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Pet Mod Restrictions [Balance fixes coming soon!]

Set 1:
Name: Narwhail
Type: Water / Electric
Ability: Levitate / Sap Sipper
Stats: 99 HP / 85 Atk / 95 Def / 80 SpA / 95 SpD / 59 Spe
Moves: Swords Dance, Liquidation, Bolt Beak, Thunder Wave, Scald, Slack Off, Bulk Up

Here we go! It's a narwhal that whines all the time because it's stats are low AF. Pick your ability choice to remove a weakness and gain an immunity, and neither are telegraphed. Walled by Grass-types, but they can't touch it with Sap Sipper so that's probably slightly better, but coming in on EQ and not taking Spikes damage is dope too. It's a solid defensive type with good bulk so might as well play to that strength instead of trying to go offensive.
 
Set 1
Fakemon Name: Centhorn (Literally a centaur with horns, but also thorns)
Stats: 80 / 97 / 93 / 65 / 75 / 85 (495)
Typing: Grass / Fighting
Abilities: Triage / No Second Ability / Grassy Surge

Physical Moves: Horn Leech, Drain Punch, Grassy Glide, Close Combat, Mach Punch, Power Whip, Bullet Seed
Special Moves: Leaf Storm, Giga Drain, Energy Ball, Aura Sphere, Focus Blast, Vacuum Wave, Solar Beam
Status Moves: Swords Dance, Leech Seed, Synthesis, Bulk Up, Agility, Growth, Taunt, Torment, Roar, Substitute, Protect, Rest, Sleep Talk

Description: I drafted this up thinking that this would meet all four restrictions. Turns out a Fighting-type won and this only ends up meeting three of the restrictions, but I'm submitting it anyways. Centhorn has some very powerful priority options thanks to Triage or Grassy Surge, and the choice depends on whether you want to massively power up your Grass moves or want to balance your priority out while nabbing some healing. Access to Swords Dance and Bulk Up let it act as a boosting sweeper, as well, giving it a surprising amount of versatility. Although this all seems very immediately powerful, it's balanced out by poor stats and a complete lack of coverage or status options, meaning that it will end up completely hard-walled by certain things, Poison and Flying-types especially (as well as other type combos that resist both Grass and Fighting), although it may be able to juke some of them with something like SubSeed.
Centhorn @ Choice Band
Ability: Grassy Surge / Triage
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power Whip
- Grassy Glide / Horn Leech
- Close Combat
- Mach Punch / Drain Punch

Set 2
Fakemon Name: Nibiray (Cataclysmic planet "Nibiru" + rays of light)
Stats: 75 / 90 / 48 / 90 / 121 / 121 (545)
Typing: Poison / Psychic
Abilities: Download / Adaptability / Pressure

Physical Moves: Poison Jab, Zen Headbutt, Psycho Cut, Earthquake, Brick Break, Focus Punch, Facade
Special Moves: Photon Geyser, Shell Side Arm, Sludge Bomb, Psychic, Psyshock, Mystical Fire, Flamethrower, Expanding Force, Weather Ball, Solar Beam, Dazzling Gleam, Future Sight, Prismatic Laser, Power Gem, Flash Cannon, Meteor Beam, Hyper Beam, Facade
Status Moves: Growth, Recover, Wonder Room, Trick Room, Calm Mind, Bulk Up, Cosmic Power, Amnesia, Acupressure, Trick, Rest, Sleep Talk, Protect, Substitute, Sunny Day, Power Swap, Guard Swap, Skill Swap, Toxic, Teleport, Thunder Wave, Psychic Terrain, Light Screen, Reflect, Laser Focus

Description: Okay, this is a weird one. Everything about this set suggested making a bulky Dragon / Psychic but I saw the completely even offenses and Psychic typing and got an idea. The end result is a very interesting "mixed" attacker that uses both Photon Geyser and Shell Side Arm to essentially hit very adaptively and bluff whether the mon is specially or physically invested. Download improves your base 90 offenses to a usable level, and it comes with the gimmick of benefitting you regardless of which Download boost you get, courtesy of the adaptive nature of Photon Geyser and Shell Side Arm. Adaptability is a more consistent option for boosting STAB if you want to stick with being strictly physical or special, although it doesn't boost coverage moves. It's coverage options are moderate but not strong, and split between the physical and special side, meaning there is a benefit to going mixed as well. There's lots of fun tech here, like boosting options on both sides, wonky sun sweeper (Growth + Shell Side Arm + Weather Ball is potent), and being perhaps the best user of Wonder Room ever (not that that's saying much).
Nibiray @ Expert Belt / Life Orb
Ability: Download / Adaptability
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Photon Geyser
- Shell Side Arm
- Flamethrower
- Growth / Calm Mind / Earthquake

Set 3
Fakemon Name: Caladbolt (legendary sword "Caladbolg" + bolt)
Stats: 90 / 116 / 66 / 100 / 66 / 95 (533)
Typing: Electric / Fighting
Abilities: Justified / No Guard / Galvanize

Physical Moves: Sacred Sword, Wild Charge, Thunder Punch, Double-Edge, Body Slam, Psycho Cut, Night Slash, Throat Chop, Leaf Blade, Brick Break, Facade, Mega Kick, Rapid Spin, Quick Attack, Solar Blade, Smart Strike, Nuzzle, Slash, Feint, Retaliate, Focus Punch, Giga Impact
Special Moves: Thunderbolt, Volt Switch, Thunder, Secret Sword, Focus Blast, Aura Sphere, Discharge, Vacuum Wave, Charge Beam, Boomburst, Air Slash, Extrasensory, Rising Voltage, Hyper Beam
Status Moves: Swords Dance, Bulk Up, Thunder Wave, Toxic, Electric Terrain, Magnet Rise, Laser Focus, Focus Energy, Protect, Rest, Sleep Talk, Substitute

Description: A potent physical attacker that uses its decent Electric / Fighting STAB to good effect. Galvanize gives it a much more consistent Electric STAB as well as some tricks like Electric Quick Attack and Rapid Spin. No Guard is more for flavour (yes I deliberately omitted Dynamic Punch and Zap Cannon) but it's still a decent option for a special set abusing Thunder and Focus Blast. Although its STAB combo is resisted by Regolite and Serpaint, it has some coverage options in Throat Chop and Leaf Blade which can hit those. It has a bit of trouble slotting those options on an SD set as well since it also wants Quick Attack, so it's unclear which set will be its best.
Caladbolt @ Choice Band
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Sacred Sword
- Double-Edge
- Throat Chop / Rapid Spin / Volt Switch
 
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I just found this mod and i want to say it looks great!

Set 1:
Fakemon Name:
Serpery (Serpent+Factory)
Stats: 97-120-110-90-78-35 (BST:530)
Typing: Steel-Poison
Abilities: Sheer Force/Levitate
Movepool: Toxic, Gunk Shot, Iron Defense, Gyro Ball, Iron Tail, Haze, Toxic Spikes, Gunk Shot, Corrosive Gas, Drill Run, Sludge Wave, Flash Cannon, Sludge Bomb,
Description: The first set definitly looked interesting to me, as 3 out of the restrictions looked hard to do. I believe i respected the " all abilitie must be viable" as while Sheer Force is on paper the best, this Fakemon has no form of speed control at all (awful speed, no priority). It's pretty bulky, but the problem is that: It's extremely weak to ground, and gets ouspeed and one-shotted by every viable ground type or almost. It also has no coverage against them. Levitate gives it an immunity to ground, but without Sheer Force, it's speed makes it invivable or almost not as an offensive mon, which forces it to be bulky (ans it has the tools for that role)

Set 2:
Fakemon Name: Salamind (Salamender+mind)
Stats: 78-72-75-135-90-80 (BST:530)
Typing: Dragon-Psychic
Ability: Competitive
Movepool: Core Enforcer, Psychic, Dragon Pulse, Shadow Ball, Fire Blast, Lava Plume, Thunderbolt, Outrage, Zen Headbutt, Air Slash, Explosion, Reflect, Light Screen, Nasty Plot
Description: With the restrictions for set 2, the fit wasn't interesting to me and Wonder Scales isn't a very good ability i think. With the restrictions i chosed being to be Psychic type and wanting to use Core Enforcer, the typing was found easily (Dragon for STAB on Core Enforcer). Core Enforcer would probably be played because it is it's best dragon STAB. This Pokemon is extremely threatening on the Special side, and forces to play careful when using Defog or other things. It's restricted by it's poor speed tier (not extremely bad but not good). It could run a Specs set, to hot as hard as possible, but could be played around (and can't do anything against Blissey) with Fairy types or by killing it with a faster Pokemon. It could also be played Scarf, but would do less damage, and is still outspeed by some other scarfers. Finally, it can be played Nasty Plot life Orb, which can make it really dangerous, but can be outspeed REALLY easily. I think that in a way, it's sets are similar to Regidraco.

Set 3:
Fakemon Name: Ectroinin (Electricity+Poison+Toxin+ sound similar to electronic)
Stats: 90-116-50-130-49-95 (BST: 530)
Typing: Poison-Electric
Ability: Swift Swim/No secondry Ability/Regenerator
Movepool: Volt Switch, Rapid Spin, Sludge Wave, Sludge Bomb, U-Turn, Thunderbolt, Ice Beam, Dark Pulse, Thunder, Hurricane, Aerial Ace, Gunk Shot, Wild Charge, Explosion, Toxic
Description: So this one could probably be played with either a Physical or Special set, but looking at it's horrible bulk and speed, it would probably be played Scarf, with Volt Switch to pivot and heal, Rapid Spin, Thunderbolt and Sludge Wave. It could also be good in Rain, probably with Specs this time. Both sets have a problem with mons that can still outspeed it though. It's also weak to priority bc of it's like HORRIBLY BAD BULK, but Regenrator males up for it.
 
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All of these Pokémon are supposed to be Pseudo Legendaries.

Mentalgon
Restrictions: 2 (Typing + Move)
Typing: View attachment 298114 View attachment 298116
Abilities: Competitive, Sheer Force (Hidden Ability: Magic Guard)
Stats: 85 / 70 / 90 / 130 / 120 / 105
Movepool: Psychic, Core Enforcer, Psyshock, Draco Meteor, Flamethrower, Fire Blast, Hydro Pump, Shadow Ball, Dragon Pulse, Expanding Force, Meteor Beam, Earth Power, Calm Mind, Air Slash, Defog, Thunderbolt, Roost, U-Turn, Grass Knot, Future Sight, Extrasensory, Power Gem
Description: W.I.P

Set 2 and 3 are coming soon...
Can i just say i find it similar to mine ? It's up to the council to decide but it has the same restrictions, same typing, Competitive has an ability, fire Blast and shadow ball as coverage...
 
Set 1:
Fakemon Name:
Cagrastrophy
Stats: 95/82/78/55/90/85 (530)
Typing: Grass
Abilities: Huge Power/Prankster
Movepool: Seed Bomb, Leaf Blade, Wood Hammer, Horn Leech, Giga Drain, Parting Shot, Dragon Dance, Leech Seed, Glare, Toxic, Coil, Spikes, Toxic Spikes, Torment, Power Whip
Description: Haven't seen a lot of single type mons submitted. We're going to extremes here. Cagrastrophy is a garden snake with spines with Huge Power and... only STAB, one resisted by 7 types. Half of the current winning submissions resist its STAB as is. And as a prankster, it's definitely got some sway, but it has no taunt to beat out a faster taunter meaning if you know taunt is coming, your only move is to switch/Parting Shot if you're not Huge Power. Admittedly you can try to use a setup move to feign HP, but Cagrastrophy is too slow to outrun much. Its utility isn't horrible. Prankster spikes is nice as is status, but any Magic Bouncers that show up are going to be trouble and there's a 7/18 chance they have a type that resists you. Late game if you can get a DDance or Coil, you can probably clean house when all the grass resists are gone.

Set 2:
Fakemon Name
: Scalebrain
Stats: 80/90/72/90/121/82 (Total: 535)
Type: Dragon/Psychic
Abilities: Marvel Scale
Moves: Core Enforcer, Dragon Pulse, Dragon Tail, Coil, Calm Mind, Stored Power, Dragon Dance, Recover, Earthquake, Dark Pulse, Sucker Punch, Nasty Plot, Body Press, Iron Defense, Amnesia, Iron Tail, Aqua Tail, Dragon Rush, Energy Ball, Shadow Ball, Zen Headbutt, Outrage, Glare, Dazzling Gleam, Play Rough, Work Up, Rest, Sleeptalk
Description: Another serpent in the same slate?! Hmmm, well this one is defensive. Pick up a status, heal it off with recover and setup how you see fit. 80/72 seems awful for physical defenses, but Marvel Scale really helps to patch things up. You get a decent set of coverage but a coveted fire move doesn't exist here. Your game is to use your SpDef and decent attack stats to get the right switchin on likely a F/G/W resist and try to get statused. If you're good at predicting a status, run another item, otherwise Burn Orb can be out-healed easily with recover. You can of course ignore all of that and go for an obnoxious sleeptalker set. It has options, both physical or special and with great durability to do them but doesn't excel at the offensive ones unless it can get in to set up.

Set 3:
Fakemon Name
: Toxcalibolt
Stats: 90/116/107/50/97/95 [bst 555]
Typing: Poison/Electric
Abilities: Galvanize (Corrosive)
Movepool: Baneful Bunker, Toxic, Body Slam, Double Edge, Gunk Shot, King's Shield, Heavy Slam, Sacred Sword, Wild Charge, Zing Zap, Volt Switch, Sludge Bomb, Sword Dance, Iron Defense, Iron Head, Facade, Quick Attack, Thunder Wave, Toxic Spikes, Night Slash, Leaf Blade, Stone Edge, Shadow Sneak, Heat Crash, Thunderbolt, Throat Chop, Poison Jab, Acid Spray
Description: This is a living sword, seeping with electricity and holy poison... just go with it. The ability to slash hard with its Dual STAB matched with Fight coverage (Steel coverage is mostly redundant with STAB poison) and a decent speed stat to abuse it. You could punish steels with Toxic instead, but SD Fight move can sting pretty hard. On the other hand, Throat Chop gives stronger coverage being resisted only by Dark/Ground and Fight/Ground types but has less overall SE hits. Of course you can just go Choiced/EB and use both items to ensure nothing resists your blades.

You could of course go a more Toxic/Volt Switch route instead with Corrosive to poison those pesky steel types, especially those Steel/Grounds if we make any.
 
Set 1
Name: Kineskimo
Type: Electric/Ice
Ability: Quick Feet/Volt Absorb
Stats: 55 / 78 / 65 / 99 / 86 / 111
Moves: Counter, Freeze Dry, Ice Beam, Ice Shard, Icicle Crash, Mirror Coat, Seismic Toss, Taunt, Thunderbolt, Thunder Wave, Trick, Rising Voltage, Wild Charge, Volt Switch

Description: It bolts and it beams. That's it. Pretty strong HDB pivot or choice item user.
 
Set 1 (Stats, Ability, Type)
Fakemon Name: Badgister
Stats: 95 / 99 / 79 / 99 / 99 / 99 | BST: 570
Type: Normal
Abilities: Fluffy / Immunity | Protean (HA)
Moves:
Special: Hyper Voice, Tri-Attack, Dazzling Gleam, Draining Kiss, Mystical Fire, Icy Wind, Thunder, Thunderbolt,
Physical: Body Slam, Quick Attack, Play Rough, Sucker Punch, Knock Off, Crunch, Close Combat, U-turn
Status: Stealth Rock, Slack Off, Calm Mind, Thunder Wave, Heal Bell, Wish, Switcheroo
Description: It's a...magical badger. It's very well rounded across the board, with a wide movepool, multiple great abilities, and solid stats. I imagine Fluffy Support and Protean Physical are the most likely options, but it has a lot of other tools to work with if the metagame calls for it. Immunity is there to make Torgeist's life difficult if need be.


Set 2 (Stats, Move)
Fakemon Name: Frilliguana
Stats: 60 / 90 / 104 / 90 / 121 / 55 | BST: 520
Type: Water / Fairy
Abilities: Solar Power / Swift Swim | Dragon's Maw (HA)
Moves:
Special: Hydro Pump, Surf, Scald, Dazzling Gleam, Draining Kiss, Misty Explosion, Core Enforcer, Dragon Pulse, Weather Ball
Physical: Liquidation, Waterfall, Flip Turn, Aqua Tail, Play Rough, Outrage, Dragon Claw, Dragon Tail, Iron Tail,
Status: Morning Sun, Calm Mind, Heal Bell, Trick Room, Healing Wish, Charm, Haze, Misty Terrain
Description: A mixed tank with a typing that can deal with a few of the offensive pokemon so far. Although it has mediocre stats, it has one of the absolute best typings in the game, and a wide support movepool that extends to pretty much any attack it would run. Core Enforcer lets it deal with Polbearab and might help a Calm Mind set break past Torgeist. Punchy Bird will have little trouble breaking past it, however.
A cross between a Frilled Dragon and an Iguana. The idea is that the front of it's frill has a design like a wide, gaping mouth filled with teeth (or maybe a Guzzlord reference), hence the "Dragon's Maw". The outside of the frill that you see when it's tucked in is...pink. It looks rather flamboyant, almost like a flamenco dancer. Its tail resembles an iguana's making it a powerful swimmer even if the frills slow it down a bit.

Set 3 (Stats, Ability, Move)
Fakemon Name: Zailfin
Stats: 90 / 116 / 79 / 65 / 60 / 95 | BST: 505
Type: Water / Electric
Abilities: Lightningrod / Swift Swim | Galvanize (HA)
Moves:
Physical: Liquidation, Waterfall, Aqua Jet, Flip Turn, Wild Charge, Double Edge, Smart Strike, Sacred Sword
Special: Volt Switch, Thunder, Thunderbolt, Surf, Scald,
Status: Swords Dance, Agility, Rain Dance
Description: An electric-themed swordfish, not much else to say about flavor. It has nuclear Double Edge's thanks to Galvanize, and some useful Water attacks in Flip Turn and Aqua Jet make sure it's not a one-note attacker. Its special bulk and speed tier are somewhat lacking, however, and it has to rely on Sacred Sword or resisted Double Edge to hit Dragon-and Grass-types. Would also be very scary as a Rain sweeper.
 
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06 - Cephalopire (Base).png

Fakemon Name: Cephalopire
Set Number: 1
Stats: 95/75/75/95/85/85 (510)
Typing: Water/Dark
Abilities: Stamina / Color Change / Flare Boost
Movepool: Scald, Water Shuriken, Dark Pulse, Surf, Hydro Pump, Knock Off, Recover, Taunt, Thunder Wave, Toxic, all universally-learned moves minus the attacking ones
Description: For this one, I decided to do all four restrictions to make a somewhat versatile Pokemon that can shift between a bulky Water and a status-absorbing breaker depending on which of its two abilities it chooses. Stamina helps improve its matchup against physical breakers that target its particularly low defense stat, but this thing is still weak to five types, many of which are particularly common. Its typing also gives me an excuse to give it Scald and Knock Off as utility moves. If you run Flare Boost then you have a pretty decent breaking presence thanks to the big boost it provides and your great neutral coverage across both STAB options, although its Dark Pulse in particular is still not the strongest thing out there even when boosted. You could also use Color Change if you hate yourself for some reason.

Maybe some day I'll be able to think of more than one mon at a time lol


Going to be particularly busy tomorrow so I can't start voting then, but 48 hour submission warning! As for a few minor comments...

Set 1:
Fakemon Name:
Serpery (Serpent+Factory)
Stats: 97-120-110-90-78-35 (BST:530)
Typing: Steel-Poison
Abilities: Huge Power/Levitate
Movepool: Toxic, Gunk Shot, Swords Dance, Iron Defense, Gyro Ball, Iron Tail, Haze, Toxic Spikes, Gunk Shot, Corrosive Gas, Drill Run, Sludge Wave, Flash Cannon, Sludge Bomb,
Description: The first set definitly looked interesting to me, as 3 out of the restrictions looked hard to do. I believe i respected the " all abilitie must be viable" as while Huge Power is on paper the best, this Fakemon has no form of speed control at all (awful speed, no priority). It's pretty bulky, but the problem is that: It's extremely weak to ground, and gets ouspeed and one-shotted by every viable ground type or almost. It also has no coverage against them. Levitate gives it an immunity to ground, but without Huge Power, it's speed makes it invivable or almost not as an offensive mon, which forces it to be bulky (ans it has the tools for that role)

This sub would be fine if not for Huge Power. It can't be overstated how absurd of an ability Huge Power is; Azumarill suddenly becomes a pretty fearsome breaker in OU with it even though its Attack stat is only around 60. It's probably not going to be easy to come up with an ability that is as important to this as Levitate would be, but Huge Power isn't the solution to that, and I think it may be a fine breaker without it thanks to Swords Dance, good physical bulk, a good typing and Ground coverage to compliment its STABs. I'm gonna veto this, I can't give any suggestions on what ability to replace Huge Power with but Huge Power needs to go. Also, just in case it gets asked, I think Dilasc's Cagrastrophy is fine even though it has much higher Attack than Azumarill because its only attacking type is Grass which almost every team intrinsically has a resist for because it's not the best type, and Prankster makes for a great alternative on defensive variants kind of similar to the dynamic in the abilities my sub has.

Also, to Magmajudis I am the Impostor - to me it's fine if two subs are similar, and although I'm not going to outright ban it, I will say that you might be better off coming up with a way to differentiate your sub from someone else's. With the randomized slates especially where people preferr to follow 3 or 4 of the restrictions as opposed to just the required 2, there are bound to be some subs that do some very similar things. I feel like making subs that are similar to one another pits them against each other rather than having one stealing the spotlight from the other, which kind of messes with both and sucks the most for the person who posted theirs first. It's probably good if it gets pointed out but if someone thinks their sub is too similar to someone else's then it doesn't need to be outright deleted as opposed to just seeing a bunch of changes.
 
Fakemon Name: Urtrix
Set: 1
List of Restrictions: 4
Stats: 78 / 46 / 90 / 99 / 73 / 79 [BST: 465]
Typing: Fairy / Poison
Ability: Sheer Force / Prankster
Movepool: Sludge Bomb, Moonblast, Sludge Wave, Toxic Spikes, Dazzling Gleam, Recover, Calm Mind, Spiky Shield, Spikes, Play Rough, Poison Jab, Gunk Shot, Draining Kiss, Nasty Plot, Thunder Wave, Wish, Healing Wish, Geal Bell
Description: Pixie Urchin! This mon can either be a defensive utility mon with Prankster, ir as an interesting typing, or bea fearsome wallbreaker thanks to its dual STAB + Sheer Force. It currently has no means outside of status to affect Steel types, so pair it with strong anti steel users.
 
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Fakemon Name: Silantern
Set Number: 1
Stats: 130/135/80/80/80/45
Typing: Dark/Electric
Abilities: Illuminate, Intimidate, (Analytic)
Movepool: Assurance, Bite, Body Slam, Bulk Up, Bulldoze, Crunch, Curse, Darkest Lariat, Dark Pulse, Discharge, Dragon Claw, Earthquake, Facade, False Surrender, Feint Attack, Fire Fang, Flamethrower, Foul Play, Grass Knot, Ice Fang, Iron Head, Knock Off, Moonblast, Nasty Plot, Overheat, Plasma Fists, Play Rough, Poison Jab, Protect, Substitute, Rest, Rising Voltage, Rock Slide, Shock Wave, Shadow Ball, Shadow Claw, Sleep Talk, Sludge Bomb, Snarl, Spark, Stone Edge, Superpower, Taunt, Throat Chop, Thunder, Thunderbolt, Thunder Fang, Thunder Punch, Thunder Wave, Toxic, Wild Charge, Zen Headbutt
Description: Silantern is a werewolf-like pokemon that attracts its preys at night with the lantern it is always holding. Then, it devours them with its huge mouth. Competitively, it's a really bulky pokemon that can hit really hard thanks to analytic or improve its bulk with intimidate. Its insane coverage makes it difficult to wall every set at once. Its main weaknesses come from its low speed and common weaknesses. 45 speed gets outsped by a lot and being weak to close combat and earthquake is tough. When it does get to attack though, it's really strong.


Fakemon Name: U.P.O.
Set Number: 2
Stats: 48/90/121/90/121/100
Typing: Psychic/Poison
Abilities: Levitate
Movepool: Agility, Ally Switch, Calm Mind, Confusion, Corrosive Gas, Cosmic Power, Defog, Energy Ball, Facade, Flash Cannon, Future Sight, Grass Knot, Gravity, Iron Defense, Iron Head, Light Screen, Poison Jab, Protect, Psychic, Psyshock, Rapid Spin, Recover, Reflect, Rest, Shadow Ball, Skill Swap, Sleep Talk, Sludge Bomb, Sludge Wave, Stored Power, Substitute, Teleport, Thunder, Thunderbolt Thunder Wave, Toxic, Trick, Trick Room, Wild Charge, Zen Headbutt
Description: U.P.O. or unidentified poisonous object is a poisonous alien that floats above ground with a small UFO-like device. This device is tough and can take strong hits but U.P.O. itself is small and weak. Its alien knowledge allows it to use a variety of moves to mess with its opponents. Its stats are also weirdly distributed. Its spaceship gives it good speed, defenses and offensive stats but it has low hp making its bulk a lot worst. Overall, U.P.O. is a pokemon with an interesting stat spread that has a lot of utility and offensive potential but ends up being very weird to use due to its stat spread.


Fakemon Name: Scimicobra
Set Number: 3
Stats: 79/135/101/64/81/75
Typing: Poison/Fighting
Abilities: Shed Skin/Sniper/(Infiltrator)
Movepool: Air Slash, Aqua Tail, Bite, Brick Break, Coil, Cross Poison, Crunch, Cut, Detect, Dragon Tail, Fire Fang, Focus Energy, Glare, Gunk Shot, Ice Fang, Knock Off, Leaf Blade, Leer, Night Slash, Poison Jab, Poison Tail, Protect, Psycho Cut, Quick Guard, Rest, Reversal, Sacred Sword, Slash, Sleep Talk, Sludge Bomb, Swords Dance, Thunder Fang, Toxic, Venoshock
Description: This is a cobra with a scimitar attached to its tail. Its high attack stat lets it be a strong choice band or swords dance breaker. It is also good at switching into fighting types thanks to being poison/fighting. This good defensive type lets it resist common coverage for fighting type attackers such as fighting+dark+poison. It can also spread paralysis or poison with glare and its many poison moves. Overall, Scimicobra is a strong attacker with so good defensive utility that can really help out its team.
 
Voting has now begun and will last for 48 hours. Normally I’d do a big post with everyone’s subs but my laptop is having issues right now.
 
Set 1: KeeganSkymin4444’s Purrsuitor, Dilasc’s Cagastrophy, readytolose’s Centhorn
Set 2: KeeganSkymin4444’s Donzyxote, Mossy Sandwich’s U.P.O., Magmajudis’s Salamind
Set 3: Mossy Sandwich’s Scimicobra, Dilasc’s Toxcalibolt, Scoopapa’s Zailfin
 
Set 1: Dilasc's Cagastrophy, readytolose's Centhorn, DuoM2's Cephalopire
Set 2: Scoopapa's Frilliguana, KeeganSkymin4444's Donzyxote, Dilasc's Scalebrain
Set 3: readytolose's Caladbolt, Magmajudis's Ectroinin, Scoopapa's Zailfin
 
Compiled the subs since Duo couldn't. Make sure to tell me if I missed anything.

Set 1
Fakemon Name: Klunki
Stats: 99/99/99/99/99/99 [bst 594]
Typing: Steel/Fairy
Abilities: Prankster
Movepool: Flash Cannon, Moonblast, Dazzling Gleam, Play Rough, Iron Head, Stealth Rock, Spikes, Light Screen, Reflect, Toxic, Will-o-Wisp, Thunder Wave, Magnet Rise, Taunt, Nasty Plot, Bulk Up, Protect, Wish, Defog, Trick, Slack Off
Description: Klunki appears to be a bigger and somewhat lazier version of Kefki, but don't let appearances fool you because Klunki is more powerful than Klefki can ever dream to be. He's bigger, faster, and stronger too he's the third member of the ki mon crew, HUH! Yes I said third because before Klunki was Brawnki.

Anyway as for what it offers, well it's defensive typing makes it great against Serpaint and allows it to handle Polbearab. Speaking of Polbearab it can shut down its poison heal thanks to priority trick and it being a steel type. However it doesn't want to deal with Regolite or Vulcaraptor since they can easily remove this thing from play with a simple earth power or flare blitz. Of course this is also ignoring its ability to be a fantastic lead with prankster allowing it to set screens, set hazards, remove hazards, trick items, set up, and recover with priority. Of course if say psychic surge comes into the picture then this might go down in usage.

Set 1
Fakemon Name: Purrsuitor
Stats: 52/91/91/91/91/104 (Total: 520)
Typing: Dark/Fairy
Abilities: Dark Aura/Fairy Aura
Moves: Night Slash, Knock Off, Sucker Punch, Play Rough, Spirit Break, Dark Pulse, Night Daze, Snarl, Moonblast, Dazzling Gleam, Draining Kiss, Swords Dance, Nasty Plot, Work Up, Hone Claws, Calm Mind, Mimic, Copycat, Morning Sun, Moonlight, Attract, Charm, Taunt, Torment, Encore, Disable, Switcheroo, Metronome (Does not have Facade, because "no tricks here")
Description: A suave bipedal catlike creature, with mostly white fur and black in some places (including the end of its tail), but appears like it's wearing a black and reddish pink suit, with a diamond pattern on the inside of it. The coat-tails are long and pointed, with its real tail poking out between them, pitched at the end to look like a spade. It wears a black pointed hat, three holes and a tear making the shape of a club taken out of the left side brim. There is also a heart shape made on the chest by the black coat, the dark gray undercoat, and the reddish pink undershirt.

Set 1 (Restrictions: 4)
Name: Gorgolisk
Stats: 95/80/85/70/80/65
Typing: Dark/Poison
Abilities: Intimidate | HA: Simple
Movepool: Darkest Lariat, Power Trip, Crunch, Poison Jab, Gunk Shot, Poison Tail, Coil, Dark Pulse, Sludge Bomb, Toxic, Venoshock, Parting Shot, Glare, Rest, Sleep Talk
Description: Potential snowball sweeper, or bulky pivot which can cripple switch-ins and gain momentum. Intimidate means you won't have to guess which ability it's running. Seeing how there are currently 2 Ghosts and 2 Psychics in the current meta, Dark is going to be a really good type for now, and it can find set-up opportunities thanks to decent 95/85/80 bulk. However, being on the slow side, it will still have to watch out for faster attackers like Regolite or Polbearab that can cut its sweeping spree prematurely with a strong hit. Is a snek.

Fakemon Name: Jestovial (Jester + Jovial)
Set Number: 1 (All Restrictions? I think? Prankster and Sheer Force are both near equally good here, right?)
Stats: 94 / 92 / 89 / 95 / 90 / 50 (510 BST)
Typing: Normal / Fairy
Abilities: Prankster (HA: Sheer Force)
Movepool: Body Slam, Double Edge, Fake-Out, Giga Impact, Hyper Beam, Skull Bash, Tri-Attack, Dazzling Gleam, Draining Kiss, Moonblast, Play Rough, Spirit Break, Counter*, Mirror Coat*, Amnesia, Bulk Up, Calm Mind, Heal Bell, Iron Defense, Nasty Plot, Pain Split, Perish Song, Slack Off, Swords Dance, Taunt, Torment, Trick, Trick Room, Will-o-Wisp, Wish, Work Up

Description: With how many things are weak to Ghost right now, I decided to work on something that resisted it just so there was at least something, and this jack-in-the-box-jester thing is what came out of it. With most move type options locked off, I think I gave Jestovial enough to work with for attacks, especially with a number of attacks being powered up by Sheer Force.

But where it shines is its incredibly broad supporting movepool and just a ton of moves to abuse Prankster with, alongside its middle-of-the-road stats in everything but speed. And even that low 50 speed can be used to its advantage if it can pop off a Trick Room, which has basically no users right now.

*According to a message from Duo himself, moves that don't have any way of getting STAB are allowed for the restriction of "only STAB attacks".

Set 1:
Name: Narwhail
Type: Water / Electric
Ability: Levitate / Sap Sipper
Stats: 99 HP / 85 Atk / 95 Def / 80 SpA / 95 SpD / 59 Spe
Moves: Swords Dance, Liquidation, Bolt Beak, Thunder Wave, Scald, Slack Off, Bulk Up

Here we go! It's a narwhal that whines all the time because it's stats are low AF. Pick your ability choice to remove a weakness and gain an immunity, and neither are telegraphed. Walled by Grass-types, but they can't touch it with Sap Sipper so that's probably slightly better, but coming in on EQ and not taking Spikes damage is dope too. It's a solid defensive type with good bulk so might as well play to that strength instead of trying to go offensive.

Set 1
Fakemon Name: Centhorn (Literally a centaur with horns, but also thorns)
Stats: 80 / 97 / 93 / 65 / 75 / 85 (495)
Typing: Grass / Fighting
Abilities: Triage / No Second Ability / Grassy Surge

Physical Moves: Horn Leech, Drain Punch, Grassy Glide, Close Combat, Mach Punch, Power Whip, Bullet Seed
Special Moves: Leaf Storm, Giga Drain, Energy Ball, Aura Sphere, Focus Blast, Vacuum Wave, Solar Beam
Status Moves: Swords Dance, Leech Seed, Synthesis, Bulk Up, Agility, Growth, Taunt, Torment, Roar, Substitute, Protect, Rest, Sleep Talk

Description: I drafted this up thinking that this would meet all four restrictions. Turns out a Fighting-type won and this only ends up meeting three of the restrictions, but I'm submitting it anyways. Centhorn has some very powerful priority options thanks to Triage or Grassy Surge, and the choice depends on whether you want to massively power up your Grass moves or want to balance your priority out while nabbing some healing. Access to Swords Dance and Bulk Up let it act as a boosting sweeper, as well, giving it a surprising amount of versatility. Although this all seems very immediately powerful, it's balanced out by poor stats and a complete lack of coverage or status options, meaning that it will end up completely hard-walled by certain things, Poison and Flying-types especially (as well as other type combos that resist both Grass and Fighting), although it may be able to juke some of them with something like SubSeed.
Centhorn @ Choice Band
Ability: Grassy Surge / Triage
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power Whip
- Grassy Glide / Horn Leech
- Close Combat
- Mach Punch / Drain Punch

Set 1:
Fakemon Name:
Serpery (Serpent+Factory)
Stats: 97-120-110-90-78-35 (BST:530)
Typing: Steel-Poison
Abilities: Sheer Force/Levitate
Movepool: Toxic, Gunk Shot, Iron Defense, Gyro Ball, Iron Tail, Haze, Toxic Spikes, Gunk Shot, Corrosive Gas, Drill Run, Sludge Wave, Flash Cannon, Sludge Bomb,
Description: The first set definitly looked interesting to me, as 3 out of the restrictions looked hard to do. I believe i respected the " all abilitie must be viable" as while Sheer Force is on paper the best, this Fakemon has no form of speed control at all (awful speed, no priority). It's pretty bulky, but the problem is that: It's extremely weak to ground, and gets ouspeed and one-shotted by every viable ground type or almost. It also has no coverage against them. Levitate gives it an immunity to ground, but without Sheer Force, it's speed makes it invivable or almost not as an offensive mon, which forces it to be bulky (ans it has the tools for that role)

Set 1:
Fakemon Name:
Cagrastrophy
Stats: 95/82/78/55/90/85 (530)
Typing: Grass
Abilities: Huge Power/Prankster
Movepool: Seed Bomb, Leaf Blade, Wood Hammer, Horn Leech, Giga Drain, Parting Shot, Dragon Dance, Leech Seed, Glare, Toxic, Coil, Spikes, Toxic Spikes, Torment, Power Whip
Description: Haven't seen a lot of single type mons submitted. We're going to extremes here. Cagrastrophy is a garden snake with spines with Huge Power and... only STAB, one resisted by 7 types. Half of the current winning submissions resist its STAB as is. And as a prankster, it's definitely got some sway, but it has no taunt to beat out a faster taunter meaning if you know taunt is coming, your only move is to switch/Parting Shot if you're not Huge Power. Admittedly you can try to use a setup move to feign HP, but Cagrastrophy is too slow to outrun much. Its utility isn't horrible. Prankster spikes is nice as is status, but any Magic Bouncers that show up are going to be trouble and there's a 7/18 chance they have a type that resists you. Late game if you can get a DDance or Coil, you can probably clean house when all the grass resists are gone.

Set 1
Name: Kineskimo
Type: Electric/Ice
Ability: Quick Feet/Volt Absorb
Stats: 55 / 78 / 65 / 99 / 86 / 111
Moves: Counter, Freeze Dry, Ice Beam, Ice Shard, Icicle Crash, Mirror Coat, Seismic Toss, Taunt, Thunderbolt, Thunder Wave, Trick, Rising Voltage, Wild Charge, Volt Switch

Description: It bolts and it beams. That's it. Pretty strong HDB pivot or choice item user.

Set 1 (Stats, Ability, Type)
Fakemon Name: Badgister
Stats: 95 / 99 / 79 / 99 / 99 / 99 | BST: 570
Type: Normal
Abilities: Fluffy / Immunity | Protean (HA)
Moves:
Special: Hyper Voice, Tri-Attack, Dazzling Gleam, Draining Kiss, Mystical Fire, Icy Wind, Thunder, Thunderbolt,
Physical: Body Slam, Quick Attack, Play Rough, Sucker Punch, Knock Off, Crunch, Close Combat, U-turn
Status: Stealth Rock, Slack Off, Calm Mind, Thunder Wave, Heal Bell, Wish, Switcheroo
Description: It's a...magical badger. It's very well rounded across the board, with a wide movepool, multiple great abilities, and solid stats. I imagine Fluffy Support and Protean Physical are the most likely options, but it has a lot of other tools to work with if the metagame calls for it. Immunity is there to make Torgeist's life difficult if need be.

06 - Cephalopire (Base).png

Fakemon Name: Cephalopire
Set Number: 1
Stats: 95/75/75/95/85/85 (510)
Typing: Water/Dark
Abilities: Stamina / Color Change / Flare Boost
Movepool: Scald, Water Shuriken, Dark Pulse, Surf, Hydro Pump, Knock Off, Recover, Taunt, Thunder Wave, Toxic, all universally-learned moves minus the attacking ones
Description: For this one, I decided to do all four restrictions to make a somewhat versatile Pokemon that can shift between a bulky Water and a status-absorbing breaker depending on which of its two abilities it chooses. Stamina helps improve its matchup against physical breakers that target its particularly low defense stat, but this thing is still weak to five types, many of which are particularly common. Its typing also gives me an excuse to give it Scald and Knock Off as utility moves. If you run Flare Boost then you have a pretty decent breaking presence thanks to the big boost it provides and your great neutral coverage across both STAB options, although its Dark Pulse in particular is still not the strongest thing out there even when boosted. You could also use Color Change if you hate yourself for some reason.

Fakemon Name: Urtrix
Set: 1
List of Restrictions: 4
Stats: 78 / 46 / 90 / 99 / 73 / 79 [BST: 465]
Typing: Fairy / Poison
Ability: Sheer Force / Prankster
Movepool: Sludge Bomb, Moonblast, Sludge Wave, Toxic Spikes, Dazzling Gleam, Recover, Calm Mind, Spiky Shield, Spikes, Play Rough, Poison Jab, Gunk Shot, Draining Kiss, Nasty Plot, Thunder Wave, Wish, Healing Wish, Geal Bell
Description: Pixie Urchin! This mon can either be a defensive utility mon with Prankster, ir as an interesting typing, or bea fearsome wallbreaker thanks to its dual STAB + Sheer Force. It currently has no means outside of status to affect Steel types, so pair it with strong anti steel users.

Fakemon Name: Silantern
Set Number: 1
Stats: 130/135/80/80/80/45
Typing: Dark/Electric
Abilities: Illuminate, Intimidate, (Analytic)
Movepool: Assurance, Bite, Body Slam, Bulk Up, Bulldoze, Crunch, Curse, Darkest Lariat, Dark Pulse, Discharge, Dragon Claw, Earthquake, Facade, False Surrender, Feint Attack, Fire Fang, Flamethrower, Foul Play, Grass Knot, Ice Fang, Iron Head, Knock Off, Moonblast, Nasty Plot, Overheat, Plasma Fists, Play Rough, Poison Jab, Protect, Substitute, Rest, Rising Voltage, Rock Slide, Shock Wave, Shadow Ball, Shadow Claw, Sleep Talk, Sludge Bomb, Snarl, Spark, Stone Edge, Superpower, Taunt, Throat Chop, Thunder, Thunderbolt, Thunder Fang, Thunder Punch, Thunder Wave, Toxic, Wild Charge, Zen Headbutt
Description: Silantern is a werewolf-like pokemon that attracts its preys at night with the lantern it is always holding. Then, it devours them with its huge mouth. Competitively, it's a really bulky pokemon that can hit really hard thanks to analytic or improve its bulk with intimidate. Its insane coverage makes it difficult to wall every set at once. Its main weaknesses come from its low speed and common weaknesses. 45 speed gets outsped by a lot and being weak to close combat and earthquake is tough. When it does get to attack though, it's really strong.

Set 2
Fakemon Name: Donzyxote (Pronounced Don-zee-ho-tay)
Stats: 93/90/72/90/121/59 (Total: 525)
Type: Dragon/Psychic
Abilities: Marvel Scale/Own Tempo
Moves: Core Enforcer, Dragon Pulse, Dragon Claw, Breaking Swipe, Dragon Tail, Psychic, Psyshock, Confusion, Psycho Cut, Flamethrower, Ember, Confuse Ray, Whirlwind, Facade, Slash, Teleport, Dream Eater, Hypnosis, Nightmare, Trick, Psycho Shift, Roost, Shadow Ball, Night Shade, Curse, Torment, Toxic, Haze, Scary Face, Leer, Trick Room
Description: Appears as a large dragon, but with the traits of a windmill. The minds of the mad give birth to such delusions, a zygote of the mind's eye. This beast has been made by a powerful deluded fantasy, and it was born knowing itself to be a terror and a being of power. Its attacks, however, are only as strong as you believe them to be.

Set 2 (Restrictions: 3)
Name: Viatitan
Stats: 100/85/100/90/121/85
Typing: Water/Dragon
Abilities: Marvel Scale
Movepool: Hydro Pump, Surf, Scald, Core Enforcer, Draco Meteor, Dragon Pulse, Dragon Breath, Liquidation, Waterfall, Dive, Outrage, Dragon Tail, Flip Turn, Life Dew, Recover, Earth Power, Flash Cannon, Ice Beam, Iron Head, Earthquake, Body Press, Acid Armor
Description: We need bulky waters. Core Enforcer allows it to disrupt something's ability, and Flip Turn allows it to pivot into a teammate that can take advantage of the now crippled mon. It's kind of fast, but you'll want to be investing into bulk most of the time to take hits better. Is a big snek.

Set 2
Fakemon Name: Nibiray (Cataclysmic planet "Nibiru" + rays of light)
Stats: 75 / 90 / 48 / 90 / 121 / 121 (545)
Typing: Poison / Psychic
Abilities: Download / Adaptability / Pressure

Physical Moves: Poison Jab, Zen Headbutt, Psycho Cut, Earthquake, Brick Break, Focus Punch, Facade
Special Moves: Photon Geyser, Shell Side Arm, Sludge Bomb, Psychic, Psyshock, Mystical Fire, Flamethrower, Expanding Force, Weather Ball, Solar Beam, Dazzling Gleam, Future Sight, Prismatic Laser, Power Gem, Flash Cannon, Meteor Beam, Hyper Beam, Facade
Status Moves: Growth, Recover, Wonder Room, Trick Room, Calm Mind, Bulk Up, Cosmic Power, Amnesia, Acupressure, Trick, Rest, Sleep Talk, Protect, Substitute, Sunny Day, Power Swap, Guard Swap, Skill Swap, Toxic, Teleport, Thunder Wave, Psychic Terrain, Light Screen, Reflect, Laser Focus

Description: Okay, this is a weird one. Everything about this set suggested making a bulky Dragon / Psychic but I saw the completely even offenses and Psychic typing and got an idea. The end result is a very interesting "mixed" attacker that uses both Photon Geyser and Shell Side Arm to essentially hit very adaptively and bluff whether the mon is specially or physically invested. Download improves your base 90 offenses to a usable level, and it comes with the gimmick of benefitting you regardless of which Download boost you get, courtesy of the adaptive nature of Photon Geyser and Shell Side Arm. Adaptability is a more consistent option for boosting STAB if you want to stick with being strictly physical or special, although it doesn't boost coverage moves. It's coverage options are moderate but not strong, and split between the physical and special side, meaning there is a benefit to going mixed as well. There's lots of fun tech here, like boosting options on both sides, wonky sun sweeper (Growth + Shell Side Arm + Weather Ball is potent), and being perhaps the best user of Wonder Room ever (not that that's saying much).
Nibiray @ Expert Belt / Life Orb
Ability: Download / Adaptability
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Photon Geyser
- Shell Side Arm
- Flamethrower
- Growth / Calm Mind / Earthquake

Set 2:
Fakemon Name: Salamind (Salamender+mind)
Stats: 78-72-75-135-90-80 (BST:530)
Typing: Dragon-Psychic
Ability: Competitive
Movepool: Core Enforcer, Psychic, Dragon Pulse, Shadow Ball, Fire Blast, Lava Plume, Thunderbolt, Outrage, Zen Headbutt, Air Slash, Explosion, Reflect, Light Screen, Nasty Plot
Description: With the restrictions for set 2, the fit wasn't interesting to me and Wonder Scales isn't a very good ability i think. With the restrictions i chosed being to be Psychic type and wanting to use Core Enforcer, the typing was found easily (Dragon for STAB on Core Enforcer). Core Enforcer would probably be played because it is it's best dragon STAB. This Pokemon is extremely threatening on the Special side, and forces to play careful when using Defog or other things. It's restricted by it's poor speed tier (not extremely bad but not good). It could run a Specs set, to hot as hard as possible, but could be played around (and can't do anything against Blissey) with Fairy types or by killing it with a faster Pokemon. It could also be played Scarf, but would do less damage, and is still outspeed by some other scarfers. Finally, it can be played Nasty Plot life Orb, which can make it really dangerous, but can be outspeed REALLY easily. I think that in a way, it's sets are similar to Regidraco.

Set 2:
Fakemon Name
: Scalebrain
Stats: 80/90/72/90/121/82 (Total: 535)
Type: Dragon/Psychic
Abilities: Marvel Scale
Moves: Core Enforcer, Dragon Pulse, Dragon Tail, Coil, Calm Mind, Stored Power, Dragon Dance, Recover, Earthquake, Dark Pulse, Sucker Punch, Nasty Plot, Body Press, Iron Defense, Amnesia, Iron Tail, Aqua Tail, Dragon Rush, Energy Ball, Shadow Ball, Zen Headbutt, Outrage, Glare, Dazzling Gleam, Play Rough, Work Up, Rest, Sleeptalk
Description: Another serpent in the same slate?! Hmmm, well this one is defensive. Pick up a status, heal it off with recover and setup how you see fit. 80/72 seems awful for physical defenses, but Marvel Scale really helps to patch things up. You get a decent set of coverage but a coveted fire move doesn't exist here. Your game is to use your SpDef and decent attack stats to get the right switchin on likely a F/G/W resist and try to get statused. If you're good at predicting a status, run another item, otherwise Burn Orb can be out-healed easily with recover. You can of course ignore all of that and go for an obnoxious sleeptalker set. It has options, both physical or special and with great durability to do them but doesn't excel at the offensive ones unless it can get in to set up.

Set 2 (Stats, Move)
Fakemon Name: Frilliguana
Stats: 60 / 90 / 104 / 90 / 121 / 55 | BST: 520
Type: Water / Fairy
Abilities: Solar Power / Swift Swim | Dragon's Maw (HA)
Moves:
Special: Hydro Pump, Surf, Scald, Dazzling Gleam, Draining Kiss, Misty Explosion, Core Enforcer, Dragon Pulse, Weather Ball
Physical: Liquidation, Waterfall, Flip Turn, Aqua Tail, Play Rough, Outrage, Dragon Claw, Dragon Tail, Iron Tail,
Status: Morning Sun, Calm Mind, Heal Bell, Trick Room, Healing Wish, Charm, Haze, Misty Terrain
Description: A mixed tank with a typing that can deal with a few of the offensive pokemon so far. Although it has mediocre stats, it has one of the absolute best typings in the game, and a wide support movepool that extends to pretty much any attack it would run. Core Enforcer lets it deal with Polbearab and might help a Calm Mind set break past Torgeist. Punchy Bird will have little trouble breaking past it, however.
A cross between a Frilled Dragon and an Iguana. The idea is that the front of it's frill has a design like a wide, gaping mouth filled with teeth (or maybe a Guzzlord reference), hence the "Dragon's Maw". The outside of the frill that you see when it's tucked in is...pink. It looks rather flamboyant, almost like a flamenco dancer. Its tail resembles an iguana's making it a powerful swimmer even if the frills slow it down a bit.

Fakemon Name: U.P.O.
Set Number: 2
Stats: 48/90/121/90/121/100
Typing: Psychic/Poison
Abilities: Levitate
Movepool: Agility, Ally Switch, Calm Mind, Confusion, Corrosive Gas, Cosmic Power, Defog, Energy Ball, Facade, Flash Cannon, Future Sight, Grass Knot, Gravity, Iron Defense, Iron Head, Light Screen, Poison Jab, Protect, Psychic, Psyshock, Rapid Spin, Recover, Reflect, Rest, Shadow Ball, Skill Swap, Sleep Talk, Sludge Bomb, Sludge Wave, Stored Power, Substitute, Teleport, Thunder, Thunderbolt Thunder Wave, Toxic, Trick, Trick Room, Wild Charge, Zen Headbutt
Description: U.P.O. or unidentified poisonous object is a poisonous alien that floats above ground with a small UFO-like device. This device is tough and can take strong hits but U.P.O. itself is small and weak. Its alien knowledge allows it to use a variety of moves to mess with its opponents. Its stats are also weirdly distributed. Its spaceship gives it good speed, defenses and offensive stats but it has low hp making its bulk a lot worst. Overall, U.P.O. is a pokemon with an interesting stat spread that has a lot of utility and offensive potential but ends up being very weird to use due to its stat spread.

Set 3
Fakemon Name: Arseknight
Stats: 90/116/130/60/85/95 [bst 580]
Typing: Poison/Electric
Abilities: Poison Point/Poison Touch/Galvanize
Movepool: Baneful Bunker, Toxic, Toxic Spikes, Stealth Rock, Swords Dance, Sacred Sword, Poison Jab, Gunk Shot, Night Slash, Fury Cutter, Rapid Spin, X-Scissor, Volt Switch, Double Edge, Knock Off, Thunder Wave, Leaf Blade, Psycho Cut, Sucker Punch, Quick Attack
Description: Arseknight is an odd being. Its body is made out of an arsenic to allow it to have better control is electrical powers, but it's designed akin to a suit of armor similar to the ones that the knights of Galar or Kalos would wear. It's also highly poisonous due to the fact that it's made out of arsenic.

Alright so this defensive looking pokemon doesn't have the moves to really go all out in defense, namely that it lacks recovery. However because of this it could become a set up sweeper using swords dance. If you want to go all out on defense you can easily do so, but uhh it being quad weak to earthquake and not really walling anything doesn't help. With Swords Dance it can at least try to set up on torgeist and serpaint.

Set 3 (Restrictions: 3/4)
Name: Teshalla
Stats: 90/116/75/75/80/95
Typing: Electric/Poison
Abilities: Static/Corrosion | HA: Galvanize
Movepool: Wild Charge, Poison Jab, Poison Tail, Volt Switch, Thunderbolt, Thunder, Parabolic Charge, Sludge Bomb, Dragon Tail, Sacred Sword, Double Edge, Body Slam, Hyper Voice, Throat Chop, Aqua Tail, Iron Tail, U-turn, Grass Knot, Toxic
Description: Gecko with a sword, or sword-like tail. Poor bulk and a 4x weakness to Ground limits the opportunities to switch in. However, with a decent Attack and Speed stat, it could function as a scarfer to revenge stuff or gain momentum.

Linnormous
Type: Poison/Electric
Ability: Galvanize/Cursed Body
Stats: 90/116/120/59/120/95
Moves: Head Charge, Extreme Speed, Explosion, Facade, Last Resort, Sacred Sword, Sword Dance, Gunk Shot, Coil, Dragon Dance, Memento, Magnet Rise, Icicle Crash, Parabolic Charge
A worm like creature, dragged across the ground by its two powerful arms with surprising speed. I've given it Pseudo legendary BST to make up for the lower tha ideal speed, but that bulk can help it work as an AV. Wall, hopefully sustaining itself through Parabolic Charge.
It has excellent coverage with its other 3 move slots, including the excellent niche of Galvanise ESpeed, and a fairy resist is excellent even if Gunk Shot is not wished for.
If running as a fairy counter it has a variety of +Stats, and in the event of it no longer being useful, it can still hopefully make use of Memento. If desired it can act as a Status Aborber, with Paralysis and Toxic Immunity, leaving only Sleep and Burn as an issue: even though there is no Guts, Facade will hurt after a boost or too if it switches into one

Set 3
Fakemon Name: Caladbolt (legendary sword "Caladbolg" + bolt)
Stats: 90 / 116 / 66 / 100 / 66 / 95 (533)
Typing: Electric / Fighting
Abilities: Justified / No Guard / Galvanize

Physical Moves: Sacred Sword, Wild Charge, Thunder Punch, Double-Edge, Body Slam, Psycho Cut, Night Slash, Throat Chop, Leaf Blade, Brick Break, Facade, Mega Kick, Rapid Spin, Quick Attack, Solar Blade, Smart Strike, Nuzzle, Slash, Feint, Retaliate, Focus Punch, Giga Impact
Special Moves: Thunderbolt, Volt Switch, Thunder, Secret Sword, Focus Blast, Aura Sphere, Discharge, Vacuum Wave, Charge Beam, Boomburst, Air Slash, Extrasensory, Rising Voltage, Hyper Beam
Status Moves: Swords Dance, Bulk Up, Thunder Wave, Toxic, Electric Terrain, Magnet Rise, Laser Focus, Focus Energy, Protect, Rest, Sleep Talk, Substitute

Description: A potent physical attacker that uses its decent Electric / Fighting STAB to good effect. Galvanize gives it a much more consistent Electric STAB as well as some tricks like Electric Quick Attack and Rapid Spin. No Guard is more for flavour (yes I deliberately omitted Dynamic Punch and Zap Cannon) but it's still a decent option for a special set abusing Thunder and Focus Blast. Although its STAB combo is resisted by Regolite and Serpaint, it has some coverage options in Throat Chop and Leaf Blade which can hit those. It has a bit of trouble slotting those options on an SD set as well since it also wants Quick Attack, so it's unclear which set will be its best.
Caladbolt @ Choice Band
Ability: Galvanize
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Quick Attack
- Sacred Sword
- Double-Edge
- Throat Chop / Rapid Spin / Volt Switch

Set 3:
Fakemon Name: Ectroinin (Electricity+Poison+Toxin+ sound similar to electronic)
Stats: 90-116-50-130-49-95 (BST: 530)
Typing: Poison-Electric
Ability: Swift Swim/No secondry Ability/Regenerator
Movepool: Volt Switch, Rapid Spin, Sludge Wave, Sludge Bomb, U-Turn, Thunderbolt, Ice Beam, Dark Pulse, Thunder, Hurricane, Aerial Ace, Gunk Shot, Wild Charge, Explosion, Toxic
Description: So this one could probably be played with either a Physical or Special set, but looking at it's horrible bulk and speed, it would probably be played Scarf, with Volt Switch to pivot and heal, Rapid Spin, Thunderbolt and Sludge Wave. It could also be good in Rain, probably with Specs this time. Both sets have a problem with mons that can still outspeed it though. It's also weak to priority bc of it's like HORRIBLY BAD BULK, but Regenrator males up for it.

Set 3:
Fakemon Name
: Toxcalibolt
Stats: 90/116/107/50/97/95 [bst 555]
Typing: Poison/Electric
Abilities: Galvanize (Corrosive)
Movepool: Baneful Bunker, Toxic, Body Slam, Double Edge, Gunk Shot, King's Shield, Heavy Slam, Sacred Sword, Wild Charge, Zing Zap, Volt Switch, Sludge Bomb, Sword Dance, Iron Defense, Iron Head, Facade, Quick Attack, Thunder Wave, Toxic Spikes, Night Slash, Leaf Blade, Stone Edge, Shadow Sneak, Heat Crash, Thunderbolt, Throat Chop, Poison Jab, Acid Spray
Description: This is a living sword, seeping with electricity and holy poison... just go with it. The ability to slash hard with its Dual STAB matched with Fight coverage (Steel coverage is mostly redundant with STAB poison) and a decent speed stat to abuse it. You could punish steels with Toxic instead, but SD Fight move can sting pretty hard. On the other hand, Throat Chop gives stronger coverage being resisted only by Dark/Ground and Fight/Ground types but has less overall SE hits. Of course you can just go Choiced/EB and use both items to ensure nothing resists your blades.

You could of course go a more Toxic/Volt Switch route instead with Corrosive to poison those pesky steel types, especially those Steel/Grounds if we make any.

Set 3 (Stats, Ability, Move)
Fakemon Name: Zailfin
Stats: 90 / 116 / 79 / 65 / 60 / 95 | BST: 505
Type: Water / Electric
Abilities: Lightningrod / Swift Swim | Galvanize (HA)
Moves:
Physical: Liquidation, Waterfall, Aqua Jet, Flip Turn, Wild Charge, Double Edge, Smart Strike, Sacred Sword
Special: Volt Switch, Thunder, Thunderbolt, Surf, Scald,
Status: Swords Dance, Agility, Rain Dance
Description: An electric-themed swordfish, not much else to say about flavor. It has nuclear Double Edge's thanks to Galvanize, and some useful Water attacks in Flip Turn and Aqua Jet make sure it's not a one-note attacker. Its special bulk and speed tier are somewhat lacking, however, and it has to rely on Sacred Sword or resisted Double Edge to hit Dragon-and Grass-types. Would also be very scary as a Rain sweeper.

Fakemon Name: Scimicobra
Set Number: 3
Stats: 79/135/101/64/81/75
Typing: Poison/Fighting
Abilities: Shed Skin/Sniper/(Infiltrator)
Movepool: Air Slash, Aqua Tail, Bite, Brick Break, Coil, Cross Poison, Crunch, Cut, Detect, Dragon Tail, Fire Fang, Focus Energy, Glare, Gunk Shot, Ice Fang, Knock Off, Leaf Blade, Leer, Night Slash, Poison Jab, Poison Tail, Protect, Psycho Cut, Quick Guard, Rest, Reversal, Sacred Sword, Slash, Sleep Talk, Sludge Bomb, Swords Dance, Thunder Fang, Toxic, Venoshock
Description: This is a cobra with a scimitar attached to its tail. Its high attack stat lets it be a strong choice band or swords dance breaker. It is also good at switching into fighting types thanks to being poison/fighting. This good defensive type lets it resist common coverage for fighting type attackers such as fighting+dark+poison. It can also spread paralysis or poison with glare and its many poison moves. Overall, Scimicobra is a strong attacker with so good defensive utility that can really help out its team.
 
Set 1: DiuoM2's Cephalopire, Scoopapa's Badgister, Revenge of Depressed Gay's Klunki
Set 2: Scoopapa's Frilliguana, Mossy Sandwich's U.P.O, Magmajudis' Salamind
Set 3: readytolose's Caladbolt, Dilsac's Toxcalibolt, Revenge of Depressed Gay's Arseknight
 
Set 1: G-Luke's Urtrix, readytolose's Centhorn, KeeganSkymin4444's Purrsuitor
Set 2: readytolose's Nibiray, Fragmented's Viatitan, KeeganSkymin4444's Donzyxote
Set 3: MossySandwich's Scimicobra, Scoopapa's Zailfin, Dilasc's Toxcalibolt
 
Set 1: KeeganSkymin4444’s Purrsuitor, G-Luke's Urtrix, Scoopapa's Badgister
Set 2: MossySandwich's U.P.O., KeeganSkymin4444’s DonZyxote, Scoopapa's Frilliguana
Set 3: MossySandwich's Scimicobra, Revenge of Depressed Gay's Arseknight, Magmsjudis' Ectroinin,
 
Set 1: readytolose's Centhorn, Scoopapa's Badgister, G-Luke's Urtrix
Set 2: Magmajudis' Salamind, KeeganSkymin4444’s DonZyxote, Fragmented's Viatita
Set 3: MossySandwich's Scimicobra, Scoopapa's Zailfin, readytolose's Caladbolt
 
Alright, gonna go ahead and end voting now.

For set 1, readytolose narrowly wins with Centhorn...

Set 1
Fakemon Name: Centhorn (Literally a centaur with horns, but also thorns)
Stats: 80 / 97 / 93 / 65 / 75 / 85 (495)
Typing: Grass / Fighting
Abilities: Triage / No Second Ability / Grassy Surge

Physical Moves: Horn Leech, Drain Punch, Grassy Glide, Close Combat, Mach Punch, Power Whip, Bullet Seed
Special Moves: Leaf Storm, Giga Drain, Energy Ball, Aura Sphere, Focus Blast, Vacuum Wave, Solar Beam
Status Moves: Swords Dance, Leech Seed, Synthesis, Bulk Up, Agility, Growth, Taunt, Torment, Roar, Substitute, Protect, Rest, Sleep Talk

Description: I drafted this up thinking that this would meet all four restrictions. Turns out a Fighting-type won and this only ends up meeting three of the restrictions, but I'm submitting it anyways. Centhorn has some very powerful priority options thanks to Triage or Grassy Surge, and the choice depends on whether you want to massively power up your Grass moves or want to balance your priority out while nabbing some healing. Access to Swords Dance and Bulk Up let it act as a boosting sweeper, as well, giving it a surprising amount of versatility. Although this all seems very immediately powerful, it's balanced out by poor stats and a complete lack of coverage or status options, meaning that it will end up completely hard-walled by certain things, Poison and Flying-types especially (as well as other type combos that resist both Grass and Fighting), although it may be able to juke some of them with something like SubSeed.
Centhorn @ Choice Band
Ability: Grassy Surge / Triage
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Power Whip
- Grassy Glide / Horn Leech
- Close Combat
- Mach Punch / Drain Punch

For set 2, KeeganSkymin4444 wins with Donzyxote...

Set 2
Fakemon Name: Donzyxote (Pronounced Don-zee-ho-tay)
Stats: 93/90/72/90/121/59 (Total: 525)
Type: Dragon/Psychic
Abilities: Marvel Scale/Own Tempo
Moves: Core Enforcer, Dragon Pulse, Dragon Claw, Breaking Swipe, Dragon Tail, Psychic, Psyshock, Confusion, Psycho Cut, Flamethrower, Ember, Confuse Ray, Whirlwind, Facade, Slash, Teleport, Dream Eater, Hypnosis, Nightmare, Trick, Psycho Shift, Roost, Shadow Ball, Night Shade, Curse, Torment, Toxic, Haze, Scary Face, Leer, Trick Room
Description: Appears as a large dragon, but with the traits of a windmill. The minds of the mad give birth to such delusions, a zygote of the mind's eye. This beast has been made by a powerful deluded fantasy, and it was born knowing itself to be a terror and a being of power. Its attacks, however, are only as strong as you believe them to be.

And for set 3, Mossy Sandwich wins with Scimicobra...

Fakemon Name: Scimicobra
Set Number: 3
Stats: 79/135/101/64/81/75
Typing: Poison/Fighting
Abilities: Shed Skin/Sniper/(Infiltrator)
Movepool: Air Slash, Aqua Tail, Bite, Brick Break, Coil, Cross Poison, Crunch, Cut, Detect, Dragon Tail, Fire Fang, Focus Energy, Glare, Gunk Shot, Ice Fang, Knock Off, Leaf Blade, Leer, Night Slash, Poison Jab, Poison Tail, Protect, Psycho Cut, Quick Guard, Rest, Reversal, Sacred Sword, Slash, Sleep Talk, Sludge Bomb, Swords Dance, Thunder Fang, Toxic, Venoshock
Description: This is a cobra with a scimitar attached to its tail. Its high attack stat lets it be a strong choice band or swords dance breaker. It is also good at switching into fighting types thanks to being poison/fighting. This good defensive type lets it resist common coverage for fighting type attackers such as fighting+dark+poison. It can also spread paralysis or poison with glare and its many poison moves. Overall, Scimicobra is a strong attacker with so good defensive utility that can really help out its team.

Slate 4
1608081980826.png
Here's the fourth slate. I might do something different with Set 2 after this slate, like maybe with the four restrictions forcing you to make something similar to an existing Pokemon (like if I rolled Toxapex they'd be one if its types, one of its abilities, its most notable stats and some of its notable moves). Still thinking about the idea, not sure if I'll even end up doing something like that. Also, we're probably at a decent point to start only considering our current meta rather than OU specifically, 9 Pokemon should give us a decent idea and this format won't allow existing Pokemon.

One other thing I should mention - from this point forward, I'm probably going to require people to mention whether or not their Pokemon will have universal moves like Protect, Substitute etc. in the movepool portion of their sub. Anyways, submissions have begun!
 
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Fakemon Name: Zorbo
Set Number: 1
Stats: 255/85/85/85/85/75 [BST 670]
Typing: Ghost
Abilities: Heatproof/Honey Gather
Movepool: The universal moves, night shade, will-o-wisp, toxic, strength sap, and defog
Description: Zorbo is a fat motherfucker. It's like a worse ghost type blissey that can also remove hazards. It can at least come in on the fighting types of the meta since it's immune to one of their STABs, however the more powerful ghost types like Serpaint and Torgiest can mess it up pretty bad.

Fakemon Name: Fluxafae
Set Number: 2
Stats: 90/41/61/129/129/80 [BST: 530]
Typing: Electric/Fairy
Abilities: Competitive/Adaptability
Movepool: Fleur Cannon, Moonblast, Misty Explosion, Thunderbolt, Thunder, Rising Voltage, Nasty Plot, Grass Knot, Giga Drain, Psychic, Psyshock, Mystical Fire, and the universal moves.
Description: In a sea of dragon and fighting types a fairy type stands out since it can pretty much take em down. It outspeeds the dragon types and two of the fighting types can't really do much against it. However Regolite exists and smacks this thing around like a sack of dirt, especially if unburden went off.
 
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Set 1
Fakemon Name: Bombiosis
Stats: 135/68/132/98/125/120 (Total: 678)
Type: Bug/Grass
Abilities: Honey Gather/Healer
Moves: Attack Order, Protect, Aromatherapy, Jungle Healing, Leech Seed, Stun Spore, Defend Order, Nature Power, Mega Drain, Absorb, Magical Leaf, Bug Bite, Struggle Bug, Infestation, Hold Back, False Swipe, Endure, Rage Powder, Wide Guard, Heal Pulse, Helping Hand, Life Dew, Grassy Terrain, Sweet Scent, Play Nice (does not get other universal moves)
Description: The fabled queen of all bees, a legendary guardian of the ecosystem. A pacifist by nature, that only uses offensive techniques when entirely necessary. Its fortitude is something to behold, but it refuses to learn techniques that would place too much power into its hands, save for its capability to heal and protect others.
 
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Set 2:
Name: Panzap
Type: Electric/Fairy
Abilities: Adaptability | Lightningrod
Stats: 90/80/40/129/101/80 [520 BST]
Notable Moves: Fleur Cannon, Thunderbolt, Dazzling Gleam, Shadow Ball, Energy Ball, Volt Switch, Flash Cannon, Nasty Plot, Trick Room
Description: Set up your NP and go nuts with your boosted STAB, using other options as support. Trick Room is also possible but kind of awkward to work with. Specs Adaptability Fleur Cannon deletes virtually everything, and your other STABs are for consistent options. Everything else is mostly just for niche cases as the STAB will outdamage most of the time.

The restrictions on this one just jive together so well.
 
Fakemon Name: Digidose
Set Number: 1
Stats: 85/194/83/131/83/104 (680)
Typing: Normal / Electric
Abilities: Hyper Cutter
Movepool: Thunderbolt, Hyper Voice, Blaze Kick, Substitute, Work Up
Description: Felt like it'd be fun to try and fit all four this time around. EDIT: This used to be a way cooler Normal/Fighting type, but a third of our roster is part Fighting, so I had to change it unfortunately. Kind of modeled after past gen Kyu-B in the way that it's got a great Attack stat and wants to use it, but not more than for coverage. This Pokemon has a great STAB combo but it kind of hates Serpaint and Donzyxote. There's incentive to use Blaze Kick because it helps it break past Polbearab and Centhorn who aren't the worst matchups, but probably wouldn't be great for it otherwise, and it'll help it do better against any bulky Steel that may pop up down the line. Work Up is a boosting option for breaking but may not be a particularly good one even, it's just there as an option. Even in this stage of the meta there are several things with above base 104 Speed, so it's going to need a Scarf to outspeed those, and I don't know if it'll like locking into any of its options.

Fakemon Name: Decrepbit
Set Number: 2
Stats: 90/101/95/129/105/80 (600)
Typing: Steel / Electric
Abilities: Clear Body / --- / Volt Absorb
Movepool: Volt Switch, Discharge, Thunderbolt, Flash Cannon, Rapid Spin, Recover, Taunt, Toxic, universal moves
Description: Mainly a Pokemon I wanted to be defensive, and although it could definitely not turn out that way, I think its STAB combination won't be enough to pull the weight of offensive sets. Having spin and pivoting is always nice, and its typing is normally great but unfortunately doesn't fit into the current meta that great thanks to a third of our Pokemon being Fighting-type. I'm sure it'll find its stride as we get more subs, though.


Fakemon Name: Inscuba
Set Number: 3
Stats: 60/120/50/84/122/95 (531)
Typing: Bug / Water
Abilities: Water Absorb / Quick Feet / Technician
Movepool: Fake Out, Aqua Jet, Lunge, Bug Bite, Leech Life, Liquidation, U-Turn, universal moves
Description: I tried giving this mon a shallow movepool and Technician to push it towards using Fake Out. Fake Out + Aqua Jet is the big thing here, and it has U-Turn as well to pivot out of situations where its user knows the opponent is under pressure. You're stuck running Boots and don't have fantastic stats outside of Attack even if your Speed and special bulk are both workable, though.
 
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