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Facility Realgam Tower - Mamoswindle

pawmot.png

Supercell Slam + Mach Punch ~ Mach Punch ~ Mach Punch
At start of turn IF Kingdra has protection THEN use Chill and push back first instance
[step 2] At start of turn IF Kingdra has 28HP THEN use Thunder Wave and push back
At start of turn IF Kingdra has 15HP or more THEN use Play Rough and push back
At start of turn IF Kingdra has 8HP or less THEN use Mach Punch and push back
 
[/CENTER]
:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Pawmot:Pawmot
HP: 1/85 EN: 9/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Kingdra:Kingdra
HP: 3/90 EN: 21/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva

:Raikou:Raikou
HP: 0/95 EN: 0/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus

:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (4), switching
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (2r)

step 1
mach punch
-2 en
crit: no
(4+3+2+8-7) > 3

kingdra died


:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Pawmot:Pawmot
HP: 1/85 EN: 7/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Kingdra:Kingdra
HP: 0/90 EN: 0/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva

:Raikou:Raikou
HP: 0/95 EN: 0/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus

:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (4), switching
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (2r)​
 
:pmd/mamoswine:
Tech: 2/2
Hours: 72/72
===========================
:Pawmot:Pawmot
HP: 1/85 EN: 7/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Feraligatr:Feraligatr :Weakness Policy:Weakness Policy
HP: 63/90 EN: 22/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (4), switching

:Kingdra:Kingdra
HP: 0/90 EN: 0/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva


:Raikou:Raikou
HP: 0/95 EN: 0/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (2r)

352, 373, 335, 300, 214, 449, 335, 50, 104, 413, 294, 117, 491, 447, 139, 382, 505, 572, 67, 532

Step 1
thunder fang combo
-4 en
crit: 352 no
eff: guaranteed
(8+3+8-7)*1.5 = 18
+3 hp volt absorb
flinched! 0->1
weakness policy +2 Atk, SpA (4t)

Step 2
supercell slam
-3 en
crit: 373 no
(10+3+8-7)*1.5 = 21
+3 hp volt absorb

waterfall
-3 en
crit: 335 no
(8+3+4+9-5)+4+8 > 7
kills pawmot



:pmd/mamoswine:
Tech: 1/2
Hours: 72/72
===========================
:Pawmot:Pawmot
HP: 0/85 EN: 0/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc
:Ambipom:Ambipom :Focus Sash:Focus Sash
HP: 45/90 EN: 8/30
7/5/4/5/133 | 2/2
Types: Normal
Abilities: Technician, Pickup, Skill Link
+10% Acc
para (4), free tech used

:Smokomodo:Smokomodo
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc

:swoobat: timid
:leftovers:Leftovers
:berserk gene:Berserk Gene
:loaded dice:Loaded Dice
:macho brace:Macho Brace
:light ball:Light Ball
:Heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:red card:Red Card
:eject button:Eject Button
:sticky barb:Sticky Barb


:pmd/rampardos:
Tech: 2/2
Hours: 120/120
========================
:Feraligatr:Feraligatr
HP: 24/90 EN: 16/30
9/7/5/6/78 | 4/4
Types: Water
Abilities: Torrent, Sheer Force
para (5), flinch(1)

:Kingdra:Kingdra
HP: 0/90 EN: 0/30
7/7/8/7/73 | 3/5
Types: Water, Dragon
Abilities: Swift Swim, Sniper, Damp
-10% Eva


:Raikou:Raikou
HP: 0/95 EN: 0/30
5/6/9/7/115 | 4/5
Types: Electric
Abilities: Pressure, Inner Focus
All Backpacks
:potion: Potion
:potion: Potion

:choice band: Choice Band
:choice specs: Choice Specs
:focus sash: Focus Sash
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

Backpacks Sized 10+
:leftovers: Leftovers
:mental herb: Mental Herb
:red card: Red Card
Field
Rain (2r)​
 
Rain should have ticked down, and gatr has offensive stages
Sending out Smokestax the Smokomodo holding a Loaded Dice!
smokomodo.png
:loaded dice:
Bone Rush ~ Bone Rush ~ Bone Rush
 
Last edited:
:bw/feraligatr:
waterfall

bone rush
(3+1+3+8-7)+(3+1)*4 = 24 which kos

mamo wins

rewards post something something something something
Mamoswindle
-10 JC, +5 TC
+12 exp to smoko ambi pawmot :smokomodo::ambipom::pawmot:
+5 exp to anyone (which means swoobat)

fort gets 11 JC, 6 RC
 
Last edited:
:black sludge:
Black Sludge
:leftovers:
Leftovers
:rose incense:
Rose Incense
:loaded dice:
Loaded Dice
:loaded dice:
Loaded Dice
:light ball:
Light Ball
:light ball:
Light Ball
:heavy duty boots:
Heavy Duty Boots
:enigma berry:
Enigma Berry
:fire gem:
Fire Gem

Pokemon:
:weezing:
:smokomodo:
:pawmot:


weezing.png

Closer (Weezing)
Level 4 — EXP: 0 / 10

Calm nature ( Attack -1, Special Defense +2 )
Typing: Poison
Abilities: Levitate, Neutralizing Gas Hidden Ability: Stench

HP: 85
Attack: 6 (-)
Defen.: 9
Sp.Atk: 6
Sp.Def: 7 (+)
Speed: 60
Size: 2
Weight: 1



Combinations (6 / 6)
Toxic + Will-O-Wisp
Haze + Memento
Zap Cannon + Flamethrower
Acid Spray + Double Hit
Explosion + Spite
Infestation + Corrosive Gas

Movepool
Level 0
Dark Pulse
Facade
Flamethrower
Poison Gas
Protect
Rest
Round
Screech
Shadow Ball
Sleep Talk
Sludge
Snore
Substitute
Tackle
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Captivate
Confide
Curse
Double Hit
Double Team
Flash
Haze
Incinerate
Infestation
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Scary Face
Shock Wave
Sludge Bomb
Smog
Smokescreen
Sunny Day
Swagger
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Assurance
Belch
Clear Smog
Corrosive Gas
Fire Blast
Gunk Shot
Heat Wave
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Frustration
Gyro Ball
Headbutt
Return
Rollout
Self-Destruct
Sludge Wave
Torment

Level 4
Destiny Bond
Endure
Explosion
Giga Impact
Grudge
Hidden Power (Ground)
Hyper Beam
Memento
Mimic
Natural Gift
Spite
Tera Blast
smokomodo.png

Smokestax (Smokomodo)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Fire/Ground
Abilities: Blaze Hidden Ability: Technician

HP: 90
Attack: 8
Defen.: 5
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 112 (+)
Size: 4
Weight: 6



Combinations (6 / 6)
Trailblaze + Fire Fang
Flame Charge + Poison Fang
Screech + Bone Rush
Will-O-Wisp + Toxic
Aerial Ace + Overheat
Mach Punch + Blast Burn

Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Cross Poison
Defog
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Mach Punch
Poison Fang
Poison Jab
Protect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Tail Whip
Toxic
Will-O-Wisp
Work Up

Level 1
Confide
Double Team
Ember
Fire Spin
Flame Wheel
Force Palm
High Horsepower
Incinerate
Lick
Metal Claw
Morning Sun
Sand Tomb
Scratch
Sludge Bomb
Smog
Smokescreen
Stealth Rock
Sunny Day
Swagger
Taunt
Venom Drench

Level 2
Acid Spray
Bone Rush
Burning Jealousy
Clear Smog
Corrosive Gas
Fire Blast
Flare Blitz
Gunk Shot
Heat Wave
Iron Tail
Low Kick
Magnitude
Scale Shot
Solar Beam
Superpower

Level 3
Attract
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Heat Crash
Lava Plume
Mud Shot
Mystical Fire
Return
Scorching Sands
Storm Throw
Trailblaze

Level 4
Blast Burn
Camouflage
Celebrate
Endeavor
Eruption
Fire Pledge
Fissure
Giga Impact
Hidden Power (Electric)
Hyper Beam
Overheat
Stomping Tantrum
pawmot.png

Rumble (Pawmot)
Level 4 — EXP: 0 / 10

Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Electric/Fighting
Abilities: Volt Absorb, Natural Cure Hidden Ability: Iron Fist

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 4 (-)
Sp.Def: 5
Speed: 121 (+)
Size: 2
Weight: 3



Combinations (6 / 6)
Nuzzle + Fire Punch
Mach Punch + Supercell Slam
Electric Terrain + Wild Charge
Thunder Fang + Throat Chop
Double Shock + Revival Blessing
Super Fang + Thunder Wave

Movepool
Level 0
Brick Break
Bulk Up
Crunch
Facade
Fire Punch
Focus Blast
Ice Punch
Mach Punch
Play Rough
Protect
Quick Attack
Rest
Sleep Talk
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Wild Charge

Level 1
Agility
Bite
Charge
Charm
Coaching
Discharge
Eerie Impulse
Electric Terrain
Encore
Fake Out
Growl
Helping Hand
Metal Claw
Nuzzle
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock

Level 2
Arm Thrust
Close Combat
Double-Edge
Entrainment
Focus Punch
Grass Knot
Low Kick
Supercell Slam
Take Down
Thief
Thunder
Upper Hand

Level 3
Baton Pass
Charge Beam
Dig
Electro Ball
Electroweb
Knock Off
Low Sweep
Rock Tomb
Super Fang
Throat Chop
Volt Switch

Level 4
Body Press
Celebrate
Double Shock
Endure
Fling
Giga Impact
Hidden Power (Poison)
Hyper Beam
Metronome
Revival Blessing
Tera Blast
Wish

Team Plasma N (Level 4)

n.png


Challenge Type: Unpurchaseable Singles (Reshiram OR Zekrom) :reshiram::zekrom:

Battle Info
Match Type:
3v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 3
Backpack Size: 10
Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 6 if it is less than 6, then discard Fainting from them.
  • The specific benefits N's Pokemon have are:
    • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. When Zoroark is sent out, specify one of their teammates. Zoroark gain all copyable abilities that the specified teammate has, until they leave play.
    • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If they hold a Life Orb, that Life Orb is immutable.
    • N's Archeops will never get demoralized when it is losing. Ignore the line "While the user has less than half (x0.5) of their maximum HP remaining: Their Attack and Special Attack ranks are reduced by two (2)." on their Defeatist ability.
    • N's Vanilluxe and Gigalith have both been trained to resist the influence of other weathers. Their respective weathers cannot be discarded while they are in play.
    • N's Darmanitan always remains calm in the heat of battle, so they may assume either Standard or Zen Mode on sendout. They then cannot change their form for the rest of the battle.
    • N's Conkeldurr has being healed by N so often that they no longer notice pain as strongly, so they will only take 1 damage per action from burn.
    • N's Ferrothorn trained extensively in the strange magnetic fields of Chargestone Cave. When they enter play, Ferrothorn uses Magnet Rise as a triggered action, without spending any Energy.
  • N really likes single letters. After N's team is rolled, the referee chooses to add to N's Backpack exactly one of: :dragonium z: Dragonium Z, :firium z: Firium Z, :electrium z: Electrium Z, or :groundium Z: Groundium Z. (Note that only N's Reshiram and Zekrom have Z-Moves unlocked.)
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: [Zoroark/Sigilyph/Archeops/Vanilluxe], Hidden Power [Water]
Slot 2: [Darmanitan/Conkeldurr/Gigalith/Ferrothorn], Hidden Power [Rock]
Slot 3: [Reshiram/Zekrom], Hidden Power [Ground]

Taking :groundium Z: Groundium Z
:super potion: Super Potion

:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z
:sv/sigilyph:

Sigilyph
Level 4

Type: Psychic/Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 85
Atk: 3 (-)
Def: 6
SpA: 7
SpD: 6
Spe: 112 (+)
Size: 3
Weight: 2


Movepool:
Level 0:
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Dazzling Gleam
Defog
Energy Ball
Facade
Flash Cannon
Hypnosis
Ice Beam
Light Screen
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic
Whirlwind
Zen Headbutt

Level 1:
Air Cutter
Ancient Power
Confide
Confusion
Cosmic Power
Double Team
Dual Wingbeat
Flash
Gust
Psybeam
Psywave
Rain Dance
Roost
Safeguard
Shock Wave
Steel Wing
Swagger
Swift
Tailwind
Trick

Level 2:
Dream Eater
Expanding Force
Heat Wave
Pluck
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Thief

Level 3:
Attract
Charge Beam
Fly
Frustration
Icy Wind
Miracle Eye
Power Swap
Psych Up
Psyshock
Return
Smack Down
Speed Swap
Telekinesis

Level 4:
Endure
Future Sight
Giga Impact
Gravity
Hidden Power (Water)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mirror Move
Skill Swap
Stored Power
Synchronoise
Trick Room
:sv/gigalith:

Gigalith
Level 4

Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force

Nature: Careful (+Special Defense, -Special Attack)
HP: 90
Atk: 10
Def: 9
SpA: 4 (-)
SpD: 8 (+)
Spe: 25
Size: 4
Weight: 6


Movepool:
Level 0:
Autotomize
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic

Level 1:
Confide
Curse
Double Team
Harden
Iron Defense
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Weather Ball
Wide Guard

Level 2:
Magnitude
Meteor Beam
Rock Blast
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bulldoze
Frustration
Headbutt
Heavy Slam
Laser Focus
Lock-On
Return
Rock Tomb
Self-Destruct
Smack Down
Throat Chop

Level 4:
Block
Body Press
Endure
Explosion
Giga Impact
Gravity
Hidden Power (Rock)
Hyper Beam
Nature Power
Stomping Tantrum
:sv/zekrom:

Zekrom
Level 4

Techniques:
Z-Moves

Type: Dragon/Electric
Abilities: Teravolt

Nature: Jolly (+Speed, -Special Attack, Accuracy +10)
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7


Movepool:
Level 0:
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Flash Cannon
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Charge
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Electric Terrain
Flash
Haze
Helping Hand
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Shock Wave
Stealth Rock
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Bolt Strike (Signature)
Double-Edge
Dragon Cheer
Focus Punch
Payback
Rising Voltage
Scale Shot
Secret Power
Stone Edge
Supercell Slam
Take Down
Thunder

Level 3:
Body Slam
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (Signature)
Laser Focus
Outrage
Return
Rock Tomb
Volt Switch

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power (Ground)
Hyper Beam
Imprison
Magnet Rise
Tera Blast
N to read components and send out.
 
Last edited:
Sending out Smokestax the Smokomodo holding a Loaded Dice!
smokomodo.png
:loaded dice:
Bone Rush ~ Bone Rush ~ Bone Rush
At start of turn IF Gigalith is to use Wide Guard AND Gigalith is to use Protect at most once this round AND Gigalith lacks a decoy THEN use Bone Rush + Screech
At start of turn IF Gigalith is to use Wide Guard THEN use Bone Rush
At start of turn IF Gigalith has protection THEN use Stealth Rock first instance, Bulk Up second instance
At start of turn IF Gigalith lacks a decoy AND Gigalith lacks protection AND Gigalith is to use Protect at most once this round THEN use Bone Rush + Screech
 
Round 1
Battlefield:
Team Mamoswindle
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 90/90 EN: 30/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:pawmot: jolly
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:loaded dice:Loaded Dice
:light ball:Light Ball
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N
:Gigalith:Gigalith :Enigma Berry:Enigma Berry
HP: 90/90 EN: 30/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:sigilyph: timid
:super potion: Super Potion

:choice band: Choice Band
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1761928650757.png

^None of these are crits, I am not writing out 17 crit rolls this round.
:Smokomodo::Gigalith:
:Gigalith: creates a sand storm (4r)
Step 1:
:Smokomodo: bone rush
-3 en
crits none
(4 + 8 + 3 - 9 - 1) * 1.5 = 8 damage
:Gigalith: eats enigma berry +8 hp -2 en
(4 * 1.5) * 4 = 24 damage
:Gigalith: stealth rock
-4 en
rocks are scattered
Step 2:
:Smokomodo: bone rush
-3 en
crits none
(4 + 8 + 3 - 9 - 1) * 1.5 = 8 damage
(4 * 1.5) * 4 = 24 damage
:Gigalith: earthquake
-3 en
crit no
(10 + 10 + 2 - 5) * 1.5 = 26
Step 3:
:Smokomodo: bone rush
-3 en
crits none
(4 + 8 + 3 - 9 - 1) * 1.5 = 8 damage
(4 * 1.5) * 4 = 24 damage
:Gigalith: earthquake
-3 en
crit no
(10 + 10 + 2 - 5) * 1.5 = 26
Battlefield: sand (3r)
Team Mamoswindle stealth rocks
:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 38/90 EN: 21/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:pawmot: jolly
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:light ball:Light Ball
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N
:Gigalith:Gigalith
HP: 2/90 EN: 18/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:sigilyph: timid
:super potion: Super Potion

:choice band: Choice Band
:choice specs: Choice Specs
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z
N to order
Mamoswindle to order
 
Counterswitching to Rumble the Pawmot holding a Light Ball!
pawmot.png
:light ball:
Supercell Slam ~ Supercell Slam ~ Supercell Slam
At start of step IF Sigilyph is to use Trick in combination THEN use Protect
At start of turn IF Sigilyph has evasive THEN use Thunder
At start of turn IF Sigilyph is to use Super Potion THEN use Supercell Slam
At start of turn IF Sigilyph lacks protection AND Sigilyph lacks a decoy AND Sigilyph lacks evasive THEN use Thunder Fang+Throat Chop
 
Round 2
Battlefield: sand (3r)
Team Mamoswindle stealth rocks
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 85/85 EN: 30/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 38/90 EN: 21/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N
:Sigilyph:Sigilyph :Choice Specs:Choice Specs
HP: 85/85 EN: 30/30
3/6/7/6/112 | 3/2
Types: Psychic, Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
+10% Acc
:Gigalith:Gigalith
HP: 2/90 EN: 18/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:super potion: Super Potion

:choice band: Choice Band
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1761985790851.png

:Smokomodo::Pawmot::Gigalith::Sigilyph:
:Pawmot: steps on rocks taking 9 damage
Step 1:
:Pawmot: throat bite
-4 en
-1 tech
452 crit no
(8 + 16 + 3 - 6) * 1.5 = 32 damage
pawmot heals 3
:Sigilyph: flinches!
:Sigilyph: is para(1)
pawmot takes 3 sand damage
Step 2:
:Pawmot: super cell slam
-3 en
396 crit no
(10 + 16 + 3 - 6) * 1.5 = 35 damage
pawmot heals 3
:Sigilyph: trick room
-3 en
dimensions warp! (4r)
pawmot takes 3 sand damage
Step 3:
:Sigilyph: psychic
-3 en
436 crit no
365 effect no
(9 + 10 + 3 - 5) * 2 = 34 damage
:Pawmot: super cell slam
-3 en
597 crit no
(10 + 16 + 3 - 6) * 1.5 = 35 damage
pawmot heals 3
:Sigilyph: stays in the fight with the power of friendship!
pawmot takes 3 sand damage
para intensifies)
Battlefield: sand (2r) trick room(3r)
Team Mamoswindle stealth rocks 2 tech remaining
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 42/85 EN: 20/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 38/90 EN: 21/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N friendship used, 3 tech remaining
:Sigilyph:Sigilyph :Choice Specs:Choice Specs
HP: 1/85 EN: 24/30
3/6/7/6/112 | 3/2
para(2)
choice lock(trick room, psychic)
Types: Psychic, Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
+10% Acc
:Gigalith:Gigalith
HP: 2/90 EN: 18/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:super potion: Super Potion

:choice band: Choice Band
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z
N to order
Mamoswindle to order
 
Last edited:
:sv/sigilyph::choice specs:
psychic x 3

At the start of the step, if pawmot is to use a priority attack as a combination, use protect.
At the start of the step, if pawmot is to use a priority attack not as a combination, use super potion(siglyph).
At the start of my turn, if pawmot has 30 or less hp, use psychic.
At the start of my turn, if pawmot has 40 or less hp and pawmot does not have a protective status and pawmot does not have endure status, use trick + hyper beam.
 
Last edited:
Round 3
Battlefield: sand (2r) trick room(3r)
Team Mamoswindle stealth rocks 2 tech remaining
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 42/85 EN: 20/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 38/90 EN: 21/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N friendship used, 3 tech remaining
:Sigilyph:Sigilyph :Choice Specs:Choice Specs
HP: 1/85 EN: 24/30
3/6/7/6/112 | 3/2
para(2)
choice lock(trick room, psychic)
Types: Psychic, Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
+10% Acc
:Gigalith:Gigalith
HP: 2/90 EN: 18/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:super potion: Super Potion

:choice band: Choice Band
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1762021670837.png

:Smokomodo::Pawmot::Gigalith::Sigilyph:

Step 1:
:Pawmot:protect
-4 en
:Pawmot: is protected
:Sigilyph: psychic
-3 en
it is protected
pawmot takes 3 sand damage
Step 2:
:Sigilyph: super potion :Sigilyph:
+40 hp
:Pawmot: quick attack
-2 en
320 crit no
(4 + 16 - 6) = 14 damage
pawmot takes 3 sand damage
Step 3:
:Pawmot:
protect
-4 en
:Pawmot: is protected
:Sigilyph: psychic
-3 en
it is protected
pawmot takes 3 sand damage
para intensifies
Battlefield: sand (1r) trick room(2r)
Team Mamoswindle stealth rocks 2 tech remaining
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 33/85 EN: 10/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 38/90 EN: 21/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N friendship used, 3 tech remaining
:Sigilyph:Sigilyph :Choice Specs:Choice Specs
HP: 27/85 EN: 18/30
3/6/7/6/112 | 3/2
para(2)
choice lock(trick room, psychic)
Types: Psychic, Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
+10% Acc
:Gigalith:Gigalith
HP: 2/90 EN: 18/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:choice band: Choice Band
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z

Mamoswindle to order
N to order
 
pawmot.png
:light ball:
Quick Attack ~ Quick Attack ~ Quick Attack
At start of turn IF Sigilyph has protection THEN use Chill first instance, Bulk Up second instance
At start of turn IF Sigilyph is to use Endure THEN use Supercell Slam
At start of turn IF Sigilyph's HP is 14 or less THEN use Quick Attack
At start of turn IF Sigilyph lacks protection THEN use Supercell Slam + Mach Punch
 
Round 4
Battlefield: sand (1r) trick room(2r)
Team Mamoswindle stealth rocks 2 tech remaining
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 33/85 EN: 10/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 38/90 EN: 21/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N friendship used, 3 tech remaining
:Sigilyph:Sigilyph :Choice Specs:Choice Specs
HP: 27/85 EN: 18/30
3/6/7/6/112 | 3/2
para(2)
choice lock(trick room, psychic)
Types: Psychic, Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
+10% Acc
:Gigalith:Gigalith
HP: 2/90 EN: 18/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:choice band: Choice Band
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1762071155894.png

:Smokomodo::Pawmot::Gigalith::Sigilyph:

Step 1:
:Pawmot:Super punch
-4 en
-1 tech
55 crit no
(10 + 16 + 3 + 2 - 6) * 1.5 = 38 damage
:Sigilyph: faints!
pawmot heals 3
pawmot takes 3 sand damage
sand ends
Battlefield:trick room(1r)
Team Mamoswindle stealth rocks 1 tech remaining
:Pawmot:Pawmot :Light Ball:Light Ball
HP: 33/85 EN: 6/30
8/5/4/5/121 | 2/3
Types: Electric, Fighting
Abilities: Volt Absorb, Natural Cure, Iron Fist
+10% Acc

:Smokomodo:Smokomodo :Loaded Dice:Loaded Dice
HP: 38/90 EN: 21/30
8/5/5/6/112 | 4/6
Types: Fire, Ground
Abilities: Blaze, Technician
+10% Acc
:weezing: calm
:black sludge:Black Sludge
:leftovers:Leftovers
:rose incense:Rose Incense
:loaded dice:Loaded Dice
:light ball:Light Ball
:heavy duty boots:Heavy Duty Boots
:enigma berry:Enigma Berry
:fire gem:Fire Gem
Team N friendship used, 3 tech remaining
:Sigilyph:Sigilyph :Choice Specs:Choice Specs
HP: ko/85 EN: 18/30
3/6/7/6/112 | 3/2
para(2)
choice lock(trick room, psychic)
Types: Psychic, Flying
Abilities: Wonder Skin, Magic Guard, Tinted Lens
+10% Acc
:Gigalith:Gigalith
HP: 2/90 EN: 18/30
10/9/4/8/25 | 4/6
Types: Rock
Abilities: Sturdy, Sand Stream, Sand Force
:zekrom: jolly
:choice band: Choice Band
:leftovers: Leftovers
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:red card: Red Card
:groundium Z: Groundium Z


N to send out and order
Mamoswindle to order
 
sending out Zekrom with groundium Z!
z-retype
giga impact + dragon dance
wild charge + charge
imprison + bolt strike
:sv/zekrom::groundium-z:
return x 3

At the start of my turn, if my opponent is to use a protective move, use charge.
At the start of my turn, if my opponent is to use endure, use dragon cheer.
At the start of my turn, if my opponent does not have a protective status, use giga impact + dragon dance.
At the start of my turn, if my opponent is fainted, use charge.
 
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