Facility Realgam Tower: TheEver

Greninja transformed into the Ice Type!
Greninja used Ice Punch! (-6 EN)
Crit: 21 (Aw)
(8+3+3+7-6) * 1.5 + 8 = 31 Damage!
Frost Marker!
Lost 3 HP.

Lilligant used Leaf Blade! (-7+8 EN)
9+3+8-5+1 = 16 Damage!
Healed 2 HP.

Greninja took 2 Damage!

Greninja used Ice Punch! (-6 EN)
Crit: 23 (Man)
(8+3+3+7-6) * 1.5 + 8 = 31 Damage!
Frost Marker!
Lost 3 HP.

Lilligant used Leaf Blade (-7+11 EN)
Crit: 7 (No)
(9+3+11-5+2) = 20 Damage!
Healed 2 HP!

Greninja used Ice Punch! (-6 EN)
Crit: 3 (Darn.)
(8+3+3+7-6) * 1.5 = 23 Damage!

Lilligant used Leaf Blade! (-7+14 EN)
(9+3+14-5+3) = 24 Damage!

Greninja fainted!


"You did well, Greninja! Return!"

Team TheEver:
:sv/lilligant hisui: :shell bell:
HP: 12/85 | EN: 46/100
[14/6/4/6/105]
SC/WC: 3/2 | R/C: 2/5
Chlorophyll, Hustle
:sv/overqwil: N/A
HP: 48/90 | EN: 56/100
[8/7/5/5/85]
SC/WC: 3/4 | R/C: 2/5
Poison Point, Swift Swim

Team Shauna:
Toxic Spikes (2)
:sv/greninja: :life orb:
HP: 0/85 | EN: 0/100
[7/5/7/5/122]
SC/WC: 3/3 | R/C: 2/3
Torrent, Protean
KO​
Sending in :slurpuff: Slurpuff @ :lucky egg: Lucky Egg!
 

"Alright Slurpuff! Show em what you can do!"

:sv/slurpuff: :lucky egg:
":3"
Dazzling Gleam > Dazzling Gleam > Dazzling Gleam
> If Lilligant is under the effects of protection, then use Aromatherapy on the first instance, and Calm Mind on other instances.
 

TheEver

It's beauty and rage!
is a Pre-Contributor

The lynchpin is down! Now, stay alive!

:shell-bell:
Poison Jab > Poison Jab > Poison Jab
** When hit critically, if able, ignore the second substitution until the end of the round.
** [Twice] At the start of the step, if able, use Synthesis.
 
I shouldve gone for furfrou Facade+Sucker Punch ong fr

Oh wait no you can heal through that too >:(
Curses!

Lilligant used Synthesis! (-15 EN)
+20 HP (32)

Slurpuff used Dazzling Gleam! (-6 EN)
Crit: 1 (wow no.)
(8+3) * 1.5 = 17 Damage! (15)

2 Poison Damage!

Lilligant used Synthesis! (-15 EN)
+20 HP, no more recoveries!!! (35)

Slurpuff used Dazzling Gleam! (-6 EN)
Crit: 8 (This was rolled on a d24 so no)
17 Damage! (18)

2 Poison Damage

Lilligant used Poison Jab! (-6+8 EN)
Crit: 18
(Last round I missed that Hustle is based off original attack rank, apparently??? And since neither of us caught it before ordering it's accepted game state or something i believe. Hmu if you wanna discuss on discord because im going off what i remember i could be totally wrong)
(8+3+5) * 1.5 = 24 Damage!
Healed 2 HP! (20)

Slurpuff used Dazzling Gleam!
Crit: 5 (Darn but it kills anyway, right)
17 Damage! (3)
(No it did not kill lol)

2 Damage, and 4 Counters for later.

"Oh no! Slurpuff! Are you okay...? I didn't bring any Pecha Berries..."
Team TheEver:
:sv/lilligant hisui: :shell bell: KO!
HP: 3/85 | EN: 2/100
[0/0/0/0/105]
SC/WC: 3/2 | R/C: 0/5
Chlorophyll, Hustle
KO
:sv/overqwil: N/A
HP: 48/90 | EN: 56/100
[8/7/5/5/85]
SC/WC: 3/4 | R/C: 2/5
Poison Point, Swift Swim

Team Shauna:
Toxic Spikes (2)

:sv/slurpuff: :lucky egg:
HP: 60/90 | EN: 82/100
[0/0/0/0/72]
SC/WC: 2/1 | R/C: 2/3
Sweet Veil
Tox (4c)
:sv/greninja: :life orb:
HP: 0/85 | EN: 0/100
[7/5/7/5/122]
SC/WC: 3/3 | R/C: 2/3
Torrent, Protean
KO

TheEver to replace, equip, and order​
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor

Your finale will come soon, Dancer!

Switching to Landmine the :overqwil: Overqwil @ :black-sludge: Black Sludge. Counterswitch?

:black-sludge:
 

TheEver

It's beauty and rage!
is a Pre-Contributor

This is where you shine!

:black-sludge:
Poison Jab > Poison Jab > Sludge Bomb
** At the start of Overqwil’s turns, if Slurpuff is to use a Status-Cleansing move, Overqwil’s Speed is greater than or equal to Slurpuff’s Speed, and Taunt is absent on Slurpuff, use Taunt.
** At the start of Overqwil’s turns, if Slurpuff is to use Rest, Overqwil’s Speed is greater than or equal to Slurpuff’s Speed, and Taunt is absent on Slurpuff, use Taunt
** At the start of Overqwil’s turns, if Slurpuff has Protection, use Chill the first instance, and use Swords Dance otherwise.
 

"It's okay, just ring your little bell little buddy, everything's gonna be okay!"
:sv/slurpuff: :lucky egg:
Round + Heal Bell > Round > Round
 
Overqwil used Taunt! (-10 EN)
Taunted!

Slurpuff used "Ring your little bell and smack it into overqwil's goofy face"!
Well thats not a legal combo, actually.
Will slurpuff ever win a fight?

Slurpuff struggles instead. (-5 EN)
1 Damage. (Poison point moment)
-9 HP
Slurpuff lost 4 HP.
+4 HP for Overqwil


Overqwil used Sludge Bomb! (-7 EN)
Crit: 5
(9+3 * 1.5 = 18 Damage!)

Slurpuff used Round! (-8 EN)
Crit: 2
2 Damage! (Again PP)
(Round 1)
-4 HP for Slurpuff
+4 HP for overqwil

Overqwill used Poison Jab! (-6 EN)
Crit: 17
(8+3) * 1.5 = 17 Damage.

Slurpuff used Round! (-8 EN)
Crit: 1 (Aw man)
6+6-4 = 8 Damage!
(Round 2, but the round's ending anyway)
-4 HP for Slurpuff! Also that toxic is now a 2sko lol (6c)
+4 HP for Overqwil
Lucky egg is off its so over


"Slurpuff..."
Team TheEver:
:sv/overqwil: :black sludge:
HP: 49/90 | EN: 37/100
[8/7/5/5/85]
SC/WC: 3/4 | R/C: 2/5
Poison Point, Swift Swim

:sv/lilligant hisui: :shell bell:
HP: 3/85 | EN: 2/100
[0/0/0/0/105] (We'll get back to these stats when dancer switches back in)
SC/WC: 3/2 | R/C: 0/5
Chlorophyll, Hustle
OK


Team Shauna:
Toxic Spikes (2)

:sv/slurpuff: N/A
HP: 12/90 | EN: 61/100
[6/6/6/6/72]
SC/WC: 2/1 | R/C: 2/3
Sweet Veil
Tox (6c)
:sv/greninja: :life orb:
HP: 0/85 | EN: 0/100
[7/5/7/5/122]
SC/WC: 3/3 | R/C: 2/3
Torrent, Protean
KO


 
Last edited:
(Agony. This was the Realgam I lost to??????)


"O-Okay, Slurpuff, just one more!"
:sv/slurpuff:
":("
Protect+Light Screen > Dazzling Gleam > Dazzling Gleam
Once, At the start of step, If Overqwil is to use Swords Dance then use Sticky Web and push back orders.
Once, At the start of step, If Overqwil is to Chill then use Sticky Web and push back orders.
 

TheEver

It's beauty and rage!
is a Pre-Contributor

Get a little set up in!

:black-sludge:
Chill > Chill > Chill
** When Sticky Web is created, if able, replace all Chill orders with Swords Dance.
 
Interesting....
Overqwil chills. (+12 EN)

Slurpuff uses Sticky Web! (-10 EN)
Set up some webs.

-6 HP for slurpuff
+4 HP for Overqwil
Overqwil used Swords Dance! (-14 EN)
+2 Att (5t)

Slurpuff tried using webs again, but it was already up. (-10 EN)
-6 HP for slurpuff.
+4 HP for Overqwil

Slurpuff fainted!
Team TheEver:
Sticky Web
:sv/overqwil: :black sludge:
HP: 57/90 | EN: 35/100
[8/7/5/5/85]
SC/WC: 3/4 | R/C: 2/5
Poison Point, Swift Swim
+2 Att (5t)
Team Shauna:
Toxic Spikes (2)

:sv/slurpuff: N/A
HP: 0/90 | EN: 0/100
[6/6/6/6/72]
SC/WC: 2/1 | R/C: 2/3
Sweet Veil
KO​


"This isn't going well at all... One last pokemon... Go, Furfrou! Forme Shift!"
-4 EN

:sv/furfrou-diamond:
Sending in :furfrou-diamond: Furfrou-Diamond (The Ground One) @ :sitrus berry: Sitrus Berry
TheEver to order.
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor

We’re almost there!

:black-sludge:
Liquidation > Liquidation > Liquidation
** At the start of Overqwil’s turns, if Furfrou has Protection, use Chill.
** At the start of Overqwil’s turns, if Furfrou is to use a Status-Cleansing move on any upcoming step, and Taunt is absent on Furfrou, use Taunt.
** At the start of Overqwil’s turns, if Furfrou is to use Rest on any upcoming step, and Taunt is absent on Furfrou, use Taunt.
 
Furfrou used Earth Power! (-7 EN)
Crit: 6 (No)
(9+3+7-5-2) * 1.5 = 18 Damage!
Effect: 54 (No)

Overqwil used Liquidation! (-7 EN)
Crit: 21 (No)
(9+8-10) * 1.5 + 8 = 19 Damage!
Effect: 52 (No)

+4 Black Sludge HP (Overqwil)
-2 Poison HP (Furfrou)

Furfrou used Earth Power! (-7 EN)
Crit: 1 (Ariadex why D:)
18 Damage!
Effect: 54 (Again? Also no)

Overqwil used Liquidation! (-7 EN)
Crit: 21 (Ariadex you're scaring me.)
19 Damage!
Effect: 19 (Darn)
-1 Def (3t)

Overqwil: +4 HP
Furfrou: -2 HP

Furfrou used Earth Power! (-7 EN)
Crit: 3 (No)
18 Damage!
Effect: 14 (No)

Overqwil used Liquidation! (-7 EN)
19 + 4 = 23 Damage!
Effect: 9 (Its so over)
-2 Def (3t)

Overqwil: +4 HP
Furfrou: -2 HP, Counters go to 4
Furfrou also ate its Sitrus berry! (+15 HP and -1 Recovery, fsr)


"Oh no! That's real unlucky for me! There's no hard feelings, though! "
Team TheEver:
Sticky Web
:sv/overqwil: :black sludge:
HP: 15/90 | EN: 14/100
[8/7/5/5/85]
SC/WC: 3/4 | R/C: 2/5
Poison Point, Swift Swim
+2 Att (2t)

Why did the bench despawn last turn
:sv/lilligant hisui: :shell bell:
HP: 3/85 | EN: 2/100
[0/0/0/0/105] (We'll get back to these stats when dancer switches back in)
SC/WC: 3/2 | R/C: 0/5
Chlorophyll, Hustle
OK

Team Shauna:
Toxic Spikes (2)
:sv/furfrou-diamond: :sitrus berry:
HP: 38/90 | EN: 79/100
[6/(10)/7/7/72]
SC/WC: 3/3 | R/C: 1/3
Fur Coat
Tox (4c) -2 Def (3t)
:sv/slurpuff: N/A
HP: 0/90 | EN: 0/100
[6/6/6/6/72]
SC/WC: 2/1 | R/C: 2/3
Sweet Veil
KO
:sv/greninja: :life orb:
HP: 0/85 | EN: 0/100
[7/5/7/5/122]
SC/WC: 3/3 | R/C: 2/3
Torrent, Protean
KO
 
Well darn lmao


"It's not looking too great, but we can at least squeeze out one more KO! Let's go! ♪"

Earth Power > Earth Power > Earth Power
At the start of your turn, if Overqwil is under the effects of protection, then use Work Up.

TheEver to order.
 
Overqwil used Aqua Jet!
(4+8-10)*1.5+16 = 19 Damage!

Furfrou used Earth Power! (-7 EN)
Crit doesn't matter
(9+3+7-5-4) * 1.5 = 15 Damage!

Overqwil Fainted!

-4 HP, 6c now
Team TheEver:
Sticky Web
:sv/overqwil: :black sludge:
HP: 0/90 | EN: 0/100
[8/7/5/5/85]
SC/WC: 3/4 | R/C: 2/5
Poison Point, Swift Swim
KO

Why did the bench despawn last turn
:sv/lilligant hisui: :shell bell:
HP: 3/85 | EN: 2/100
[0/0/0/0/105] (We'll get back to these stats when dancer switches back in)
SC/WC: 3/2 | R/C: 0/5
Chlorophyll, Hustle
OK

Team Shauna:
Toxic Spikes (2)
:sv/furfrou-diamond:
HP: 15/90 | EN: 72/100
[6/(10)/7/7/72]
SC/WC: 3/3 | R/C: 1/3
Fur Coat
Tox (6c) -2 Def (2t)
:sv/slurpuff: N/A
HP: 0/90 | EN: 0/100
[6/6/6/6/72]
SC/WC: 2/1 | R/C: 2/3
Sweet Veil
KO
:sv/greninja: :life orb:
HP: 0/85 | EN: 0/100
[7/5/7/5/122]
SC/WC: 3/3 | R/C: 2/3
Torrent, Protean
KO


TheEver to send in, equip and order.​
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor
(Furfrou should be at 15 HP, and no longer has a Sitrus Berry.)


Just a bit more to go, Firhil!

Sending out Firhil the :skeledirge: Skeledirge @ :charcoal: Charcoal.

:charcoal:
Torch Song > Torch Song > Torch Song
** At the start of Skeledirge's turns, if Furfrou has Protection, use Aim the first instance, and use Chill otherwise.
 
Furfrou used Earth Power! (-7 EN)
(9+3+7-6) * 1.5 = 20 Damage

Skeledirge used Torch Song! (-8 EN)
(8+3+8-7) = 12 Damage!

Furfrou took 6 poison damage!
Furfrou fainted!


"Good game!"

TheEver 12 EXP, 5 TC, -8 JC
(Go get your Boast reward, too)

Also I get 6 RC and 6 JC​
 
:choice-specs: Choice Specs
:enigma-berry: Enigma Berry
:persim-berry: Persim Berry
:ring-target: Ring Target
:rowap-berry: Rowap Berry
:shell-bell: Shell Bell
:sticky-barb: Sticky Barb

Darkest (Pangoro)
Level: 4 | EXP: --

"I never wanted you to see
The darkest part of me."


Types:
Fighting
Dark

Abilities: Iron Fist / Mold Breaker / Scrappy
Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7 (+)
Spe: 58

Size Class: 4
Weight Class: 5

Moves:
Level 0:
Aerial Ace
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Crunch
Dark Pulse
Dragon Claw
Earthquake
Facade
Fire Punch
Focus Blast
Hone Claws
Hyper Voice
Ice Punch
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Work Up
X-Scissor
Zen Headbutt

Level 1:
Coaching
Confide
Cut
Double Team
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Infestation
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Sludge Bomb
Sunny Day
Swagger
Taunt
Vital Throw

Level 2:
Arm Thrust
Beat Up
Close Combat
Comet Punch
Covet
Entrainment
Focus Energy
Focus Punch
Foul Play
Grass Knot
Gunk Shot
Hammer Arm
Low Kick
Mega Kick
Payback
Quash
Revenge
Reversal
Secret Power
Stone Edge
Superpower
Thief

Level 3:
Attract
Body Slam
Bulldoze
Darkest Lariat
Dig
Drain Punch
Frustration
Knock Off
Laser Focus
Lash Out
Low Sweep
Outrage
Parting Shot
Return
Rock Tomb
Sky Uppercut
Snarl
Storm Throw
Throat Chop
Torment

Level 4:
Block
Embargo
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Me First
Power Trip
Retaliate
Snatch
Spite
Stomping Tantrum

Rhea (Reshiram)
Level: 3 | EXP: 0 / 10

"Eternity awaits!"

Reduces the team's Technique Control by 1.

Types:
Dragon
Fire

Abilities: Turboblaze
Nature: Bold (+2 Def, -1 Atk)

Stats:
HP: 95
Atk: 8 (-)
Def: 9 (+)
SpA: 11
SpD: 9
Spe: 90

Size Class: 5
Weight Class: 7

Moves:
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (Signature)
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge

Level 3:
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

River (Swampert)
Level: 4 | EXP: --

"Run, run, run
Red cold river."


Types:
Water
Ground

Abilities: Torrent / Damp
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 95
Atk: 9 (+)
Def: 7
SpA: 5 (-)
SpD: 7
Spe: 60

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Avalanche
Brick Break
Bulk Up
Earth Power
Earthquake
Facade
Focus Blast
Ice Beam
Ice Punch
Liquidation
Protect
Refresh
Rest
Roar
Rock Slide
Round
Screech
Sleep Talk
Sludge
Snore
Strength
Substitute
Surf
Tackle
Toxic
Uproar
Waterfall
Work Up

Level 1:
Amnesia
Ancient Power
Barrier
Bite
Captivate
Confide
Counter
Curse
Defense Curl
Double Team
Echoed Voice
Growl
Hail
High Horsepower
Mega Punch
Mirror Coat
Mud-Slap
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Seismic Toss
Stealth Rock
Supersonic
Swagger
Water Gun
Water Pulse
Whirlpool
Wide Guard
Yawn

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dynamic Punch
Focus Punch
Hammer Arm
Hydro Pump
Ice Ball
Iron Tail
Low Kick
Mega Kick
Mud Bomb
Secret Power
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bide
Body Slam
Bulldoze
Darkest Lariat
Dig
Dive
Flip Turn
Foresight
Frustration
Headbutt
Icy Wind
Mud Shot
Muddy Water (Signature)
Outrage
Return
Rock Tomb
Rollout
Scald
Sludge Wave
Stomp

Level 4:
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fire)
Hydro Cannon
Hyper Beam
Mimic
Mud Sport
Natural Gift
Stomping Tantrum
Water Pledge


Team Plasma Colress (Level 4)



Reward Info
Progress:
Number of Colress's fainted Pokemon / 3​
Milestone Rewards:
1/3+: 1 Devoted Event Voucher​
2/3+: 1 Academy Credit​
Victory Reward:
1 Level 3 Kyurem​

Battle Info
Match Type:
3v3 Singles
DQ Time: 48 hours for challenger, 72 hours for ref
Battle Level: 4
Substitution Count: 4
Recovery Count: 2
Chill Count: 5
Switching Method: On
Ability Count: All
Technique Control: 1
Backpack Size: 7
Arena: Plasma Frigate

The Plasma Frigate flies above Unova en route to the Giant Chasm, casting an imposing shadow on the ground beneath it. Colress awaits your challenge at the ship's helm. The metal the Frigate is made out of is cold beneath your feet, and rain from the clouds you fly through soaks into your clothes. Colress already has one legend at his disposal — you'd better stop him before he can get another!
  • The default weather is Rain, with indefinite duration. This Rain cannot be discarded.
  • The first time it uses Techno Blast per sendout, Colress's Genesect may specify any type and Techno Blast will become that type. Future instances of Techno Blast during the same sendout will remain that type. Techno Blast will not fail on the first step of a round, even if it was executed on the prior step.
  • Camouflage turns the user into a Steel type
  • Secret Power may lower Attack
  • Nature Power becomes Flash Cannon

Slot 1: Beheeyem, Hidden Power [Fairy]
Slot 2: Porygon2, Hidden Power [Grass]
Slot 3: Genesect, Hidden Power [Dragon]

:super potion:Super Potion

:eject button:Eject Button
:oran berry:Oran Berry
:sticky barb:Sticky Barb
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:eviolite:Eviolite
:expert belt:Expert Belt
:sv/beheeyem:

Beheeyem
Level 4

Type: Psychic
Abilities: Telepathy, Synchronize, Analytic

Nature: Modest (+Special Attack, -Attack)
HP: 90
Atk: 5 (-)
Def: 6
SpA: 10 (+)
SpD: 7
Spe: 40
Size: 2
Weight: 3


Movepool:
Level 0:
Astonish
Calm Mind
Dark Pulse
Energy Ball
Facade
Flash Cannon
Heal Block
Light Screen
Nasty Plot
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Screech
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Uproar
Zen Headbutt

Level 1:
Agility
Barrier
Confide
Confusion
Cosmic Power
Double Team
Echoed Voice
Flash
Growl
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recover
Recycle
Role Play
Safeguard
Shock Wave
Simple Beam
Steel Wing
Swagger
Trick

Level 2:
After You
Disable
Dream Eater
Expanding Force
Meteor Beam
Secret Power
Thief

Level 3:
Attract
Charge Beam
Frustration
Guard Split
Guard Swap
Headbutt
Miracle Eye
Power Split
Power Swap
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Future Sight
Giga Impact
Gravity
Hidden Power
Hyper Beam
Imprison
Magic Coat
Skill Swap
Snatch
Stored Power
Synchronoise
Trick Room
Wonder Room
:sv/porygon2:

Porygon2
Level 4

Type: Normal
Abilities: Trace, Download, Analytic

Nature: Relaxed (+Defense, -Speed, Evasion -10)
HP: 90
Atk: 6
Def: 9 (+)
SpA: 8
SpD: 7
Spe: 52 (-)
Size: 2
Weight: 3


Movepool:
Level 0:
Aerial Ace
Facade
Ice Beam
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Sharpen
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Agility
Barrier
Confide
Conversion
Curse
Defense Curl
Discharge
Double Team
Eerie Impulse
Flash
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Recover
Recycle
Shock Wave
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Blizzard
Conversion 2
Double-Edge
Dream Eater
Foul Play
Iron Tail
Nightmare
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Return
Speed Swap
Telekinesis
Teleport

Level 4:
Ally Switch
Endure
Giga Impact
Gravity
Hidden Power
Hyper Beam
Last Resort
Magic Coat
Magnet Rise
Mimic
Natural Gift
Trick Room
Wonder Room
:sv/genesect:

Genesect
Level 4

Type: Bug/Steel
Abilities: Download

Nature: Rash (+Special Attack, -Special Defense)
HP: 85
Atk: 9
Def: 7
SpA: 10 (+)
SpD: 6 (-)
Spe: 99
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Blaze Kick
Bug Bite
Bug Buzz
Dark Pulse
Energy Ball
Facade
Flamethrower
Flash Cannon
Hone Claws
Ice Beam
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Quick Attack
Reflect
Rest
Rock Polish
Round
Screech
Shadow Claw
Signal Beam
Slash
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Tri Attack
X-Scissor
Zen Headbutt

Level 1:
Confide
Double Team
Flash
Infestation
Iron Defense
Magnet Bomb
Metal Claw
Recycle
Shock Wave
Simple Beam
Swagger
Swift

Level 2:
Assurance
Blizzard
Gunk Shot
Secret Power
Solar Beam
Steel Beam
Thunder
Zap Cannon

Level 3:
Charge Beam
Electroweb
Extreme Speed
Flame Charge
Fly
Frustration
Fury Cutter
Giga Drain
Leech Life
Lock-On
Return
Self-Destruct
Struggle Bug
Telekinesis
U-turn

Level 4:
Ally Switch
Endure
Explosion
Fell Stinger
Giga Impact
Gravity
Hidden Power
Hyper Beam
Last Resort
Magic Coat
Magnet Rise
Shift Gear
Techno Blast (Signature)


"Maybe one day in the future, I won't be completely counter teamed."

:weakness policy:
Sending out Beheeyem @ Weakness Policy
TheEver to order
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor

That's precisely the point. If you weren't being counter-teamed, it would be a cause for greater concern.

Sending out River the :swampert: Swampert @ :enigma-berry: Enigma Berry.

:enigma-berry:
Waterfall > Dive > High Horsepower
** At the start of the step, if Beheeyem is to use Pain Split, and is not to use Pain Split in any other step this round, use Protect and push down orders.
** At the start of the step, if Beheeyem is to use a Grass-type attack, use Mirror Coat and push down orders.
** At the start of Swampert's turns, if Beheeyem does not have a Decoy, use Liquidation and push down orders.
** At the start of Swampert's turns, if able, use Earthquake and push down orders.
 

"It is still annoying though. Fighting fire types 24x7 is not fun."

:weakness policy:
Psychic Terrain + Expanding Force ~ Expanding Force ~ Teleport


Round 1:
TheEver:
:choice-specs: Choice Specs
:persim-berry: Persim Berry
:ring-target: Ring Target
:rowap-berry: Rowap Berry
:shell-bell: Shell Bell
:sticky-barb: Sticky Barb


:enigma berry:
HP: 95/95 | EN: 100/100
[9/7/5/7/60]
SC/WC: 3/4 | R/C: 2/5
Torrent, Damp

HP: 95/95 | EN: 100/100
[9/6/4/7/58]
SC/WC: 4/5 | R/C: 2/5
Iron Fist, Mold Breaker, Scrappy


HP: 95/95 | EN: 100/100
[8/9/11/9/90]
SC/WC: 5/7 | R/C: 2/5
Turboblaze

Field ~
Rain (Indefinite)
Team Plasma Colress:
:super potion:Super Potion

:eject button:Eject Button
:oran berry:Oran Berry
:sticky barb:Sticky Barb
:macho brace:Macho Brace
:eviolite:Eviolite
:expert belt:Expert Belt

:Weakness policy:
HP: 90/90 | EN: 100/100
[5/6/10/7/40]
SC/WC: 2/3 | R/C: 2/5
Telepathy, Synchronize, Analytic

HP: 90/90 | EN: 100/100
[6/9/8/7/52]
SC/WC: 2/3 | R/C: 2/5
Trace, Download, Analytic


HP: 85/85 | EN: 100/100
[9/7/10/6/99]
SC/WC: 3/4 | R/C: 2/5
Download
1698226233771.png


Step 1:

Swampert used Liquidation !
Crit (<=25) = no (182)
Effect (<=120) = no (191)
Damage: (9+3+3+3) = 18
7EN

Beheeyem used Ultimate Psychic Powers Unleashed !
Crit (<=25) = no (458)
Damage: (12+3+3+2+2) = 22
A psychic energy is running through the battlefield ! (4 rounds)
36EN

Step 2:

Swampert used Liquidation !
Crit (<=25) = no (304)
Effect (<=120) = no (357)
Damage: (9+3+3+3) = 18
7EN

Beheeyem used Expanding Force !
Crit (<=25) = no (321)
Damage: (12+3+3+2+2) = 22
8EN

Step 3:

Swampert used Liquidation !
Crit (<=25) = no (151)
Effect (<=120) = yes (49)
Damage: (9+3+3+3) = 18
7EN
Beheeyem's defense fell ! (3 turns)

Beheeyem used Teleport !
Beheeyem is switching !
7EN

TheEver:
:choice-specs: Choice Specs
:persim-berry: Persim Berry
:ring-target: Ring Target
:rowap-berry: Rowap Berry
:shell-bell: Shell Bell
:sticky-barb: Sticky Barb


:enigma berry:
HP: 51/95 | EN: 79/100
[9/7/5/7/60]
SC/WC: 3/4 | R/C: 2/5
Torrent, Damp

HP: 95/95 | EN: 100/100
[9/6/4/7/58]
SC/WC: 4/5 | R/C: 2/5
Iron Fist, Mold Breaker, Scrappy


HP: 95/95 | EN: 100/100
[8/9/11/9/90]
SC/WC: 5/7 | R/C: 2/5
Turboblaze

Field ~
Rain (Indefinite)
Psychic Terrain (3R)
Team Plasma Colress:
:super potion:Super Potion

:eject button:Eject Button
:oran berry:Oran Berry
:sticky barb:Sticky Barb
:macho brace:Macho Brace
:eviolite:Eviolite
:expert belt:Expert Belt

:Weakness policy:
HP: 36/90 | EN: 49/100
[5/6/10/7/40]
SC/WC: 2/3 | R/C: 2/5
Telepathy, Synchronize, Analytic
-1 def (2t), Switching, Combo used


HP: 90/90 | EN: 100/100
[6/9/8/7/52]
SC/WC: 2/3 | R/C: 2/5
Trace, Download, Analytic


HP: 85/85 | EN: 100/100
[9/7/10/6/99]
SC/WC: 3/4 | R/C: 2/5
Download

"Okay, time to bring in the big guns."

:expert belt:
"Finally I am fighting a Pokémon that is not a fire type? What a rare sight!"
Sending Genesect @ Expert Belt
Orders to come later
 

Bug Buzz ~ Energy Ball ~ Energy Ball

Check at start of step, IF Swampert is to use a special returning move THEN use Super Potion (Beheeyem) the first instance and Leech Life remaining instances pushing back
Check at start of your turn, IF Swampert is under the effects of Protection THEN use Substitute the first instance Light Screen the 2nd instance pushing back
Check at start of step, IF Swampert is to use a fire type move in a combination THEN use Protect pushing back
Check at start of your turn, IF Swampert has decoy THEN use Bug Buzz

TheEver to order
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top