Relentless Assault's Fun House

Fun House or Trick Room, Po-tay-toe Po-tah-toe.

I've been dabbling in the art of the VGC, but this is my first attempt at at Trick Room team. I think it has style and is a little unique as in some choices are a bit odd.


Strange, but I'm putting the Trick Room abusers/support first. And if my descriptions look short it's b/c I'm adding a synergy section at the end that explains combos.

186.png

Politoed @ Iron Ball
Ability: Drizzle
EVs: 252 HP/ 252 SpA/4 SpD
Nature: Quiet
- Surf
- Ice Beam
- Encore
- Protect

A great guy, the bane of weather teams. With this spread he can outslow other weather Pokemon, my biggest problem. He hits Sun (rare) and Sand (semi-common) teams hard with Surf. Ice Beam is for Garchomp and others like him. HP Grass stops meddlesome Gastrodon. Protect allows him to survive the crucial first turn before deciding weather (get it?) to swap him out or not.

589.png

Excavalier @ Occa Berry
Ability: Swarm
EVs: 252 HP/ 252 Atk/ 4 SpD
Nature: Brave
- Megahorn
- Iron Head
- Substitute
- Protect


Stange guy, but after getting thrashed by him I have a newfound respect. He hits massively hard, and I usually keep him in the wings so that he doesn't fall too early. I've recently began putting him in the front, but I feel as if the battle moves too slowly with all the Protecting. Megahorn and Iron Head are obvious choices, and Double Edge is only there because of his horrible coverage. Protect allows him to survive turns when Trick Room needs to be used. Rain and Occa Berry assist in keeping him alive against Fire moves.

591.png

Amoongus @ Mental Herb
Ability: Effect Spore
EVs: 252 HP/ 4 Def/ 252 SpD
Nature: Sassy
- Spore
- Rage Powder
- Giga Drain
- Protect

The lovable mushroom and a VGC staple. He not only runs interference with Spore, but he protects Trick Room users. Giga Drain to attack and the other moves shouldn't need an explanation. The Rain reduces his weakness to fire, making him extra durrable.

237.png

Hitmontop @ Life Orb
Ability: Technician
EVs: 252 HP/ 252 Atk/ 4 SpD
Nature: Adamant
- Fake Out
- Close Combat
- Sucker Punch
- Detect


Speedy, sorta. Also good for hitting first and hard. I like using Hitmontop, but he doesn't seem to pull his weight. I considered replacing him for some other offensive Pokemon b/c there's nobody other than Excaliver that screams POWER!!!


--------------------------

Now is where I struggle. I want Trick Room Users, but I feel I need a stronger offense than Politoed and Hitmontop.

---------------------------
518.png

Musharna @ Leftovers
Ability: Telepathy
EVs: 252 HP/ 4 SpA / 252 SpD
Nature: Sassy
-Trick Room
-Psychic
-Helping Hand
-Thunder Wave/Toxic

A standard Trick Roomer, with extra skills up her sleeves. With Telepathy, Musharna can avoid Politoed's Surf Recoil and assist it with Helping Hand. Psychic is for when I hit a crisis moment, and Imprison is sometimes useful, but usually filler.

593.png

Jellicent @ Water Gem
Ability: Water Absorb
EVs: 252 HP/ 4 Def/ 252 SpA
Nature: Quiet
-Trick Room
-Water Spout
-Shadow Ball
-Ice Beam

A non Psychic Trick Roomer. That was what I needed most for this. Water Spout used in the Rain with Max HP is astounding, allowing Jellicent to fulfill an offensive role too. Shadow Ball and Ice Beam are standard coverage.



Synergy-Starters

Musharna and Politoed.
Evened Odds. This set starts dealing damage right away. While the opponent worries about Surf, Trick Room sets up. Surf and Helping Hand are used in conjunction. Good, but it isn't very defensive.


Politoed and Jellicent
Doublecast. Politoed's Drizzle Boosts Jellicent's HP while Jellicent sets up TR and slams with Water Spout. Semi offensive, semi defensive.

Musharna and Amoonguss.

Infiltrator. Amoonguss almost guarentees Musharna a set up of Trick Room with Rage Powder. Politoed or Escaliver switch in if Amoonguss hits a rough spot. If Amoonguss survives, I Spore the other team and retreat him in case I need his Rage Powder again.


Jellicent and Amoonguss
Stumbling Block. Another guarenteed TR. If Amoonguss faints, switch in Politoed to rapidly weaken the opponents with full strength Rain boosted Water Spout and Surf. If he survives, Spore and switch.



Now you see that my backups are usually Escaliver (whose name I must have spelt 5 different ways)or Hitmontop and either Politoed or Amoonguss. My problem is that I don't feel as if I'm taking much advantage of Musharna's Telepathy. If I swapped out Hitmontop with a different Pokemon with either Earthquake or Discharge, would that be a good idea? Or is Hitmontop enough?

Also, which combination of leads do you think is the best (even if not listed)?


I'm open to any changes, but I can't obtain Legendaries. Thank you for any help!
 
If Hitmontop is going to help TR get set up, he should run Intimidate and differed moveset. I can offer more suggestions tommorow I have good experience with TR
 
If you want an Earthquake user, how about Marowak? It has ridiculous power, loves Trick Room, and can support Politoed and Jellicent with Lightningrod.
 
If Hitmontop is going to help TR get set up, he should run Intimidate and differed moveset. I can offer more suggestions tommorow I have good experience with TR

Thank you!

If you want an Earthquake user, how about Marowak? It has ridiculous power, loves Trick Room, and can support Politoed and Jellicent with Lightningrod.

Oo, that does sound appealing. I'll give him a look-see and try to test him before breeding.


And I need to start breeding and EV training ASAP (March Tournament). The good news is that I can average a Pokemon a day, and two possibly on a weekend. Is there any one Pokemon here that you guys think is already good and I could just breed now? Worst comes to worse, I could always ditch it.
 
Politoed looks Ok, but Hp Grass won't nab you in OHKOs. There's not too much else that could go there instead, maybe Encore so if you entered Politoed und Jelli, Politoed Protects while Tr is set up, second turn he fires off a very fast Encore because of his Iron Ball and can lock an opponent into a potentially useless move.

Double Edge on Escavalier does help with coverage, but won't be used enough to justify its place over something else. Escavalier after a Swords Dance is pretty insane, and it is hard to break Escavalier's Substitute in one blow.

Amoonguss is standard, you could start breeding for this. But it wouldn't be hard to get from a trade thread, none of these would be impossible to get from someone else

I mentioned Intimidate for Htop earlier. Close Combat is likely better then Mach Punch if you have Intimidate. Protect could be better then Wide Guard because this team doesn't have too much weakness to common spread moves, and Protect could help avoid your Politoed's Surf.

Imprison on Musharna.... what would this be used on? If you could get a Cresselie off a trade thread it would probably outperform Musharna, greater bulk is worth the offense drop

If Jellicent is intended to be an entry Trick Roomer, ditch Water Spout for Surf/Scald/Hydro Pump. It is likely Jelli will have taken too much by the time he attacks for Water Spout to do real damage. If he isn't an entry TR user, use a Water gem instead.

The team's biggest problem would be if Politoed was KOed, then Sun got up. There wouldn't be any oppurtunity for real damage.
 
Politoed looks Ok, but Hp Grass won't nab you in OHKOs. There's not too much else that could go there instead, maybe Encore so if you entered Politoed und Jelli, Politoed Protects while Tr is set up, second turn he fires off a very fast Encore because of his Iron Ball and can lock an opponent into a potentially useless move.

Double Edge on Escavalier does help with coverage, but won't be used enough to justify its place over something else. Escavalier after a Swords Dance is pretty insane, and it is hard to break Escavalier's Substitute in one blow.

Amoonguss is standard, you could start breeding for this. But it wouldn't be hard to get from a trade thread, none of these would be impossible to get from someone else

I mentioned Intimidate for Htop earlier. Close Combat is likely better then Mach Punch if you have Intimidate. Protect could be better then Wide Guard because this team doesn't have too much weakness to common spread moves, and Protect could help avoid your Politoed's Surf.

Imprison on Musharna.... what would this be used on? If you could get a Cresselie off a trade thread it would probably outperform Musharna, greater bulk is worth the offense drop

If Jellicent is intended to be an entry Trick Roomer, ditch Water Spout for Surf/Scald/Hydro Pump. It is likely Jelli will have taken too much by the time he attacks for Water Spout to do real damage. If he isn't an entry TR user, use a Water gem instead.

The team's biggest problem would be if Politoed was KOed, then Sun got up. There wouldn't be any oppurtunity for real damage.

When you put encore that way, it looks great! I'll give that a try.

SD sounds scary, but I'll sacrifice some power for defense (substitute instead)

CC over MP and Intimidate. Then I'll make this with the slowest Evs possible. Would Marowack be better though?

I can't get Cresselia sadly. Would a Gallade be better, or someone else?

Jellocent is more of a late game TR user! So Water GEM IT IS.

Thanks for your help! So what combination of four sounds the best for a typical
 
I am not too sure about Marowak, he would give the team 3 weaknesses to Grass without any really solid counters

Gallade would give the team 3 weaknesses to Flying, I have never used one. They have a quite different Strategy then Musharna, though Ttar probably won't hit you for as much damage.... Yea you would have to test Gallade

Musharna und Htop as lead, Politoed and Escavalier for backup. Having Jelli, Musharna and Politoed at the same time would be a bad idea the weaknesses are too repetitive
 
I am not too sure about Marowak, he would give the team 3 weaknesses to Grass without any really solid counters

Gallade would give the team 3 weaknesses to Flying, I have never used one. They have a quite different Strategy then Musharna, though Ttar probably won't hit you for as much damage.... Yea you would have to test Gallade

Musharna und Htop as lead, Politoed and Escavalier for backup. Having Jelli, Musharna and Politoed at the same time would be a bad idea the weaknesses are too repetitive

Ouch, didn't notice the overlapping weaknesses. I guess that they're a no-go.

Would Politoed be redundant without Jellicent? Too bad Politoed doesn't learn TR...
 
Ouch, didn't notice the overlapping weaknesses. I guess that they're a no-go.

Would Politoed be redundant without Jellicent? Too bad Politoed doesn't learn TR...

Politoed and Jelli is incredibly likely to be a terrible lead if you see Zapdos or Rotom of any forme. I forgot Jellicent is more of a backup guy, those were just my first thoughts of a standard assortment of 4 you could likely make a better one with a bit of thought
 
Thanks so much!

I've tested it in 5 matches and am currently unbeaten. Leading with Hitmontop and Musharna is very good; I have Hitmontop with an Eject Button to swap Politoed right into battle if needed.

I've only used Escaliver by accident, but that battle was uneventful.

Politoed it great; it thrashed Tyrannitar and Heatran and Landorus.

Amoongus is doing great support; the Trick Roomed Spore seems almost unfair!

I've also swapped Musharna's useless Imprison with Thunder Wave. It is somewhat useful, although it ironically makes the opponents "faster" in a Trick Room... Might put Toxic instead.
 
Okay, hate to bump, but I need to readjust the team.

Escaliveir isn't pulling any weight. At all. Plus, I can't get him with Megahorn at the moment. So I racked my brain to come up with another option. After thinking about Steelix, I settled on Rhyperior.

Rhyperior is doing good so far. Here's his set.

Rhyperior @ Rock Gem
Ability: Solid Rock (Can't get a Lightning Rod one now)
EVs: 252 HP, 252 Atk, 4 Def
Nature: Brave
-Protect
-Rock Slide
-Earthquake
-Megahorn

Now here's some usage. I've tested him once and he saved my life. He hits like a truck. Solid Rock allows him to survive Grass moves and retaliate. He works very well with Musharna, who seems to never get KO'ed. Any suggestions about him?
 
Back
Top