• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Representing a Team's SR Weakness as a Number

It still works for calculating against stall teams. It did a certain amount of damage no matter what, even if the damage was recovered later.
 
I think for this to beign to be viable, you need to start listing if a Pokemon has Leftovers or not, and if so, take the healed amount away from the damaged amount per turn..

Example being, the guy who posted his team with 1 SR-weak Pokemon was taking something like 43% per match iirc? I would be under the impression that most of his team had Leftovers and therefore would be recovering quite a bit of the damage they were taking (roughly half the damage they received by switching in would be recovered the same turn assuming it isnt weak).

Still a rather interesting way to look at it, but like was stated earlier, it needs to be taken further.

/end ramble.
 
Leftovers only matter if you switch a pokemon into a non-damaging attack because leftovers don't activate when you switch after a KO, but stealth rock does.

If you switch into an attack that damages you and you've got leftovers, the leftovers are only reducing the damage you took from the attack, not the damage you took from stealth rock. Leftovers only reduces stealth rock damage when you switch into stealth rock and your opponent doesn't do any damage to you on the switch.

I hope my logic makes sense, but that's why I didn't factor leftovers into the equation, and anybody who wants to do that needs to consider when leftovers actually reduces stealth rock damage.
 
Hmm, this is a great concept, but I'm not too sure this can be used for every team.
For example, I'll give the figures for my SandStall team below:

- Hippowdon - 6.25 x 4 = 25
- Shuckle - 25 x 3 = 75
- Skarmory - 12.5 x 4 = 50
- Rotom-H - 12.5 x 2 = 25
- Celebi - 12.5 x 4 = 50
- Tentacruel - 12.5 x 3 = 37.5

(25+75+50+25+50+37.5) / 6 = 43.75

That seems a heck of a lot of SR damage for a team with only 1 SR weak...

Is this giving an accurate representation of the damage that one move can do to my team?

I guess it is accurate, but since Stall Teams tend to drag on the battle for much longer periods of time, there are obviously more switches then, say, an all out offensive team. The formula gives the damage it would inflict, but how much it will affect your team is still very subjective.
 
Back
Top