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OU Rhyperior

Actually, the argument was that you avoid a 2HKO from a +1 Dragon Claw, not a 3HKO. Otherwise, Mega Charizard X 2HKOs while you only have a 25% chance to OHKO back. I just mistyped it in my earlier post, sorry.

I still don't get what's so impressive about barely surviving a Timid Landorus Earth Power. You still can't switch into it. I get that it makes a nice emergency check, but do you really want to give up that incredible physical bulk for an emergency check when you'd be far better off packing something else to deal with things like Landorus and Latios?

I might elaborate more when I get home and don't have to type on my phone, but I just don't see what's so attractive about sacrificing Rhyperior's unreal physical tanking abilities just so it can sort of tank some special hits.

Also, Tesung, could you please elaborate on how SpD Rhyperior beats most stall Pokemon 1-on-1?
 
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See, I'm in agreeance with gibbs. Rhyperior has no way to heal, maximizing physical bulk lets it act as a very good way to deal with physically offensive pokes because it simply doesnt take the same kind of damage something that can heal does.

Sdef perior is fine but phys def is necessary to consistently check powerful threats.
 
Anyways, spdef rhyperior is mostly useful for main ting great physical bulk while being able to nearly always beat the scariest mon ATM, thundy. It also soft checks pretty much everything, such as aegislash and a bunch of other shit like all electrics. I also use adamant with a little attack investment, which is so much better then these weak sets, so it beats skarm, heatran, chansey, aegis, other stuff that I am forgetting. It can also phaze with d-tail with the sr that it keeps up by beating skarm, racking up a ton if passive damage.
 
I'm kind of in the train of Agent Gibbs myself. SpD Rhyperior just seems to somewhat cheat Rhyperior on facing the more potent threats that it should face - I do at least have to say that being able to kind of handle Aegislash is nice, though, which is why I want to suggest this:

- Call the set "Defensive"
- Add the SpD spread option in Set Details.
iZSMSBX.gif

QC Approved 1/4
 
I'd like a bit more of a sell for the sdef set in SD, on account of it handling electric types pretty well. Other than that ths is fine.

QC 2/4
 
Alright, thanks. I reworded the set details a bit to more accurately describe specially defensive and added electric types.
 
expand on c&c a bit pls since it's kinda bare atm

aside from that, we've gone back to 3 checks so this is the post-write check

3/3 or 4/4 o_O
 
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Overview
########

Although Rhyperior is by no means amazing, it has a unique combination of traits that make it usable in the OU metagame. A great base 140 Attack and STABs with near-unresisted coverage give Rhyperior great offensive presence, and an equally impressive base 115 HP and base 130 Defense make it extremely hard to take down from the physical side. Thanks to its Solid Rock ability Solid Rock, Rhyperior can safely take almost any physical super effective attack, establishing its reputation as a Pokemon that can afford to take a hit while overpowering its opponents. With these qualities in mind, Rhyperior makes a great check to Talonflame, Mega Charizard X, Mega Pinsir, Garchomp, Dragonite, Mega Mawile, and even unboosted Excadrill, all extremely dangerous and relevant sweepers.

However, Rhyperior has a few unfortunate downfalls that must be addressed. Without any form of recovery outside of Leftovers, Rhyperior is prone to being worn down, even by the Pokemon it's supposed to check. Rhyperior's slow speed means it often relies on hitting opponents on the switch, and mispredictions can be costly when Rhyperior has an easily exploitable base 55 Special Defense that will quickly force it out. With top metagame threats such as Mega Charizard X and Talonflame utilizing moves like Will-O-Wisp, Rhyperior isn't guaranteed a safe switch-in against some of the Pokemon it's supposed to counter. On top of that, Rhyperior is always haunted by its double weakness to both Grass- and Water-type attacks, most of which will swiftly KO it,(AC) even through Solid Rock. Overall, although Rhyperior can be a valuable asset to a team, make sure you're using it for its main draw: checking and countering a large degree of OU threats that can easily overwhelm unprepared teams. Otherwise, its negative attributes can easily turn it into a liability.


Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Ice Punch / Toxic
ability: Solid Rock
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

As a Pokemon with naturally immense bulk that forces many switches, Rhyperior is a prime user of Stealth Rock, usually having an easy time setting up while also deterring Excadrill, Zapdos, and Mandibuzz from switching in and potentially removing the entry hazard. Earthquake is a reliable and strong Ground-type STAB, and together with Rhyperior's Rock-type STAB of choice, Rhyperior gets excellent and powerful neutral coverage. Stone Edge is consistently strong but can be prone to accuracy issues, while Rock Blast is slightly more accurate and can break Substitutes at the cost of a less reliable damage output. In the last slot, Ice Punch is useful for hitting Garchomp and Dragonite, and lets Rhyperior check both of them well. On the other hand, Toxic prevents the likes of Hippowdon from switching in, and aids greatly aids in wearing down other switch-ins such as like Azumarill. Fire Punch and Roar are also options for the last slot, should Toxic or Ice Punch be unnecessary. Fire Punch prevents Scizor from setting up on Rhyperior while also hitting Ferrothorn for hefty damage, whereas Roar allows Rhyperior to beat setup sweepers of any kind, particularly bulkier ones such as Swords Dance Aegislash that may be able to live a hit or two from Rhyperior,(AC) such as Swords Dance Aegislash.

Set Details
========

Maximum HP and Defense investment allows Rhyperior to easily tank physical hits from any attacker not in possession of a Water- or Grass-type move. Leftovers is mandatory, as without it, Rhyperior would be worn down far too easily to effectively do its job. Solid Rock is also mandatory, as its effect allows Rhyperior to easily ignore check attackers that may carry super effective coverage moves, such as Mega Pinsir and Mega Charizard X, which commonly carry Earthquake. A specially defensive set is usable, utilizing its increased special bulk to counter common attackers such as Aegislash, Thundurus, and other Electric-types. However, do note that doing so takes away from Rhyperior's valuable ability to handle most physical attackers.

Usage Tips
========

At the beginning of the battle, you should assess which of your opponent's Pokemon Rhyperior will be used to counter. Make sure Rhyperior does not attempt to cover too many threats, as it will not last long if subjected to repeated beatings. It's always a good idea to keep Rhyperior healthy for when these Pokemon are sent out, as its lack of recovery outside of Leftovers will severely punish Rhyperior when it is exposed to risky or poor plays. In some cases, scouting will be necessary before Rhyperior can safely come in;for example, Rhyperior can easily stop Dragon Dance Mega Charizard X, but bulky variants with Will-O-Wisp are much harder to deal with, and Mega Charizard Y flat-out destroys Rhyperior with SolarBeam. Therefore, before recklessly switching Rhyperior into threats, it's always a good idea to learn the opponent's sets. Once Rhyperior is safely in, Stealth Rock is great to use against foes that aren't an immediate threat. However, remember to attack when necessary;allowing an opponent to get a free turn can be extremely dangerous against foes such as Swords Dance Excadrill.

Team Options
======

Teammates that can easily take advantage of the Water- and Grass-type moves that Rhyperior lures in are prime candidates as for teammates. Azumarill, Keldeo, Rotom-W, Poison Heal Breloom, and Mega Venusaur,(RC) and Celebi (BOOM REJECTED) are all Pokemon that fit the bill well, although the former three should be used alongside another teammate that can sponge Grass-type attacks, such as Mega Scizor,(AC) (who can easily set up on Mega Venusaur, one of Rhyperior's number one switch-ins). Although it shares several weaknesses with Rhyperior, Tyranitar provides useful sand support for Rhyperior it, allowing Rhyperior to gain an effective special defense boost that allows it to take hits from the likes of Aegislash better. Although Rhyperior doesn't mind entry hazards very much, Rhyperior's teammates will most likely appreciate Rapid Spin or Defog support, seeing as its team will be doing a lot of switching due to Rhyperior being easily forced out. Zapdos shares has decent synergy with Rhyperior, easily absorbing Grass- and Water-type attacks, as does Skarmory, as thanks to Rhyperior will easily covering for its Fire- and Electric-type weaknesses.


Other Options
########

Smack Down is a weaker Rock-type STAB attack that forces opponents to be hit by Earthquake, which also fixes a number of issues, including accuracy, prediction, and Pokemon with Levitate. A Rock Polish set utilizing Weakness Policy may sound like an appealing sweeper, but it's not very reliable, seeing as Rhyperior frequently attracts Grass- or Water-type moves that will OHKO right through the Weakness Policy,(AC) (particularly when Rhyperior has no investment in its defenses). Swords Dance gives Rhyperior tremendous power, but Rhyperior's serious drawbacks in speed and typing will almost always cause it to fail prevent it from sweeping effectively. On Trick Room teams, however, Rhyperior can utilize an offensive set to good effect, as its low speed, high bulk, and outstanding Attack stat make it a prime candidate for a Trick Room sweeper. Rhyperior can run a Substitute + 3 attacks set that takes advantage of its ability to force switches; however, it reduces Rhyperior's longevity and doesn't perform its role as well as the standard Physically Defensive variant. Lastly, Assault Vest sets utilizing moves like Dragon Tail are a possibility, but a the lack of Leftovers seriously hurts Rhyperior's ability to consistently switch into threats and makes it far more prone to being worn down. Finally, Megahorn may seem like an appealing move, but most of its targets are also hit by Ice Punch, which has a far greater range of uses.


Checks & Counters
########

**Water- and Grass-type Pokemon and Moves:** Most Water- and Grass-type Pokemon are not only bulky enough to repeatedly switch into Rhyperior's attacks, but also almost always threaten a to OHKO with their STAB moves. Because of this, Rhyperior must also be extremely wary of rare but devastating coverage attacks of these types, such as Mega Aerodactyl's Aqua Tail or Infernape's Grass Knot.

**Special Attackers:** Rhyperior's Special Defense stat is quite low, especially when uninvested, allowing most special attackers to do hefty damage to it,(AC) even with neutral attacks. Examples include Thundurus with Focus Blast (change this to something else; the previous sentence implies that you are going to list Pokemon with strong neutral attacks) and Latios. Kyurem-B gets a special mention for having Teravolt, which will make Ice Beam blast right through Solid Rock's damage-lowering effect.

**Bulky Tanks:** Rhyperior is utter set-up bait for bulkier Pokemon that can set up somehow, particularly ones with a reliable form of recovery. Mega Scizor is the best example here, taking little from Rhyperior's attacks and boosting up safely boosting up with Swords Dance. In addition, a lack of reliable recovery on Rhyperior's end means that it can simply be worn down by attackers that don't particularly care about its attacks, such as Poison Heal Breloom.

**Physical Walls:** Most physical walls, particularly ones that don't mind the occasional Toxic, can switch in on Rhyperior all day and then proceed to wall and set up on it. Skarmory in particular is a good example, being immune to Earthquake and being able to Defog Rhyperior's Stealth Rock or set up with its own entry hazards.
Nicely written, not much to really change here.

GP 1/2

iBFqdhh.gif
 
I honestly think substitute should get a set somewhere, or at least be slashed with stealth rock. It allows it to avoid leech seed and status - especially will-o-wisp, and eases prediction.
 
We already discussed this on the previous Rhyperior thread—Substitute is largely useless on Rhyperior. Sacrificing 25% of your health isn't good when you'll be forced out so easily, and it takes away from Rhyperior's role as a semi-offensive check to many threats. Especially important to consider is that not a lot of Pokemon will use Leech Seed and/or Will-o-Wisp on you—common users such as Mega Venusaur and Rotom-W would much sooner attack Rhyperior than status Rhyperior.

Not only that, but if you read the analysis, Roar, Toxic, and Fire Punch are all options that can be used that are better than Substitute.
 
Deletions
Additions / Corrections
Comments

Overview
########

Although Rhyperior is by no means amazing, it has a unique combination of traits that make it usable in the OU metagame. A great base 140 Attack and STABs with near-unresisted coverage give Rhyperior great offensive presence, and an equally impressive base 115 HP and base 130 Defense make it extremely hard to take down from the physical side. Thanks to its Solid Rock ability, Rhyperior can safely take almost any physical super effective attack, establishing its reputation as a Pokemon that can afford to take a hit while overpowering its opponents. With these qualities in mind, Rhyperior makes a great check to Talonflame, Mega Charizard X, Mega Pinsir, Garchomp, Dragonite, Mega Mawile, and unboosted Excadrill, all extremely dangerous and relevant sweepers.

However, Rhyperior has a few unfortunate downfalls that must be addressed. Without any form of recovery outside of Leftovers, Rhyperior is prone to being worn down, even by the Pokemon it's supposed to check. Rhyperior's slow poor Speed means it often relies on hitting opponents on the switch, and mispredictions can be costly when as Rhyperior has an easily exploitable base 55 Special Defense that will quickly force it out. With top metagame threats such as Mega Charizard X and Talonflame utilizing moves like Will-O-Wisp, Rhyperior isn't guaranteed a safe switch-in against some of the Pokemon it's supposed to counter. On top of that, Rhyperior is always haunted by its double 4x weaknesses to both Grass- and Water-type attacks, most of which will swiftly KO it, even through Solid Rock. Overall, although Rhyperior can be a valuable asset to a team, make sure you're using it for its main draw: checking and countering a large degree of OU threats that can easily overwhelm unprepared teams. Otherwise, its negative attributes can easily turn it into a liability.


Defensive
########
name: Defensive
move 1: Stealth Rock
move 2: Earthquake
move 3: Stone Edge / Rock Blast
move 4: Ice Punch / Toxic
ability: Solid Rock
item: Leftovers
evs: 252 HP / 4 Atk / 252 Def
nature: Impish

Moves
========

As a Pokemon with naturally immense bulk that forces many switches, Rhyperior is a prime user of Stealth Rock, usually having an easy time setting up while also deterring Excadrill, Zapdos, and Mandibuzz from switching in and potentially removing the entry hazard. Earthquake is a reliable and strong Ground-type STAB, and together with Rhyperior's Rock-type STAB of choice, Rhyperior gets it gives excellent and powerful neutral coverage. Stone Edge is consistently strong but can be prone to accuracy issues, while Rock Blast is slightly more accurate and can break Substitutes at the cost of a less reliable damage output. In the last slot, Ice Punch is useful for hitting Garchomp and Dragonite, and letting Rhyperior check both of them well. On the other hand, Toxic prevents the likes of Hippowdon from switching in, (remove comma) and greatly aids in wearing down other switch-ins like Azumarill. Fire Punch and Roar are also options for the last slot, should Toxic or Ice Punch be unnecessary. Fire Punch prevents Scizor from setting up on Rhyperior while also hitting Ferrothorn for hefty damage, whereas Roar allows Rhyperior to beat setup sweepers of any kind, particularly bulkier ones that may be able to live a hit or two from Rhyperior, such as Swords Dance Aegislash.

Set Details
========

Maximum HP and Defense investment allows Rhyperior to easily tank physical hits from any attacker not in possession of a Water- or Grass-type move. Leftovers is mandatory, as without it, Rhyperior would be worn down far too easily to effectively do its job. Solid Rock is also mandatory, as its effect its allows Rhyperior to easily check attackers that may carry super effective coverage moves, such as Mega Pinsir and Mega Charizard X, which commonly carry Earthquake. A specially defensive set is usable, utilizing its increased special bulk to counter common attackers such as Aegislash, Thundurus, and other Electric-types. However, do note that doing so takes away from Rhyperior's valuable ability to handle most physical attackers.

Usage Tips
========

At the beginning of the battle, you should assess which of your opponent's Pokemon Rhyperior will be used to counter. Make sure Rhyperior does not attempt to cover too many threats, as it will not last long if subjected to repeated beatings. It's always a good idea to keep Rhyperior healthy for when these Pokemon are sent out, as its lack of recovery outside of Leftovers will severely punish Rhyperior when it is exposed to risky or poor plays. In some cases, scouting will be necessary before Rhyperior can safely come in—for example, Rhyperior can easily stop Dragon Dance Mega Charizard X, but bulky variants with Will-O-Wisp are much harder to deal with, and Mega Charizard Y flat-out destroys Rhyperior with Solar Beam. Therefore, before recklessly switching Rhyperior into threats, it's always a good idea to learn the opponent's sets. Once Rhyperior is safely in, Stealth Rock is great to use against foes that aren't an immediate threat. However, remember to attack when necessary—allowing an opponent to get a free turn can be extremely dangerous against foes such as Swords Dance Excadrill.

Team Options
======

Teammates that can easily take advantage of the Water- and Grass-type moves that Rhyperior lures in are prime candidates for teammates. Azumarill, Keldeo, Rotom-W, Poison Heal Breloom, and Mega Venusaur are all Pokemon that fit the bill well, although the former three should be used alongside another teammate that can sponge Grass-type attacks, such as Mega Scizor, who can easily set up on Mega Venusaur, one of Rhyperior's number one switch-ins. Although it shares several weaknesses with Rhyperior, Tyranitar provides useful sand support for it, allowing Rhyperior to gain an effective Special Defense boost that allows it to take hits from the likes of Aegislash better. Although Rhyperior doesn't mind entry hazards very much, Rhyperior's teammates will most likely appreciate Rapid Spin or Defog support, seeing as its team will be doing a lot of switching due to Rhyperior being easily forced out. Zapdos has decent synergy with Rhyperior, easily absorbing Grass- and Water-type attacks, as does Skarmory, thanks to Rhyperior easily covering for its Fire- and Electric-type weaknesses.


Other Options
########

Smack Down is a weaker Rock-type STAB attack that forces opponents to be hit by Earthquake, which also fixes a number of issues, including accuracy, prediction, and Pokemon with Levitate. A Rock Polish set utilizing Weakness Policy may sound like an appealing sweeper, but it's not very reliable, seeing as Rhyperior frequently attracts Grass- or Water-type moves that will OHKO right through the Weakness Policy, particularly when Rhyperior has no investment in its defenses. Swords Dance gives Rhyperior tremendous power, but Rhyperior's serious drawbacks in Speed and typing will almost always prevent it from sweeping effectively. On Trick Room teams, however, Rhyperior can utilize an offensive set to good effect, as its low Speed, high bulk, and outstanding Attack stat make it a prime candidate for a Trick Room sweeper. Rhyperior can run a Substitute + 3 attacks set that takes advantage of its ability to force switches; however, it reduces Rhyperior's longevity and doesn't perform its role as well as the standard physically defensive variant. Lastly, Assault Vest sets utilizing moves like Dragon Tail are a possibility, but the lack of Leftovers seriously hurts Rhyperior's ability to consistently switch into threats and makes it far more prone to being worn down. Finally, Megahorn may seem like an appealing move, but most of its targets are also hit by Ice Punch, which has a far greater range of uses.


Checks & Counters
########

**Water- and Grass-type Pokemon and Moves:** Most Water- and Grass-type Pokemon are not only bulky enough to repeatedly switch into Rhyperior's attacks, but also almost always threaten to OHKO with their STAB moves. Because of this, Rhyperior must also be extremely wary of rare but devastating coverage attacks of these types, such as Mega Aerodactyl's Aqua Tail or Infernape's Grass Knot.

**Special Attackers:** Rhyperior's Special Defense stat is quite low, especially when uninvested, allowing most special attackers to do hefty damage to it, even with neutral attacks. Examples include Latios and Aegislash. Kyurem-B gets special mention for having Teravolt, which will make Ice Beam blast right through Solid Rock's damage-lowering effect.

**Bulky Tanks:** Rhyperior is utter setup bait for bulkier Pokemon that can set up somehow, particularly ones with a reliable form of recovery. Mega Scizor is the best example here, taking little from Rhyperior's attacks and safely boosting up with Swords Dance. In addition, a lack of reliable recovery on Rhyperior's end means that it can simply be worn down by attackers that don't particularly care about its attacks, such as Poison Heal Breloom.

**Physical Walls:** Most physical walls, particularly ones that don't mind the occasional Toxic, can switch in on Rhyperior all day, (add comma) then proceed to wall and set up on it. Skarmory in particular is a good example, being immune to Earthquake and being able to Defog Rhyperior's Stealth Rock or set up its own entry hazards.

contrib_gp.png


GP 2 / 2
 
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I've used a more offensive Rhyperior set to decent success with an Air Balloon. It probably sounds lame, but it lets you check stuff like Mega Pinsir and Garchomp better and it helps a lot against Landorus-T leads as they're forced to choose between going for SR and taking an Ice Punch or U-turning out to pop your Balloon and not getting up SR. The main advantage is being able to go Adamant max Atk though, as EdgeQuake with dual STAB combined with Ice Punch for Landorus-T's does a lot of damage. And your odds are slightly better against Excadrill too.

Not sure if it's worth a mention, but I figured I'd bring it up since no one else has.
 
I've had a lot of success with Avalanche over Ice Punch. It's only 15 base power less when Rhyperior isn't hit but 45 more when it is hit. The negative priority almost never matters at 40 base speed anyway. Ice Punch isn't really that powerful, a 2x effective Ice Punch is only as strong as a neutral Earthquake or Stone Edge, so the power boost that Avalanche potentially gets is really useful.

Rhyperior does a great job of luring in pokemon with Earthquakes who think they will actually do damage, and I usually use Avalanche when I see an Earthquake user come in.

-1 4 Atk Rhyperior Avalanche vs. 4 HP / 0 Def Landorus-T: 340-400 (106.2 - 125%) -- guaranteed OHKO
Ice Punch can't come close to this if Landorus-T switches in on Rhyperior (and triggers Intimidate)

4 Atk Rhyperior Avalanche vs. 0 HP / 4 Def Staraptor: 308-364 (99 - 117%) -- 93.8% chance to OHKO
I know Staraptor isn't the most common target, but it's to show Rhyperior can single handedly take out all 3 members of bird spam. Staraptor has basically no choice but to attack you since they are almost all banded or scarfed, so you'll get full base power. OHKOs after Close Combat defense drop or any amount of recoil. Ice Punch doesn't always KO after Close Combat:
4 Atk Rhyperior Ice Punch vs. -1 0 HP / 4 Def Staraptor: 290-342 (93.2 - 109.9%) -- 56.3% chance to OHKO

4 Atk Rhyperior Avalanche vs. 4 HP / 0 Def Garchomp: 484-572 (135.1 - 159.7%) -- guaranteed OHKO
4 Atk Rhyperior Ice Punch vs. 4 HP / 0 Def Garchomp: 304-360 (84.9 - 100.5%) -- 6.3% chance to OHKO
Scarfchomp has no choice but to attack, so you'll get full damage. Avalanche still OHKOs Mega Garchomp when Ice Punch doesn't come close.

4 Atk Rhyperior Avalanche vs. 4 HP / 0 Def Multiscale Dragonite: 242-286 (74.6 - 88.2%) -- guaranteed 2HKO
4 Atk Rhyperior Ice Punch vs. 4 HP / 0 Def Multiscale Dragonite: 152-180 (46.9 - 55.5%) -- 74.6% chance to 2HKO
You'll 2HKO no matter what you do, but Avalanche does a lot more to help priority users finish off Dragonite. Stone Edge is still an option, just as strong as Ice Punch, If you predict Dragon Dance.

4 Atk Rhyperior Avalanche vs. 4 HP / 0 Def Thundurus: 310-366 (103.3 - 122%) -- guaranteed OHKO
Beats stone edge if you think Thundurus has more than 80% chance of attacking.

4 Atk Rhyperior Avalanche vs. 4 HP / 0 Def Diggersby: 288-340 (92.3 - 108.9%) -- 87.5% chance to OHKO after Stealth Rock
Yep, Rhyperior can check even banded Diggersby now, taking a maximum of 77% from its Earthquake.

4 Atk Rhyperior Avalanche vs. 0 HP / 4 Def Mega Pinsir: 198-234 (73 - 86.3%)
Not a OHKO, but Pinsir is easy to wear down to this range with Stealth Rocks, sandstorm and hitting it as it sets up.

4 Atk Rhyperior Avalanche vs. 244 HP / 28+ Def Gliscor: 340-404 (96.5 - 114.7%) -- 81.3% chance to OHKO
Of course, this relies on the opponent being dumb enough to use Earthquake over Toxic.

I know about Avalanche's unreliability, especially not being able to hit Rhyperior's checks as hard on the switch, but I think it could use a mention.
 
I recently made a team with Rhyperior and I believe the following spread: 200 HP / 56 Atk / 252 Def Adamant, is superior to the one given. I find that Rhyperior already soaks up hits like a champ without the Impish nature, such to the point where it really isn't all that necessary. However having actual Attack is important. One of the cool things about Rhyperior is that it can pressure Defoggers while being a Stealth Rock setter. However the Attack is needed to put actual pressure on Skarmory (two Stone Edges from 56+ does ~60%), which is one of the more important Defogger targets, and generally significantly damage other Defoggers, like dealing upwards of 60% to Mandibuzz, and ~70% to Latios/65% to Latias. It also punishes switch-ins much more than otherwise. For example, 56+ EQ does approximately 60% to Keldeo, a bit over half to Azumarill, and 40% to Mega Venu, and Stone Edge does ~40% to Rotom-W. The sheer damage output of Adamant Rhyperior makes it more difficult to deal with because switch-ins will take a lot from it.

Attack EVs are pretty arbitrary, I just went for a jump point. The HP/Defense optimizes Rhyperior's physical bulk.

Also mention Dragon Tail, as getting chip damage off the phaze is really useful, moreso than hitting random Sub threats.
 
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I would go with the close 252 HP / 40 Spe / 220 Def Adamant, as it prevents you from being OHKO'd by +2 Bisharp's Life Orb Iron Head.
 
CyclicCompound your spread is 4 EVs over the limit, so you would only actually get 36 Attack EVs. 212 HP / 44 Atk / 252 Def Adamant achieves this benchmark with an extra 2 points in Attack.
 
Gah, my bad, I completely forgot to update this after the EV changes. All that needs to be done is CP's GP check and this will be complete. My bad, this will be done as soon as the World Cup game is finished.

EDIT: Okay, this is done. P.S. hooray Deutschland.
 
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Uh sry is this is done and all, but one quick nitpick:
The set itself lists impish as the nature, but in the set details you mention adamant in the second sentence or so :/
Going by what Jukain said earlier, the set should be adamant?
 
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