Great job EonADS! Interesting results. I have one question for you, though: why would you be better off using Choice Specs Eelektross because of prediction? I can understand other reasons to use Choice Specs Eelektross over Ampharos, but not the main one you provided. Ampharos actually requires less prediction because it has better Special Attack to just spam Electric-type attacks and its coverage is not as good as Eelektross's.
Looking back, I can see that I didn't explain myself very well, so I'll remedy that here.
Choice Specs Ampharos is powerful, but it's slow as paste, not as bulky as one would like, and its typing (and lack of a decent ability) affords it precious few switch-in opportunities. Because of this, when you use Specs Ampharos, you really have to pick your shots and make sure to learn the opponent's reaction patterns first. This is especially true if your opponent has a Ground-type or a Lightningrod Pokemon like Raichu or Zebstrika. Furthermore, in contrast to Eelektross, Ampharos has no way to keep itself healthy despite its slightly greater bulk and it racks up damage from Spikes whenever it switches in. This means that Ampharos is very easy to wear down, so you
can't mindlessly spam attacks because that means continuing to switch in and out and rack up hazards damage whenever your opponent predicts your move. Essentially, Specs Ampharos is relegated being used as a way to lure and damage common switch-ins unless you back it up with a lot of support or are a god of prediction.
While I'm here, I might as well post my information on
Basculin.
I haven't made it past 1700 with my Basculin team yet (mainly because I lazily designed it in five minutes), but I learned quite a bit about Basculin itself. Scratch that, just made it to 1705 on the same alt. Took me long enough. I'll post it later.
EDIT: After far too long...:
Pastebin:
http://pastebin.com/UBXBMrmV
Choice Band: This thing is monstrously powerful, capable of landing an OHKO on Max/Max Armaldo and Max HP Eviolite Piloswine with Adamant Adaptability Aqua Tail. In this case, I ended up preferring Aqua Tail > Waterfall despite a few accuracy issues, the extra power more than makes up for it. Water Absorbers, particularly Lapras and Seismitoad, are problematic, though if you can predict them you can deal hefty damage if not an outright KO with Superpower. Also, the Don is correct; do not ever use Crunch. Ever. It's not worth it. Also, Alomomoonguss absolutely must be removed before you bring in Basculin, or you'll just put yourself in a bad spot. The lack of ability to switch moves is the most irksome thing about it; you have to support it really well if you want to use it right. Paralysis support, the removal or severe weakening of Scarfers, and Entry Hazards are all a massive help. I used the standard set with Aqua Tail/Aqua Jet/Return/Superpower.
Choice Scarf: This set is tremendous fun, and very unexpected. I used this set:
Basculin-B @ Choice Scarf
Nature: Jolly
EVs: 96 Hp / 252 Atk / 160 Spe
Ability: Adaptability
- Waterfall
- Superpower
- Return / Zen Headbutt
- Final Gambit
160 EVs outpaces Timid Scarf Rotom and +2 Timid Gorebyss, as well as all base 85 Scarfers like Sawk and Pinsir. The lack of Aqua Jet is sometimes annoying, but Basculin makes up for it with both the surprise value and a surprisingly powerful Waterfall. Final Gambit isn't the best choice, but it's certainly not the worst and it helps if you really need something gone (at max health, it does 305 HP of damage, which isn't horrible). Zen Headbutt was for Amoonguss, but I found that I was better off just bringing in a Sap Sipper or Insomnia/Vital Spirit 'mon. Its always fun to beat cocky Scarf Sawk users who are expecting Aqua Jet and think that they can survive at -1, or knock out a weakened Scarf Rotom-S with Waterfall. It's also really funny when your opponent brings in their Amoonguss or Exeggutor expecting to counter you and you blast it with a Final Gambit. It is lacking in power though, and it's a revenge killer only, so don't expect to blast holes in teams with it. Overall, not the best set, but good if you're up for some fun.
Life Orb: Hands down, this is the best set. I should've paired this with Ampharos and seen how well I could do, but eh. Anyway, Life Orb Basculin isn't quite as powerful as Choice Band (Aqua Tail can no longer KO many of its targets), but it makes up for it with the freedom to switch moves and bring down opposing Pokemon with the 1-2 punch of Waterfall and Aqua Jet. A great late-game cleaner, it works really well with a combination of paralysis support and a weakened opposing team. Entry hazards are paramount for the little fish, so Cacturne and Piloswine are two of your best bets. It is extremely frail though, so don't even try taking any attacks with it if you don't absolutely have to. Also, Water Absorbers and Cradily must be removed beforehand.
Also, not to burst your bubble Don, but...
24 SpA Naive Life Orb Basculin Ice Beam vs. 252/0 Amoonguss = 42.6% - 50.5%
...so you need both SR and Spikes to assure the 2HKO. Furthermore, if you want to assure it with just SR (because Leftovers sucks) you have to run enough that you would fail to outspeed +Natured Base 85's (if Naive, if Rash, you can't do that anyway). It does manage to cleanly 2HKO Tangela though.
Basculin-B @ Life Orb
Nature: Naive
EVs: 252 Atk / 24 SpA / 232 Spe
Ability: Adaptability
- Waterfall
- Aqua Jet
- Superpower
- Ice Beam
This is the set I used.
And that's it.