Samtendo09
Ability: Light Power
Voting phase will conclude tomorrow.
My apologies. I recounted and it actually have 5 votes, giving it 2nd place alongside my Sinnoan Skwovet line. Nothing else changed in term of positions, thankfuly!*reads the vote count*
[visible confusion]
My sub got 4 votes, not 1.
Pokémon: Sinnoan Grimer the magma pokemon
New Typing: Fire
New Abilities: Sticky Hold / Flame Body / Water Absorb
New Stats: 85 (+5) / 80 / 70 (+20) / 30 (-10) / 55 (+5) / 5 (-20)
New Moves: Flare Blitz, Stealth Rock, Recover, Knock Off
Removed Moves: Sludge Bomb, Sludge Wave, Sludge, Rain Dance
Flavor/Design: Grimer bought over from other regions were forced to adapt to the cold environment of Sinnoh. However, they were not able to find a place to live due to the sheer amount of competition they faced from the other species. As such, they ended up resorting to the volcanic chambers and the volcanic exteriors of Stark Mountain as where they would live. More specifically, they inhabit the areas around the magma pools. The heat of the lava pools outside caused the sludge that their bodies were made to turn into scorching hot magma (akin to Magcargo). Their main food source is the lava of these lava pools.
Pokémon: Magmaludge the magma pokemon
New Typing: Fire/Ground
New Abilities: Sticky Hold / Flame Body / Water Absorb
New Stats: 105 / 105 / 120 (swapped with physical defense, +20) / 55 (-10) / 85 (+10) / 30 (-20)
New Moves: Same as Sinnoan Grimer + Earthquake, Stone Edge, Rock Polish, Will-o-Wisp, Burn Up
Removed Moves: Same as Sinnoan Grimer + Poison Jab, Venom Drench, Acid Spray, Poison Gas, Poison Fang
Evolution Method: Level up while holding a Magmarizer (item disappears upon evolving)
Flavor/Design: 3'10" | 596.1 lbs. | Magmaludge takes most of the visual changes from its pre-evolution. However, it now has parts of volcanic rocks within its magma. Not only this, but its lava is now a darker red color, and on the tips of its fingers it has sharp volcanic rocks. Magmaludge now not only live around lava pools, but some of them will also now even live in the lava. The magma has slightly hardened on their body, making them move extremely slowly. With this, its inner temperature has significantly increased, now reaching well over 12000 degrees Fahrenheit. It will hide in pools of lava, waiting for unsuspecting pokemon or humans to pass by, before burning their prey to ashes via the sheer heat and absorbing their ashes.
Competitive Use: "Finally, another Sinnoan form that isn't a Weavile clone!"... you're right! Magmaludge's main role is something along the lines of a physically defensive wall that, while having speeds comparable to Slowbro, offers more utility in the form of Will-o-Wisp, Stealth Rock, and more. Although it's slow as balls (so that it can't move first in the face of most Defoggers), this doesn't matter - all Magmaludge intends to do is to tank some hits on the physical side and either cripple something with WoW or set up Stealth Rock. So basically, it's a bulky support pokemon that also functions as a physical wall.
Competitive Drawbacks: Magmaludge is slow as balls (30 speed? really?) so it'll usually move last. Not to mention that weaker special defense stat leaving it weak to the likes of Kyurem, Hydreigon, you get the drill. Furthermore, although Water Absorb covers its 4x Water-type weakness, it still carries a weakness to Ground coverage (and this is common), and it's still neutral to Stealth Rock damage. This means it's either forced to carry HDB and forfeit Leftovers recovery that could be crucial in a given matchup or have its Leftovers recovery negated by Stealth Rock, and both of these items are CRUCIAL for Magmaludge.
Pokémon: Sinnoan Nickit
New Typing: Dark/Ice
New Abilities: Run Away / Unburden / Stakeout
New Stats: 40 / 52 (swapped with special defense) / 28 / 47 / 28 / 50 (245 BST)
New Moves: Ice Shard, Icicle Crash, Icicle Spear, Ice Beam, Blizzard, Knock Off
Removed Moves: None
Flavor/Design: Sinnoan Nickit resembles an arctic fox, and as such its design changes to resemble one. Namely, its fur is now a light gray color, and the black on its body is now white. Nickit are extremely timid, oftentimes shying away from fights. This makes them key prey for the predators of Mt. Coronet. They are heavily protected by Thievul and Arctivul.
Pokémon: Sinnoan Thievul
New Typing: Dark/Ice
New Abilities: Intimidate / Unburden / Stakeout
New Stats: 70 / 97 (swapped with special defense, +5) / 58 / 58 / 77 (swapped with special defense, -10) / 95 (+5)
New Moves: Same as Sinnoan Nickit
Removed Moves: None
Flavor/Design: Most of the visual changes from Sinnoan Nickit have carried over, and their tails are now bushier and end with a point. They also no longer have that mustache on their noses. Sinnoan Thievul are stronger and faster. They prefer to hunt alone, but every once in a while you might see a group of Sinnoan Thievul. This is mainly because they are trying to protect Sinnoan Nickit. However, if you see a group of Sinnoan Thievul with no Sinnoan Nickit, sometimes they do this to hunt their prey easier.
Pokémon: Arctivul
New Typing: Dark/Ice
New Abilities: Intimidate / Unburden / Adaptability
New Stats: 70 / 118 (+21) / 70 (+12) / 68 (+10) / 80 (+3) / 119 (+24) (525 BST)
New Moves: Same as Sinnoan Thievul + Close Combat, Poison Jab, Gunk Shot, Swords Dance
Removed Moves: None
Evolution Method: Level 36. Simple.
Flavor/Design: 4'09" | 72.9 lbs. | Arctivul are bigger and take on a more graceful appearance (think Ninetales, for instance). Their designs change as such, as their heads are slightly bigger (and bear a subtle reference to Ninetales' head). Speaking of which, Arctivul prefer to live by themselves and are quite rare as such. If you do see one, while you should feel lucky, they attack anything that walks into their territory on sight and as such is extremely aggressive. Males have tails that have a sharp end and two scars on their eyelids, whereas female Arctivul have tails that curl up in themselves and have a scar on the back of their heads.
Competitive Use: "Oh... so you were lying when you said that you'd stop with the Sinnoan Ice-type regional evos that ended up being Weavile clones..."... yeah, I technically did. But again, this is more than just that. Whereas Zorrarctic was intended to speed tie Terrakion at the most, Arctivul is intended to speed tie Cinderace. 118 attack isn't particularly special, but with access to Swords Dance and Adaptability, it reaches levels of attacking power that'd make even Conkeldurr look weak. And let's not even talk about a Choice Band set. Yeah. That's scary.
Competitive Drawbacks: 70 / 70 / 80 defenses. This was a problem with the original Thievul and it still is today. Mind you, it likely wouldn't care given it's an offensive pokemon, but this means to safely switch in, it has to be brought in via U-turn or Teleport, heavily restricting Arctivul's usability. Lastly, 118 attack, while strong, isn't particularly special either, meaning it can fall short quite easily of KOes.
Regarding Johtonian Polteageist’s line, you need a Johtonian Sinistea, and since it is Regional Evolutions, you need a replacement evo for Johtonian Polteageist OR create a new regional evolution that evolves from Johtonian Polteageist.View attachment 257461
Pokémon: Johtonian Polteageist the Green Tea Pokémon
New Typing: Dragon / Steel
New Abilities: Serene Grace / Rain Dish
New Stats: 60/60/134/60/124/70 (Swapped SpA with Def, then took 5 points from Atk and SpA and put them in SpD)
New Moves: Draco Meteor, Dragon Breath, Scald, Steel Beam, Iron Tail, Dragon Rush
Removed Moves: Curse, Light Screen, Reflect, Strength Sap
Flavor/Design: Inspired by Eastern teas instead of the Western ones that OG Polteageist is based on. Instead of a porcelain teapot, this Polteageist resides in a cast-iron tetsubin style teapot, hence the Steel typing. The pot itself is a matte gunmetal color with a handle around the lid. The lid itself, which Polteageist wears as a hat, is flat and saucer-like as opposed to a bell shape. The Dragon type comes from a dragon motif etched on the pot, and how this Polteageist can shape its amorphous body into a dragon silhouette when it exerts itself during battle, kind of like OG Polteageist's exertions. Instead of purple, Polteageist's body is now a forest green color, with a pair of small yellow whiskers on its face.
It is said that Johtonian Polteageist came into existence when a Polteageist from Galar poured itself into a pot of green tea while in Johto. Compared to Galarian Polteageist, Johtonian Polteageist are known to be more social and standoffish in nature. In addition, instead of sapping one's vitality, their tea is known to induce calmness and serenity. The calming connotations green tea has is the principle behind Serene Grace as an ability, while Rain Dish simply references that it's a pot that can collect liquid.
Competitively, it is meant to make use of SG in conjunction with moves with high rates of secondary effects, like Scald, Dragon Breath, or maybe even Astonish. Good defenses and typing help with holding its own against many attackers, but the removal of Strength Sap and screens means it has to be wary of abusing this tactic, lest it easily be worn down. Its offenses are also quite poor, which impedes its abilities. This can be remedied with Shell Smash, but that can undermine its defenses. Rain Dish can help with bulk and scare away ground types, but just be careful of how this sacrifices reliability with secondary effects.
Finally, regarding new moves. Steel Beam and Draco Meteor are mandatory given that all Steel and Dragon types learn these moves. Scald and Dragon Breach are meant to convey spraying hot tea everywhere. With Iron Tail, it hits the foe with its spout (since it lacks any other tail-like appendage), and with Dragon Rush, it slams into the foe with its hard iron body. I decided to keep the Ghost type moves, since I think they fit well with connotations of mysticism that dragons tend to have.
Height: 6 in.
Weight: 9.8 lbs.
Also, I just wanted to double check since I'm a little unclear on what the OP means: because I added a dual type to a single typed Pokémon (Dragon/Steel to Sinistea's Ghost), it is okay that I added more moves than I removed, correct?
View attachment 257480View attachment 257481
Pokémon: Sinnoan Cottonee the Zap Cloud Pokémon
New Typing: Electric / Flying
New Abilities: Regenerator / Filter
New Stats: 40/27/60/37/66/50 (Swapped Spe and SpD)
New Moves: Gust, Rain Dance, Thunder Wave, Nuzzle, Volt Switch
Removed Moves: Leech Seed, Seed Bomb, Stun Spore, Grassy Glide, Misty Terrain, Grassy Terrain, Razor Leaf, Worry Seed, Poison Powder
Flavor/Design: Instead of cotton, the fluffy-looking thing that this evolutionary line is based off of is a thundercloud. S!Cottonee is a bit flatter than normal Cottonee, now with grey fluff and yellow eyes, which is meant to represent a storm cloud. The leaves on its head are now golden cones attached to its head, meant to invoke a more industrial feel for its Electric Type.
An Electric / Flying typing is meant to be as thematically appropriate for a thundercloud as possible, and since weather systems can be known to merge and combine, Regenerator seemed like a fun and useful option to represent that. I also used Filter since I thought it to be both useful and representative (if a bit tangentially) of how thunderclouds are big, opaque, and kind of muffling-feeling.
The removed moves eliminate most Grass moves and terrain moves, which I thought wouldn't make sense for something that flies and is electrical. Added moves meant to give some flavor for a weaker pre-evo, RD to represent rainstorms, and some Electric utility with Nuzzle and VS
Height: 10 in.
Weight: 1.1 lbs.
Pokémon: Sinnoan Whimsicott the Thunderhead Pokémon
New Typing: Electric / Flying
New Abilities: Regenerator / Filter
New Stats: 60/47/105/97/80/91 (-20 to Atk, -26 to Spd, then put 20 in Def, 20 in SpA, and 5 in SpD)
New Moves: Same as S!Cottonee, plus Thunder, Thunderbolt, Aura Sphere, and Roost
Removed Moves: Same as S!Cottonee
Flavor/Design: Meant to further the theme of thunderclouds. Its puffy hair is now a dark grey like a thundercloud, and trails behind it somewhat, kind of like M!Ampharos or F!Pyroar's manes. Its body is slightly smaller than OG Whimsicott, and is a light grey color. Finally the green spirals on its face are replaced with lightning bolts, like downward-facing horns.
For its moves, Thunder and Tbolt are nearly mandatory for Electric types, while I though Roost was just a nice flavor fit for a utility-like Flying type. Aura Sphere I admit is a bit of an oddball, but I also just thought it was nice flavor to convey the sheer energy of thunderstorms while also being good in battle.
Competitively, my idea was to make something with some good utility without going overboard on stats. Though it loses Prankster and some speed, better bulk, (arguably) better typing, SpA, and its movepool gives some good options for team support.
When some Whimsicott were introduced to the Sinnoh region from Unova, they settled in Sunyshore City, relishing in the open sea that surrounds it. Soon they adapted an affinity for the city's power grid, and combined with flying around in rainstorms, came to change into the electrical puffballs the region knows today.
Height: 2 ft.
Weight: 12.4 lbs.
Sorry that this is kind of needlessly verbose, I wasn't totally sure where I should draw the line.
Something to note, as this is Regional Evolutions, the subs require a brand new evolution instead of just a mere regional variant.View attachment 257461
Pokémon: Johtonian Polteageist the Green Tea Pokémon
New Typing: Dragon / Steel
New Abilities: Serene Grace / Rain Dish
New Stats: 60 HP / 60 Atk / 134 Def / 60 SpA / 124 SpD / 70 Spe (Swapped SpA with Def, then took 5 points from Atk and SpA and put them in SpD)
New Moves: Draco Meteor, Dragon Breath, Scald, Steel Beam, Iron Tail, Dragon Rush [Gains 6]
Removed Moves: Curse, Light Screen, Reflect, Strength Sap [Loses 4]
Flavor/Design: Inspired by Eastern teas instead of the Western ones that OG Polteageist is based on. Instead of a porcelain teapot, this Polteageist resides in a cast-iron tetsubin style teapot, hence the Steel typing. The pot itself is a matte gunmetal color with a handle around the lid. The lid itself, which Polteageist wears as a hat, is flat and saucer-like as opposed to a bell shape. The Dragon type comes from a dragon motif etched on the pot, and how this Polteageist can shape its amorphous body into a dragon silhouette when it exerts itself during battle, kind of like OG Polteageist's exertions. Instead of purple, Polteageist's body is now a forest green color, with a pair of small yellow whiskers on its face.
It is said that Johtonian Polteageist came into existence when a Polteageist from Galar poured itself into a pot of green tea while in Johto. Compared to Galarian Polteageist, Johtonian Polteageist are known to be more social and standoffish in nature. In addition, instead of sapping one's vitality, their tea is known to induce calmness and serenity. The calming connotations green tea has is the principle behind Serene Grace as an ability, while Rain Dish simply references that it's a pot that can collect liquid.
Competitively, it is meant to make use of SG in conjunction with moves with high rates of secondary effects, like Scald, Dragon Breath, or maybe even Astonish. Good defenses and typing help with holding its own against many attackers, but the removal of Strength Sap and screens means it has to be wary of abusing this tactic, lest it easily be worn down. Its offenses are also quite poor, which impedes its abilities. This can be remedied somewhat with Shell Smash, but that can undermine its defenses. Rain Dish can help with bulk and scare away ground types, but just be careful of how this sacrifices reliability with secondary effects.
Finally, regarding new moves. Steel Beam and Draco Meteor are mandatory given that all Steel and Dragon types learn these moves. Scald and Dragon Breath are meant to convey spraying hot tea everywhere. With Iron Tail, it hits the foe with its spout (since it lacks any other tail-like appendage), and with Dragon Rush, it slams into the foe with its hard iron body. I decided to keep the Ghost type moves, since I think they fit well with connotations of mysticism that dragons tend to have.
Height: 6 in.
Weight: 9.8 lbs.
Also, I just wanted to double check since I'm a little unclear on what the OP means: because I added a dual type to a single typed Pokémon (Dragon/Steel to Sinistea's Ghost), it is okay that I added more moves than I removed, correct?
Adding on to this, if you want to create regional variants instead of creating an entirely new Pokémon evolution out of a regional variant, you can check out the Regional Variants thread!Something to note, as this is Regional Evolutions, the subs require a brand new evolution instead of just a mere regional variant.
Np!Ah, I see. I was getting confused/misread stuff with the sheer volume of things in the OP and other threads, and somehow it didnt click that the regional evo was required. Thanks!
If you add a new type to a single-typed Pokémon, you get to replace up to 15 moves as always, but you can also add up to 15 additional moves, so the maximum number of new moves is equal to the number of removed moves plus 15.Don’t mean to double post. In the OP, how many moves can you add if you add another type to a single-typed Pokemon, since I’m confused whether it’s 10 moves free or 2 times as much as the number of moves removed.
???Pokémon: Alolan Ursarang
Are split evolutions like this allowed Samtendo09?Pokémon: Alolan Teddiursa
New Typing: Fighting
New Abilities: Pickup / Quick Feet / Scrappy
New Stats: 60 / 75 / 40 / 75 / 40 / 40
New Moves: Arm Thrust, Force Palm, Mach Punch, Focus Blast, Aura Sphere
Removed Moves: Any moves removed in Sword and Shield
Flavor/Design: ...I hate to say this but it's literally Monokuma.
Pokémon: Alolan Ursarang
New Typing: Fighting / Dark
New Abilities: Guts / Quick Feet / Scrappy
New Stats: 90 / 130 / 90 (+15) / 35 (-40) / 85 (+10) / 70 (+15)
New Moves: +Teddiursa, Beat Up, Darkest Lariat, Lash Out, Sucker Punch
Removed Moves: Any moves removed in Sword and Shield
Flavor/Design: The Asian Moon Bear
Pokémon: Heliosurang
New Typing: Fighting / Psychic
New Abilities: Magic Bounce / Quick Feet / Scrappy
New Stats: 90 / 35 (-40) / 65 (-10) / 130 / 65 (-10) / 115
New Moves: Calm Mind, Expanding Force, Psychic, Imprision, Hypnosis, Psybeam, Psychic Fangs, Psyshock, Skill Swap, Trick, Teleport
Removed Moves: Any moves removed in Sword and Shield
Flavor/Design: The Sun Bear
A split evolution that functions similar to the Hit line. Can either abuse the physical aspect or the special aspect with Status and hit Ghost types for fun.
Not a council member here, but I think it isn’t allowed, since he also made a regional variant.Are split evolutions like this allowed Samtendo09?
As G-Luke mentioned me, no, having both "standard" and Regional-exclusive Evolutions in one line wouldn't be allowed in here.Pokémon: Alolan Teddiursa
New Typing: Fighting
New Abilities: Pickup / Quick Feet / Scrappy
New Stats: 60 / 75 / 40 / 75 / 40 / 40
New Moves: Arm Thrust, Force Palm, Mach Punch, Focus Blast, Aura Sphere
Removed Moves: Any moves removed in Sword and Shield
Flavor/Design: ...I hate to say this but it's literally Monokuma.
Pokémon: Alolan Ursarang
New Typing: Fighting / Dark
New Abilities: Guts / Quick Feet / Scrappy
New Stats: 90 / 130 / 90 (+15) / 35 (-40) / 85 (+10) / 70 (+15)
New Moves: +Teddiursa, Beat Up, Darkest Lariat, Lash Out, Sucker Punch
Removed Moves: Any moves removed in Sword and Shield
Flavor/Design: The Asian Moon Bear
Pokémon: Heliosurang
New Typing: Fighting / Psychic
New Abilities: Magic Bounce / Quick Feet / Scrappy
New Stats: 90 / 35 (-40) / 65 (-10) / 130 / 65 (-10) / 115
New Moves: Calm Mind, Expanding Force, Psychic, Imprision, Hypnosis, Psybeam, Psychic Fangs, Psyshock, Skill Swap, Trick, Teleport
Removed Moves: Any moves removed in Sword and Shield
Flavor/Design: The Sun Bear
A split evolution that functions similar to the Hit line. Can either abuse the physical aspect or the special aspect with Status and hit Ghost types for fun.