Regirock (NU Analysis) [GP 2/2] [Done]

Honko

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https://www.smogon.com/dex/dp/pokemon/regirock/

[OVERVIEW]

Regirock is arguably the best tank in NU and inarguably one of the easiest Pokemon to fit on a team. Every serious NU team needs to be able to set up Stealth Rock, check Charizard, and check Tauros, and Regirock is an excellent choice for all three of those jobs. It also innately checks most other offensive Pokemon that don't have a super effective STAB move thanks to its remarkable bulk and respectable offensive presence. On top of that, it has access to Explosion, ensuring it will almost always at least trade one-for-one and preventing it from draining its team's momentum the way other defensive Pokemon sometimes do. Its only real flaw is its lack of a reliable recovery move, which makes it fairly easy to wear down, especially since it's often expected to counter multiple opposing Pokemon per match. That said, Regirock is a rock-solid pick for just about any team.

[SET]
name: Offensive Tank
move 1: Stealth Rock
move 2: Stone Edge
move 3: Earthquake / Thunder Wave
move 4: Explosion
item: Leftovers / Custap Berry / Lum Berry
ability: Clear Body
nature: Adamant
evs: 252 HP / 144 Atk / 112 SpD

[SET COMMENTS]

With this set, Regirock is a very reliable pivot and Stealth Rock setter that fits well on just about any offensive or balanced team. It easily switches in on common threats like Charizard and Tauros and can set up Stealth Rock multiple times per match. It's no mere passive entry hazard setter, however; with non-trivial Attack investment, Regirock's STAB Stone Edge is actually quite difficult to switch in on without a resistance. Earthquake provides perfect neutral coverage alongside Stone Edge and gives Regirock a more accurate attack to finish off weakened foes without risking Stone Edge's 20% chance to miss. If you're willing to give up Earthquake's coverage, Thunder Wave is always a useful move to cripple opposing offensive Pokemon and assist your own wallbreakers. If you opt for Thunder Wave in this slot, Rock Slide becomes a decent alternative to Stone Edge, as its flinch rate pairs nicely with paralysis, and it gives Regirock more than Stone Edge's 8 PP to work with. Explosion is the move that truly sets Regirock apart from other bulky Pokemon; it prevents Regirock from losing momentum when faced with a counter and allows it to almost always trade efficiently.

[ADDITIONAL SET COMMENTS]

Leftovers is great for any bulky pivot and is the most consistently useful item for Regirock, but there are some viable alternatives for more offensive teams that don't expect Regirock to stick around for too long. Custap Berry allows a weakened Regirock to throw out a last-ditch Stealth Rock or Explosion against a faster Pokemon before being KOed, and it's fairly easy for Regirock to activate given its excellent overall bulk. If you're using Regirock as your lead, Lum Berry is a good option to prevent it from being put to sleep on the first turn by Jynx or Venomoth.

252 HP EVs improve Regirock's overall bulk, most notably making it very unlikely to be 2HKOed by Choice Band Tauros's Earthquake after Stealth Rock damage. 144 Attack EVs and an Adamant nature give Regirock enough power to always break Poliwrath's Substitute with Earthquake, preventing it from setting up on Regirock for free, and to almost always 2HKO Tauros with Stone Edge. 112 Special Defense EVs ensure that Choice Specs Charizard and Typhlosion will almost never OHKO Regirock with Focus Blast and that Life Orb Charizard's Focus Blast will never OHKO even after Stealth Rock damage. If you're using Rock Slide and Thunder Wave instead of Stone Edge and Earthquake, you may want to shift some more of the Attack EVs into Special Defense to help Regirock counter Pokemon like Life Orb Charizard and Substitute + Calm Mind Drifblim more consistently. On the other hand, if your team doesn't need Regirock to switch in on special attackers, maximizing Regirock's Attack is also a viable option that allows it to do serious damage to Pokemon like Hitmonchan and Nidoqueen that think they can switch in for free.

This set works best on offensive-leaning teams, where it's meant to pivot in on Normal- and Fire-types a couple of times, set up Stealth Rock, fire off an attack or two, and then use Explosion to get a KO and safely bring in a sweeper. Most teams will want to have at least one other bulky Pokemon to switch in on the threats that Regirock can't handle. Slowking is a great partner that counters many of the Pokemon that give Regirock trouble, such as Poliwrath, Hitmonchan, and Gligar; this pairing is the most popular core in NU. Due to its lack of a recovery move, Regirock is prone to being worn down and therefore shouldn't be your team's only answer to Fire-types and Tauros, since they can work together to break past it. Slowking or another bulky Water-type can provide defensive backup against Fire-types, but more fast-paced teams can instead rely on an offensive check like Floatzel, Tauros, or Ninetales as your secondary method of keeping opposing Fire-types in line.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Slide
move 3: Toxic / Thunder Wave
move 4: Protect / Explosion / Earthquake
item: Leftovers
ability: Clear Body
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

Investing fully in Regirock's Special Defense makes it a more reliable counter to Fire-types and a great Stealth Rock setter for defensive teams. This set faces competition from Cradily, which not only can check some of the same Pokemon and set up Stealth Rock, but also has access to Recover. However, Regirock's resistances to Fire and Flying make it a better counter to Pokemon like Choice Specs Typhlosion and Choice Band Dodrio that are otherwise very difficult to switch into. Regirock's access to Thunder Wave and Explosion also makes it less of a momentum killer than Cradily, since opponents must respect the possibility that their switch-in will be crippled by one of those moves.

Toxic is this set's best way to deal meaningful damage to most of its switch-ins and fits well on defensive teams. Protect stalls for additional Leftovers recovery and Toxic damage, scouts Choice item users, and punishes Medicham that think they can break through Regirock with High Jump Kick. Balanced teams may prefer to forgo Toxic and Protect in favor of Thunder Wave alongside either Explosion or Earthquake. Thunder Wave pairs well with Rock Slide's flinch rate, and it punishes offensive Pokemon that think they can switch in relatively freely on Rock Slide, such as Medicham and Shiftry. Explosion OHKOes most of the metagame despite this set's lack of Attack investment, and it prevents Pokemon like Poliwrath and Whiscash from setting up on Regirock. On the other hand, Earthquake prevents Pokemon like Nidoqueen and opposing Regirock from switching in and setting up their own entry hazards for free. On teams that have cleric support, Rest is also an option in the final moveslot that allows Regirock to continue countering its targets throughout the match without relying on Wish support for recovery.

[ADDITIONAL SET COMMENTS]

Maximizing Regirock's Special Defense allows it to counter all specially attacking Fire-types so long as it doesn't switch in on a Choice Specs-boosted Focus Blast. However, if Regirock is your team's only answer to Tauros, you can shift 52 EVs into Defense to ensure that its Choice Band-boosted Earthquake will never 2HKO Regirock after Stealth Rock damage.

Since Regirock lacks a recovery move, Wish support is very useful to help it stay healthy, especially on stall teams. Lickilicky is the tier's best Wish passer, although it shares a Fighting-type weakness with Regirock that other teammates will need to handle. Gardevoir and Hypno are the tier's other notable Wish users, but they can be risky to use on stall teams due to their weakness to Pursuit. Cleric support from a teammate like Lickilicky, Vileplume, Meganium, or Grumpig is also helpful, especially if Regirock has Rest. Regirock needs a teammate that can handle Ground- and Fighting-types, especially if Rock Slide is its only attacking move. Slowking is a great teammate on balanced teams, but it's less popular on stall due to its Pursuit weakness and its inability to truly counter Fighting-types with Thunder Punch and Ground-types with boosting moves. Sableye and Dusclops are stall teams' best answers to Fighting-types, while Meganium is an excellent counter to Ground-types. It's also worth keeping in mind that Regirock shouldn't be your team's only response to Fire-types and Tauros, as they can work together to wear Regirock down due to its lack of reliable recovery. Your team should have at least one other Pokemon that can switch in on Fire-types or reliably revenge kill them.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Explosion / Ice Punch
item: Life Orb
ability: Clear Body
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

With Rock Polish and a Life Orb, Regirock can be surprisingly effective offensively. Although it lacks the power to OHKO most Pokemon unless it hits them super effectively or uses Explosion, it does outspeed and 2HKO most of the metagame after a boost, and its excellent natural bulk makes it difficult to revenge kill even without any defensive investment. This set faces some competition from Rhydon, which gets STAB on Earthquake and hits significantly harder overall, but Regirock is able to set up much more easily and is significantly harder to revenge kill due to its greater bulk, lack of 4x weaknesses, and ability to outspeed many common Choice Scarf users after boosting its Speed. Regirock also has Explosion to almost guarantee that it will KO at least one foe even if it isn't able to sweep, although it can use Ice Punch in the final moveslot instead if you want Regirock to be able to muscle past Ground-types without sacrificing itself.

[ADDITIONAL SET COMMENTS]

A Jolly nature allows Regirock to outspeed Choice Scarf Medicham, Gardevoir, and Shiftry and Speed tie with Choice Scarf Magmortar, all of which can OHKO Regirock after it's taken any damage from Stealth Rock or Life Orb recoil. On the other hand, an Adamant nature gives Regirock the power to 2HKO walls such as Slowking and Cradily with Stone Edge without needing them to take entry hazard damage first, although Spikes support from Cacturne or Glalie can help make that a moot point. If Regirock lacks Explosion, it will be unable to break through physically bulky Ground-, Water-, and Grass-types like Poliwrath, Quagsire, and Meganium, so it needs a teammate that can switch in on them such as Victreebel or Vileplume. Conversely, a Regirock that has Explosion is likely to use it against those targets, potentially opening up a sweeping opportunity for a teammate such as Floatzel or Tauros.

[SET]
name: Sunny Day Support
move 1: Sunny Day
move 2: Stealth Rock
move 3: Stone Edge
move 4: Explosion
item: Heat Rock
ability: Clear Body
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

Regirock is the perfect mid-game Sunny Day user for dedicated sun teams. Its bulk allows it to reliably set up both Stealth Rock and Sunny Day, and it can follow that up with Explosion to get out of the way so one of your sweepers can come in safely. It also naturally checks opposing Fire-types like Choice Scarf Typhlosion that might otherwise be able to use the harsh sunlight to countersweep you. Ideally, Regirock will only stay on the battlefield long enough to set up and then sacrifice itself, but its powerful Stone Edge is still useful in a few scenarios, such as when there is one turn of sun remaining and you need to burn a turn before setting it up again, or when faced with a Ghost-type that would otherwise set up a free Substitute.

[ADDITIONAL SET COMMENTS]

The straightforward EV spread gives Regirock enough bulk to reliably set up both Stealth Rock and Sunny Day while maximizing the power of its Explosion, almost guaranteeing that it will KO any target that doesn't resist it. You can shift some of the Attack EVs into Special Defense if you want to make it even easier for Regirock to set up, but keep in mind that this set really only wants to survive for three turns before ceding the stage to a Sunny Day sweeper.

This set obviously belongs on a dedicated Sunny Day team. Victreebel and Shiftry are by far the two most dangerous Chlorophyll sweepers, and every sun team should carry at least one, if not both, of them. Fast Fire-types such as Choice Scarf Typhlosion are also good choices, since the sun powers up their STAB attacks but they aren't as dependent on it as Chlorophyll sweepers are, meaning they can act as a wincon even if you aren't able to keep sunlight active. Your sun team should also include at least two additional Sunny Day users, including one that can lead, since Regirock is too slow to set up Sunny Day against common Taunt leads. Persian and Jumpluff are much safer Sunny Day leads that outspeed most other leads and can use Taunt or Sleep Powder to keep opposing entry hazards out of play. Outside of the lead slot, Skuntank, Lickilicky, and Hypno are all good options for your third Sunny Day setter.

[STRATEGY COMMENTS]
Other Options
================

If your team needs a lure to eliminate a Fighting- or Water-type in order for a teammate to sweep, Regirock equipped with a Chople or Passho Berry is the best you could ask for. Regirock can survive even the most powerful STAB moves from Choice Band Fighting-types and Choice Specs Water-types when holding the appropriate Berry, and it can respond with Explosion to take its target out.

Regirock can run a mono-attacking Curse set with Rest, Sleep Talk, and Rock Slide. This set needs significant team support to remove the opponent's Water-, Ground-, Fighting-, and Grass-types before it can sweep, but with that support, it is a formidable sweeper. Alternatively, a more offensive Curse set with three attacks allows Regirock to punish opponents that respond to it passively. Most notably, after a single Curse, Regirock still outspeeds Slowking despite the Speed drop and can now 2HKO it with Stone Edge, and it also beats Sandslash that don't have Swords Dance or Toxic.

Regirock is a decent Choice Band user that can surprise some of its usual counters early in the game with a boosted Ice Punch or Earthquake and come back in later to either dish out its powerful STAB Stone Edge or simply use Explosion for a nearly guaranteed OHKO. Regirock can also viably run a Substitute + Focus Punch set with Stone Edge and either Toxic or Explosion. It has no trouble finding opportunities to set up a Substitute, and teams that lack a bulky Rock-resistant Pokemon will be hard pressed to deal with it. The main reason these offensive sets are uncommon is that Regirock is so efficient at the more important role of setting up Stealth Rock, so for most teams it's easier to have it stick to that job and give the more dedicated offensive sets to another Pokemon.

Counter allows Regirock to potentially KO bulky Ground-types without blowing itself up, but many Ground-types will try to set up on Regirock instead of attacking it immediately, so Explosion is generally the safer choice. Finally, Regirock can use a set with Block and Rest to attempt to trap and stall out an opposing Pokemon while potentially setting up with Curse. However, with the exception of defensive Sandslash, most of the Pokemon that commonly switch in on Regirock can disrupt it with Taunt or Encore, can boost their own Attack to prevent it from stalling them out, or simply have enough power to 3HKO it through Rest even after it has boosted with Curse.

Checks and Counters
================

Bulky Ground-types that aren't weak to Earthquake such as Sandslash, Gligar, and Quagsire have little to fear from Regirock other than Toxic and Explosion. More offensive Ground-types such as Whiscash, Marowak, and Rhydon can also switch in on Regirock at least once and force it out but will take non-negligible damage from Earthquake if Regirock has it. Poliwrath can switch in on any move other than Toxic or Explosion and then use Encore and Substitute to shut Regirock down if it doesn't switch out. Medicham and Hitmonchan can switch in on Regirock's STAB moves but dislike being paralyzed and take heavy damage from Earthquake. Dusclops and Sableye can burn Regirock and stall it out and are the only counters that don't fear Explosion. Physically defensive Grass-types with recovery such as Cradily, Meganium, and Vileplume are also solid defensive answers. For offensive teams that don't have room for a defensive counter, beating Regirock generally requires you to overload it with multiple attackers, as its bulk allows it to survive even super effective STAB attacks like Life Orb Hitmonchan's Close Combat and Choice Specs Magneton's Flash Cannon and cripple its attackers with Thunder Wave or KO them with Explosion.

[CREDITS]
- Written by: [[Honko, 42413]]
- Quality checked by: [[Bughouse, 52547], [Oglemi, 40358]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Empress, 175616]]
 
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Great analysis, congratulations.

I think Regirock should be called a Tauros and Charizard / Fire-type check instead of a counter to them. Regirock has to trade or to switch back against the former if it eats an EQ on the switch, and even if it wins the 1v1 it still sacrifices a big amount of health, making it unable to check anything else afterwards. I think one shouldn't solely rely on Regirock to deal with Fire-type since it's easy to wear down and it only really checks standard 3 attacks Zard, everything else can invalidate it with Focus Blast, SunnyBeam, boosted Energy Ball... Overall, Dodrio, Skuntank and maybe Drifblim are the only threats I can think of that are countered by Regirock.

You mention Xatu as a Wish passer to help SpD Regi, but is Defensive Xatu even a thing ? I doubt it's relevant enough to appear here as a whole Pokemon, and I can't think of any reason of why you would use it for such a task, even as an offensive Wisher.

I'm not sure if Rock Polish deserves its own due to obvious competition with Rhydon and Golem, which both sports an higher Attack stat, a precious STAB on EQ and movepool advantages like Megahorn in Rhydon's case (although it trades this with Explosion). I don't think that the surprise value, the better defensive typing and bulk and the slighty better Speed ( is it necessary to outspeed Scarf Gardevoir ?) Makes it worth using over the other two. If you're going to keep it at least talk about the competition for such a role.

I think Sunny Day might deserves it's own set due to the viability of these teams in NU and the fact that most Regirock analyses in future generations also include it. Curse + 3 attack too maybe since it's a very good lure.

In the C&C section maybe talk about frail mons that struggle to switch on the offensive oruented variant but threat with their STAB like Shiftry, Floatzel, Sharpedo...

Once again, good job.
 

Honko

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Thanks for the feedback!

I guess I can change the wording from 'counter' to 'check', although some of your examples are wrong. SunnyBeamers and NP Ninetales don't OHKO Regirock, so it can switch in as they set up, take a hit, and OHKO back, meaning it does actually counter those sets. Nothing in the tier actually counters all Charizard sets at once, but Regirock comes as close as anything except Slowking, and countering the standard 3-attacks set is important on its own. I agree you shouldn't rely on Regirock as your only plan to deal with Fire-types though. I mentioned that in the overview but I'll add it to the first two sets as well.

Xatu can use BP to dodge Pursuit and scout switches before passing its Wishes. I've seen it at least a couple of times in recent years; I think it was a Bughouse special. I would say it's about as relevant as Flareon, which is not much, but if you're looking for a Wish passer who doesn't share the Fighting weakness and isn't murdered by Pursuit, your options are pretty thin.

Rock Polish does deserve its own set. I should definitely mention the competition with Rhydon though (RP Golem is pretty worthless since it doesn't outspeed anything more than Rhydon and is much weaker without being any bulkier). Yes, the better defensive typing, bulk, Speed are worth it, since they make Regirock actually hard to revenge kill. It outspeeds and OHKOes Scarf Gardevoir and Magneton, ties with Scarf Magmortar, takes only around 50% from Scarf Manectric/Typhlosion HP Grass. All of those easily revenge kill Rhydon, plus it's harder for Rhydon to set up to begin with. The surprise value is just a little bonus. They both have their place and I'll mention the competition, but Rhydon definitely doesn't outclass Regirock at this.

Sunny Day is a good set but I've decided not to write up pure weather support sets in general, at least for now. I'll give it its due in OO, and of course it'll be mentioned as a teammate on any Sunny Day sweepers' analyses. Curse I think is just fine in OO, I have not actually seen a Curse lure Regirock that I can remember.

I'll add a quick throwaway line about how faster Pokemon with super effective STABs can threaten Regirock, but they really don't want to. Floatzel for example is only doing like 50% with Waterfall and risks getting paralyzed in return, which is not really a good trade.
 

Oglemi

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SubPunch should be in OO, Regirock is probably one of the best users in NU considering how much he gets an opportunity to Sub up and pretty much nothing wants to face down a Regirock behind a Sub. SubPunch + Toxic and SubPunch + Explosion are both pretty potent overall.

Agree that RP definitely deserves a set, it and Rhydon are the two best users in NU. Golem shouldn't be RPing.

I would personally write up a Sunny Day set considering Regirock is the best support mon for the archetype, but I wouldn't say it's entirely needed. To put in perspective, Registeel has a Rain Dance support set since it is a cornerstone of rain teams in UU.

On the SpD set I would mention competition with Cradily, as Cradily can check a large amount of the same mons and has Recover, eliminating the need for Wish support that Regi needs.

I don't have much to add otherwise, I like
 

Bughouse

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Yeah xatu isn’t relevant. I’ve used it on like one team a few NUPLs ago. It’s fine but not analysis worthy. Gardevoir is the more relevant one, despite the pursuit trap weakness. Even I’d just cut xatu out of that sentence. I’d also cut out flareon since it has abysmal synergy with regirock, stopping only like sunnybeamers... shares ground and water weakness and loses to Medicham and Hitmonchan too. Yikes. Flareon pairs better with cradily, since cradily can actually switch in to receive wishes against the waters and grounds that plague flareon. The only actually relevant wishers are licky, gard, and hypno.

Main thing I’d say now is personally I’d give CroRock a set too rather than being OO. Agree on also the Sunny Day set coming out of OO since it’s in literally every decent sun team.

Rock Polish absolutely deserves its set too.
 

Honko

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Alright, updated with everyone's comments and added the Sunny Day set. I am gonna leave CroRock in OO since I don't think I've personally seen one since sand was banned even though I think it still looks pretty good on paper. I'm slow enough as it is at getting these analyses written up without adding more sets >_<
 

Bughouse

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I'm good with everything here Honko

My only question is the EVs on the "main" set. What I have typically believed to be standard is 204 HP / 148 Atk / 156 SpD not 252 HP / 144 Atk / 112 SpD. Your EVs are certainly fine and you make a point to note that other EVs work well too. Just a bit strange for me to see your current spread.
 

Honko

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Bughouse As far as I know the 204 HP spread just comes from the UU analysis, which mentions Mismagius, Houndoom, and Alakazam as benchmarks that it's for. I tried a bunch of calcs but couldn't find any important NU-relevant benchmarks that 204/156 hits but 252/112 doesn't (for example, Specs Typhlosion Focus Blast has a 6.3% chance to OHKO with either spread), and the extra HP makes a noticeable difference against Tauros. If you know of anything specific that the 204 HP spread does for NU, I'm happy to include it or even use it as the main spread if it's something really important that I missed.
 

Bughouse

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Honko

apologies for apparently never looking at this again. I'm fine with Cro in OO and everything here looks good to me so I approve. Oglemi look good to you too?

Only thing is the current discussion re: sand veil and if that ends up impacting sandslash and gligar (I hope not...)
They're both mentioned twice in the analysis.
 

Honko

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Thanks. Re: Sand Veil, I'm not touching any of these analyses again until that nonsense gets sorted out.
 

Lumari

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GP 1/2
[OVERVIEW]

Regirock is arguably the best tank in NU and inarguably one of the easiest Pokemon to fit on a team. Every serious NU team needs to be able to set up Stealth Rock and check Charizard and Tauros, and Regirock is an excellent choice for all three both (nitpick but checking zard + tauros is mentioned as a singular job) of those jobs. It also innately checks most other offensive Pokemon that don't have a super effective STAB move thanks to its remarkable bulk and respectable offensive presence. On top of that, it has access to Explosion, ensuring it will almost always at least trade one-for-one and preventing it from draining its team's momentum the way other defensive Pokemon sometimes do. Its only real flaw is its lack of a reliable recovery move, which makes it fairly easy to wear down, especially since it's often expected to counter multiple opposing Pokemon per match. That said, Regirock is a rock-solid pick for just about any team.

[SET]
name: Offensive Tank
move 1: Stealth Rock
move 2: Stone Edge
move 3: Earthquake / Thunder Wave
move 4: Explosion
item: Leftovers / Custap Berry / Lum Berry
ability: Clear Body
nature: Adamant
evs: 252 HP / 144 Atk / 112 SpD

[SET COMMENTS]

With this set, Regirock is a very reliable pivot and Stealth Rock setter that fits well on just about any offensive or balanced team. It easily switches in on common threats like Charizard and Tauros and can set up Stealth Rock multiple times per match. It's no mere passive entry hazard setter, however; with non-trivial Attack investment, Regirock's STAB Stone Edge is actually quite difficult to switch in on without a resistance. Earthquake provides perfect coverage and gives Regirock a more accurate attack to finish off weakened foes without risking Stone Edge's 20% chance to miss. If you're willing to give up Earthquake's coverage, Thunder Wave is always a useful move to cripple opposing offensive Pokemon and enable your own wallbreakers. If you opt for Thunder Wave in this slot, Rock Slide becomes a decent alternative to Stone Edge, as its flinch rate pairs nicely with paralysis, and it gives Regirock more than Stone Edge's 8 total attacking PP to work with. Explosion is the move that truly sets Regirock apart from other bulky Pokemon; it prevents Regirock from losing momentum when faced with a counter and allows it to almost always trade efficiently.

[ADDITIONAL SET COMMENTS]

Leftovers is great for any bulky pivot and is the most consistently useful item for Regirock, but there are some viable alternatives for more offensive teams that don't expect Regirock to stick around for too long. Custap Berry allows a weakened Regirock to throw out a last-ditch Stealth Rock or Explosion against a faster Pokemon before being KOed, and it's fairly easy for Regirock to activate given its excellent overall bulk. If you're using Regirock as your lead, Lum Berry is a good option to prevent it from being put to sleep on the first turn by Jynx or Venomoth.

252 HP EVs improve Regirock's overall bulk, most notably making it very unlikely to be 2HKOed by Choice Band Tauros's Earthquake after Stealth Rock damage. 144 Attack EVs and an Adamant nature give Regirock enough power to always break Poliwrath's Substitute with Earthquake, preventing it from setting up on Regirock for free, and to almost always 2HKO Tauros with Stone Edge. 112 Special Defense EVs ensure that Choice Specs Charizard and Typhlosion will almost never OHKO Regirock with Focus Blast and that Life Orb Charizard's Focus Blast will never OHKO even after Stealth Rock damage. If you're using Rock Slide and Thunder Wave instead of Stone Edge and Earthquake, you may want to shift some more of the Attack EVs into Special Defense to help Regirock counter Pokemon like Life Orb Charizard and SubCM Drifblim more consistently. On the other hand, if your team doesn't need Regirock to switch in on special attackers, maximizine Regirock's Attack is also a viable option that allows it to do serious damage to Pokemon like Hitmonchan and Nidoqueen that think they can switch in for free.

This set works best on offensive-leaning teams, where it's meant to pivot in on Normal- and Fire-types a couple of times, set up Stealth Rock, fire off an attack or two, and then use Explosion to get a KO and safely bring in a sweeper. Most teams will want to have at least one other bulky Pokemon to switch in on the threats that Regirock can't handle. Slowking is a great partner that counters many of the Pokemon that give Regirock trouble, such as Poliwrath, Hitmonchan, and Gligar; this pairing is the most popular core in NU. Due to its lack of a recovery move, Regirock is prone to being worn down and therefore shouldn't be your team's only answer to Fire-types and Tauros, since they can work together to break past it. Slowking or another bulky Water-type can provide defensive backup against Fire-types, but more fast-paced teams can instead rely on an offensive check like Floatzel, Tauros, or Ninetales as your secondary method of keeping opposing Fire-types in line.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Slide
move 3: Toxic / Thunder Wave
move 4: Protect / Explosion / Earthquake
item: Leftovers
ability: Clear Body
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

Investing fully in Regirock's Special Defense makes it a more reliable counter to Fire-types and makes it a great Stealth Rock setter for defensive teams. This set faces competition from Cradily, which can check some of the same Pokemon and set up Stealth Rock but also has access to Recover. However, Regirock's resistances to Fire and Flying make it a better counter to Pokemon like Choice Specs Typhlosion and Choice Band Dodrio that are otherwise very difficult to switch into. Regirock's access to Thunder Wave and Explosion also makes it less of a momentum killer than Cradily, since opponents must respect the possibility that their switch-in will be crippled by one of those moves.

Toxic is this set's best way to deal meaningful damage to most of its switch-ins and fits well on defensive teams. Protect stalls for additional Leftovers recovery and Toxic damage, scouts Choice item users, and punishes Medicham that think they can break through Regirock with High Jump Kick. Balanced teams may prefer to forgo Toxic and Protect in favor of Thunder Wave alongside either Explosion or Earthquake. Thunder Wave pairs well with Rock Slide's flinch rate, and it punishes offensive Pokemon that think they can switch in relatively freely on Rock Slide, such as Medicham and Shiftry. Explosion OHKOs OHKOes most of the metagame despite this set's lack of Attack investment, and it prevents Pokemon like Poliwrath and Whiscash from setting up on Regirock. On the other hand, Earthquake prevents Pokemon like Nidoqueen and opposing Regirock from switching in and setting up their own entry hazards for free. On teams that have cleric support, Rest is also an option in the final moveslot that allows Regirock to continue countering its targets throughout the match without relying on Wish support for recovery.

[ADDITIONAL SET COMMENTS]

Maximizing Regirock's Special Defense allows it to counter all specially attacking Fire-types so long as it doesn't switch in on a Choice Specs-boosted Focus Blast. However, if Regirock is your team's only answer to Tauros, you can shift 52 EVs into Defense to ensure that its Choice Band-boosted Earthquake will never 2HKO Regirock after Stealth Rock damage.

Since Regirock lacks a recovery move, Wish support is very useful to help it stay healthy, especially on stall teams. Lickilicky is the tier's best Wish passer, although it shares a Fighting-type weakness with Regirock that other teammates will need to handle. Gardevoir and Hypno are the other notable Wish users, but they can be risky to use on stall teams due to their weakness to Pursuit. Cleric support from a teammate like Lickilicky, Vileplume, Meganium, or Grumpig is also helpful, especially if Regirock has Rest. Regirock needs a teammate that can handle Ground- and Fighting-types, especially if Rock Slide is its only attacking move. Slowking is a great teammate on balanced teams, but it's less popular on stall due to its Pursuit weakness and its inability to truly counter Fighting-types with Thunder Punch and Ground-types with boosting moves. Sableye and Dusclops are stall's best answers to Fighting-types, while Meganium is an excellent counter to Ground-types. It's also worth keeping in mind that Regirock shouldn't be your team's only response to Fire-types and Tauros, as they can work together to wear Regirock down due to its lack of reliable recovery. Your team should have at least one other Pokemon that can switch in on Fire-types or reliably revenge kill them.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Explosion / Ice Punch
item: Life Orb
ability: Clear Body
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

With Rock Polish and a Life Orb, Regirock can be surprisingly effective offensively. Although it lacks the power to OHKO most Pokemon unless it hits them super effectively or uses Explosion, it does outspeed and 2HKO most of the metagame after a boost, and its excellent natural bulk makes it difficult to revenge kill even without any defensive investment. This set faces some competition from Rhydon, which gets STAB on Earthquake and hits significantly harder overall, but Regirock is able to set up much more easily and is significantly harder to revenge kill due to its greater bulk, lack of 4x weaknesses, and ability to outspeed many common Choice Scarf users after boosting its Speed. Regirock also has Explosion to almost guarantee that it will KO at least one foe even if it isn't able to sweep, although it can use Ice Punch in the final moveslot instead if you want Regirock to be able to muscle past Ground-types without sacrificing itself.

[ADDITIONAL SET COMMENTS]

A Jolly nature allows Regirock to outspeed Choice Scarf Medicham, Gardevoir, and Shiftry and Speed tie with Choice Scarf Magmortar, all of which are relatively common Choice Scarf users that can OHKO Regirock after it's taken any damage from Stealth Rock or Life Orb recoil. On the other hand, an Adamant nature gives Regirock the power to 2HKO walls such as Slowking and Cradily with Stone Edge without needing them to take entry hazard damage first, although Spikes support from Cacturne or Glalie can help make that a moot point. If Regirock lacks Explosion, it will be unable to break through physically bulky Ground-, Water-, and Grass-types like Poliwrath, Quagsire, and Meganium, so it needs a teammate that can switch in on them such as Victreebel or Vileplume. On the other hand, a Regirock that has Explosion is likely to use it against those targets, potentially opening up a sweeping opportunity for a teammate such as Floatzel or Tauros.

[SET]
name: Sunny Day Support
move 1: Sunny Day
move 2: Stealth Rock
move 3: Stone Edge
move 4: Explosion
item: Heat Rock
ability: Clear Body
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

Regirock is the perfect mid-game Sunny Day user for dedicated sun teams. Its bulk allows it to reliably set up both Stealth Rock and Sunny Day, and it can follow that up with Explosion to get out of the way so one of your sweepers can come in safely. It also naturally checks opposing Fire-types like Choice Scarf Typhlosion that might otherwise be able to use the harsh sunlight to countersweep you. Ideally, Regirock will only stay on the battlefield long enough to set up and then explode sacrifice itself, but its powerful Stone Edge is still useful in a few scenarios, such as when there is one turn of sun remaining and you need to burn a turn before setting it up again, or when faced with a Ghost-type that would otherwise set up a free Substitute.

[ADDITIONAL SET COMMENTS]

The straightforward EV spread gives Regirock enough bulk to reliably set up both Stealth Rock and Sunny Day while maximizing the power of its Explosion, almost guaranteeing that it will KO any target that doesn't resist it. You can shift some of the Attack EVs into Special Defense if you want to make it even easier for Regirock to set up, but keep in mind that this set really only wants to survive for three turns before ceding the stage to a Sunny Day sweeper.

This set obviously belongs on a dedicated Sunny Day team. Victreebel and Shiftry are by far the two most dangerous Chlorophyll sweepers, and every sun team should carry at least one if not both of them. A Fast Fire-types such as Choice Scarf Typhlosion is are also a good choices, (AC) for sun teams since the sun powers up their STAB attacks but they aren't as dependent on it as Chlorophyll sweepers are, meaning they can act as a win condition wincon even if you aren't able to keep sunlight active. Your sun team should also include at least two additional Sunny Day users, including one that can lead, (AC) since Regirock is too slow to set up Sunny Day against common Taunt leads. Persian and Jumpluff are much safer Sunny Day leads that outspeed most other leads and can use Taunt or Sleep Powder to keep opposing entry hazards out of play. Outside of the lead slot, Skuntank, Lickilicky, and Hypno are all good options for your third Sunny Day setter.

[STRATEGY COMMENTS]
Other Options
================

If your team needs a lure to eliminate a Fighting- or Water-type in order for a teammate to sweep, Regirock equipped with a Chople or Passho Berry is the best you could ask for. Regirock can survive even the most powerful STAB moves from Choice Band Fighting-types and Choice Specs Water-types when holding the appropriate Berry, and it can respond with Explosion to take its target out.

Regirock can run a mono-attacking Curse set with Rest, Sleep Talk, and Rock Slide. This set needs significant team support to remove the opponent's Water-, Ground-, Fighting-, and Grass-types before it can sweep, but with that support it is a formidable win condition sweeper. Alternatively, a more offensive Curse set with three attacks allows Regirock to punish opponents that respond to it passively. Most notably, after a single Curse, Regirock still outspeeds Slowking and can now 2HKO it with Stone Edge, and it also beats Sandslash that don't have Swords Dance or Toxic.

Regirock is a decent Choice Band user that can surprise some of its usual counters early in the game with a Choice Band-boosted Ice Punch or Earthquake, then come back in later to either dish out powerful STAB Stone Edge or simply use Explosion for a nearly guaranteed OHKO. Regirock can also viably run a Substitute + Focus Punch set with Stone Edge and either Toxic or Explosion. It has no trouble finding opportunities to set up a Substitute, and teams that lack a bulky Pokemon that resists Rock will be hard pressed (RH) to deal with it. The main reason these offensive sets are uncommon is that Regirock is so efficient at the more important role of setting up Stealth Rock, so for most teams it's easier to have it stick to that job and give the more dedicated offensive sets to another Pokemon.

Counter allows Regirock to potentially KO bulky Ground-types without blowing itself up, but many Ground-types will try to set up on Regirock instead of attacking it immediately, so Explosion is generally the safer choice. Finally, Regirock can use a set with Block and Rest to attempt to trap and stall out an opponent opposing Pokemon while potentially setting up with Curse. However, with the exception of defensive Sandslash, most of the Pokemon that commonly switch in on Regirock can disrupt it with Taunt or Encore, can boost their own Attack to prevent it from stalling them out, or simply have enough power to 3HKO it through Rest even after it has boosted with Curse.

Checks and Counters
================

Bulky Ground-types that aren't weak to Earthquake such as Sandslash, Gligar, and Quagsire have little to fear from Regirock other than Toxic and Explosion. More offensive Ground-types such as Whiscash, Marowak, and Rhydon can also switch in on Regirock at least once and force it out but will take non-negligable non-negligible damage from Earthquake if Regirock has it. Poliwrath can switch in on any move other than Toxic or Explosion and then use Encore and Substitute to shut Regirock down if it doesn't switch out. Medicham and Hitmonchan can switch in on Regirock's STAB moves but dislike being paralyzed and take heavy damage from Earthquake. Dusclops and Sableye can burn Regirock and stall it out and are the only counters that don't fear Explosion. Physically defensive Grass-types with recovery such as Cradily, Meganium, and Vileplume are also solid defensive answers. For offensive teams that don't have room for a defensive counter, beating Regirock generally requires you to overload it with multiple attackers, as its bulk allows it to survive even STAB super effective hits like Life Orb Hitmonchan's Close Combat or and Choice Specs Magneton's Flash Cannon and cripple its attackers with Thunder Wave or KO them with Explosion.

[CREDITS]
- Written by: [[Honko, 42413]]
- Quality checked by: [[Bughouse, 52547], [Oglemi, 40358]]
- Grammar checked by: [[], []]
 

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
add remove comment

https://www.smogon.com/dex/dp/pokemon/regirock/

[OVERVIEW]

Regirock is arguably the best tank in NU and inarguably one of the easiest Pokemon to fit on a team. Every serious NU team needs to be able to set up Stealth Rock, check Charizard, and check Tauros, and Regirock is an excellent choice for all three of those jobs. It also innately (I don't think this word is necessary, but it's your call. Are you saying that it doesn't need investment to do its job, or something of that sort?) checks most other offensive Pokemon that don't have a super effective STAB move thanks to its remarkable bulk and respectable offensive presence. On top of that, it has access to Explosion, ensuring it will almost always at least trade one-for-one and preventing it from draining its team's momentum the way other defensive Pokemon sometimes do. Its only real flaw is its lack of a reliable recovery move, which makes it fairly easy to wear down, especially since it's often expected to counter multiple opposing Pokemon per match. That said, Regirock is a rock-solid pick for just about any team. (This is also not needed, but I'll give you the option to keep it purely because of the bad pun.)

[SET]
name: Offensive Tank
move 1: Stealth Rock
move 2: Stone Edge
move 3: Earthquake / Thunder Wave
move 4: Explosion
item: Leftovers / Custap Berry / Lum Berry
ability: Clear Body
nature: Adamant
evs: 252 HP / 144 Atk / 112 SpD

[SET COMMENTS]

With this set, Regirock is a very reliable pivot and Stealth Rock setter that fits well on just about any offensive or balanced team. It easily switches in on common threats like Charizard and Tauros and can set up Stealth Rock multiple times per match. It's no mere passive entry hazard setter, however; with non-trivial Attack investment, Regirock's STAB Stone Edge is actually quite difficult to switch in on without a resistance. Earthquake provides perfect neutral coverage alongside Stone Edge (might be beneficial to be specific here) and gives Regirock a more accurate attack to finish off weakened foes without risking Stone Edge's 20% chance to miss. If you're willing to give up Earthquake's coverage, Thunder Wave is always a useful move to cripple opposing offensive Pokemon and enable assist (subjective change) your own wallbreakers. If you opt for Thunder Wave in this slot, Rock Slide becomes a decent alternative to Stone Edge, as its flinch rate pairs nicely with paralysis, and it gives Regirock more than Stone Edge's 8 total attacking PP to work with. Explosion is the move that truly sets Regirock apart from other bulky Pokemon; it prevents Regirock from losing momentum when faced with a counter and allows it to almost always trade efficiently.

[ADDITIONAL SET COMMENTS]

Leftovers is great for any bulky pivot and is the most consistently useful item for Regirock, but there are some viable alternatives for more offensive teams that don't expect Regirock to stick around for too long. Custap Berry allows a weakened Regirock to throw out a last-ditch Stealth Rock or Explosion against a faster Pokemon before being KOed, and it's fairly easy for Regirock to activate given its excellent overall bulk. If you're using Regirock as your lead, Lum Berry is a good option to prevent it from being put to sleep on the first turn by Jynx or Venomoth.

252 HP EVs improve Regirock's overall bulk, most notably making it very unlikely to be 2HKOed by Choice Band Tauros's Earthquake after Stealth Rock damage. 144 Attack EVs and an Adamant nature give Regirock enough power to always break Poliwrath's Substitute with Earthquake, preventing it from setting up on Regirock for free, and to almost always 2HKO Tauros with Stone Edge. 112 Special Defense EVs ensure that Choice Specs Charizard and Typhlosion will almost never OHKO Regirock with Focus Blast and that Life Orb Charizard's Focus Blast will never OHKO even after Stealth Rock damage. If you're using Rock Slide and Thunder Wave instead of Stone Edge and Earthquake, you may want to shift some more of the Attack EVs into Special Defense to help Regirock counter Pokemon like Life Orb Charizard and SubCM Substitute + Calm Mind (As far as I know, SubCM is not a coined term. If it is, though, then you're fine.) Drifblim more consistently. On the other hand, if your team doesn't need Regirock to switch in on special attackers, maximizine maximizing Regirock's Attack is also a viable option that allows it to do serious damage to Pokemon like Hitmonchan and Nidoqueen that think they can switch in for free.

This set works best on offensive-leaning teams, where it's meant to pivot in on Normal- and Fire-types a couple of times, set up Stealth Rock, fire off an attack or two, and then use Explosion to get a KO and safely bring in a sweeper. Most teams will want to have at least one other bulky Pokemon to switch in on the threats that Regirock can't handle. Slowking is a great partner that counters many of the Pokemon that give Regirock trouble, such as Poliwrath, Hitmonchan, and Gligar; this pairing is the most popular core in NU. Due to its lack of a recovery move, Regirock is prone to being worn down and therefore shouldn't be your team's only answer to Fire-types and Tauros, since they can work together to break past it. Slowking or another bulky Water-type can provide defensive backup against Fire-types, but more fast-paced teams can instead rely on an offensive check like Floatzel, Tauros, or Ninetales as your secondary method of keeping opposing Fire-types in line.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Rock Slide
move 3: Toxic / Thunder Wave
move 4: Protect / Explosion / Earthquake
item: Leftovers
ability: Clear Body
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]

Investing fully in Regirock's Special Defense makes it a more reliable counter to Fire-types and makes it a great Stealth Rock setter for defensive teams. This set faces competition from Cradily, which not only can check some of the same Pokemon and set up Stealth Rock, (AC) but also has access to Recover. However, Regirock's resistances to Fire and Flying make it a better counter to Pokemon like Choice Specs Typhlosion and Choice Band Dodrio that are otherwise very difficult to switch into. Regirock's access to Thunder Wave and Explosion also makes it less of a momentum killer than Cradily, since opponents must respect the possibility that their switch-in will be crippled by one of those moves.

Toxic is this set's best way to deal meaningful damage to most of its switch-ins and fits well on defensive teams. Protect stalls for additional Leftovers recovery and Toxic damage, scouts for Choice item users, and punishes Medicham that think they can break through Regirock with High Jump Kick. Balanced teams may prefer to forgo Toxic and Protect in favor of Thunder Wave alongside either Explosion or Earthquake. Thunder Wave pairs well with Rock Slide's flinch rate, and it punishes offensive Pokemon that think they can switch in relatively freely on Rock Slide, such as Medicham and Shiftry. Explosion OHKOes most of the metagame despite this set's lack of Attack investment, and it prevents Pokemon like Poliwrath and Whiscash from setting up on Regirock. On the other hand, Earthquake prevents Pokemon like Nidoqueen and opposing Regirock from switching in and setting up their own entry hazards for free. On teams that have cleric support, Rest is also an option in the final moveslot that allows Regirock to continue countering its targets throughout the match without relying on Wish support for recovery.

[ADDITIONAL SET COMMENTS]

Maximizing Regirock's Special Defense allows it to counter all specially attacking Fire-types so long as it doesn't switch in on a Choice Specs-boosted Focus Blast. However, if Regirock is your team's only answer to Tauros, you can shift 52 EVs into Defense to ensure that its Choice Band-boosted Earthquake will never 2HKO Regirock after Stealth Rock damage.

Since Regirock lacks a recovery move, Wish support is very useful to help it stay healthy, especially on stall teams. Lickilicky is the tier's best Wish passer, although it shares a Fighting-type weakness with Regirock that other teammates will need to handle. Gardevoir and Hypno are the tier's other notable Wish users, but they can be risky to use on stall teams due to their weakness to Pursuit. Cleric support from a teammate like Lickilicky, Vileplume, Meganium, or Grumpig is also helpful, especially if Regirock has Rest. Regirock needs a teammate that can handle Ground- and Fighting-types, especially if Rock Slide is its only attacking move. Slowking is a great teammate on balanced teams, but it's less popular on stall due to its Pursuit weakness and its inability to truly counter Fighting-types with Thunder Punch and Ground-types with boosting moves. Sableye and Dusclops are stall's stall teams' best answers to Fighting-types, while Meganium is an excellent counter to Ground-types. It's also worth keeping in mind that Regirock shouldn't be your team's only response to Fire-types and Tauros, as they can work together to wear Regirock down due to its lack of reliable recovery. Your team should have at least one other Pokemon that can switch in on Fire-types or reliably revenge kill them.

[SET]
name: Rock Polish
move 1: Rock Polish
move 2: Stone Edge
move 3: Earthquake
move 4: Explosion / Ice Punch
item: Life Orb
ability: Clear Body
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

With Rock Polish and a Life Orb, Regirock can be surprisingly effective offensively. Although it lacks the power to OHKO most Pokemon unless it hits them super effectively or uses Explosion, it does outspeed and 2HKO most of the metagame after a boost, and its excellent natural bulk makes it difficult to revenge kill even without any defensive investment. This set faces some competition from Rhydon, which gets STAB on Earthquake and hits significantly harder overall, but Regirock is able to set up much more easily and is significantly harder to revenge kill due to its greater bulk, lack of 4x weaknesses, and ability to outspeed many common Choice Scarf users after boosting its Speed. Regirock also has Explosion to almost guarantee that it will KO at least one foe even if it isn't able to sweep, although it can use Ice Punch in the final moveslot instead if you want Regirock to be able to muscle past Ground-types without sacrificing itself.

[ADDITIONAL SET COMMENTS]

A Jolly nature allows Regirock to outspeed Choice Scarf Medicham, Gardevoir, and Shiftry and Speed tie with Choice Scarf Magmortar, all of which are relatively common Choice Scarf users that (This might be redundant; do you believe it is clear that Gardevoir and Shiftry are Choice Scarf users in this sentence?) can OHKO Regirock after it's taken any damage from Stealth Rock or Life Orb recoil. On the other hand, an Adamant nature gives Regirock the power to 2HKO walls such as Slowking and Cradily with Stone Edge without needing them to take entry hazard damage first, although Spikes support from Cacturne or Glalie can help make that a moot point. If Regirock lacks Explosion, it will be unable to break through physically bulky Ground-, Water-, and Grass-types like Poliwrath, Quagsire, and Meganium, so it needs a teammate that can switch in on them such as Victreebel or Vileplume. On the other hand Conversely, (repetition) a Regirock that has Explosion is likely to use it against those targets, potentially opening up a sweeping opportunity for a teammate such as Floatzel or Tauros.

[SET]
name: Sunny Day Support
move 1: Sunny Day
move 2: Stealth Rock
move 3: Stone Edge
move 4: Explosion
item: Heat Rock
ability: Clear Body
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]

Regirock is the perfect mid-game Sunny Day user for dedicated sun teams. Its bulk allows it to reliably set up both Stealth Rock and Sunny Day, and it can follow that up with Explosion to get out of the way so one of your sweepers can come in safely. It also naturally checks opposing Fire-types like Choice Scarf Typhlosion that might otherwise be able to use the harsh sunlight to countersweep you sweep your team back. (I don't think countersweep is a word) Ideally, Regirock will only stay on the battlefield long enough to set up and then sacrifice itself, but its powerful Stone Edge is still useful in a few scenarios, such as when there is one turn of sun remaining and you need to burn a turn before setting it up again, or when faced with a Ghost-type that would otherwise set up a free Substitute.

[ADDITIONAL SET COMMENTS]

The straightforward EV spread gives Regirock enough bulk to reliably set up both Stealth Rock and Sunny Day while maximizing the power of its Explosion, almost guaranteeing that it will KO any target that doesn't resist it. You can shift some of the Attack EVs into Special Defense if you want to make it even easier for Regirock to set up, but keep in mind that this set really only wants to survive for three turns before ceding the stage to a Sunny Day sweeper.

This set obviously belongs on a dedicated Sunny Day team. Victreebel and Shiftry are by far the two most dangerous Chlorophyll sweepers, and every sun team should carry at least one, (AC) if not both of them. Fast Fire-types such as Choice Scarf Typhlosion are also good choices, since the sun powers up their STAB attacks but they aren't as dependent on it as Chlorophyll sweepers are, meaning they can act as a wincon even if you aren't able to keep sunlight active. Your sun team should also include at least two additional Sunny Day users, including one that can lead, since Regirock is too slow to set up Sunny Day against common Taunt leads. Persian and Jumpluff are much safer Sunny Day leads that outspeed most other leads and can use Taunt or Sleep Powder to keep opposing entry hazards out of play. Outside of the lead slot, Skuntank, Lickilicky, and Hypno are all good options for your third Sunny Day setter.

[STRATEGY COMMENTS]
Other Options
================

If your team needs a lure to eliminate a Fighting- or Water-type in order for a teammate to sweep, Regirock equipped with a Chople or Passho Berry is the best you could ask for. Regirock can survive even the most powerful STAB moves from Choice Band Fighting-types and Choice Specs Water-types when holding the appropriate Berry, and it can respond with Explosion to take its target out.

Regirock can run a mono-attacking Curse set with Rest, Sleep Talk, and Rock Slide. This set needs significant team support to remove the opponent's Water-, Ground-, Fighting-, and Grass-types before it can sweep, but with that support, (AC) it is a formidable sweeper. Alternatively, a more offensive Curse set with three attacks allows Regirock to punish opponents foes that respond to it passively. Most notably, after a single Speed drop from Curse, Regirock still outspeeds Slowking and can now 2HKO it with Stone Edge, and it also beats Sandslash that don't have Swords Dance or Toxic.

Regirock is a decent Choice Band user that can surprise some of its usual counters early in the game with a boosted Ice Punch or Earthquake, then and come back in later to either dish out its powerful STAB Stone Edge or simply use Explosion for a nearly guaranteed OHKO. Regirock can also viably run a Substitute + Focus Punch set with Stone Edge and either Toxic or Explosion. It has no trouble finding opportunities to set up a Substitute, and teams that lack a bulky Pokemon that resists Rock Rock-type switch-in (this is the preferred term) will be hard pressed to deal with it. The main reason these offensive sets are uncommon is that Regirock is so efficient at the more important role of setting up Stealth Rock, so for most teams it's easier to have it stick to that job and give the more dedicated offensive sets to another Pokemon.

Counter allows Regirock to potentially KO bulky Ground-types without blowing itself up making itself faint (subjective change; still, if this was a Flying Press article, I wouldn't question it, so it might be fine here), but many Ground-types will try to set up on Regirock instead of attacking it immediately, so Explosion is generally the safer choice. Finally, Regirock can use a set with Block and Rest to attempt to trap and stall out an opposing Pokemon while potentially setting up with Curse. However, with the exception of defensive Sandslash, most of the Pokemon that commonly switch in on Regirock can disrupt it with Taunt or Encore, can boost their own Attack to prevent it from stalling them out, or simply have enough power to 3HKO it through Rest even after it has boosted with Curse.

Checks and Counters
================

Bulky Ground-types that aren't weak to Earthquake such as Sandslash, Gligar, and Quagsire have little to fear from Regirock other than Toxic and Explosion. More offensive Ground-types such as Whiscash, Marowak, and Rhydon can also switch in on Regirock at least once and force it out but will take non-negligible damage from Earthquake if Regirock has it. Poliwrath can switch in on any move other than Toxic or Explosion and then use Encore and Substitute to shut Regirock down if it doesn't switch out. Medicham and Hitmonchan can switch in on Regirock's STAB moves but dislike being paralyzed and take heavy damage from Earthquake. Dusclops and Sableye can burn Regirock and stall it out and are the only counters that don't fear Explosion. Physically defensive Grass-types with recovery such as Cradily, Meganium, and Vileplume are also solid defensive answers. For offensive teams that don't have room for a defensive counter, beating Regirock generally requires you to overload it with multiple attackers, as its bulk allows it to survive even STAB super effective hits STAB attacks like Life Orb Hitmonchan's Close Combat and Choice Specs Magneton's Flash Cannon and cripple its attackers with Thunder Wave or KO them with Explosion.

[CREDITS]
- Written by: [[Honko, 42413]]
- Quality checked by: [[Bughouse, 52547], [Oglemi, 40358]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], []]

GP checks sure are less painful when the writer is a member of the team to begin with!
GP 2/2
 
Last edited:

Honko

he of many honks
is a Site Content Manager Alumnusis a Programmer Alumnusis a Top Contributor Alumnus
Thanks for the check, implemented except for a few things I disagreed with.
Empress
* Kept the bad excellent pun and "innately" in the overview because yeah my intention was to stress that it doesn't need any specific investment to check most of the tier
* "Protect [...] scouts for Choice item users" -- This would change the meaning incorrectly. You use Protect to scout what move a Choice item user will lock themselves into, not so much to scout for whether they are a Choice item user.
* Kept "countersweep" because it really should be a coined term and I've see it in some other analyses. "Sweep your team back" (or any other rewording I can think of) is pretty awkward. I'll post this one in the Spelling/Grammar standards thread to see if we can get it added to the list.
* "a more offensive Curse set with three attacks allows Regirock to punish opponents foes that respond to it passively" -- I actually do mean "opponents" here. The opponent is responding passively by switching to a passive Pokemon.

Anyway, this beast is finally done and ready for upload! Excal
 

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Thanks for the check, implemented except for a few things I disagreed with.
Empress
* Kept the bad excellent pun and "innately" in the overview because yeah my intention was to stress that it doesn't need any specific investment to check most of the tier
* "Protect [...] scouts for Choice item users" -- This would change the meaning incorrectly. You use Protect to scout what move a Choice item user will lock themselves into, not so much to scout for whether they are a Choice item user. Yeah I was under the impression that you were scouting for the items themselves.
* Kept "countersweep" because it really should be a coined term and I've see it in some other analyses. "Sweep your team back" (or any other rewording I can think of) is pretty awkward. I'll post this one in the Spelling/Grammar standards thread to see if we can get it added to the list.
* "a more offensive Curse set with three attacks allows Regirock to punish opponents foes that respond to it passively" -- I actually do mean "opponents" here. The opponent is responding passively by switching to a passive Pokemon. Is that so? It sounded like the idea was to punish the opposing Pokemon for not dealing direct damage.

Anyway, this beast is finally done and ready for upload! Excal
There's my justification; not like it matters too much though.
 

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