ORAS UU Regen Core

This team is an attempt at exactly what the title says. I began with a core of Slowking, Amoongus, and Mienshao. The three cover each other's weaknesses well and can switch in and out freely because of Regenerator. From there, I added Rotom-H to cover the Flying weaknesses of Amoongus and Mienshao while also providing a good pivot. I added Empoleon as a special wall plus hazard setting and removing, and Mega-Absol as an offensive threat that can't get crippled by Wil-o-wisp or Thunder Wave.



slowking.gif


Slowking @ Leftovers

Ability: Regenerator

EVs: 248 HP / 164 Def / 96 SpD

Sassy Nature

- Scald

- Slack Off

- Dragon Tail

- Calm Mind


Slowking serves as a good mixed defensive pokemon. Scald is his main attack, good for spreading burns around. Slack off for reliable recovery and Dragon Tail to phase key threats before things get out of hand. I'm torn on Calm Mind, as I have yet to run into many situations where it's useful. It can help him break walls in a pinch, but the vast majority of the time when I use Calm Mind, my opponent switches out and forces me to switch, wasting the turn anyway. Perhaps I could switch to Psychic for an extra STAB attack?



amoonguss.gif


Amoonguss @ Black Sludge

Ability: Regenerator

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

- Spore

- Giga Drain

- Sludge Bomb

- Toxic


Nothing too groundbreaking, here. I used to run Spore and Stun Spore, but Toxic is more reliable and lets me annoy Grass Types. It's also nice to use on a predicted switch after Spore. Sludge Bomb and Giga Drain for his standard STAB attacks. He covers Mienshao well, as I can switch into Fairy types most of the time and can also wall many physical threats. He also covers Slowking's water and grass weaknesses and absorbs toxic spikes. With Regen and smart switches, he can annoy the pants off my opponent all match long.



mienshao.gif


Mienshao @ Choice Scarf

Ability: Regenerator

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- High Jump Kick

- U-turn

- Knock Off

- Stone Edge


Normally, I would pair Choice Scarf with Reckless, but I wanted Mienshao as a resilient scout and didn't mind sacrificing some offensive power. I lead with him most of the time, U-turning out to the appropriate defensive teammate, unless I can KO something or if I feel like predicting a ghost type switch using Knock Off. Overall, his moveset is standard. Because he's so fragile, I have to switch him in more carefully throughout the game. I like to keep him alive in case I need to sweep a weakened team in the late game.



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Rotom-Heat @ Leftovers

Ability: Levitate

EVs: 248 HP / 124 Def / 136 Spe

Bold Nature

- Overheat

- Volt Switch

- Thunder Wave

- Pain Split


Rotom-H is my pivot, a role that takes great advantage of its many resistances and ground immunity. He works nicely as a defensive pivot for my two more fragile pokemon. More often, I just use Thunder Wave to cripple any checks or counters my opponent sends out. I opted for Thunder Wave because of its reliability and because I run two pokemon with Scald, allowing me to secure burns relatively often already. Pain Split offers extra recovery potential, especially with Blissey, a common switch-in against him.



empoleon.gif


Empoleon @ Leftovers

Ability: Torrent

EVs: 248 HP / 8 Def / 252 SpD

Calm Nature

- Stealth Rock

- Defog

- Scald

- Roar


So far, I lacked a dedicated special wall (with Slowking more mixed). I also needed a rocks setter, a hazard remover, and a secondary phaser. Empoleon provides all of that. In most matches, once he does his job, I don't mind losing him as he is less integral. If I need to sacrifice someone to give Abol a safe switch in, for example, I'm happy to use Empoleon after setting rocks. Scald is the obvious final move, providing damage and potentially crippling physical attackers. Fighting types (especially Chesnaught) force him out, but Amoongus deals with most of Empoleon's checks and counters.



absol-mega.gif


Absol @ Absolite

Ability: Justified

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Swords Dance

- Knock Off

- Sucker Punch

- Play Rough


Of all my team members, I'm the least sure about Mega Absol. He is a threatening offensive presence that can sweep unprepared or weakened teams, especially after a Swords Dance. Unfortunately, he is so fragile that switching him in at all, let alone getting a swords dance. As a result, he rarely hits the battlefield until very late in the game, if at all. Thus, while he can demolish teams with the right support and after his checks have been removed or weakened, his spot on the team has no impact until then.
 
Your teams main issue is the lack of interaction between the offensive elements and your regen core. You built a regen core then tossed 3 mons onto it there's no focus here to really improve upon, sorry. I can offer a few small tweaks to let the two halves of your team mesh a little but I honestly encourage used of the sample teams thread, there's a pretty cool semi-regen semi-stall team there you might be able to draw some inspiration from.

The tweaks I can offer.



Scarfshao with no ghost removal is painful, Foul play > Toxic on Amoongus imo.

0- Atk Amoonguss Foul Play vs. 240 HP / 0 Def Eviolite Doublade: 96-114 (30 - 35.7%) -- 29.4% chance to 3HKO
0- Atk Amoonguss Foul Play vs. 0 HP / 4 Def Chandelure: 84-100 (32.1 - 38.3%) -- 5.1% chance to 2HKO after Stealth Rock

Nothing outstanding here but wither matters and you can do absolutely nothing to these otherwise and have extremely limited checks and counters.

I'm not entirely sure what birds physically defensive rotom-H is checking but trick specs rotom heat > defensive. A powerful specs overheat retreating to a bulky regen core with trick support to help slowking get his sweep on and stop last mon cro anything from opening you up is a big deal.

Reckless > Regenerator on scarfed mienshao, I know your fond of the ability but this team really needs the raw power that reckless can offer.

Slowking badly wants to be 248 hp/252 def+ as your main fire soak in a metagame full of physical fires.

Past that you'd be best off testing changes on your own. This team really has too many possible paths for anyone but you to pick and chose and honestly letting somebody else throw an unproven team at you blindly can be disastrous. I will say this, if you want to continue using this team pick and chose a focus and then tweak your setup until that focus really works.

If you find yourself unable to decide on or implement a focus in your team building there's no shame in using the on site learning resources in battlign 101 and the tier subforum resource threads.

Best of luck on the team.
 
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Whats up man, cool looking team you have here. Regen cores are always cool to see in the tier. I'd like to recommend a couple of things to help this team out.

  • So first off, I found that electric types have a ton of fun against this team, as they can come in and Volt Switch on out to anything. I'd recommend Nidoqueen > Empoleon. Nidoqueen provides you with Stealth Rocks as well as puts fear into Volt Switchers. It also provides you with a solid offensive presence and a fighting check. Not to mention its synergy with Rotom-H, which Florges can sometimes come in on the Volt Switch.
    nidoqueen.gif

    Nidoqueen @ Life Orb
    Ability: Sheer Force
    EVs: 40 HP / 252 SpA / 216 Spe
    Modest Nature
    - Earth Power
    - Ice Beam
    - Stealth Rock
    - Sludge Wave

  • If you do choose to go with Nido, I'd like to recommend a defogger, since you lost yours. I'd use Mega Aerodactyl > Mega Absol. This gives you a defogger as well as some speed, which this team really needs. It also gives you a very solid offensive presence, which this team greatly appreciates.
    aerodactyl-mega.gif

    Aerodactyl-Mega @ Aerodactylite
    Ability: Tough Claws
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Stone Edge
    - Aerial Ace
    - Roost / Hone Claws / Earthquake
    - Defog
  • Lastly, on the scarf Mienshao, I'd recommend using Reckless > Regenerator, this gives you some much needed power to OHKO Mega Aero and Mega Pidgeot (Although Pidg might not be there for long).

    252 Atk Reckless Mienshao High Jump Kick vs. 0 HP / 4 Def Mega Aerodactyl: 282-333 (93.6 - 110.6%) -- 62.5% chance to OHKO
    252 Atk Mienshao High Jump Kick vs. 0 HP / 4 Def Mega Aerodactyl: 237-279 (78.7 - 92.6%) -- guaranteed 2HKO

    252 Atk Reckless Mienshao High Jump Kick vs. 4 HP / 0 Def Mega Pidgeot: 298-352 (96.7 - 114.2%) -- 81.3% chance to OHKO
    252 Atk Mienshao High Jump Kick vs. 4 HP / 0 Def Mega Pidgeot: 249-294 (80.8 - 95.4%) -- guaranteed 2HKO

    As you can see Reckless is DEFINITELY essential on scarf Mienshao.
Anyways I hope you consider my recommendations and good luck with your team!
 
Hey Christoph, nice team you have here. Regen cores can be extremely tough to crack, but I do agree with the comments above that your team lacks some synergy. I'd like to make a few suggestions that will hopefully fix these issues:
  • I agree with jjoshcja's suggestion to make Slowking max defense. You have Calm Mind to boost your special defense, so I don't think the EVs there are necessary. I would change the Slowking spread to 252 HP / 240 Def / 16 Spe with a Bold Nature, as this maximizes your physical bulk while creeping opposing base 30's. This creep is crucial if facing another Dragon Tail Slowking, as you do not want to get phased out.
  • Amoonguss is cool, but its Grass/Poison typing does not synergize well with your defensive core. You currently do not have a pokemon that handles Krookodile well, especially banded sets (252 Atk Choice Band Krookodile Earthquake vs. 252 HP / 252+ Def Amoonguss: 204-241 (47.2 - 55.7%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery). Therefore, I would suggest changing Amoonguss -> Tangrowth. Tangrowth is very good in the current meta, as it has the physical bulk to check huge threats like Banded Krookodile and Feraligatr, which are both huge threats to your team. I would run an EV spread of 248 HP / 232 Def / 28 SpD with a Relaxed Nature and a moveset of Sleep Powder / Leaf Storm / Knock Off / Leech Seed with Leftovers. The EV spread allows you to survive hits including +2 Ice Punch from Feraligatr and Draco Meteor from Hydreigon. Leaf Storm may seem out of place on a defensive pokemon, but it allows you to OHKO Feraligatr from full. Leech Seed is nice, as it allows you to whittle things like Suicune with less trouble.
  • I would change Rotom-H to a Offensive Choice Specs set, as I don't believe the defensive version does much for your team that your other members don't already do. I would run an EV spread of 252 SpA / 4 SpD / 252 Spe with a Timid Nature and a moveset of Thunderbolt / Volt Switch / Overheat / Trick. Timid is chosen over Modest to allow you to outspeed Heracross, Mamoswine, Feraligatr, and Adamant Lucario reliably. Trick is nice, as it allows you to cripple set up sweepers, like Snorlax, and special walls, like Florges and Blissey.
  • I personally would leave Empoleon, as without it you are pretty weak to Hydreigon. Nothing else on your team really appreciates taking LO Dracos and Dark Pulses, and the only pokemon you have to reliably revenge kill it is Mienshao. Mienshao should also run Reckless over Regenerator, as it needs the extra damage on HJK to get certain KO's.
  • I agree with Shiba's suggestion to change Mega Absol -> Mega Aerodactyl. However, I would run the same EV spread he suggested with a moveset of Aerial Ace / Stone Edge / Earthquake / Pursuit. You can replace one of the coverage moves for Roost if you want, but I'm a huge fan of 4 Attacks Mega Aerodactyl and think the coverage is usually more beneficial than recovery, especially since you have a good defensive backbone to take hits. You also have a mini volt/turn core between Mienshao and Rotom-H, so getting Mega Aerodactyl in for free won't be too difficult. Pursuit is something I find extremely helpful on Aero, especially in combination with Mienshao, as it allows you to trap Chandelure and Crobat. Chandelure is outright OHKO'd if it tries to switch (which it should considering Mega Aerodactyl outspeeds even scarf sets) and max HP Crobat takes upwards of 45%.
With those changes in mind, I believe you can have a very effective team. I hope you try out the suggestions made in the thread! Good luck :]
 
  • Lastly, on the scarf Mienshao, I'd recommend using Reckless > Regenerator, this gives you some much needed power to OHKO Mega Aero and Mega Pidgeot (Although Pidg might not be there for long).

    252 Atk Reckless Mienshao High Jump Kick vs. 0 HP / 4 Def Mega Aerodactyl: 282-333 (93.6 - 110.6%) -- 62.5% chance to OHKO
    252 Atk Mienshao High Jump Kick vs. 0 HP / 4 Def Mega Aerodactyl: 237-279 (78.7 - 92.6%) -- guaranteed 2HKO

    252 Atk Reckless Mienshao High Jump Kick vs. 4 HP / 0 Def Mega Pidgeot: 298-352 (96.7 - 114.2%) -- 81.3% chance to OHKO
    252 Atk Mienshao High Jump Kick vs. 4 HP / 0 Def Mega Pidgeot: 249-294 (80.8 - 95.4%) -- guaranteed 2HKO

    As you can see Reckless is DEFINITELY essential on scarf Mienshao.
With Mega Pidgeot banned, are there any other key KOs that Reckless gets over Regenerator? Even with Aerodactyl, a 62.5% OHKO will often be too risky to try anyway, and after Stealth Rocks damage both versions OHKO every time. Regen lets me switch into hazards or weak or resisted attacks more freely. You obviously have more experience, but I'm just trying to understand why it would benefit my team more overall.


Hey Christoph
  • Amoonguss is cool, but its Grass/Poison typing does not synergize well with your defensive core. You currently do not have a pokemon that handles Krookodile well, especially banded sets (252 Atk Choice Band Krookodile Earthquake vs. 252 HP / 252+ Def Amoonguss: 204-241 (47.2 - 55.7%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery). Therefore, I would suggest changing Amoonguss -> Tangrowth. Tangrowth is very good in the current meta, as it has the physical bulk to check huge threats like Banded Krookodile and Feraligatr, which are both huge threats to your team. I would run an EV spread of 248 HP / 232 Def / 28 SpD with a Relaxed Nature and a moveset of Sleep Powder / Leaf Storm / Knock Off / Leech Seed with Leftovers. The EV spread allows you to survive hits including +2 Ice Punch from Feraligatr and Draco Meteor from Hydreigon. Leaf Storm may seem out of place on a defensive pokemon, but it allows you to OHKO Feraligatr from full. Leech Seed is nice, as it allows you to whittle things like Suicune with less trouble.
  • I would change Rotom-H to a Offensive Choice Specs set, as I don't believe the defensive version does much for your team that your other members don't already do. I would run an EV spread of 252 SpA / 4 SpD / 252 Spe with a Timid Nature and a moveset of Thunderbolt / Volt Switch / Overheat / Trick. Timid is chosen over Modest to allow you to outspeed Heracross, Mamoswine, Feraligatr, and Adamant Lucario reliably. Trick is nice, as it allows you to cripple set up sweepers, like Snorlax, and special walls, like Florges and Blissey.
Amoongus beats Krookoldile. If it's banded, I can easily switch in the right counter based on what move he's locked into. Spore can also put Amoongus's counters to sleep if I predict properly. Finally, he checks Fairy types much more effectively. I might try switching, but I'm not totally convinced. I like the Specs Rotom-H, though. Trick could probably cripple certain foes more severely than Thunder Wave. I haven't had a good opportunity to use it yet, but I have enjoyed the powered up Overheat in my first matches using the updated team.

Current updated team:

Slowking (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Scald
- Slack Off
- Dragon Tail
- Calm Mind

Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Toxic

Mienshao (F) @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge

Rotom-Heat @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Thunderbolt
- Trick

Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Stealth Rock
- Defog
- Scald
- Roar

Aerodactyl (M) @ Aerodactylite
Ability: Pressure
EVs: 2 Atk
- Aerial Ace
- Stone Edge
- Earthquake
- Pursuit


I'll update with some of my results as I test it out. I'll try some other suggestions as well as I go.



EDIT: In testing so far, Specs Rotom-H has performed abysmally. He gets outsped by too many threats and can no longer take hits reliably, which gives him far fewer opportunities to switch in. Maybe I'm just using him incorrectly, but I'm not sure what else I could do. Aerodactyl is working pretty well so far, though. He definitely hits the field more often than Absol.
 
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