Pet Mod Restrictions [Balance fixes coming soon!]

Id say tone down the movepool, and think critìcally about what this mon wants to do. Like the mon has an absurd amoint of coverage for no reason other than for the lols, and unburden is still unlikely to be used here. Do you want to make a SD breaker, a Guts mon, an Unburden sweepee?
 
Fakemon Name: Scifly
Stats: 56/66/105/102/74/122 (525)
Typing: Steel/Flying
Abilities: Analytic, Motor Drive, (Light Metal)
Movepool: Air Slash, Autotomize, Brave Bird, Calm Mind, Defog, Drill Peck, Flash Cannon, Hurricane, Iron Defense, Iron Head, Psychic, Roost, Shadow Ball, Steel Beam, Thunder Wave, U-Turn
Description: This pokemon is a cyborg bird. Its high speed and its decent special attack lets it be a serviceable special attacker when combined with its utility. One of this pokemon's main strength is its good defensive type combined with motor drive which reduces its amount of weaknesses to 1. Despite that and access to roost, its low hp shouldn't make it a big defensive threat unless it gets to set up with Iron Defense and Calm Mind. In short, this pokemon relies on its very good type and high speed to bring good utility and versatility to its team.
 
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Fakemon Name: Sci-Fly
Stats: 56/66/105/102/74/122 (525)
Typing: Steel/Flying
Abilities: Analytic, Motor Drive, (Light Metal)
Movepool: Air Slash, Autotomize, Brave Bird, Calm Mind, Defog, Drill Peck, Flash Cannon, Hurricane, Iron Defense, Iron Head, Psychic, Roost, Shadow Ball, Steel Beam, Thunder Wave, U-Turn
Description: This pokemon is a cyborg bird. Its high speed and its decent special attack lets it be a serviceable special attacker when combined with its utility. One of this pokemon's main strength is its good defensive type combined with motor drive which reduces its amount of weaknesses to 1. Despite that and access to roost, its low hp shouldn't make it a big defensive threat unless it gets to set up with Iron Defense and Calm Mind. In short, this pokemon relies on its very good type and high speed to bring good utility and versatility to its team.
I am pretty sure the name would confuse a lot of people, which means it's the flying form of Sci? That makes no sense since it is possibly hard to code in, i'd rather give it the name Scifly instead.
 
I know I've been inactive with Pet Mods but I decided I'm going to get in on this, it's just such a good idea. Also just saying, but RKS System is hard-coded to only work on Silvally, so if you put it on your suggestion it might be considered a custom element? Anyways I hope you like my submissions :)

EDIT: I broke up some of the formatting and separated moves by category, hopefully that makes this post a little easier to parse.

Set 1
Fakemon Name
: Maclaw (rainbow macaw)
Stats: 78 / 118 / 105 / 50 / 74 / 122 (547)
Typing: Flying
Abilities: Protean / Reckless / Keen Eye

Physical Moves: Multi-Attack, U-turn, Brave Bird, Dual Wingbeat, Throat Chop, Quick Attack, Double-Edge, Body Slam, Shadow Claw, Crush Claw, Metal Claw, Aerial Ace
Special Moves: Boomburst, Hurricane, Air Slash, Heat Wave
Status Moves: Bulk Up, Roost, Defog, Switcheroo, Taunt, Tailwind, Protect, Rest, Sleep Talk, Substitute, Toxic, Hone Claws, Whirlwind, Agility, Encore, Feather Dance

Description: This speedy offensive mon has a unique trick up its sleeve; the combination of Multi-Attack and Protean allow it to use and become any STAB type it wants, given that it has the correct Memory. It would really enjoy Boots, but the fact that it's fairly lacking in other coverage options makes it very reliant on Multi-Attack. This mon could be an effective offensive lure by packing a different memory. It'll probably opt for a Fire, Ground, or Fighting memory cause those get good neutral coverage with Brave Bird, but something like Rock memory could end up being used to lure specific defensive threats, like a defensive Electric / Flying for example.
Maclaw @ Fighting Memory / Ground Memory
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Multi-Attack
- Brave Bird
- Bulk Up
- Roost / U-turn

Set 2
Fakemon Name: Saturnactia (based on the latin name for the luna moth)
Stats: 68 / 47 / 87 / 78 / 109 / 136 (525)
Typing: Bug / Fairy
Abilities: Unburden / No Second Ability / Swarm

Physical Moves: U-turn
Special Moves: Moonblast, Bug Buzz, Heat Wave, Meteor Beam, Mystical Fire, Psychic, Struggle Bug, Pollen Puff, Fairy Wind, Dazzling Gleam, Infestation, Disarming Voice, Hyper Voice
Status Moves: Lunar Dance, Sticky Web, Spikes, Nasty Plot, Quiver Dance, Encore, Moonlight, Roost, Defog, Substitute, Rest, Sleep Talk, Cosmic Power, Imprison, Protect

Description: An optimized, but balanced, suicide lead for Sticky Web team archetypes. The fact that it also gets Spikes gives it a lot more utility for the team, and Lunar Dance allows it to suicide, getting out of the way of Defoggers and Rapid Spinners and saving a heal for later in the game. While it doesn't have status moves, it does at least have Encore, which can discourage certain forms of setup. Unburden would be used similar to how it is on Accelgor, in that if it pops a Focus Sash, it will be able to get one more last-ditch Spike or Lunar Dance up against a faster threat. Saturnactia has a lot more natural bulk than Accelgor though, so it might be worth running minimum bulk IVs to maximize the chance of the sash activating. There is another mode for Unburden, being Power Herb + Meteor Beam (or Bug Buzz + Throat Spray) that can pose a decent threat with Nasty Plot or Quiver Dance, however, Saturnactia's unimpressive Special Attack means sticking to the lead role is probably better.
Saturnactia @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Spikes
- Moonblast
- Lunar Dance / Encore

Set 3
Fakemon Name
: Crystanine (based on ice-nine, the virulent, infectious allotrope of ice that spreads around the world in Kurt Vonnegut's Cat's Cradle)
Stats: 90 / 98 / 80 / 110 / 101 / 101 (580)
Typing: Ice / Poison
Abilities: Regenerator / Water Absorb / Cloud Nine

Physical Moves: Poison Jab, Icicle Crash, Rapid Spin, Knock Off, Icicle Spear, Ice Shard, Freeze Shock
Special Moves: Volt Switch, Ice Beam, Freeze-Dry, Sludge Bomb, Glaciate, Discharge, Blizzard, Icy Wind, Hex, Venoshock, Weather Ball
Status Moves: Recover, Toxic Spikes, Haze, Thunder Wave, Toxic, Hail, Aurora Veil, Rest, Sleep Talk, Substitute, Protect

Description: Although Ice / Poison is unimpressive defensively, it does have a few useful resistances + a Toxic immunity which gives it some longevity against passive mons. The role of Volt Switch is to provide a means of pivoting and Regenerating while also getting decent (but weak) neutral coverage along with an Ice move. It's a good move to have but not a must have on every set. In terms of utility, Rapid Spin and Toxic Spikes are both pretty decent. The other abilities besides Regenerator are mostly for flavour but might have some niche use. You could probably run more offensive sets on this too, and they would probably be viable, although offensively, Ice / Poison is not too excellent, it could still cut it as an offensive Toxic Spikes setter or spinner thanks to Ice having great neutral coverage on its own.
Crystanine @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Rapid Spin / Toxic Spikes
- Ice Beam / Freeze-Dry
- Volt Switch / Sludge Bomb / Knock Off
 
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Fakemon Name: Chillingo
Stats: 72/98/170/68/101/101 (BST: 600)
Typing: Ice/Fairy
Abilities: Sheer Force / No Second Ability / Effect Spore
Movepool: Volt Switch, Play Rough, Icicle Crash, Ice Hammer, Shadow Claw, Superpower, Spikes, Gear Grind, Final Gambit, Memento, Crunch, Reflect Type, Drill Run, Dragon Claw, Baneful Bunker, Taunt, Fire Punch, Self-Destruct, Stomping Tantrum, Ice Beam, Moonblast, Surf
Description: Didn't know what to sub so I took an updated Roulettemons sheet to make me a Pokemon, got RNG to choose which of the Restrictions I did as well (although it chose typing and stats, the easiest and least interesting to work with on top of being what I did last time, so I took a third one), and changed it accordingly. In Roulettemons fashion, it gave me a stupidly bulky physical wall. This thing had access to V-Create, Multi-Attack and Judgement, which I didn't really want, and it also had Dragon Dance which kind of went against the idea of it being used as a pivot. This thing used to have slightly worse physical bulk, but access to Intimdate, but I swapped this for Sheer Force so it could be more threatening offensively. It's still not the strongest thing out there, like it can't break Gastrodon because it basically has to run Heavy-Duty Boots, but it should be enough to scare out any strong offensive Pokemon or anything it can hit super-effectively. I might reconsider Sheer Force on the off chance that maybe it won't want to run Boots, but I really doubt that'll be the case.

I'll probably make a few more subs, but for now, some comments on the current subs...

Fakemon Name: Silvicious
Stats: 95/105/105/95/74/122
Type: Normal
Abilities: RKS System | HA: Merciless
Movepool: Extreme Speed, Multi Attack, Swords Dance, Recover, Crunch, Elemental Fangs, Flamethrower, Ice Beam, Thunderbolt, Surf, Energy Ball, High Horsepower, Rock Slide, Work Up, Thunder Wave, Toxic, Parting Shot, Defog, Play Rough, U-turn, X-Scissor, Double Edge, Close Combat, Gunk Shot, Poison Jab
Description: So basically Silvally but better. Like, in an alternate universe where the creation of an Ultra Beast killer lead to a mon that could actually kill Ultra Beasts. The flexibility of RKS System pretty much gives 18 similar mons in one at the cost of an item slot, but the addition of Merciless as the Hidden Ability means that the regular forme doesn't have a useless ability. Can work as an offensive Silvally/Arceus-esque sweeper, or some sort of bulky pivot with reliable recovery.
Fanileo (yup, it's silvally but solgaleo instead of arceus)
List of Restrictions: 2 (if anyone knows how to remove this red text, please pm me!)
Stats: 60/80/105/109/74/122 (BST: 550) (if anyone knows how to remove this red text, please pm me!)

Typing: Normal
Abilities: RKS System
Movepool: Multi-Attack, Solar Beam, Will-O-Wisp, Toxic, Substitute, Fire Blast, Shadow Ball, Trick, Thunderbolt, Dazzling Gleam, Shadow Sneak, Surf, Dark Pulse, Air Slash, Aura Sphere, Volt Switch
Description: I'm pretty sure everyone came up with this. Mixed movepool and high special attack means it can do almost whatever it want, and it can also sub just to get some mons in trouble when choosing to attack, and it is also a VoltTurn, which means some mons are gonna have a hard time dealing with this, and it's also useful with a sun team due to Solar Beam + STAB + Sun if you choose to take Fanileo-Grass. Life Orb works really well, since it's able to OHKO atleast any by not having any attack nor special attack boosts, AKA +0. Definetly a stronger-like variant of Silvally if you want to take it.

I really hate to do this to Silvicious in particular since it's integral to that submission, but yeah, I don't think I can allow RKS System since it's hardcoded to Silvally and we'd have to make modifications for it to work on anything else (good catch readytolose). I really don't want to make exceptions to this rule if at all possible, except for maybe some rigged slates in the future around some particularly unique customs, but even I'm still leaning towards "no" about whether or not I even want to do that.

Also SlowAndBruh I'm probably going to veto this sub in its current state, as it doesn't really follow the Multi-Attack restriction very well. I doubt a Pokemon with base 80 Attack is going to want to use Swords Dance, especially if Multi-Attack is its only powerful physical move. Normally it's fine if something doesn't follow all of its restrictions if the submission has at least two that I can see being almost certainly relevant, but this leaves it only really following one. If I were you, I'd make its Attack stat a bit higher, remove all the special moves, and give it some more physical coverage in its place.

View attachment 296195
Electröjan
List of Restrictions: 2
Stats: 95/98/105/100/101/101 (BST: 600) (yes, it's a legendary, if this breaks the rules let me know ^-^)
Typing: Steel/Electric
Abilities: Flash Fire, Unnerve
Movepool: Volt Switch, Shadow Ball, Steel Beam, Thunder, Thunderbolt, Iron Defense, Detect, Grudge, Prismatic Laser, Agility, Body Slam, Toxic, Magnet Rise, Electric Spikes

Electric Spikes - Status - 0 BP, 100% Acc - The user sets electric spikes on the battlefield that shock anyone that switches out. Ground types are immune. 10% Chance of paralyzing when opponent is switching. (If signature moves are against the rules, feel free to let me know.)
When immune: 0% Damage
Normal: 5% Damage
Weak: 15% Damage
4x Weak: 25-50% Damage

Description: (Atleast I made a design for this one) A hugely great special attacker and defendist that works good againt threats like Gengar because you have Shadow Ball. Its signature move, Electric Spikes, gives a chance to paralyze and probably KO, which is great for a sweeper like this, which means you can set up on them and do big damage. However, it can't sub, so we have Magnet Rise for immunity to ground types. Sadly, it is still weak to fighting, and due to the fact that people will most likely run Close Combat as a move, it's highly likely it becomes vulnerable to Fighting types. Flash Fire allows you to be immune to Fire, and Unnerve makes it so the opposing team can't eat berries. A really good Pokemon, and you can sweep people who cross by (somehow.)

I will put some more of them soon, this is all I've got for now.

A few minor comments here. First off, the fact that this is a legendary Pokemon is fine. Literally any Fakemon works for this as long as it's balanced, even if it doesn't make perfect sense flavorfully or if you were to manage to balance a Pokemon with a mascot legend BST for an OU-based meta. The big thing though is Electric Spikes, since I'm not allowing custom elements in this. I'm not going to outright reject this if you don't remove it, I'll just act like the move isn't there, but I do want to give you a heads up so you can make changes accordingly.


Other than all this, though, I'd like to give a 24 hour warning for subs to be completed. This time around I may also be posting the next slate in the thread when voting starts, not so anyone can submit yet, but just in case anyways wants to prepare anything in advance for when voting ends.
 
Fakemon Name: Cascalto (Set 1)
Stats: 84 / 106 / 105 / 75 / 75 / 122
Typing: Water/Flying
Ability: Cloud Nine / Fluffy
Moves: Energy Ball, Liquidation, Aqua Jet, Fly, Air Slash, Focus Blast, Recover, Acid Spray, Rain Dance, Defog, Wish, Sunny Day, Aerial Ace, Icy Wind, Icicle Crash, Acrobatics
Description: Cascalto is a bulky physically oriented mon with a pretty good offensive presence. It has support options in Defog and Wish, but it also has the potential to run a more offensive set with various STAB moves, coverage, and Recover. Fluffy is a generally great defensive ability for the fairly bulky Cascalto, but it does leave it take away the ability to check strong offensive fire types.

I'm not really in touch with OU this gen so please let me know if it looks much too strong or weak.
 
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Also SlowAndBruh I'm probably going to veto this sub in its current state, as it doesn't really follow the Multi-Attack restriction very well. I doubt a Pokemon with base 80 Attack is going to want to use Swords Dance, especially if Multi-Attack is its only powerful physical move. Normally it's fine if something doesn't follow all of its restrictions if the submission has at least two that I can see being almost certainly relevant, but this leaves it only really following one. If I were you, I'd make its Attack stat a bit higher, remove all the special moves, and give it some more physical coverage in its place.
:blobshrug:

I might give it a hidden ability which is just that same old ability from the restrictions. Don't get me wrong, wanted a special attacker that may have had SOME mixed coverage.
(EDIT: I just replaced RKS System with Merciless, due to the fact that it is a restriction after deleting Multi-Attack, and RKS system can be hard to code.)
A few minor comments here. First off, the fact that this is a legendary Pokemon is fine. Literally any Fakemon works for this as long as it's balanced, even if it doesn't make perfect sense flavorfully or if you were to manage to balance a Pokemon with a mascot legend BST for an OU-based meta. The big thing though is Electric Spikes, since I'm not allowing custom elements in this. I'm not going to outright reject this if you don't remove it, I'll just act like the move isn't there, but I do want to give you a heads up so you can make changes accordingly.


Other than all this, though, I'd like to give a 24 hour warning for subs to be completed. This time around I may also be posting the next slate in the thread when voting starts, not so anyone can submit yet, but just in case anyways wants to prepare anything in advance for when voting ends.
I can take that as a compliment, but I will mostly remove Electric Spikes sooner than later just to make up for it. Thanks for the comments, DuoM2.
 
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I really hate to do this to Silvicious in particular since it's integral to that submission, but yeah, I don't think I can allow RKS System since it's hardcoded to Silvally and we'd have to make modifications for it to work on anything else (good catch readytolose). I really don't want to make exceptions to this rule if at all possible, except for maybe some rigged slates in the future around some particularly unique customs, but even I'm still leaning towards "no" about whether or not I even want to do that.

Tweaked it a bit, might be a bit more broken now, will continue to tweak it the other subs as well, thanks for the feedback
 
Alright, gonna go ahead and say - voting has now begun, and will last for the next 48 hours. Get your votes in while you can! If you want to see all of the current subs, then they'll be below...

Fakemon Name: Guantum
Stats: 67/104/105/52/74/122 (524)
Typing: Poison/Flying
Abilities: Merciless (Inner Focus)
Movepool: Multi-Attack, Toxic Spikes, Toxic, Brave Bird, Dual Wingbeat, Sword Dance, Dragon Dance, Gunk Shot, Play Rough, Body Press
Description: This poopy, speed bat (it's literally Guano + Quantum) plays a unique game. Rather than taking time to set up, use your speed to set a layer of TSpikes, and use a Multi-Attack memory of Ice/Rock if you absolutely fear birds interrupting your Merciless sweep... most won't enjoy eating Brave Bird or Gunk Shot, mind you. It finds itself compelled towards Multi-Attack because It doesn't want to run a choice Item as that interrupts its Mercy Setup, doesn't want to run Life Orb because Brave Bird death and this doesn't learn Roost anyway, and it might be a bit frail for Lefties, even though its Body Press isn't too shabby at 105 def. Still, all these moves leave it with coverage issues mostly against ghost and steel types... and ghost/Steel types.
Fakemon Name: Silvicious
Stats: 95/100/105/95/74/122
Type: Normal
Abilities: Protean | HA: Merciless
Movepool: Extreme Speed, Multi Attack, Swords Dance, Recover, Crunch, Elemental Fangs, Flamethrower, Ice Beam, Thunderbolt, Surf, Energy Ball, High Horsepower, Rock Slide, Work Up, Thunder Wave, Toxic, Parting Shot, Defog, Play Rough, U-turn, X-Scissor, Close Combat, Gunk Shot, Poison Jab
Description: So basically Silvally but better. Like, in an alternate universe where the creation of an Ultra Beast killer lead to a mon that could actually kill Ultra Beasts. Can work as an offensive Silvally/Arceus-esque sweeper, or some sort of bulky pivot with reliable recovery.
Set 1
Fakemon Name: Chromagic
Stats: 78 / 125 / 105 / 90 / 74 / 122
Typing: Fairy / Water
Abilities: Levitate
Movepool: Calm Mind, Dazzling Gleam, Defog, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Liquidation, Multi-Attack, Play Rough, Roost, Scald, Swords Dance, Thunderbolt, Waterfall, Weather Ball, Wild Charge, Zen Headbutt
Description: Setup sweeper. Can use Multi-Attack to get extra coverage (notably Fire and Ground) for things that would normally wall.
Set 1
Fakemon Name: Avemage
Stats: 70/105/105/56/74/122 [BST:532]
Typing: Normal/Flying
Abilities: Intimidate/Defiant/Moxie
Movepool: Multi-Attack, Brave Bird, Roost, Whirlwind, U-Turn, Drill Peck, Defog, Tailwind, Bulk Up, Shadow Claw, Close Combat, Rock Side, Dual Wingbeat.
Description: My attempt with Avemage was to make this sorta seemingly average bird. Multi-Attack is its only normal STAB, because it doesn't need anything else at that point. Why give it body slam when it has fucking base 120 Power Multi-Attack. It's also why its attack stat isn't astronomically high. However under the right circumstances, it can certainly get things going and plow through most teams.
Fanileo (yup, it's silvally but solgaleo instead of arceus)
List of Restrictions: 2 (if anyone knows how to remove this red text, please pm me!)
Stats: 60/80/105/109/74/122 (BST: 550) (if anyone knows how to remove this red text, please pm me!)
Typing: Normal
Abilities: Merciless
Movepool: Solar Beam, Will-O-Wisp, Toxic, Substitute, Fire Blast, Shadow Ball, Trick, Thunderbolt, Dazzling Gleam, Shadow Sneak, Surf, Dark Pulse, Air Slash, Aura Sphere, Volt Switch
Description: I'm pretty sure everyone came up with this. Mixed movepool and high special attack means it can do almost whatever it want, and it can also sub just to get some mons in trouble when choosing to attack, and it is also a VoltTurn, which means some mons are gonna have a hard time dealing with this, and it's also useful with a sun team due to Solar Beam + STAB + Sun if you choose to take Fanileo-Grass. Life Orb works really well, since it's able to OHKO atleast any by not having any attack nor special attack boosts, AKA +0. Definetly a stronger-like variant of Silvally if you want to take it.
Fakemon Name: Torgeist
Set: 1 (Ability, Type)
Stats: 55 / 75 / 90 / 115 / 100 / 105 | BST: 535
Typing: Ghost / Flying
Abilities: Clear Body / Cursed Body | Merciless (HA)
Movepool:
Special: Shadow Ball, Hex, Hurricane, Air Slash, Weather Ball, Heat Wave, Icy Wind
Physical: U-turn, Poltergeist
Status: Pain Split, Trick, Taunt, Nasty Plot, Calm Mind, Toxic Thread, Tailwind, Defog, Rain Dance
Description: Merciless Hex is a 195 BP nuke, which can be powered up by its own Toxic Thread or support from teammates. This would excel vs. bulkier teams, and could also work as a Rain abuser. Glare support from Serpaint would go along way, slowing down faster attackers and activating Hex at the same time.
A torn, white paper lantern with long shreds trailing underneath it. A mischievous spirit whose bone-chilling shrieks carry in the wind.

1607202300612.png

Hurricane
Air Slash
Acrobatics
Brave Bird
Dual Wingbeat

Roost
Defog
Tailwind
Hex
Shadow Ball
Shadow Claw
Poltergeist

Curse
Destiny Bond
Spite
Confuse Ray
Multi-Attack
Toxic Spikes
Spikes
Toxic
Thunder Wave
Will-O-Wisp
Strength Sap
Knock Off
Substitute
Calm Mind
Hone Claws

*STABs are in bold
Description: This mon is designed to spread status and be a solid tank. I gave it decent all around stats to fulfil many roles, like a special attacker, physical attacker and a physical wall. The gameplay with this mon is to lay down T-Spikes or Poison the opponent and fire off nuclear hexes.

More to come...
Fakemon Name: Scifly
Stats: 56/66/105/102/74/122 (525)
Typing: Steel/Flying
Abilities: Analytic, Motor Drive, (Light Metal)
Movepool: Air Slash, Autotomize, Brave Bird, Calm Mind, Defog, Drill Peck, Flash Cannon, Hurricane, Iron Defense, Iron Head, Psychic, Roost, Shadow Ball, Steel Beam, Thunder Wave, U-Turn
Description: This pokemon is a cyborg bird. Its high speed and its decent special attack lets it be a serviceable special attacker when combined with its utility. One of this pokemon's main strength is its good defensive type combined with motor drive which reduces its amount of weaknesses to 1. Despite that and access to roost, its low hp shouldn't make it a big defensive threat unless it gets to set up with Iron Defense and Calm Mind. In short, this pokemon relies on its very good type and high speed to bring good utility and versatility to its team.

Set 1
Fakemon Name
: Maclaw (rainbow macaw)
Stats: 78 / 118 / 105 / 50 / 74 / 122 (547)
Typing: Flying
Abilities: Protean / Reckless / Keen Eye

Physical Moves: Multi-Attack, U-turn, Brave Bird, Dual Wingbeat, Throat Chop, Quick Attack, Double-Edge, Body Slam, Shadow Claw, Crush Claw, Metal Claw, Aerial Ace
Special Moves: Boomburst, Hurricane, Air Slash, Heat Wave
Status Moves: Bulk Up, Roost, Defog, Switcheroo, Taunt, Tailwind, Protect, Rest, Sleep Talk, Substitute, Toxic, Hone Claws, Whirlwind, Agility, Encore, Feather Dance

Description: This speedy offensive mon has a unique trick up its sleeve; the combination of Multi-Attack and Protean allow it to use and become any STAB type it wants, given that it has the correct Memory. It would really enjoy Boots, but the fact that it's fairly lacking in other coverage options makes it very reliant on Multi-Attack. This mon could be an effective offensive lure by packing a different memory. It'll probably opt for a Fire, Ground, or Fighting memory cause those get good neutral coverage with Brave Bird, but something like Rock memory could end up being used to lure specific defensive threats, like a defensive Electric / Flying for example.
Maclaw @ Fighting Memory / Ground Memory
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Multi-Attack
- Brave Bird
- Bulk Up
- Roost / U-turn
Fakemon Name: Cascalto (Set 1)
Stats: 84 / 106 / 105 / 75 / 75 / 122
Typing: Water/Flying
Ability: Cloud Nine / Fluffy
Moves: Energy Ball, Liquidation, Aqua Jet, Fly, Air Slash, Focus Blast, Recover, Acid Spray, Rain Dance, Defog, Wish, Sunny Day, Aerial Ace, Icy Wind, Icicle Crash, Acrobatics
Description: Cascalto is a bulky physically oriented mon with a pretty good offensive presence. It has support options in Defog and Wish, but it also has the potential to run a more offensive set with various STAB moves, coverage, and Recover. Fluffy is a generally great defensive ability for the fairly bulky Cascalto, but it does leave it take away the ability to check strong offensive fire types.

I'm not really in touch with OU this gen so please let me know if it looks much too strong or weak.
Fakemon Name: Courtisand
Stats: 65/95/78/87/74/136 (530)
Typing: Ground/Fairy
Abilities: Unburden (Cute Charm)
Movepool: Spikes, Heal Bell, Quiver Dance, Dragon Dance, U-Turn, Moonlight, Earthquake, Lunar Dance, Sword Dance, Play Rough, Triple Axel, Low Kick, Stone Edge, Trick, Fling, Knock Off, Drill Run, Stealth Rock, Spikes
Description: A strange set of restrictions. While fast, it doesn't have the attack stat to really abuse a sweep, even Unburdened. What it can do is scare Knock Offs into not attacking, and if taken to a situation where it cannot finish its foes, it has blazing speed to provide a Lunar Dance to a better late game cleaner than itself. Or it can do a hazard/LD set to deny setup.
Fakemon Name: Silistrix
Stats: 77/95/87/78/87/136
Type: Ground/Flying
Abilities: Vital Spirit | HA: Unburden
Movepool: Earthquake, Earth Power, Roost, Acrobatics, Swords Dance, Curse, Stone Edge, Rock Slide, Body Press, Lunar Dance, Parting Shot, Spikes, Sky Attack, Fly, Whirlwind, Dual Wingbeat, Torment, Taunt
Description: Sand Owl. Do some shenanigans and then proceed to die.
Set 2
Fakemon Name: Harlecreep
Stats: 48 / 56 / 87 / 78 / 40 / 136
Typing: Ghost / Bug
Abilities: Unnerve / Unburden
Movepool: Acrobatics, Brick Break, Bug Buzz, Dark Pulse, Encore, Fake Out, First Impression, Glare, Infestation, Knock Off, Play Rough, Rapid Spin, Shadow Ball, Shadow Claw, Shadow Sneak, Stealth Rock, Sticky Web, Taunt, U-turn, X-Scissor
Description: Hazard lead and anti-hazard lead. Has all the hazards it needs, a Ghost-typing for spin blocking while being able to spin itself, and Taunt to stop Excadrill and Ribombee from setting up their own hazards or paralyzing Harlecreep. Struggles with dealing with Grimmsnarl and Shuckle.
Fakemon Name: Lunoccyx (Lunar + Geococcyx- The genus of Roadrunners)
List of Restrictions: 3 (Stats, Type, Move)
Stats: Ground/Fairy
Typing: 64/85/87/78/75/136 (BST: 525)
Abilities: Run Away / Sand Veil / Oblivious
Movepool: Spikes, U-Turn, Earthquake, Play Rough, High Jump Kick, Brave Bird, Drill Peck, Rock Slide, Blaze Kick, Roost, Lunar Dance, Rest, Hypnosis, Moonblast, Moonlight, Rest, Sleep Talk, Snore, Dream Eater, Yawn
Description: A really neat support pokemon for offensive teams. Its most notable feature is its very high Speed stat, which outpaces notable pokemon like Tapu Koko, Spectrier, and Cinderace. It has access to Spikes, a Sleep move, Lunar Dance, and a pivot move. It also has a stellar coverage movepool, but its middling Attack makes it harder to run fully offensive sets.
Set 2
Fakemon Name: Moonbit
Stats: 80/59/87/78/87/136 [BST:527]
Typing: Ground/Psychic
Abilities: Huge Power/Sap Sipper
Movepool: Earthquake, Zen Headbutt, Bounce, Lunar Dance, Blaze Kick, High Jump Kick, Moonblast, Moonlight, Acrobatics, Wood Hammer, Dragon Hammer, Hammer Arm, Ice Hammer, Agility, Swords Dance, Stealth Rock, Taunt, Rapid Spin, Play Rough, Superpower
Description: Haha funny rabbit on the moon go zoom! Anyway Moonbit is based on that rabbit on the moon who is pounding mochi with that mochi hammer, hence the hammer moves. Originally I was trying to make this thing want to use lunar dance but that isn't going to happen with huge power and a speed stat that won't quit. Hence the whole moon rabbit thing. Anyway it hits hard it goes fast, and if it's close to death it can just heal someone else if need be.
Fakemon Name: Pixite
Set: 2
List of Restrictions: 2
Stats: 63 / 78 / 87 / 78 / 87 / 136 [BST: 529]
Typing: Fairy / Dark
Ability: Prankster
Movepool: Dark Pulse, Knock Off, Dazzling Gleam, Parting Shot, Defog, Lunar Dance, Moonblast, Moonlight, Foul Play, Sucker Punch, Lash Out, Misty Explosion, Taunt
Description: Its a utility mon extraordinaire. It offers Knock Off, Taunt, Defog, zparting Shot and most importantly Lunar Dance support. Its very fast, not particularly bulky, and not particularly strong either, but is still a major pain to face.
Fakemon Name: Regolite
Set: 1 (Ability, Type, Move)
Stats: 80 / 75 / 70 / 120 / 100 / 80 | BST: 525
Typing: Ground / Psychic
Abilities: Shield Dust / Sand Spit | Unburden (HA)
Movepool:
Special: Meteor Beam, Psychic, Psyshock, Future Sight, Stored Power, Earth Power, Scorching Sands, Moonblast, Shadow Ball, Power Gem
Physical: Earthquake, Zen Headbutt, Rock Slide
Status: Stealth Rock, Calm Mind, Shore Up, Lunar Dance, Cosmic Power, Magnet Rise
Description: Primarily a Meteor Beam abuser. Being a Ground type is actually pretty nice for luring out Rock weaks to smack with Meteor Beam, and you can then activate Unburden and go to town. Decent coverage and access to recovery would make it a pretty mean sweeper. However, more offensive teams should be able to pressure it due to low Speed and mediocre Def, and bulkier teams should be able to weather its assault.
A moon-dwelling alien that surrounds itself with swirling dust. It would have cosmetic variants with different-colored dust based on where you caught them, with rare ones still having grey moon dust.
Set 2
Fakemon Name: Saturnactia (based on the latin name for the luna moth)
Stats: 68 / 47 / 87 / 78 / 109 / 136 (525)
Typing: Bug / Fairy
Abilities: Unburden / No Second Ability / Swarm

Physical Moves: U-turn
Special Moves: Moonblast, Bug Buzz, Heat Wave, Meteor Beam, Mystical Fire, Psychic, Struggle Bug, Pollen Puff, Fairy Wind, Dazzling Gleam, Infestation, Disarming Voice, Hyper Voice
Status Moves: Lunar Dance, Sticky Web, Spikes, Nasty Plot, Quiver Dance, Encore, Moonlight, Roost, Defog, Substitute, Rest, Sleep Talk, Cosmic Power, Imprison, Protect

Description: An optimized, but balanced, suicide lead for Sticky Web team archetypes. The fact that it also gets Spikes gives it a lot more utility for the team, and Lunar Dance allows it to suicide, getting out of the way of Defoggers and Rapid Spinners and saving a heal for later in the game. While it doesn't have status moves, it does at least have Encore, which can discourage certain forms of setup. Unburden would be used similar to how it is on Accelgor, in that if it pops a Focus Sash, it will be able to get one more last-ditch Spike or Lunar Dance up against a faster threat. Saturnactia has a lot more natural bulk than Accelgor though, so it might be worth running minimum bulk IVs to maximize the chance of the sash activating. There is another mode for Unburden, being Power Herb + Meteor Beam (or Bug Buzz + Throat Spray) that can pose a decent threat with Nasty Plot or Quiver Dance, however, Saturnactia's unimpressive Special Attack means sticking to the lead role is probably better.
Saturnactia @ Focus Sash
Ability: Unburden
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Spikes
- Moonblast
- Lunar Dance / Encore
Fakemon Name: Polbearab
Stats: 95/98/130/55/101/101 (580)
Typing: Ice/Fight
Abilities: Poison Heal
Movepool: Thunder Punch, Icicle Crash, Nuzzle, Ice Punch, Triple Axel, Facade, Close Combat, Ice Shard, Earthquake, Seed Bomb, Drain Punch, Thunder Wave, Crunch, Low Kick, Body Press, Bulk Up, Sword Dance
Description: With enough bulk to set up a Sword Dance and an acceptable speed, Poly here can forgoe an offensive item to use a Toxic Orb for Poison Heal and whatever moves you want.
Fakemon Name: Bogchamp
Stats: 101/98/101/78/101/101
Type: Water/Fighting
Abilities: Poison Heal
Movepool: Liquidation, Close Combat, Drain Punch, Darkest Lariat, Scald, Focus Blast, Recover, Toxic, Parting Shot, Bulk Up, Ice Punch, Waterfall, Poison Jab, Earthquake, High Horsepower, Taunt, Flip Turn
Description: Bulky Water pivot that can gain momentum and is annoying as hell to kill.
Set 3
Fakemon Name: Alkamedic
Stats: 72 / 44 / 114 / 88 / 141 / 66
Typing: Psychic / Electric
Abilities: Poison Heal / Volt Absorb / Analytic
Movepool: Acid Spray, Aromatherapy, Discharge, Earth Power, Future Sight, Ice Beam, Psychic, Psyshock, Protect, Recover, Sludge Bomb, Sludge Wave, Thunderbolt, Thunder, Toxic, Volt Switch, Wild Charge, Zen Headbutt
Description: Special Wall. Recovers a lot of HP and pivots. Uses Future Sight in the same way the Slowtwins do.
1607202271531.png

Electröjan
List of Restrictions: 2
Stats: 95/98/105/100/101/101 (BST: 600) (yes, it's a legendary, if this breaks the rules let me know ^-^)
Typing: Steel/Electric
Abilities: Flash Fire, Unnerve
Movepool: Volt Switch, Shadow Ball, Steel Beam, Thunder, Thunderbolt, Iron Defense, Detect, Grudge, Prismatic Laser, Agility, Body Slam, Toxic, Magnet Rise
Description: (Atleast I made a design for this one) A hugely great special attacker and defendist that works good againt threats like Gengar because you have Shadow Ball. However, it can't sub, so we have Magnet Rise for immunity to ground types. Sadly, it is still weak to fighting, and due to the fact that people will most likely run Close Combat as a move, it's highly likely it becomes vulnerable to Fighting types. Flash Fire allows you to be immune to Fire, and Unnerve makes it so the opposing team can't eat berries. A really good Pokemon, and you can sweep people who cross by (somehow.)
Fakemon Name: Yetitazer
Set: 3
List of Restrictions: 3
Stats: 78 / 98 / 65 / 97 / 101 / 101 [BST: 568]
Typing: Electric / Ice
Abilities: Snow Cloak \ Slush Rush | HA: Adaptability
Movepool: Volt Switch, Thunder, Thunderbolt, Blizzard, Ice Beam, Zing Zap, Wild Charge, Thunder Punch, Drain Punch, Ice Punch, Ice Shard, Discharge, Rising Voltage, Triple Axel, Icicle Spear, Icicle Crash, Growth, Freeze Dry, Swords Dance
Description: Now THIS is how you make an Ice type want to use Volt Switch! Yetitazer is a a deceptively strong offensive pivot thanks to its ability Adaptability, which turns its already perfect STAB into a powerhouse set, It can run 4 Attacks Boots, Choice Specs, a surprise Physical boosting set, and attempt mixed. Its paper thin bulk and terrible defensive typing holds it back from going too hard however.
Fakemon Name: Magnemoth
Set: 1 (Stats, Type, Move)
Stats: 76 / 98 / 51 / 98 / 101 / 101 | BST: 525
Typing: Steel / Ice
Abilities: Levitate
Movepool:
Special: Ice Beam, Blizzard, Flash Cannon, Steel Beam, Thunderbolt, Thunder, Volt Switch, Bug Buzz,
Physical: Triple Axel, Iron Head, Wild Charge, U-turn
Status: Quiver Dance, Roost, Stealth Rock, Defog, Haze, Mist
Description: A bulky sweeper that can set up in the face of many special attackers if they lack Fire or Fighting coverage. The low Def, two 4x weaknesses, and mediocre SpA should make most healthy teams able to deal with it. At the same time, two immunities, Toxic immunity, and great coverage mean it can knock over the dominos if you line them up.
Man-made pokemon based on a levitating magnetic superconductor. These are made of metal and must be kept at extremely cold temperatures, hence the typing. I suppose it looks something like a metallic Frosmoth, with very ornate wings.
Set 3
Fakemon Name
: Crystanine (based on ice-nine, the virulent, infectious allotrope of ice that spreads around the world in Kurt Vonnegut's Cat's Cradle)
Stats: 90 / 98 / 80 / 110 / 101 / 101 (580)
Typing: Ice / Poison
Abilities: Regenerator / Water Absorb / Cloud Nine

Physical Moves: Poison Jab, Icicle Crash, Rapid Spin, Knock Off, Icicle Spear, Ice Shard, Freeze Shock
Special Moves: Volt Switch, Ice Beam, Freeze-Dry, Sludge Bomb, Glaciate, Discharge, Blizzard, Icy Wind, Hex, Venoshock, Weather Ball
Status Moves: Recover, Toxic Spikes, Haze, Thunder Wave, Toxic, Hail, Aurora Veil, Rest, Sleep Talk, Substitute, Protect

Description: Although Ice / Poison is unimpressive defensively, it does have a few useful resistances + a Toxic immunity which gives it some longevity against passive mons. The role of Volt Switch is to provide a means of pivoting and Regenerating while also getting decent (but weak) neutral coverage along with an Ice move. It's a good move to have but not a must have on every set. In terms of utility, Rapid Spin and Toxic Spikes are both pretty decent. The other abilities besides Regenerator are mostly for flavour but might have some niche use. You could probably run more offensive sets on this too, and they would probably be viable, although offensively, Ice / Poison is not too excellent, it could still cut it as an offensive Toxic Spikes setter or spinner thanks to Ice having great neutral coverage on its own.
Crystanine @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Rapid Spin / Toxic Spikes
- Ice Beam / Freeze-Dry
- Volt Switch / Sludge Bomb / Knock Off
Fakemon Name: Chillingo
Stats: 72/98/170/68/101/101 (BST: 600)
Typing: Ice/Fairy
Abilities: Sheer Force / No Second Ability / Effect Spore
Movepool: Volt Switch, Play Rough, Icicle Crash, Ice Hammer, Shadow Claw, Superpower, Spikes, Gear Grind, Final Gambit, Memento, Crunch, Reflect Type, Drill Run, Dragon Claw, Baneful Bunker, Taunt, Fire Punch, Self-Destruct, Stomping Tantrum, Ice Beam, Moonblast, Surf
Description: Didn't know what to sub so I took an updated Roulettemons sheet to make me a Pokemon, got RNG to choose which of the Restrictions I did as well (although it chose typing and stats, the easiest and least interesting to work with on top of being what I did last time, so I took a third one), and changed it accordingly. In Roulettemons fashion, it gave me a stupidly bulky physical wall. This thing had access to V-Create, Multi-Attack and Judgement, which I didn't really want, and it also had Dragon Dance which kind of went against the idea of it being used as a pivot. This thing used to have slightly worse physical bulk, but access to Intimdate, but I swapped this for Sheer Force so it could be more threatening offensively. It's still not the strongest thing out there, like it can't break Gastrodon because it basically has to run Heavy-Duty Boots, but it should be enough to scare out any strong offensive Pokemon or anything it can hit super-effectively. I might reconsider Sheer Force on the off chance that maybe it won't want to run Boots, but I really doubt that'll be the case.

Also, I'm going to be letting you all take a look at the next slate a bit early so you guys can have some time to make drafts. DO NOT submit yet, the point of this is so you can prepare stuff in advance.

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Also, I'm going to be letting you all take a look at the next slate a bit early so you guys can have some time to make drafts. DO NOT submit yet, the point of this is so you can prepare stuff in advance.

WHAT HAVE YOU DONE TO THE FIRST SLATE :blobastonished:

Anyways it's going to be VERY challenging for actually making a Mon that follows set 1's rules, because it will be C R I N G E
Idk, but seriously.
 
Set 1: Mossy Sandwich's Scifly, Scoopapa's Torgeist, readytolose's Maclaw
Set 2: Fragmented's Silistrix, Squawkerz's Lunoccyx, readytolose's Saturnactia
Set 3: G-Luke's Yetitazer, Dilasc's Polbearab, Scoopapa's Magnemoth
 
Set 1: ViZar's Tortairy, readytolose's Maclaw, Scoopapa's Torgeist
Set 2: Scoopapa's Regolite, Squawkerz's Lunoccyx, readytolose's Saturnactia
Set 3: G-Luke's Yetitazer, zxgzxg's Alkamedic, Fragmented's Bogchamp
 
Set 1: Scoopapa's Torgeist, readytolose's Maclaw, RoDG's Avemage
Set 2: Scoopapa's Regolite, G-Luke's Pixite, Squawkerz's Lunoccyx
Set 3: G-Luke's Yetitazer, SlowAndBruh's Electröjan, Scoopapa's Magnemoth
 
Set 1: readytolose's Maclaw, Scoopapa's Torgeist, RoDG's Avemage
Set 2: Scoopapa's Regolite, Squawkerz's Lunoccyx,
Set 3: Dilasc's Polbearab, readytolose's Crystanine , Scoopapa's Magnemoth,
 
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Set 1: ViZar's Tortairy, Mossy Sandwich's Scifly, readytolose's Maclaw
Set 2: readytolose's Saturnactia, Squawkerz' Lunoccyx, Scoopapa's Regolite
Set 3: Dilasc's Polbearab, zxgzxg's Alkamedic, readytolose's Crystanine
 
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Slate 1: Mossy Sandwich’s Scifly, readytolose Maclaw, scoppapa’s Torgeist
Slate 2: G-Luke’s Pixite, readytolose Saturnactia, Scoopapa's Regolite
Slate 3: Scoopapa’s Magnemoth, Fragmented’s Bogchamp, DuoM2’s Chillingo
 
Set 1: scoopapa's Torgeist, Mossy Sandwich's Scifly, Revenge of Depressed Gay's Avemage
Set 2: Revenge of Depressed Gay's Moonbit, scoopapa's Regolite, Squawkerz's Lunoccyx
Set 3: Dilasc's Polbearab, G-Luke's Yetitizer, DuoM2's Chillingo
 
Alright, the 48 hours are done! The winner for both the first and the second set was Scoopapa with Torgeist and Regolite respectively...

Fakemon Name: Torgeist
Set: 1 (Ability, Type)
Stats: 55 / 75 / 90 / 115 / 100 / 105 | BST: 535
Typing: Ghost / Flying
Abilities: Clear Body / Cursed Body | Merciless (HA)
Movepool:
Special: Shadow Ball, Hex, Hurricane, Air Slash, Weather Ball, Heat Wave, Icy Wind
Physical: U-turn, Poltergeist
Status: Pain Split, Trick, Taunt, Nasty Plot, Calm Mind, Toxic Thread, Tailwind, Defog, Rain Dance
Description: Merciless Hex is a 195 BP nuke, which can be powered up by its own Toxic Thread or support from teammates. This would excel vs. bulkier teams, and could also work as a Rain abuser. Glare support from Serpaint would go along way, slowing down faster attackers and activating Hex at the same time.
A torn, white paper lantern with long shreds trailing underneath it. A mischievous spirit whose bone-chilling shrieks carry in the wind.
Fakemon Name: Regolite
Set: 1 (Ability, Type, Move)
Stats: 80 / 75 / 70 / 120 / 100 / 80 | BST: 525
Typing: Ground / Psychic
Abilities: Shield Dust / Sand Spit | Unburden (HA)
Movepool:
Special: Meteor Beam, Psychic, Psyshock, Future Sight, Stored Power, Earth Power, Scorching Sands, Moonblast, Shadow Ball, Power Gem
Physical: Earthquake, Zen Headbutt, Rock Slide
Status: Stealth Rock, Calm Mind, Shore Up, Lunar Dance, Cosmic Power, Magnet Rise
Description: Primarily a Meteor Beam abuser. Being a Ground type is actually pretty nice for luring out Rock weaks to smack with Meteor Beam, and you can then activate Unburden and go to town. Decent coverage and access to recovery would make it a pretty mean sweeper. However, more offensive teams should be able to pressure it due to low Speed and mediocre Def, and bulkier teams should be able to weather its assault.
A moon-dwelling alien that surrounds itself with swirling dust. It would have cosmetic variants with different-colored dust based on where you caught them, with rare ones still having grey moon dust.


And the third was a tie between G-Luke's Yetitazer and Dilasc's Polbearab. I never vote in mods I help run so I can tiebreak if needed, and with this being no exception, I'm breaking said tie by voting in favor of Dilasc...

Fakemon Name: Polbearab
Stats: 95/98/130/55/101/101 (580)
Typing: Ice/Fight
Abilities: Poison Heal
Movepool: Thunder Punch, Icicle Crash, Nuzzle, Ice Punch, Triple Axel, Facade, Close Combat, Ice Shard, Earthquake, Seed Bomb, Drain Punch, Thunder Wave, Crunch, Low Kick, Body Press, Bulk Up, Sword Dance
Description: With enough bulk to set up a Sword Dance and an acceptable speed, Poly here can forgoe an offensive item to use a Toxic Orb for Poison Heal and whatever moves you want.

Slate 3
1607378714882.png

Here's the third slate. Set 1 is obviously rigged, so this is more of a test run of that. It's tough coming up with ideas for stuff to put there so I may only be able to do one per slate. Either way, I'm going to probably try to end submissions in around 3 days to see how that goes. With that out of the way, submission phase has begun!
 
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Set 1
Fakemon Name: Klunki
Stats: 99/99/99/99/99/99 [bst 594]
Typing: Steel/Fairy
Abilities: Prankster
Movepool: Flash Cannon, Moonblast, Dazzling Gleam, Play Rough, Iron Head, Stealth Rock, Spikes, Light Screen, Reflect, Toxic, Will-o-Wisp, Thunder Wave, Magnet Rise, Taunt, Nasty Plot, Bulk Up, Protect, Wish, Defog, Trick, Slack Off
Description: Klunki appears to be a bigger and somewhat lazier version of Kefki, but don't let appearances fool you because Klunki is more powerful than Klefki can ever dream to be. He's bigger, faster, and stronger too he's the third member of the ki mon crew, HUH! Yes I said third because before Klunki was Brawnki.

Anyway as for what it offers, well it's defensive typing makes it great against Serpaint and allows it to handle Polbearab. Speaking of Polbearab it can shut down its poison heal thanks to priority trick and it being a steel type. However it doesn't want to deal with Regolite or Vulcaraptor since they can easily remove this thing from play with a simple earth power or flare blitz. Of course this is also ignoring its ability to be a fantastic lead with prankster allowing it to set screens, set hazards, remove hazards, trick items, set up, and recover with priority. Of course if say psychic surge comes into the picture then this might go down in usage.


Set 3
Fakemon Name: Arseknight
Stats: 90/116/130/60/85/95 [bst 580]
Typing: Poison/Electric
Abilities: Poison Point/Poison Touch/Galvanize
Movepool: Baneful Bunker, Toxic, Toxic Spikes, Stealth Rock, Swords Dance, Sacred Sword, Poison Jab, Gunk Shot, Night Slash, Fury Cutter, Rapid Spin, X-Scissor, Volt Switch, Double Edge, Knock Off, Thunder Wave, Leaf Blade, Psycho Cut, Sucker Punch, Quick Attack
Description: Arseknight is an odd being. Its body is made out of an arsenic to allow it to have better control is electrical powers, but it's designed akin to a suit of armor similar to the ones that the knights of Galar or Kalos would wear. It's also highly poisonous due to the fact that it's made out of arsenic.

Alright so this defensive looking pokemon doesn't have the moves to really go all out in defense, namely that it lacks recovery. However because of this it could become a set up sweeper using swords dance. If you want to go all out on defense you can easily do so, but uhh it being quad weak to earthquake and not really walling anything doesn't help. With Swords Dance it can at least try to set up on torgeist and serpaint.
 
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Set 1
Fakemon Name: Purrsuitor
Stats: 52/91/91/91/91/104 (Total: 520)
Typing: Dark/Fairy
Abilities: Dark Aura/Fairy Aura
Moves: Night Slash, Knock Off, Sucker Punch, Play Rough, Spirit Break, Dark Pulse, Night Daze, Snarl, Moonblast, Dazzling Gleam, Draining Kiss, Swords Dance, Nasty Plot, Work Up, Hone Claws, Calm Mind, Mimic, Copycat, Morning Sun, Moonlight, Attract, Charm, Taunt, Torment, Encore, Disable, Switcheroo, Metronome (Does not have Facade, because "no tricks here")
Description: A suave bipedal catlike creature, with mostly white fur and black in some places (including the end of its tail), but appears like it's wearing a black and reddish pink suit, with a diamond pattern on the inside of it. The coat-tails are long and pointed, with its real tail poking out between them, pitched at the end to look like a spade. It wears a black pointed hat, three holes and a tear making the shape of a club taken out of the left side brim. There is also a heart shape made on the chest by the black coat, the dark gray undercoat, and the reddish pink undershirt.

Set 2
Fakemon Name: Donzyxote (Pronounced Don-zee-ho-tay)
Stats: 93/90/72/90/121/59 (Total: 525)
Type: Dragon/Psychic
Abilities: Marvel Scale/Own Tempo
Moves: Core Enforcer, Dragon Pulse, Dragon Claw, Breaking Swipe, Dragon Tail, Psychic, Psyshock, Confusion, Psycho Cut, Flamethrower, Ember, Confuse Ray, Whirlwind, Facade, Slash, Teleport, Dream Eater, Hypnosis, Nightmare, Trick, Psycho Shift, Roost, Shadow Ball, Night Shade, Curse, Torment, Toxic, Haze, Scary Face, Leer, Trick Room
Description: Appears as a large dragon, but with the traits of a windmill. The minds of the mad give birth to such delusions, a zygote of the mind's eye. This beast has been made by a powerful deluded fantasy, and it was born knowing itself to be a terror and a being of power. Its attacks, however, are only as strong as you believe them to be.
 
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Rock is already used BTW

Set 1 (Restrictions: 4)
Name: Gorgolisk
Stats: 95/80/85/70/80/65
Typing: Dark/Poison
Abilities: Intimidate | HA: Simple
Movepool: Darkest Lariat, Power Trip, Crunch, Poison Jab, Gunk Shot, Poison Tail, Coil, Dark Pulse, Sludge Bomb, Toxic, Venoshock, Parting Shot, Glare, Rest, Sleep Talk
Description: Potential snowball sweeper, or bulky pivot which can cripple switch-ins and gain momentum. Intimidate means you won't have to guess which ability it's running. Seeing how there are currently 2 Ghosts and 2 Psychics in the current meta, Dark is going to be a really good type for now, and it can find set-up opportunities thanks to decent 95/85/80 bulk. However, being on the slow side, it will still have to watch out for faster attackers like Regolite or Polbearab that can cut its sweeping spree prematurely with a strong hit. Is a snek.

Set 2 (Restrictions: 3)
Name: Viatitan
Stats: 100/85/100/90/121/85
Typing: Water/Dragon
Abilities: Marvel Scale
Movepool: Hydro Pump, Surf, Scald, Core Enforcer, Draco Meteor, Dragon Pulse, Dragon Breath, Liquidation, Waterfall, Dive, Outrage, Dragon Tail, Flip Turn, Life Dew, Recover, Earth Power, Flash Cannon, Ice Beam, Iron Head, Earthquake, Body Press, Acid Armor
Description: We need bulky waters. Core Enforcer allows it to disrupt something's ability, and Flip Turn allows it to pivot into a teammate that can take advantage of the now crippled mon. It's kind of fast, but you'll want to be investing into bulk most of the time to take hits better. Is a big snek.

Set 3 (Restrictions: 3/4)
Name: Teshalla
Stats: 90/116/75/75/80/95
Typing: Electric/Poison
Abilities: Static/Corrosion | HA: Galvanize
Movepool: Wild Charge, Poison Jab, Poison Tail, Volt Switch, Thunderbolt, Thunder, Parabolic Charge, Sludge Bomb, Dragon Tail, Sacred Sword, Double Edge, Body Slam, Hyper Voice, Throat Chop, Aqua Tail, Iron Tail, U-turn, Grass Knot, Toxic
Description: Gecko with a sword, or sword-like tail. Poor bulk and a 4x weakness to Ground limits the opportunities to switch in. However, with a decent Attack and Speed stat, it could function as a scarfer to revenge stuff or gain momentum.
 
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Linnormous
Type: Poison/Electric
Ability: Galvanize/Cursed Body
Stats: 90/116/120/59/120/95
Moves: Head Charge, Extreme Speed, Explosion, Facade, Last Resort, Sacred Sword, Sword Dance, Gunk Shot, Coil, Dragon Dance, Memento, Magnet Rise, Icicle Crash, Parabolic Charge
A worm like creature, dragged across the ground by its two powerful arms with surprising speed. I've given it Pseudo legendary BST to make up for the lower tha ideal speed, but that bulk can help it work as an AV. Wall, hopefully sustaining itself through Parabolic Charge.
It has excellent coverage with its other 3 move slots, including the excellent niche of Galvanise ESpeed, and a fairy resist is excellent even if Gunk Shot is not wished for.
If running as a fairy counter it has a variety of +Stats, and in the event of it no longer being useful, it can still hopefully make use of Memento. If desired it can act as a Status Aborber, with Paralysis and Toxic Immunity, leaving only Sleep and Burn as an issue: even though there is no Guts, Facade will hurt after a boost or too if it switches into one
 
Fakemon Name: Jestovial (Jester + Jovial)
Set Number: 1 (All Restrictions? I think? Prankster and Sheer Force are both near equally good here, right?)
Stats: 94 / 92 / 89 / 95 / 90 / 50 (510 BST)
Typing: Normal / Fairy
Abilities: Prankster (HA: Sheer Force)
Movepool: Body Slam, Double Edge, Fake-Out, Giga Impact, Hyper Beam, Skull Bash, Tri-Attack, Dazzling Gleam, Draining Kiss, Moonblast, Play Rough, Spirit Break, Counter*, Mirror Coat*, Amnesia, Bulk Up, Calm Mind, Heal Bell, Iron Defense, Nasty Plot, Pain Split, Perish Song, Slack Off, Swords Dance, Taunt, Torment, Trick, Trick Room, Will-o-Wisp, Wish, Work Up

Description: With how many things are weak to Ghost right now, I decided to work on something that resisted it just so there was at least something, and this jack-in-the-box-jester thing is what came out of it. With most move type options locked off, I think I gave Jestovial enough to work with for attacks, especially with a number of attacks being powered up by Sheer Force.

But where it shines is its incredibly broad supporting movepool and just a ton of moves to abuse Prankster with, alongside its middle-of-the-road stats in everything but speed. And even that low 50 speed can be used to its advantage if it can pop off a Trick Room, which has basically no users right now.

*According to a message from Duo himself, moves that don't have any way of getting STAB are allowed for the restriction of "only STAB attacks".
 
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