Magmar has been doing pretty well so far. He is a surprisingly good mixed attacker and usually kills after Stealth Rock damage. This is the set I've been using:
Magmar @Eviolite
Trait: Vital Spirit
EVs: 162 Atk/94 SpA/252 Spe
Hasty Nature (+Spe, -Def)
-Fire Blast
-Mach Punch
-ThunderPunch
-Hidden Power (Ice)
Magmar was very lucky to get Vital Spirit. It let's him come in on Amoonguss/Jumpluff/Exeggutor/Vileplume with ease and scare them away. 93 base speed is great, going past magic number 85. This let's it outspeed most neutral-natured pokes in the tier.
You're probably looking at the set and thinking, "What the hell? Why Hasty?" Let me explain.
Magmar is going mixed and therefore cannot have Adamant/Modest or Jolly/Timid. Lowering an offensive stat is completely pointless and makes him weaker. Hasty and 252 speed EVs allows it to outspeed most threats and pull off decent damage. Magmar's defense stat is awful and won't mind the drop. It shouldn't be taking physical attacks anyway. Fire Blast is the obvious STAB move of choice, so I don't think an explanation is needed. Mach Punch lets him finish off weakened pokes. Hidden Power Ice gives Magmar a way to beat Altaria, who will otherwise wall and then proceed to set up on him. Hidden Power Ice also damages incoming Grounds, such as Golurk.
For usefull partners, I've found Torterra to be a great teammate alongside Magmar. Torterra's good typing let's him come in on Rock and Ground-type moves, which fails to make a dent on his tough hide. Opposing Grass-types, Bugs, and Ice mons are taken care of by Magmar in return.
Alomomola is also a good partner for Magmar. It takes next to nothing from physical Water moves and can survive a hit from the special side. Alomomola completely walls Golurk and can shrug off the damage with Wish. Speaking of Wish, its support is very much appreciated and helps Magmar survive longer in a match.
Alomomola is also a good partner for Magmar. It takes next to nothing from physical Water moves and can survive a hit from the special side. Alomomola completely walls Golurk and can shrug off the damage with Wish. Speaking of Wish, its support is very much appreciated and helps Magmar survive longer in a match.
Charizard isn't a wall. On everything else, though, you do raise a good point. But even if Magmar has better defenses with Eviolite, Flareon and Camerupt have better support moves to abuse than the fire duck. The only real advantage it has over the other walls is, as I said, being able to abuse physical moves more readily with Fire Punch on its defensive sets. I apologize if I didn't make that clear.
If you want to use Magmar as a special wall, more power to you. You just have to realize that it doesn't have the kind of movepool that lends itself readily to the role like some of the other defensive Fire-types in the tier.
and eggy can abuse stun spore about as well as a republican can keep a promise.
Magmar is definitly another Metang though. Looks decent in theory but in practice can't do shit.
Exgeuttor is fun to abuse with sitrus. I'll do a more through post on two of the three in this group after I finish testing them. Now's kind of a bad time to do a research group TBH what with PS! continually crashing and PO being deader then disco.
Magmar is definitly another Metang though. Looks decent in theory but in practice can't do shit.
Create a set that uses Substitute | Restriction: It can't use Dragon Dance on the same set.
Why would you use sub on lapras and not DD. That's like doing foreplay as a slut then asking them to play monopoly.
Seriously these challenges this time around are garbage. Eggy doesn't set up sun to defensively abuse, Magmar using only physical attacks is folly at best, and eggy can abuse stun spore about as well as a republican can keep a promise. The only challenge that isn't shooting yourself in the foot is rain dance lapras and even then its kind of iffy.
Yeah you don't need to ask for my permission to do this stuff. lol
ps: This Research Group will probably last a while because of the instability of the PS server and PO being ded.
but defensive boosting in general is a bad, bad strategy if it doesn't come with an offensive boost, and I've never really seen such strategy ever succeed.
I haven't been been able to get into anything at all since it first went down unfortunately.
Is this just high traffic, or a lingering issue?
*edit just got on for the first time in about 2 weeks yeah!
Nope down again....
Exeggutor (F) @ Chesto Berry
Trait: Harvest
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Sunny Day
- Toxic
- Rest
- Psychic
This set looks weird, but it's basically built around the fact that Exeggutor can Rest up to 100% in one turn and wake up thanks to Chesto Berry as long as Sun is up. It also beats most things immune to Toxic (bar Skuntank, Braviary and a few more) 1 on 1 thanks to its huge bulk. It's obviously suppsed to be used with Toxic Spikes as well as a good Skuntank lure (Destiny Bond Haunter or even Expert Belt Hidden Power Ground with Substitute come to mind), as it's heavily reliant on Toxic damage to wear down foes while it just rests of damage. To demonstate this things bulk, it is guaranteed to tank Cinccino's Choice Band U-turn at full health, which is one of the stronger physical attacks coming your way. I think this set has potential but it really doesn't fit my playstyle, so if someone wants to test it out I'd appreciate it.