And now for the ASM Promo...
ASM Promo #3
Victory results in automatic entry into Mossdeep. Reffing the entire battle results in automatic-entry into Mossdeep. Both end in information on the location.
4 vs 4 singles
2 substitutions
Switch=ok
Items=on
Unlimited chills and recovers
All abilities
Arena: ???
A huge well leads down into the ocean from what appears to be the ruins of a building. A huge amount of now obsolete and wrecked technology lies scattered around, while the roof is partially caved in as the steel arches holding up stones have collapsed. No natural material exists, and seismic activity is a bad idea. Weather will fail. No other restrictions exist.
I realise I picked all conditions, but these are standard ASM rules.
Team Rediamond:I'll take that ASM promo, Rediamond!
Gengar* [Cloak] (Male)
Nature: Timid (+Speed, +19% accuracy, -*Att)
Cloak was one of Griffin's first Pokemon, and remains one of his most powerful, assissting in many of the most difficult battles Griffin enters. He was caught in the Pokemon Tower while Griffin was researching the ghost type, and the connection of life, death, and other worlds in the Mystery Dungeon legends. The prankster of the team, Cloak prefers to use indirect means to force his opponents into submission. Paradoxially, he is quite easy to scare due to being one of the weaker ghosts from Pokemon Tower at the time of his capture, and often being on the recieving end of other, slighly more malicious, tricks. He has developed a fairly close bond with Ninetales and Gardevoir due to being on the same team for a fairly long time. He is wary of many of the newcomer bugs though, and lacks respect of them due to their overreliance on brute force.
Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Att: Two (-)
Def: Two
SpAtt: Five
SpDef: Three
Spe+: 127
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Destiny Bond
Dark Pulse
Hex
Nightmare
Mean Look
Fire Punch*
Ice Punch *
Will-o-Wisp*
Pain Split
Magic Coat
Energy Ball*
Psychic*
Thunderbolt*
Shadow Ball
Sludge Bomb
Substitute
Focus Blast
Venoshock
Toxic
Bide
Taunt
Torment
Double Team
Brick Break
# of moves: 33
Ninetales (F) [Sunshine] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)
Despite being apparently overlooked on Griffin's team, she is his favorite and most powerful team member. Originally a gift from his parents before going on a journey to discover more about the Mystery Dungeon legends and to gain more knowledge and power. She is indeed his starter and most trusted Pokemon. Her preffered strategy has always been to power through anything that comes at her with brutal fire attacks, and dealing with situations these can not resolve through the use of trickery, which she is also quite good at. While her skills do not approach Gengar or Gardevoir in this area, she is not too far behind. She views Scizor and Armaldo as crude due to their need to rely on physical blows, but respects Scylant's similar philosophy on battling.
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream World)
Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin
Inferno
Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex
Heat Wave
Magic Coat
HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
# of moves: 36
Armaldo(M) Diego Armando
Nature: Adamant (+Att, -SpAtt)
Armaldo is Scizor's rival in most fields, and the two compete regularly over who is the strongest of the bugs. Griffin obtained the claw fossil during an early trip to Hoenn, but mostly forgot about it until a stop in Cinnabar Island during his Kanto journey, where he had it revived into an Anorith. While the Pokemon in new in evolution and as a main team member, it can hold its own due to a substantial amount of time pouring over the tactics of ancient and relatively recent masters with his trainer in his most recent project, to make a complete record of the events of the Nightblade revolution. His brute force and armor are virtually identical to Scizor, so the two compete regularly as rivals for the top bug on Griffin's team. In some contrast to Scizor, he chooses to use some hazard control alongside physical blows. His physical style and lack of trickery have alienated Griffin's first Pokemon, but earned the respect of Scylant, who views him as an older brother alongside Scizor.
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 2
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 1
DC: 2/5
Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks: 31
Scratch
Harden
Mud Sport
Water Gun
Protect
Metal Claw
Rock Blast
Crush Claw
Protect
Rock Slide
Rapid Spin
Cross Poison
Endure
Aqua Tail
X-Scissor
Dig
Double Team
Stealth Rock
Sunny Day
Earthquake
Hone Claws
Return
Brick Break
Stone Edge
Ariel Ace
Facade
Swagger
Swords Dance
Substitute
Smack Down
Scylant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)
Scadi is the most recent addition to Red's team, and one of the most unique. While he's preferred strategy is fast special offense in the vein of Ninetales, she has a liking for powerful freezing blasts that her Compoundeyes make fairly accurate. In general, she is still training but will become one of the most diverse and dangerous offensive presences on Griffin's team when fully trained. Armaldo and Scizor view her as a younger sister that needs to be protected, and Ninetales has warmed up to her fairly quickly due to her fighting style. Gengar is generally displeased, but happy that she can at least take a prank without trying to freeze his face off. Gardevoir is neutral, but dislikes her slightly due to her typing. Scadi was caught in a remote region of the Orange Islands for the purpose of being on Griffin's bug gym team.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
EC: 6/6
MC: 1
DC: 5/5
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Moves: 27
Leer
Leech Life
Focus Energy
Bug Bite
Ice Shard
Slash
Icy Wind
Icicle Spear
Hail
Icicle Crash
Bug Buzz
Avalanche
Sheer Cold
Icy Wind
Ice Punch
Ice Beam
Earth Power
Spikes
Counter
Blizzard
X-Scissor
Rock Slide
Acrobatics
Taunt
Double Team
Dig
U-Turn
To answer your question Red, no, no he didn't bring Tyranitar. What he did bring, however...
Team Terrador:
Starmie * [Celeste] (Genderless)
Nature: Timid (+15% Spd, +20.3% Acc, -* Atk)
Type:
<Water>: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
<Psychic>: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Natural Cure
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Ability 2: Illuminate
Type: Can be Activated
At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Command: (Ability: Illuminate [does not take up one of your three actions per round])
Ability 3 (DW): Analytic
Type: Can be Enabled
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133 (115 + 15%)
Size Class: 2
Weight Class: 4
BST: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Tackle *
Harden *
Water Gun *
Rapid Spin *
Recover *
Camouflage *
Swift*
Reflect Type*
Power Gem*
Hydro Pump*
Light Screen
Endure
Pain Split
Gravity
Role Play
Ice Beam*
Thunderbolt*
Psychic*
Blizzard
Protect
Substitute
Reflect
Psyshock
Thunder
Bide
Rain Dance
Thunder Wave
Dive
Icy Wind
Double Team
Brine
Grass Knot
Swagger
Total: 33
Garchomp(Mighty)(Male)
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 118 (+)
Size Class: 3
Weight Class: 4
BST: 22
Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA
EC 9/9
MC 0
DC 5/5
Moves
Level Up Moves
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush
Dig
Fire Fang
Egg Moves
Dragon Breath
Outrage
Iron Head
Body Slam
Tutor Moves
Aqua Tail
TM/HM Moves
Hone Claws
Earthquake
Protect
Rock Slide
Substitute
Stealth Rock
Dragon Tail
Giga Impact
Brick Break
Stone Edge
Aerial Ace
Rain Dance
Sunny Day
Toxic
Roar
Total: 32
Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
BST: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW Unlocked!): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Metal Claw
Flamethrower
Dragon Claw
Shadow Claw
Air Slash
Flare Blitz
Heat Wave
Fire Spin
Inferno
Dragon Pulse
Counter
Belly Drum
Blast Burn
Endure
Tailwind
Fire Blast
Protect
Hidden Power Grass 7
Substitute
Brick Break
Sunny Day
Fly
Solarbeam
Reflect
Bide
Earthquake
Dig
Bulldoze
Double Team
Focus Blast
Total: 37
Hydreigon (Apocalypse) (F)
Nature: Hasty (+Spe, -Def, +15 Acc/Dodge)
Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 3
Weight Class: 5
BST: 22
EC: 9/9
MC: 0
Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dragon Pulse
Dragon Rush
Outrage
Double Hit
Tri Attack
Body Slam
Scary Face
Hyper Voice
Work Up
Dark Pulse
Earth Power
Thunder Fang
Fire Fang
Head Smash
Ice Fang
Draco Meteor
Taunt
Torment
Substitute
Fly
Fire Blast
Hidden Power (Grass)
Hyper Beam
Protect
Earthquake
Double Team
Reflect
Flamethrower
Rest
Focus Blast
Charge Beam
Incinerate
Acrobatics
Payback
Giga Impact
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Dragon Tail
Swagger
U-Turn
Flash Cannon
Surf
Rain Dance
Sunny Day
Thief
Frustration
Return
Total: 57
Yep. Rediamond, attach any items you wish, and choose your first mon. Then Terrador will choose his mon and order. Rediamond will order, and SoS will have himself a reffing.