That was an oversight on my behalf, fixed itJust to clarify, you invest into the modified Attack stat, not the original correct? (Earlio gave his Darmanitan Attack investment when it should've had SpAtk, right?)
That was an oversight on my behalf, fixed itJust to clarify, you invest into the modified Attack stat, not the original correct? (Earlio gave his Darmanitan Attack investment when it should've had SpAtk, right?)
Although it has not been coded yet, the perfect version would be that you invest in Special Attack for something like Darmanitan but as the OM has not been coded yet, we will have to see what is possible.Just to clarify, you invest into the modified Attack stat, not the original correct? (Earlio gave his Darmanitan Attack investment when it should've had SpAtk, right?)
Interesting team, seems like Ferrothorn would be a very hard Pokemon for you to beat yourself with Keldeo not being a very good check. I feel like there is a lot of new potential for Rain teams in this tier with a few getting the buff.I threw together a rain team with the swampert in mind the best I could at 12:27 AM. Here is what I got http://pokepast.es/246f892f6ca18afc Interestingly enough some of the sets stayed quite similar to their normal ou ones such as kingdra, which has 0 changes in its stats in this meta.
Interesting team, seems like Ferrothorn would be a very hard Pokemon for you to beat yourself with Keldeo not being a very good check. I feel like there is a lot of new potential for Rain teams in this tier with a few getting the buff.
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Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Aqua Jet
- Liquidation
- Play Rough
Azumarill gets a slight buff in this meta with an extra 10 Attack. Superpower to be able to deal with Ferrothorn and dual STAB to abuse the rain.
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Dragonite @ Fightinium Z
Ability: Multiscale
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Focus Blast
- Surf
- Thunder
Resisting Ferrothorn's Giga Drain and having a powerful All Out Pummeling to deal with Ferrothorn, this Pokemon can abuse the rain with both Surf and Thunder freely.
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Araquanid @ Leftovers
Ability: Water Bubble
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Infestation
- Sticky Web
Getting the buff to Special Attack, Araquanid can use utilize Water Bubble-boosted Scald better to cripple opponents that try to switch in. It can also give your Other team speed control giving you the option to drop a Swift Swim user. Ice Beam is also good coverage for threats such as Dragon Dance Lati.
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Gyarados-Mega @ Gyaradosite
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Hydro Pump
- Fire Blast
- Thunder
Gyarados has both great STAB moves and good coverage moves in its movepool. Hitting Psychic, Ghost, Fire, Rock, Ground, Grass, Ice, Steel, Water and Flying-types for super effective damage.
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Empoleon @ Life Orb
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Aqua Jet
- Steel Wing
- Liquidation
A bulky attacker that can hit quite hard after a Swords Dance and in the rain. This Pokemon can eat Grass-type attacks and set up, also getting the Defiant ability to beat intimidate users.
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Sceptile-Mega @ Sceptilite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Earthquake
- Rock Slide
Mega Sceptile with reversed stats is an absolute best! Being able to resist Grass that threatens rain teams as well as being immune to Electric attacks, this Pokemon is a good check to Pokemon looking to KO your Water-types. Now with the reversed stats it is boasting a good amount of Attack, far more than enough to be viable.
Hope this helps anybody looking for creative ideas in this meta.
Fire Blast Gyarados can be swapped for other things but it is mostly used as a fail safe if Rain is gone to deal with Grass/Steel better. Plus it can be used as a lead vs Ferrothorn rather than leading Pelipper against it and then taking damage bringing in another mon. Even if another coverage move was used in the Rain you will most likely use Water-type attacks or atleast STAB so I feel like the option of having Fire Blast in the back is nice.These sets are mostly intended for rain teams, yes? Because if so, Fire Blast Gyarados in Rain? Ok.
Pair this with a Pokemon that can easily deal with bulky steel types and it can be OP. I'm not sure exactly how viable it will be but Alolan Golem gets both Magnet Pull and Fire BlastNaganadel is going to be the metas best scarfer.
Naganadel @ Choice Scarf
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Beast Boost
Jolly Nature
- Gunk Shot
- Outrage
- Throat Chop
- U-Turn
Fast, has really strong STABs to back up its impressive Attack and U-Turn gives it all it needs to be a quick revengekiller
We had a lengthy discussion about Reshiram in the OM room and it seems a bulkier Reshiram set with Roost and Will o Wisp is probably better than a fully offensive one. Mixed Reshiram could work however both Ferrothorn and Skarmory are specially defensive.Marshadow really isn't as bad as the OP says it is. I am, however, unsure how to use it, because there's something to decide:
-Run Focus Blast and Shadow Ball for STAB, with Hidden Power to hit a certain threat SE
-Run HP Ghost and Focus Blast with two other moves (Fightinium-Z Power!)
Once you've got that out of the way, you can still enjoy Marshadow's excellent traits:
-125 base Sp.Atk and Speed
-Perfect STAB coverage.
-OK Bulk
-Ability to use Will-O-Wisp, Toxic and Substitute pretty damn well, along with Calm Mind, Foul Play, and potentially even Counter.
-90 Attack is bad, but with Technician Shadow Sneak should still have average power levels for a priority move - maybe a little on the weak end due to lack of EV investment, but not awful.
It's obviously taken a hit with the metagame's changes, but saying it's worse than Nasty Plot Crobat is silly. This thing absolutely does have use, and I'm assuming the OP just forgot about Technician + Hidden Power being great.
On another note, please note that Reshiram may have base 150 attack but base 120 Sp.Atk with Blue Flare is still great and a special/mixed set may still be preferable over physical attacker sets, especially when its only physical Fire STAB is Flame Charge. Not really sure it'll do too well anyway, but 100/120/100 bulk is pretty solid with its attacking power.
Marshadow really isn't as bad as the OP says it is. I am, however, unsure how to use it, because there's something to decide:
-Run Focus Blast and Shadow Ball for STAB, with Hidden Power to hit a certain threat SE
-Run HP Ghost and Focus Blast with two other moves (Fightinium-Z Power!)
Once you've got that out of the way, you can still enjoy Marshadow's excellent traits:
-125 base Sp.Atk and Speed
-Perfect STAB coverage.
-OK Bulk
-Ability to use Will-O-Wisp, Toxic and Substitute pretty damn well, along with Calm Mind, Foul Play, and potentially even Counter.
-90 Attack is bad, but with Technician Shadow Sneak should still have average power levels for a priority move - maybe a little on the weak end due to lack of EV investment, but not awful.
It's obviously taken a hit with the metagame's changes, but saying it's worse than Nasty Plot Crobat is silly. This thing absolutely does have use, and I'm assuming the OP just forgot about Technician + Hidden Power being great.
On another note, please note that Reshiram may have base 150 attack but base 120 Sp.Atk with Blue Flare is still great and a special/mixed set may still be preferable over physical attacker sets, especially when its only physical Fire STAB is Flame Charge. Not really sure it'll do too well anyway, but 100/120/100 bulk is pretty solid with its attacking power.
It is definitely an interesting concept, however it will still have better Speed and Special Attack than what Jirachi has as Speed and Attack, meaning it could just end up still being spammed just needing one more flinch to get a KO. With its Physical movepool being so bad, it would only be used for that reason, I personally see it as noncompetitive and relying on RNG especially with Shaymins speed being so good it can flinch down scarf base 100's pretty comfortably.any chance of a Shaymin-Sky unban? with so much less Sp.Atk it's much harder to flinch something to death. with such an awful physical movepool it's basically just nerfed.
157 Attack with dual STAB that is unresisted could be very overcentralizing if you ask me. Prism Armor is a good ability paired with its great defenses allowing to survive SE attacks and KO them back. It does remind me of Reshiram a bit though in stats but I dont see it being brought down, if anything Reshiram will end up going up. It all depends how the meta plays out.View attachment 94322
imo, necrozma dawn wings should be strongly considered for an unban. It has basically no viable physical ghost moves, and Moongeist Beam's power has been dramatically reduced. In fact, all it has got in terms of strong, reliable physical STAB is Photon Geyser, which has middling PP. And as for usable physical coverage, it is relegated to EdgeQuake and Knock Off. On top of all of these factors, Dawn Wings still has the same middling flaws it normally has, such as poor speed and a basically useless ability since its only 2 weaknesses are 4x weaknesses which'll kill it regardless of Prism Armor.
not to mention being part Fire and having the incredible Blue Flare, which gives it near-perfect Dual STAB coverage, along with access to Stone Edge and Flame Charge? it's pretty different tbf :PIn regards to Reshiram, its mixed sets just plays as Kyurem-B in standard with key changes, being more switchin opportunities but an overall weaker offensive presence.
sorry but I disagree with this. you shouldn't ban stuff because it's uncompetitive unless it's actually very viable as well, such as trapping, otherwise why the heck do they let you use metronome? give it a chance at least, please. and also, that one more flinch makes a big difference, and Koko (which is flipping everywhere) outspeeds it, as well as it getting beaten by most Mega Sceptiles (which also give it competition) and Naganadel speed ties, or outright outspeeds with Scarf - all of these can smash it to pieces.It is definitely an interesting concept, however it will still have better Speed and Special Attack than what Jirachi has as Speed and Attack, meaning it could just end up still being spammed just needing one more flinch to get a KO. With its Physical movepool being so bad, it would only be used for that reason, I personally see it as noncompetitive and relying on RNG especially with Shaymins speed being so good it can flinch down scarf base 100's pretty comfortably.
I will not be unbanning it anytime soon.
You do mention a good point about how others out speed however a Scarf set has to lose a speed tie to Nagandel in order to be beaten, it has the chance to beat its checks with flinch chance. Tapu Koko does crap all over it however without playing the meta I am unsure of how long it will last in the tier itself. The problem is not just the uncompetitive nature of flinching but mainly the fact I see it being to overcentralizing when building teams. I see both yours and the OPs points and will definitely consider it once the tier is playable and we can get a viability ranking going.not to mention being part Fire and having the incredible Blue Flare, which gives it near-perfect Dual STAB coverage, along with access to Stone Edge and Flame Charge? it's pretty different tbf :P
sorry but I disagree with this. you shouldn't ban stuff because it's uncompetitive unless it's actually very viable as well, such as trapping, otherwise why the heck do they let you use metronome? give it a chance at least, please. and also, that one more flinch makes a big difference, and Koko (which is flipping everywhere) outspeeds it, as well as it getting beaten by most Mega Sceptiles (which also give it competition) and Naganadel speed ties, or outright outspeeds with Scarf - all of these can smash it to pieces.
skymin wasn't banned from OU entirely because it was uncompetitive, but because it was actually too powerful. here, it has a chance to be balanced, and if it's still OP you can ban it again anyway.
just have to point out that Skymin doesn't run scarf like ever but yeah anywayYou do mention a good point about how others out speed however a Scarf set has to lose a speed tie to Nagandel in order to be beaten