79 | 3/4
fatigued
poison(3)
toxin
Types: Ice
Abilities: Ice Body, Snow Warning, Weak Armor
:Ferrothorn:Ferrothorn
:safety goggles:
Safety Goggles
HP: 47/85 EN: 15/30
7/9/3/10/20 | 2/5
fatigued
dread(9 en remaining)
Types: Grass, Steel
Abilities: Iron Barbs, Anticipation
:Reshiram:ko
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:sticky barb: Sticky Barb
:focus sash: Focus Sash

Mamoswindle to send out and order
N to order
 
Sending out Molesome the Colossoil holding it's Leftovers
colossoil.png
:leftovers:
Fake Out ~ Knock Off ~ Superpower
[once] At start of turn IF Vanilluxe has protection THEN use Chill and push back
At start of turn IF Vanilluze has protection THEN use Stealth Rock and push back
 
Round 11
Battlefield:
Team Mamoswindle 0 tech remaining
:Colossoil:Colossoil :Leftovers:Leftovers
HP: 19/105 EN: 7/30
9/5/4/5/110 | 5/10
para(4)
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc
:Weezing:ko
:Walking Wake:ko
:focus sash:Focus Sash
:rose incense:Rose Incense
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N 0 tech remaining, power of friendship used up
:Vanilluxe:Vanilluxe:cleanse tag:
HP: 77/85 EN: 25/30
6/6/9/7/79 | 3/4
fatigued
poison(3)
toxin
Types: Ice
Abilities: Ice Body, Snow Warning, Weak Armor
:Ferrothorn:Ferrothorn
:safety goggles:
Safety Goggles
HP: 47/85 EN: 15/30
7/9/3/10/20 | 2/5
fatigued
dread(9 en remaining)
Types: Grass, Steel
Abilities: Iron Barbs, Anticipation
:Reshiram:ko
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:sticky barb: Sticky Barb
:focus sash: Focus Sash
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1760090389575.png

:Colossoil::Reshiram::Ferrothorn::Weezing::Vanilluxe:
:Colossoil: para intensifes
Step 1:
:Vanilluxe: endure
-4 en
:Vanilluxe: hunkers down, def forte, bonus proof, can't inflict fainting
:Colossoil: fake out
-3 en
281 crit no
(4 + 9 - 6) = 7 damage
:Vanilluxe: take 3 damage
:Colossoil: heals 4
poison intensifies
Step 2:
:Vanilluxe: ice beam
-3 en
311 crit no
598 effect no
(9 + 9 + 3 - 5) * 1.5 = 24 damage
:Colossoil: faints
Battlefield:
Team Mamoswindle 0 tech remaining
:Colossoil:Colossoil :Leftovers:Leftovers
HP: ko/105 EN: 7/30
9/5/4/5/110 | 5/10
para(4)
Types: Dark, Ground
Abilities: Rebound, Guts, Unnerve
+10% Acc
:Weezing:ko
:Walking Wake:ko
:focus sash:Focus Sash
:rose incense:Rose Incense
:weakness policy:Weakness Policy
:heavy duty boots:Heavy Duty Boots
:safety goggles:Safety Goggles
:enigma berry:Enigma Berry
Team Plasma N 0 tech remaining, power of friendship used up
:Vanilluxe:Vanilluxe:cleanse tag:
HP: 67/85 EN: 21/30
6/6/9/7/79 | 3/4
fatigued
poison(3)
toxin
Types: Ice
Abilities: Ice Body, Snow Warning, Weak Armor
:Ferrothorn:Ferrothorn
:safety goggles:
Safety Goggles
HP: 47/85 EN: 15/30
7/9/3/10/20 | 2/5
fatigued
dread(9 en remaining)
Types: Grass, Steel
Abilities: Iron Barbs, Anticipation
:Reshiram:ko
:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:sticky barb: Sticky Barb
:focus sash: Focus Sash

N is victorious!
Mamoswindle +5 tc, Devoted Event Voucher :heart mail: - 16 jc
HeliosAflame +6rc, +2 star piece, + 12 acc, + 14 jc
 
Mamoswindle
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb

Pokemon: :ambipom::swoobat::smokomodo::pawmot:

ambipom.png

Swiper (Ambipom)
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Normal
Abilities: Technician, Pickup Hidden Ability: Skill Link
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 133 (+)
Size: 2
Weight: 2



Combinations (4 / 4)
Astonish + Power-Up Punch
Nasty Plot + Baton Pass
Zap Cannon + Fire Punch
Knock Off + U-Turn

Movepool
Level 0
Aerial Ace
Astonish
Brick Break
Facade
Fire Punch
Hone Claws
Ice Punch
Nasty Plot
Protect
Rest
Round
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Tail Whip
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1
Agility
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Detect
Double Hit
Double Team
Dual Chop
Fake Out
Helping Hand
Mega Punch
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sand Attack
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Slam
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Tickle
Water Pulse

Level 2
Beat Up
Covet
Double Slap
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Foul Play
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Secret Power
Solar Beam
Tail Slap
Take Down
Thief
Thunder
Triple Axel
Upper Hand
Zap Cannon

Level 3
Acrobatics
Attract
Baton Pass
Body Slam
Bounce
Chilling Water
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Low Sweep
Mud Shot
Pursuit
Return
Smack Down
Throat Chop
Trailblaze
U-turn
swoobat.png

Rouge (Swoobat)
Level 3 — EXP: 9 / 10

Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Psychic/Flying
Abilities: Unaware, Klutz Hidden Ability: Simple
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 3 (-)
Defen.: 4
Sp.Atk: 6
Sp.Def: 4
Speed: 132 (+)
Size: 2
Weight: 2



Combinations (4 / 4)
Nasty Plot + Psychic
Calm Mind + Baton Pass
Tailwind + U-Turn
Simple Beam + Venom Drench

Movepool
Level 0
Aerial Ace
Air Slash
Calm Mind
Defog
Energy Ball
Facade
Fake Tears
Light Screen
Nasty Plot
Protect
Psychic
Psychic Fangs
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Uproar
Zen Headbutt

Level 1
Air Cutter
Amnesia
Captivate
Charm
Confide
Confusion
Double Team
Dual Wingbeat
Flash
Flatter
Gust
Heart Stamp
Helping Hand
Rain Dance
Roost
Safeguard
Shock Wave
Simple Beam
Steel Wing
Supersonic
Swagger
Swift
Tailwind
Taunt
Trick
Venom Drench

Level 2
After You
Assurance
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Secret Power
Sky Attack
Thief

Level 3
Acrobatics
Attract
Baton Pass
Charge Beam
Fly
Frustration
Giga Drain
Gyro Ball
Knock Off
Laser Focus
Odor Sleuth
Psych Up
Psyshock
Return
Speed Swap
Super Fang
Telekinesis
Torment
U-turn
smokomodo.png

Smokestax (Smokomodo)
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fire/Ground
Abilities: Blaze Hidden Ability: Technician

HP: 90
Attack: 8
Defen.: 5
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 112 (+)
Size: 4
Weight: 6



Combinations (4 / 4)
Trailblaze + Fire Fang
Storm Throw + Bone Rush
Screech + Earthquake
Will-O-Wisp + Toxic

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up

Level 1
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench

Level 2
Acid Spray
Bone Rush
Burning Jealousy
Clear Smog
Corrosive Gas
Fire Blast
Flare Blitz
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Magnitude
Scale Shot
Solar Beam
Superpower

Level 3
Attract
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Heat Crash
Lava Plume
Mud Shot
Mystical Fire
Return
Scorching Sands
Storm Throw
Trailblaze
pawmot.png

Rumble (Pawmot)
Level 3 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Electric/Fighting
Abilities: Volt Absorb, Natural Cure Hidden Ability: Iron Fist

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 121 (+)
Size: 2
Weight: 3



Combinations (4 / 4)
Nuzzle + Fire Punch
Mach Punch + Supercell Slam
Electric Terrain + Wild Charge
Thunder Fang + Throat Chop

Movepool
Level 0
Brick Break
Bulk Up
Crunch
Facade
Fire Punch
Focus Blast
Ice Punch
Mach Punch
Play Rough
Protect
Quick Attack
Rest
Sleep Talk
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Wild Charge

Level 1
Agility
Bite
Charge
Charm
Coaching
Discharge
Eerie Impulse
Electric Terrain
Encore
Fake Out
Growl
Helping Hand
Metal Claw
Nuzzle
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock

Level 2
Arm Thrust
Close Combat
Double-Edge
Entrainment
Focus Punch
Grass Knot
Low Kick
Supercell Slam
Take Down
Thief
Thunder
Upper Hand

Level 3
Baton Pass
Charge Beam
Dig
Electro Ball
Electroweb
Knock Off
Low Sweep
Rock Tomb
Super Fang
Throat Chop
Volt Switch


Mystery Man Eusine (Level 3)

eusine.png


Challenge Type: Normal Singles

Battle Info
Match Type:
[Bring 4, Pick 3]v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 2
Backpack Size: 10
Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
Arena: The Burned Tower

All his life, Eusine had one goal — to win the respect of, and capture, the legendary Suicune. Which turned out to be hard! After many years of fruitless searching, Eusine got serious about it. He learned all he could about the customs and history of the Johto region, even going so far as to start a new journey in New Bark Town. Though Suicune eluded him at first, once Eusine was able to tame Raikou and Entei he finally earned the favor of the Aurora Pokemon. Eusine now spends his time in the burned tower where Suicune was first revived, happy to show the raw power of Johto's legendary beasts to those who would seek him out.
  • The ability Leaf Guard also gives Eusine's Meganium's moves with "Leaf" or "Petal" in the name a power bonus of three (3).
  • When Eusine's Raikou, Entei, or Suicune attacks with a move they share a type with, the effectiveness of that move is at least x0.75.
1761019949452.png

Slot 1: [Meganium/Typhlosion/Feraligatr]
Slot 2: [Donphan/Kingdra/Skarmory]
Slot 3: [Raikou/Entei/Suicune]

All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
:sv/feraligatr:

Feraligatr
Level 3

Type: Water
Abilities: Torrent, Sheer Force

Nature: Adamant (+Attack, -Special Attack)
HP: 90
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 78
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Aqua Jet
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fake Tears
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Leer
Liquidation
Protect
Psychic Fangs
Rest
Roar
Rock Slide
Round
Screech
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Uproar
Waterfall
Work Up

Level 1:
Agility
Ancient Power
Bite
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Dance
Flatter
Hail
Helping Hand
Ice Fang
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Seismic Toss
Swagger
Water Gun
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Flail
Focus Punch
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Razor Wind
Scale Shot
Secret Power
Submission
Superpower
Take Down
Thief

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dig
Dive
Flip Turn
Frustration
Fury Cutter
Headbutt
Icy Wind
Lash Out
Muddy Water
Outrage
Return
Rock Tomb
Scald
Snarl
Thrash
Trailblaze
:sv/kingdra:

Kingdra
Level 3

Type: Water/Dragon
Abilities: Swift Swim, Sniper, Damp

Nature: Quiet (+Special Attack, -Speed, Evasion -10)
HP: 90
Atk: 7
Def: 7
SpA: 8 (+)
SpD: 7
Spe: 73 (-)
Size: 3
Weight: 5


Movepool:
Level 0:
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Toxic
Waterfall

Level 1:
Agility
Aurora Beam
Bubble
Bubble Beam
Captivate
Confide
Curse
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Scary Face
Smokescreen
Snowscape
Swagger
Swift
Twister
Water Gun
Water Pulse
Weather Ball
Whirlpool
Yawn

Level 2:
Blizzard
Clear Smog
Disable
Double-Edge
Flail
Focus Energy
Hurricane
Hydro Pump
Quash
Razor Wind
Scale Shot
Secret Power
Skull Bash
Take Down
Wave Crash

Level 3:
Attract
Bide
Body Slam
Bounce
Breaking Swipe
Brine
Chilling Water
Dive
Flip Turn
Frustration
Headbutt
Icy Wind
Laser Focus
Muddy Water
Octazooka
Outrage
Return
Scald
:sv/raikou:

Raikou
Level 3

Type: Electric
Abilities: Pressure, Inner Focus

Nature: Modest (+Special Attack, -Attack)
HP: 95
Atk: 5 (-)
Def: 6
SpA: 9 (+)
SpD: 7
Spe: 115
Size: 4
Weight: 5


Movepool:
Level 0:
Aura Sphere
Calm Mind
Crunch
Facade
Iron Head
Leer
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Agility
Bite
Charge
Confide
Curse
Cut
Detect
Discharge
Double Team
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Helping Hand
Howl
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Spark
Sunny Day
Swagger
Swift
Thunder Shock
Weather Ball

Level 2:
Double-Edge
Iron Tail
Quash
Rising Voltage
Secret Power
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Body Slam
Bulldoze
Charge Beam
Dig
Electro Ball
Electroweb
Extreme Speed
Frustration
Headbutt
Laser Focus
Psych Up
Return
Scald
Snarl
Throat Chop
Trailblaze
Volt Switch
Sending out [Pokemon @ Item]. [Challenger] to order.
 
Last edited:
sending out feraligatr @ weakness policy
:feraligatr::weakness policy:

combos swords dance + earthquake, scald + dynamic punch
 
Last edited:
Sending out Swiper the Ambipom holding a Red Card!
ambipom.png
:red card:
Tail Slap ~ Tail Slap ~ Tail Slap
[once] At start of step IF Feraligatr is to use scald in combination THEN use Protect and push back
[once] At start of prio 3 IF Feraligatr lacks protection AND Feraligatr lacks a decoy THEN use Fake Out and push back
At start of turn IF Feraligatr is to use a fighting type attack AND you are faster THEN use Bounce and push back
At start of turn IF Feraligatr lacks protection AND Feraligatr lacks a decoy AND Feraligatr lacks evasion THEN use Knock Off first instance, Zap Cannon + Fire Punch second instance
 
Last edited:
:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Ambipom:Ambipom :Red Card:Red Card
HP: 90/90 EN: 30/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:Pawmot:Pawmot
HP: 85/85 EN: 30/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 90/90 EN: 30/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
:Kingdra:Kingdra
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva

:Raikou:Raikou
HP: 95/95 EN: 30/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
77, 503, 394, 2, 216, 566, 336, 341, 595, 281, 547, 211, 167, 276, 398, 422, 155, 447, 11, 284

Step 1
fake out
-3 en
crit 77 no
(6+3+7-7) = 9

flinch

Step 2
bounce up

bounce down
-4 en
hit: 503 yes
crit: 394 no
eff: 2 yes
(9+7-7) = 9

counter
-4 en
9*1.5 = 14 dmg
red card -> switching
para (2)

Step 3
bounce up

bounce down
-4 en
hit: 212 yes
crit: 566 no
(9+7-7) = 9

counter
-4 en
9*1.5 = 14 dmg

para 2->3


:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Ambipom:Ambipom
HP: 62/90 EN: 19/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:Pawmot:Pawmot
HP: 85/85 EN: 30/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (3), switching
:Kingdra:Kingdra
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva

:Raikou:Raikou
HP: 95/95 EN: 30/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
 
switching to raikou @ focus sash
combos electroweb + rain dance, zap cannon + iron head
:bw/raikou:
Electroweb + Rain Dance ~ Zap Cannon ~ Zap Cannon
[start of turn] IF evasive attack, AND ambipom has evasive, THEN use dig and push back
[start of turn] IF protective move, THEN use rain dance if it is step 1, laser focus otherwise
[start of turn] IF ambipom has decoy, THEN use wild charge
 
:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Ambipom:Ambipom
HP: 62/90 EN: 19/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:Pawmot:Pawmot
HP: 85/85 EN: 30/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Raikou:Raikou :Focus Sash:Focus Sash
HP: 95/95 EN: 30/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (3), switching

:Kingdra:Kingdra
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
57, 141, 568, 84, 319, 575, 388, 545, 372, 129, 248, 458, 264, 193, 567, 509, 498, 529, 23, 581

Step 1
nasty plot baton pass
-5 en
+2 spa (n5t)
switching
baton pass status

electroweb rain dance
-5 en
hit: 57 yes
crit: 141 no
rain (5r)
-1 spe (n3t)
(6+3+9-5)/2 = 7
Step 2
zap cannon
hit: 568 no

nasty plot
-3 en
+2 spa (+4, n5t)

Step 3
zap cannon
-3 en
hit: 84 yes
crit: 314 no
(12+3+9-5)/2 = 10

nasty plot
-3 en
+2 spa (+4, n5t)

focus sash drops
ambipom picks it up!​

:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (3), +6 spa (n5t), -1 spe (1t), switching, baton pass

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:Pawmot:Pawmot
HP: 85/85 EN: 30/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Raikou:Raikou
HP: 95/95 EN: 19/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (3), switching

:Kingdra:Kingdra
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (5r)​
 
Sending out Rumble the Pawmot holding a Enigma Berry!
pawmot.png
:Enigma Berry:
Thunder ~ Thunder ~ Thunder
At start of step IF Raikou is to use Zap Cannon in combination AND you are slower THEN use Protect
[once] At start of turn IF Raikou has protection THEN use Aim and replace all instances of Thunder with Focus Blast
At start of turn IF Raikou has protection THEN use Bulk Up
At start of turn IF Raikou has evasive THEN use Thunder
 
:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Pawmot:Pawmot :enigma berry:Enigma Berry
HP: 85/85 EN: 30/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
+6 spa (n5t), -1 spe (1t)
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Raikou:Raikou
HP: 95/95 EN: 19/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (4), switching

:Kingdra:Kingdra
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (5r)

31, 524, 409, 122, 372, 507, 572, 112, 494, 563, 162, 354, 392, 266, 428, 337, 305, 337, 442, 576

Step 1
extrasensory
-3 en
crit: 31 no
eff: 524 no
(8+9-5)*1.5 = 18

enigma berry +16 hp, -2 en

thunder
-4 en
auto hit
crit: 409 no
cant para
(11+3+4-7)*0.75+24 = 32
volt absorb +3 hp

Step 2
thunder
-4 en
auto hit
crit: 122 no
cant para
(11+3+4-7)*0.75+24 = 32
volt absorb +3 hp

extrasensory
-3 en
crit: 372 no
(8+9-5)*1.5 = 18

Step 3
thunder
-4 en
auto hit
crit: 409 no
cant para
(11+3+4-7)*0.75+24 = 32
volt absorb +3 hp

raikou fuckin died!

:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Pawmot:Pawmot
HP: 73/85 EN: 18/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
+6 spa (2t)
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Raikou:Raikou
HP: 0/95 EN: 0/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (4), switching

:Kingdra:Kingdra
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (4r)​
 
Last edited:
replacing with kingdra @ choice specs
:bw/kingdra:
Hydro pump ~ hydro pump ~ hydro pump
[start of step] IF protective move, THEN use Focus Energy first instance.
[start of step] IF electric attack, THEN use protect.
[start of step] IF aura sphere, THEN use disable (aura sphere)
 
:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Pawmot:Pawmot
HP: 73/85 EN: 18/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
+6 spa (2t)
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Kingdra:Kingdra :choice soecs:Choice Specs
HP: 90/90 EN: 30/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva
choice lock (hydro pump)

:Raikou:Raikou
HP: 0/95 EN: 0/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus

:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (4), switching
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash

:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (4r)

1761557955692.png


step 1
hydro pump
hit 304 yes
crit 258 no
(11+3+4+11-5) = 24

focus blast
hit: 418 yes
crit: 222 no
eff: 589 no
(12+3+4-7)+24 = 36

step 2
hydro pump
hit 290 yes
crit 451 no
(11+3+4+11-5) = 24

focus blast
hit: 297 yes
crit: 195 no
eff: 587 no
(12+3+4-7)+24 = 36

step 3
hydro pump
hit 280 yes
crit 311 no
(11+3+4+11-5) = 24

play rough
crit: 455 no
eff: 46 yes
(9+8-7)*1.5 = 15
-1 atk (3t)


:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Pawmot:Pawmot
HP: 1/85 EN: 9/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Kingdra:Kingdra
HP: 3/90 EN: 21/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva

:Raikou:Raikou
HP: 0/95 EN: 0/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus

:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (4), switching
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (3r)​
 
Back
Top