Rediamond vs. UllarWarlord: Bug vs Machine

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OPEN CHALLENGE

1 vs 1 LC Singles (PM ref one)
1 Substitution
2 Day DQ
2 Recovers/5 Chills
Arena=ASB

Bring et

Items = All
Abilities = All

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{This is where the pre-game flavour would go if I could come up with some} Rediamond vs UllarWarlord, FIGHT!

Rediamond said:
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Joltik [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks: 25
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
UllarWarlord said:
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<Magnemite> [Bipolar] (Genderless)
Nature: Calm (+SpD, -Att)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull (Type: Can Be Activated)
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (Type: Innate) [DW, Locked]
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 4
DC: 2/5

Attacks:
Metal Sound
Tackle
Supersonic
ThunderShock
SonicBoom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

Endure
Mimic
Magic Coat

Thunderbolt
Light Screen
Reflect

  1. Rediamond equips item (if any)
  2. UllarWarlord equips item (if any) then orders
  3. Rediamond responds
  4. I ref
  5. ???
  6. PROFIT!
 
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"If I were mean, I would evolve and gain an actually useful attack...but I'm not in the mood."

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Sending out Bipolar the Magnemite @ Eviolite

Bipolar: SonicBoom > Thunder Wave > SonicBoom
IF Arachna uses Disable, use Mimic
 
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90HP/100En
Speed: 65
Item: Damp Rock
Ranks: 1/2/3/2
Status:
Boosts/Drops:
Other:




81.png

90HP/100En
Speed: 45
Item: Eviolite
Ranks: 1/35/3/35
Status:
Boosts/Drops:
Other:

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Rediamond and his Joltik have an uphill battle ahead of them in the form of Magnemite, with bolstered defences (courtesy of Eviolite) and his trainer UllarWarlord. However with clever abuse of a poorly worded substitution, Rediamond is able to avoid damage and set up simultaneously.

b]Round 1:[/b]
Action 1:
Joltik used Evasive Agility
-7 energy
Magnemite used Sonicboom
Joltik evaded the attack
-5 energy

Action 2:
Joltik used Disable (Sonicboom)
-7 energy
Magnemite's Sonicboom is disabled for {6} actions
Magnemite used Mimic
Magnemite learnt Disable
-5 energy

Action 3:
Joltik used Rain Dance
Its raining in the arena for {6} rounds
-10 energy
Magnemite used Sonicboom
The attack is disabled

Round Summary:
Joltik: -24 energy
Magnemite: -10 energy


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90HP/76En
Speed: 65
Item: Damp Rock
Ranks: 1/2/3/2
Status:
Boosts/Drops:
Other:




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90HP/90En
Speed: 45
Item: Eviolite
Ranks: 1/35/3/35
Status:
Boosts/Drops:
Other:

Field: Raining {6} rounds

  1. Rediamond Orders
  2. UllarWarlord responds
  3. I ref
 
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"You've Disabled my only true route of attack...though it may seem like this could take a while, I would like your orders, please."
 
195.png

"You forget...we already learned a new move."

Bipolar: Light Screen > Disable (Hidden Power) > Thunderbolt
 
595.png

90HP/76En
Speed: 65
Item: Damp Rock
Ranks: 1/2/3/2
Status:
Boosts/Drops:
Other:



81.png

90HP/90En
Speed: 45
Item: Eviolite
Ranks: 1/35/3/35
Status:
Boosts/Drops:
Other:


238.png

Neither pokemon can do much to each other, however Magnemite has a slight advantage.
Round 2

Action 1:
Joltik used Rain Dance
It's already raining...
-14 energy
Magemite used Light Screen
-10 energy

Action 2:
Joltik used Hidden Power
RNG Roll (CRIT) [<=625 CRIT]: 8762/10000 (NO)
[(3.5+4.5-7.5+3)*1] = 3.5 damage
-5 energy
Magnemite used Disable
Hidden Power is disabled for 6 actions
-7 energy

Action 3:
Joltik used Hidden Power
The attack is disabled...
Magnemite used Thunderbolt
RNG Roll (CRIT) [<=625 CRIT]: 1515/10000 (NO)
RNG Roll (PARA) [<=1000 PARA] 202/10000 (YES)
Joltik is paralysed {15%}
[(10+3+3-2)*0.67] = 9.38 damage
-6 energy

Round Summary:
Joltik: -9HP, -19 energy
Magnemite: -4HP, -23 energy

595.png

81HP/57En
Speed: 65 16
Item: Damp Rock
Ranks: 1/2/3/2
Status: Paralysed {15%}, Hidden Power Disabled {5} actions
Boosts/Drops:
Other:



81.png

86HP/67En
Speed: 45
Item: Eviolite
Ranks: 1/35/3/35
Status: Sonicboom Disabled {2} actions
Boosts/Drops:
Other: Light Screen {3} Actions

Field: Raining {5} rounds

  1. UllarWarlord orders
  2. Rediamond responds
  3. I ref
 
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"Rediamond has been continuously late with this battle...this is a 24 hour warning. If Rediamond has not posted his commands by this time, I am calling DQ."
 
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As Magemite's Light Screen runs outs can Joltik make up the damage difference?
Round 3

Action 1:
Magnemite used Supersonic
RNG Roll (HIT) [<=5500 HIT]: 626 (HIT)
Joltik was severely confused for {3A}
-4 energy
Joltik used Volt Switch
RNG Roll (PARA) [<=1500 PARA]: 6318/10000 (NO)
RNG Roll (CONFUSION) [>5000 HIT SELF]: 1479/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9770/10000 (NO)
[(3.5+3+4.5-7.5)*0.67] = 2.35 damage
Joltik's temporary status effects were cured!
-4 energy

Action 2:
Magnemite used Thunderbolt
RNG Roll (CRIT) [<=625 CRIT]: 1174/10000 (NO)
RNG Roll (PARA): Joltik is already paralysed
[(10+3+3-2)*0.67] = 9.38 damage
-6 energy
Joltik used Hidden Power
RNG Roll (PARA) [<=1500 PARA]: 3181/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6009/10000 (NO)
[(3.5+4.5-7.5+3)*1] = 3.5 damage
-5 energy

Action 3:
Magnemite used SonicBoom
RNG Roll (HIT) [<9000 HIT]: 7956/10000 (YES)
10 damage
-5 energy
Joltik used Hidden Power
RNG Roll (PARA) [<=1500 PARA]: 3466/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 6009/10000 (NO)
[(3.5+4.5-7.5+3)*1] = 3.5 damage
-9 energy

Post Round Summary:
Joltik: -19HP, -18 energy
Magnemite: -9HP, -15 energy

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62HP/39En
Speed: 65 16
Item: Damp Rock
Ranks: 1/2/3/2
Status: Paralysed {10%}
Boosts/Drops:
Other:



81.png

77HP/52En
Speed: 45
Item: Eviolite
Ranks: 1/35/3/35
Status:
Boosts/Drops:
Other:

Field: Raining {4} rounds

  1. Rediamond orders
  2. UllarWarlord responds
  3. I ref
 
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Doing this fast because I am very, very late which I am sorry about. So lets finish this battle!

Action 1:
Magemite used Light Screen
-10 energy
Joltik used Hidden Power
RNG Roll (PARA) [<=1000 PARA]: 2416/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9166/10000 (NO)
[(3.5+4.5-7.5+3)*1] = 3.5 damage
-5 energy

Action 2:
Magnemite used SonicBoom
RNG Roll (HIT) [<9000 HIT]: 3979/10000 (YES)
10 damage
-5 energy
Joltik used Thunderbolt
RNG Roll (PARA) [<=1000 PARA]: 5387/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 1553/10000 (NO)
[(5+3+4.5-7.5)*0.67] = 3.35 damage
-6 energy

Action 3:
Magnemite used SonicBoom
RNG Roll (HIT) [<9000 HIT]: 281/10000 (YES)
10 damage
-9 energy
Joltik used Hidden Power
RNG Roll (PARA) [<=1000 PARA]: 6562/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4296/10000 (NO)
[(3.5+4.5-7.5+3)*1] = 3.5 damage
-5 energy

Post Round Summary:
Magnemite: -10HP, -24 energy
Joltik: -20HP, -16 energy

595.png

42HP/23En
Speed: 65 16
Item: Damp Rock
Ranks: 1/2/3/2
Status: Paralysed {5%}
Boosts/Drops:
Other:



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67HP/28En
Speed: 45
Item: Eviolite
Ranks: 1/35/3/35
Status:
Boosts/Drops:
Other: Light Screen {3A}

Field: Raining {3} rounds

  1. UllarWarlord orders
  2. Rediamond responds
  3. I ref
 
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"We're making progress..."

Bipolar: Thunderbolt > SonicBoom > Chill

IF SonicBoom is disabled by the time you use it, use Disable (Disable) that action.
 
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Ending it on his own terms, Joltik attacks until it is out of energy–disallowing Ullar the satisfaction of defeating Joltik but a KO counter is a KO counter nonetheless!

Round 5

Action 1:
Magnemite used Thunderbolt
RNG Roll (CRIT) [<=625 CRIT]: 9607/10000 (NO)
[(10+3+3-2)*0.67] = 9.38 damage
-6 energy

Joltik used Thunderbolt
RNG Roll (PARA) [<=500 PARA]: 4981/10000 (NO)
RNG Roll (EFFECT) [<=1000 PARA] 3128/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8341/10000 (NO)
[(5+3+4.5-7.5)*0.67] = 3.35 damage
-6 energy

Action 2:
Magnemite used SonicBoom
RNG Roll (HIT) [<9000 HIT]: 3312/10000 (YES)
10 damage
-5 energy

Joltik used Thunderbolt
RNG Roll (PARA) [<=500 PARA]: 2088/10000 (NO)
RNG Roll (EFFECT) [<=1000 PARA] 8347/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 9509/10000 (NO)
[(5+3+4.5-7.5)*0.67] = 3.35 damage
-10 energy

Action 3:
Magnemite Chilled
+12 energy

Joltik used Thunderbolt
RNG Roll (PARA) [<=500 PARA]: 3121/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 5089/10000 (NO)
[(5+3+4.5-7.5)*0.67] = 3.35 damage
-14 energy

Joltik is EN KO'd!

Post Round Summary
Joltik: -19HP, 30 energy
Magnemite: -10HP, +1 energy

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23HP/-7En
Speed: 65
Item: Damp Rock
Ranks: 1/2/3/2
Status:
Boosts/Drops:
Other: Tuckered Out!



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57HP/29En
Speed: 45
Item: Eviolite
Ranks: 1/35/3/35
Status:
Boosts/Drops:
Other: WINNER!

Field: Raining {2} rounds

[box]Rewards
DFrog:
  • +2 UC
UllarWarlord:
  • +1CC
    • Magnemite: 1EC/1DC/2MC/1KOC
Rediamond:
  • +1CC
    • Joltik: 1EC/1DC/2MC
[/box]
 
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