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Metagame Revelationmons

Well, we're Leader's Choice for September! That means that this tier's banlist will be having a clean-up soon, so expect quite a few bans before Sunday. Rain is pretty crazy again and some Pokemon are just unhealthy by themselves, but no Tera means we'll have to be a bit more aggressive with some tiering instances, but we'll start off light and give some time first.
 
Hello everyone, I look forward to play this meta! Here some sets I was thinking:

:Enamorus: @ Heavy-Duty Boots / Leftovers / Choice Scarf
Ability: Contrary
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Earth Power / Substitute
- Calm Mind / Healing Wish

It now has a proper special Flying STAB.

:Iron Valiant: @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade / Liquidation
- Close Combat
- Knock Off
- Swords Dance

Spirit Break isn't strong enough and Play Rough isn't available: problem solved here.

:Gouging Fire: @ Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Heat Crash
- Earthquake
- Morning Sun
- Dragon Dance

Dragon type EQ should be a good compromise between Dragon Claw & Outrage.
 
Well, we're Leader's Choice for September! That means that this tier's banlist will be having a clean-up soon, so expect quite a few bans before Sunday. Rain is pretty crazy again and some Pokemon are just unhealthy by themselves, but no Tera means we'll have to be a bit more aggressive with some tiering instances, but we'll start off light and give some time first.
There's also Zamazenta-Crowned and Iron Valiant. Steel-type Body Press means Ghosts no longer wall Zamazenta-Crowned and Fairy Close Combat on Iron Valiant is much more versatile than Fighting Close Combat, especially paired with Swords Dance and Knock Off for Slowking-Galar.
 
There's also Zamazenta-Crowned and Iron Valiant. Steel-type Body Press means Ghosts no longer wall Zamazenta-Crowned and Fairy Close Combat on Iron Valiant is much more versatile than Fighting Close Combat, especially paired with Swords Dance and Knock Off for Slowking-Galar.
Both of those aren't concerns right now; in future we may look at Zama-C but the meta is a lot less friendly currently and Iron Valiant is just good, not much more since the loss of Tera makes it much harder to set up; it's for that reason that choice sets and booster speed 3 attacks Encore are generally better. Granted, we don't have much tiering data, but generally from what we have those two aren't big enough issues to warrant being quickbanned as of right now.

Tiering action will be posted later today, and expect bans.
 

Archaludon, Darkrai, Gouging Fire, Kyurem, and Ursaluna-BM are banned! Enamorus, Gliscor, and Sneasler stay!
Clas
Total
Archaludon​
Ban​
Ban​
Ban​
Ban​
Ban (4-0-0)
Darkrai​
Ban​
Abstain​
DNB​
Ban​
Ban (2-1-1)
Enamorus​
DNB​
DNB​
Ban​
Abstain​
DNB (1-2-1)
Gliscor​
DNB​
DNB​
DNB​
DNB​
DNB (0-4-0)
Gouging Fire​
Ban​
Ban​
Ban​
Ban​
Ban (4-0-0)
Kyurem​
Ban​
Ban​
DNB​
Abstain​
Ban (2-1-1)
Sneasler​
DNB​
DNB​
DNB​
Ban​
DNB (1-3-0)
Ursaluna-Bloodmoon​
Ban​
Ban​
Ban​
Ban​
Ban (4-0-0)

:SV/Archaludon:
Anyone that's played versus this thing, either in Revelationmons or OU knows this thing is broken. Electro Shot becomes STAB here, and it also has STAB Body Press now that it can spam in conjunction with Stamina. But generally just Electro Shot.

:sv/darkrai:
Unlike Archaludon, Darkrai is dumb for a different reason. While Dark-type Ice Beam and Psychic are both really strong and 4 attacks Life Orb has very few answers while Nasty Plot handles balance teams consistently, Hypnosis is the nail in the coffin. It's not as broken as Archaludon, but it is super unhealthy and has gotten the boot as a result.

:sv/gouging-fire:
Hey, so, what if we took Gouging Fire, but gave it better STAB moves. For context, those moves are Heat Crash and Earthquake now actually being good with Flare Blitz (or Heat Crash) on offensive DD sets, while defensive DD has a bit more flexibility with its moves. Having better STAB flexibility just makes it super unhealthy to answer, though, since Dragon Heat Crash has different answers to Fire Heat Crash.

:sv/kyurem:
Watch top level SV OU and you'll get why. Nothing changes here bar mixed Dragon Dance having a better Ice STAB in Body Slam and a few faster answers in Dusk Lycanroc and Extreme Speed Pokemon like Hisuian Arcanine and Lucario being good.

:sv/ursaluna-bloodmoon:
Originally this wasn't banned because of Tera being banned. Blood Moon is still dumb, though, and the lack of Tera doesn't solve the issue; rather, it makes it harder to answer Blood Moon.

===================

:sv/enamorus:
Superpower is by far the biggest buff Enamorus got from Revelationmons, but each set has major limitations - Choice Item means its locked into one move, Heavy-Duty Boots is weak and somewhat slow in comparison to other Pokemon, and mixed is even weaker. Saying it's not good is obviously wrong, though, and special sets are still good, but it's not strong enough to warrant a ban.

:sv/gliscor:
Facade being STAB makes Gliscor incredibly, incredibly strong, not to mention it's already extremely good regularly and Knock Off can also be STAB if it chooses to drop Facade for Toxic. Spikes also force limited counterplay thanks to Gen 9's reduced hazard clearing options, but it's not impossible to answer and its recovery is still not as perfect as it would like, not to mention Iron Defense Body Press Corviknight and Skarmory are is two of the best Pokemon in the tier.

:sv/sneasler:
While it is incredibly strong thanks to Poison-type Acrobatics in conjunction with its regular Close Combat and Throat Chop, the tier has better ways to pressure it out of setting up in the form of Pokemon like Great Tusk, Gliscor, Corviknight, Skarmory, and Landorus-Therian alongside a lack of Terastallization to help it get through its checks more consistently.


We'll still keep the Pokemon that weren't banned on the watchlist, but for now expect this to be all the action for the first week. We are also watching Zamazenta-C, Urshifu-RS, and Kingambit still, but we don't expect these to be over-the-top right now. We hope everyone has fun over the next month, and expect a ton of teams from me over a wide range of playstyles to help ease players into the tier!

Tagging dhelmise before format changes over next month.
 
There seems to be a discrepancy in this ruling. You have a Sleep Moves Clause listed in your rules but banned Darkrai because it abuses a sleep move.
Was about to say, if we have sleep move clause then there's no reason for Darkrai to be banned according to the council's reasoning. I don't think slightly stronger dark STAB pushes this mon over the edge
 
Was about to say, if we have sleep move clause then there's no reason for Darkrai to be banned according to the council's reasoning. I don't think slightly stronger dark STAB pushes this mon over the edge
sleep moves clause is wrong, its meant to be mod; this was just missed (also darkrai was apparently banned anyway lmao)
 
Day 1 of this OM
I'm having fun using 2 teams. Rain cause people said that it fell off and Psy spam cause I thought more people would be abusing extreme speed. Got so caught up using these two teams that I forgot to try out my sun team

Notable mons so far imo:

Iron Valiant- is pretty annoying especially since it has a wide movepool to abuse physical, special or mixed sets. Which makes checking it kind of hard you have to hope you have a safe mon that can switch in to scout what kind of set it is to then switch to a counter for that set (if you have one) guess wrong with the scout or set entirely and you pay the price of a mon or two. Been loving using this on psy spam with expanding force becoming stab.

Enamorus- Incarnate- I hate how cheap this mon is as a sweeper just spamming scarf superpower. Due to its weird base speed there aren't much that can revenge it properly which makes it a very effective late game sweeper. I haven't used it myself but if there's anyone who'd like to share more on this point feel free

Samurott- Hisui- this is honestly what made rain fun for me. Water type sacred sword in the rain does obscene damage to most mons I've faced. At first I ran banded but preferred the wider options of positive matchups given by scarf.

Body press in general- can never go wrong with this move becoming STAB.

I'd love to discuss more on what people's thoughts on the first couple days on this OMs meta. I'm sitting on some nice mons/set I'm looking to use if certain mons are banned.
 
Torkoal, Sun, and Urshifu-Rapid-Strike also stand out for me.

Torkoal gaining Fire STAB on Body Press means that Slowking-Galar can no longer wall it effectively, as it easily gets 2HKOd. You have to run standard Slowking instead to able to get a Chilly Reception up and stop Sun.

Sun teams massively benefit from Heat Rock being legal as they can replace their STAB moves with stronger ones. Brute Bonnet can use Close Combat (and Spore), Scream Tail can use Boomburst, and Raging Bolt can turn Draco Meteor into an Electric move.

Urshifu-Rapid-Strike just does the same thing it always does, except I switch up Surging Strikes and Close Combat's types to confuse people. Adding a Choice Band turns it into a devastating wallbreaker.

Also, for Enamorus-Incarnate, I honestly prefer to use Choice Band max speed because physical Iron Valiant generally runs Booster Energy anyways, so it mostly outspeeds Enamorus-Incarnate.

I'm surprised I haven't seen a Regieleki yet as an answer to Enamorus-Incarnate.
 
Paired with rain, drednaw is pretty strong it's mostly matchup dependant but if there's no good grass types switch ins this thing bulldozes anything with head smash.
Good revenge killer if you lose your rain setter.

Drednaw @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Head Smash
- Double-Edge
- Earthquake
- Ice Spinner
 
By the way, shouldn't Shed Tail be banned? The /om revelationmons command shows that it isn't and the teambuilder validates when you put in a Cyclizar with a Shed Tail.
 
Is it intended that Gale Wings Talonflame does not work with moves turned Flying type?
Revelationmons' effect only takes place during damage calculation, so currently yes (this is why Pixilate Sylveon with Terastallization could use 108BP non-Fairy Hyper Voice); this can be changed in the future if requested, though, since it's incredibly niche. Were you trying to use Flying-type Will-O-Wisp?
 
Is it intended that Gale Wings Talonflame does not work with moves turned Flying type?
It already doesn't work with Hidden Power Flying or Natural Gift with the Lum, Grepa, Coba or Lansat berries. (Also if you Skill Swap Gale Wings onto Smeargle holding the Sky Plate, then it doesn't boost Judgment in that case either.) So there's precedent for it not working with other type-changing effects.
 
The council should ban Enamorus-Incarnate for its devastating wallbreaking and speed. The main sets I encountered on ladder were Choice Scarf, Choice Band (used by me), and generic mixed (with Heavy Duty Boots?). While these sets varied, they generally consist of Fairy Superpower, a Flying physical move, and then two random coverage options. Contrary also punishes Landorus-Therian for existing and prevents it from ever switching in.

Choice Scarf:
Choice Scarf Enamorus provides dangerous speed to eliminate or revenge kill threats such as Iron Valiant, Iron Treads, Zamazenta-Crowned, and other Enamoruses. This set lacks major wallbreaking power and can be predicted, but the two random coverage moves can surprise people (especially Mystical Fire).

Choice Band:
Choice Band Enamorus absolutely shreds any defensive wall not named Corviknight or Skarmory and does massive damage to resists.

252 Atk Choice Band Enamorus Superpower vs. 252 HP / 252+ Def Alomomola: 223-264 (41.7 - 49.4%) -- guaranteed 3HKO
+1 252 Atk Choice Band Enamorus Superpower vs. 252 HP / 252+ Def Alomomola: 336-396 (62.9 - 74.1%) -- guaranteed 2HKO
Guaranteed 2HKO on Alomomola on switch in.

252 Atk Choice Band Enamorus Superpower vs. 252 HP / 252+ Def Gliscor: 166-196 (46.8 - 55.3%) -- guaranteed 3HKO after Poison Heal
+1 252 Atk Choice Band Enamorus Superpower vs. 252 HP / 252+ Def Gliscor: 249-294 (70.3 - 83%) -- guaranteed 2HKO after Poison Heal
Almost guaranteed 2HKO on Gliscor on switch in.

252 Atk Choice Band Enamorus Superpower vs. 0 HP / 0 Def Iron Treads: 115-136 (35.8 - 42.3%) -- guaranteed 3HKO
+1 252 Atk Choice Band Enamorus Superpower vs. 0 HP / 0 Def Iron Treads: 172-203 (53.5 - 63.2%) -- guaranteed 2HKO
Almost guaranteed 2HKO on Iron Treads on switch in.

252 Atk Choice Band Enamorus Superpower vs. +1 252 HP / 0 Def Zamazenta-Crowned: 135-159 (34.7 - 40.9%) -- guaranteed 3HKO

252 Atk Choice Band Enamorus Superpower vs. 0 HP / 0 Def Toxtricity: 180-213 (61.8 - 73.1%) -- guaranteed 2HKO

252 Atk Choice Band Enamorus Superpower vs. 0 HP / 0 Def Arcanine-Hisui: 162-191 (48.9 - 57.7%) -- 95.7% chance to 2HKO

Heavy Duty Boots?:
Generic Enamorus isn't restricted by the predictive limitations of Choice Band or Scarf, which means it is more flexible with its EVs (since it uses more of its movepool rather than clicking 1 or 2 buttons) and can surprise Pokemon more easily with coverage moves such as Mystical Fire and Earth Power. I have personally witnessed Clas use this type of Enamorus, which wrecked my team due to Corviknight dying to Mystical Fire. Heavy Duty Boots also lets Enamorus switch in as much as it wants versus Stealth Rock, rather a Choiced variation needing a Rapid Spin or Defog first to clear Stealth Rocks and a more conservative approach to playing Enamorus.

Enamorus is far too flexible and powerful and should be banned.
 
:sv/enamorus:
Enamorus is now banned!

ClasCaptMicrowaveDiscordualHiusi guyResult
EnamorusBanBanBan-- (NO VOTE)3-0-0 BAN


This is a no-brainer to anyone who's played recently. Choice Band allows for incredibly high wallbreaking power while Life Orb and Heavy-Duty Boots allow for more move flexibility. The really broken set, though, is mixed Choice Scarf, which can take advantage of Enamorus's high Special Attack to pressure would-be switchins like Zamazenta-C and Corviknight with Earth Power and Mystical Fire while still using Superpower to clean games without its slightly mediocre Speed stat being in the way.

We are still watching to see how the meta unfolds and what needs to be banned, but currently everything else is much more manageable overall. We hope that the ban of Enamorus allows the meta to have more breathing room, allowing teams to better answer threats like the numerous Steel-type threats around and the myriad of Body Press users.

dhelmise or someone with github knowledge please ty
 
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Some low-ladder cheese mons I had fun with.

image.gif

Carbink @ Shell Bell
Ability: Sturdy
Level: 1
Tera Type: Rock
Lonely Nature
- Endeavor
- Sand Tomb
- Stealth Rock
- Sandstorm

mew.gif

Mew @ Leftovers
Ability: Synchronize
Tera Type: Psychic
EVs: 252 HP / 128 Atk / 128 Spe
Adamant Nature
- Leech Life
- Drain Punch
- Reflect Type
- Dragon Dance

In action: https://replay.pokemonshowdown.com/gen9revelationmons-2196669190
 
revmons1.PNG


Just hit #1 on ladder with this funny bird spam HO team so I've decided to come out of my lurker den and share my cooking with the class

:gliscor: :zapdos: :enamorus: :skarmory: :arcanine-hisui: :mamoswine:

With the banning of Enamorus this team obviously isn't legal anymore but Iron Valiant or Scream Tail should be good replacements.

:gliscor: Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Facade
- Earthquake
- Swords Dance

Probably the most broken mon in the format, but Zapdos/Skarm/Corv keep it from going completely nuts. 140bp Flying STAB with no drawbacks is ridiculous, and STAB EQ is almost perfect coverage. Protect chips heals and helps against Knock Off. SD can allow Gliscor to fix up that rather low Attack stat (only 289). 317 Speed outruns everything you want it to, it's so amazing. This mon preys on poor teambuilding and can win games at team preview if you're smart with it.

:zapdos: Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Discharge
- Volt Switch
- Heat Wave

Very strong antimeta mon, since it beats the metal birds and checks Gliscor/Zama-C well. Flying-type Discharge is insanely good, I've managed to paralyze quite a few Gliscors who thought they could safely switch in to activate Toxic Orb. Heat Wave is for Treads, and usually 2HKOs from my experience. Resisting Flying, Fighting, Steel and a Ground immunity is so good in this meta right now, and probably will be even better now that Enamorus is banned.

:Enamorus: Enamorus (F) @ Choice Specs
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Beam
- Sludge Bomb
- Moonblast
- Earth Power

I'm probably the only player on ladder who used Specs Enam, but it worked pretty well. Actual Flying Stab is excellent with its Fairy + Ground coverage. Hyper Beam is mostly useless but it didn't really need a fourth move, and it helped me nuke a resist that one time. Definitely the weak link of the team though; it's now replaced with Iron Val as my fast Specs Moonblast user of choice in the wake of the Enamorus ban. Scream Tail can be used instead with Specs Fairy Boomburst; I personally don't like how weak its coverage is for a Specs user, but it has much more defensive utility than Val.

:skarmory: Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Body Press
- Iron Defense
- Spikes

Please stop using Corv people, I beg of you (unless you really really like Defog). Skarm is straight up better with that 416 Defense stat; you lose to electrics like Raging Bolt or Zapdos regardless so the extra SpDef doesn't matter anyway. With such a high Defense stat Skarm doesn't always need to boost to do damage and is thus much more immediately threatening with Flying-type Body Press. Sturdy is suprisingly useful and can get you a emergency KO if rocks aren't up. Most importantly it shuts down Gliscor unless you've somehow let it boost up to +6. Spikes is also pretty neat as a bonus as well and helps teammates like Arcanine sweep if you get a free turn, especially since Great Tusk loses to Body Press and can't spin away hazards safely. Also don't use Rocky Helmet on this thing, Lefties is more important to help maintain Sturdy.

:arcanine-hisui: Arcanine-Hisui @ Choice Band
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Extreme Speed
- Head Smash
- Close Combat

The absolute best revenge killer in the format; Banded Adamant STAB Rock-type Espeed hurts. Like, I'm talking "2HKOs almost every neutral target" level of damage, all while outspeeding everything. It also has Flare Blitz to take out steels, and Head Smash if you like missing your attacks (it does so much damage if it hits though, had it do 65% to a max PhysDef Alomomola). Basically just wins on team preview if your opponent lacks Rock resists.

:mamoswine: Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- Ice Shard
- Stealth Rock

My usual lead, very strong with STAB Ice-type Knock Off. Sash lets you get away with way more nonsense than should be allowed; I've regularly gotten multiple KOs with it in games due to opponents trying and failing to double switch me out, not realizing I'm sashed.

(:iron valiant:) (:scream tail:)

Note that this team doesn't really have a special wall so it's important to play aggressively into special threats. Scream Tail and Terapagos are issues in paticular so make sure Arcanine is healthy enough to check them (Iron Val might somwhat help with the former since it outspeeds). Swapping Iron Val with a Scream Tail of your own could somewhat help against this with its naturally high SpDef, but I haven't tested which one is better. Note that Scream Tail can run Modest if you need the extra power since it is still able to outspeed all Gliscors at 321 Speed.

Also please never click Head Smash unless you need to, the move lies when it says 80% accuracy.

:enamorus: (Original) https://pokepast.es/51896a8925771679
:iron valiant: (Updated w/Iron Val) https://pokepast.es/9a1b700b705a4de0
:scream tail: (Updated w/Scream Tail) https://pokepast.es/f4c3f1a2f69dc5a6
 
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IMPRISON
zamazenta-crowned.png
Where is your body press now?

Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 4 Def / 12 SpD / 240 Spe
Jolly Nature
- Behemoth Bash
- Body Press
- Iron Defense
- Imprison
Sometimes i want Roar and Stone Edge but Body press does so much at +3 that it doesn't matter
 
IMPRISON
zamazenta-crowned.png
Where is your body press now?

Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 4 Def / 12 SpD / 240 Spe
Jolly Nature
- Behemoth Bash
- Body Press
- Iron Defense
- Imprison
Sometimes i want Roar and Stone Edge but Body press does so much at +3 that it doesn't matter
Oh no my mono body press team is in shambles
 
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