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Regirock [QC 3/3]

Honko

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The Regirock

[Overview]
- ridiculous physical bulk, statistically best in the game bar Eviolite users
- Rock typing sucks ass, weaknesses to Fighting and Ground compromise physical walling abilities somewhat
- counters Entei and Honchkrow, along with some lesser threats
- competition with Rhydon, Aggron, Steelix
- no 4x weaknesses, good SpD, resistance to Fire, access to T-Wave set it apart
- despite base 100 Atk, somewhat of a momentum killer
- still, shuts down some top threats and provides solid team support, so worth a shot

[SET]
name: Tank
move 1: Stealth Rock
move 2: Thunder Wave
move 3: Stone Edge / Rock Slide
move 4: Drain Punch / Earthquake
item: Leftovers
ability: Clear Body
nature: Impish
evs: 252 HP / 200 Atk / 56 Def

[SET COMMENTS]
- counters Entei, Honchkrow, Electivire, Scolipede, Swellow, etc
- valuable SR and paralysis support
- STAB Stone Edge off base 100 Atk does reasonable damage, not Taunt bait
- Rock Slide has more PP and accuracy, but is also pretty weak when not super effective
- Drain Punch gives healing and good coverage with STAB
- Earthquake has more power, but the real reason to use it is for Gallade

[ADDITIONAL COMMENTS]
- HP/Defense EVs ensure LO MixKrow Superpower never 2HKOes after SR
- the rest in Attack because Regirock is better as a Tank than a Wall, no recovery and poor defensive typing but nice Attack and useful STAB
- can run 252 HP / 56 Def / 200 SpD to also counter LO Moltres and tank special hits in a pinch
- with this defensive spread, Drain Punch is too weak to be useful, so use EQ or Hammer Arm
- Toxic over T-Wave, especially on SpD spread to cripple Slowking/Lanturn and nail bulky Gallade on the switch
- Rest with cleric support
- Protect to piss off Medicham/Hitmonlee, extra turn of Lefties and Toxic

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Stealth Rock
move 3: Stone Edge
move 4: Fire Punch / Explosion
item: Heat Rock
ability: Clear Body
nature: Impish
evs: 252 HP / 128 Atk / 128 Def

[SET COMMENTS]
- Sun teams' two biggest weaknesses are Entei's ExtremeSpeed and Honchkrow's Sucker Punch
- Regirock counters physical Entei and every Honchkrow, making it an extremely valuable supporter for Sun
- sets up SR like a boss
- Stone Edge to hurt anything that thinks Regirock is setup bait
- Fire Punch has nice power in Sun, good neutral coverage
- Explosion "to go out with a bang" and bring a sweeper in safely, but beware premature detonation if the opponent still has something you need Regirock to check

[ADDITIONAL COMMENTS]
- Defense EVs: LO MixKrow Superpower never 2HKOes
- Attack EVs: do more damage, could move to SpD
- Earthquake or Thunder Wave or Toxic in the last slot
- use on Sun team: Uxie as fellow supporter (resists Fighting and Ground), Charizard/Typhlosion/Moltres/Lilligant/Victreebel/Sawsbuck as abusers

[Other Options]
- Choice Band
- Rock Polish
- Curse
- SubPunch
- Body Slam
- Smack Down
- Counter
- Gravity
- Block

[Checks and Counters]
- Fighters: Gallade and Poliwrath set up on it, Medicham and Hitmonlee OHKO it
- Gligar dgaf and Toxic/Taunt
- Dusknoir and Cofagrigus dgaf and burn
- powerful special attackers with Water/Grass STAB OHKO (Sceptile, Sharpedo)

[Dream World]

<p>Regirock receives Sturdy as its Dream World ability. This is only a minor upgrade over Clear Body, since there isn't much in RU that can OHKO Regirock to begin with, but it's still an improvement. As long as the battlefield is free from entry hazards, Regirock can use Sturdy to work as an emergency check to Pokemon such as Sceptile and Sharpedo, surviving a hit and replying with Thunder Wave or Drain Punch. This gives Sturdy more utility than Clear Body, which rarely comes into play at all except to nullify Intimidate from Qwilfish.</p>
 
is drain punch really that worth it? It always seemed really weak to me when I used it. IMO Hammer Arm/EQ are the better options. Drain punch doesn't even KO stuff like Aggron. Also, I think that Rock Slide should have the primary slash: a wall generally doesn't like low PP, low accuracy moves, plus RascalRock is a fun strategy with paraflinch

EDIT: I tested it with the SpD EVs moved to attack, and Rain Punch seems to do a LOT better. Mabye list your current spread with the EQ/HA, and an EV spread with 200 Att and Drain Punch? IDK
 
This is just an idea, but it seems plausible on paper:

[SET]
name: Sub + 3 attacks
move 1: Stone Edge
move 2: Earthquake / Fire Punch
move 3: Drain Punch
move 4: Substitute
item: Leftovers / Life Orb
ability: Clear Body
nature: Adamant
EVs: 252 HP / 252 Atk / 4 Def

Base 100 Attack and ridiculous bulk are pretty good, and Drain Punch can keep Regi healthy, standard SubDrain stuff.
 
This looks good, QC APPROVED 1/3

But for some reason I cant help but feel like somethings missing so I'll go talk with some other QCs later.
 
Maybe a mention of 184 SpD EVs on the Tank set? Timid Moltres LO HP Grass never 2HKOs thanks to Leftovers if you have that much investment, making Regirock a workable Moltres counter. It also leaves just enough Attack to 2HKO Entei and OHKO Moltres with Rock Slide. With that much defensive investment it becomes more of a utility check and supporter, but eh. It still hits reasonably hard if you use Stone Edge.

I honestly found Toxic to be more useful than T-Wave while testing this for its ability to screw with the usual Regirock switch-ins (Slowking and Bulky Gallade especially) if you run a bulkier spread. It prevents it from being quite as big of a momentum killer on balanced teams and the extra SpD ensures you will never ever be 2HKOed by Slowking or Lanturn Scald unless they burn, letting you Toxic them safely even if you didn't predict the switch-in.
 
Thanks for the comments guys. I've changed the main spread to 252 HP / 200 Atk / 56 Def, and I'll give a big AC mention to moving those Atk EVs to SpD for Moltres, Lanturn, Slowking, etc.

I'm gonna hold off on Sub + 3 Attacks and other offensive sets, they're mostly outclassed by Aggron and Rhydon. If they turn out to be useful eventually, someone can always post a new set later.
 
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