Not sure where to post this. I think PP stalling is one of the most anti-competitive unfun aspects of this game. an example is skarmory using non stop whirlwind/taunt/spikes at the end game that prolongs a game an extra 10-20 turns. Other situations pokemon like Skarmory say against reuniclus, 1 pokemon left, can use taunt and then stall out reuniclus by spamming high PP moves endlessly such as spikes/roost.
Of course taunt prevents reuniclus from using calm mind to have a chance at winning, but is able to prolong this an extra 20 turns because taunt and spikes have such absurdly high amounts of PP. This really makes the game unfun. I think moves like spikes/taunt should have PP limited to say, 10 or 15 or so. Thoughts?
Of course taunt prevents reuniclus from using calm mind to have a chance at winning, but is able to prolong this an extra 20 turns because taunt and spikes have such absurdly high amounts of PP. This really makes the game unfun. I think moves like spikes/taunt should have PP limited to say, 10 or 15 or so. Thoughts?