In-depth Look:
Alright, it's been a year since I made an RMT and I wanted to try out Smogon's "new forum-stuff", so here's a team I've been having a blast with lately n_n
I nicknamed the pokemon after Skillet's new album "Rise" which released last week, so feel free to check that one out too.
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It was fun, but then I actually wanted to add some more competitive value so I tried more “standard stuff”. Whimsicott and Toxicroak got replaced by a couple of pokemon including Donphan, Terrakion, Breloom, Tornadus, Hydreigon, Zapdos, Tentacruel, Landorus-T etc. I finally ended up with the later two, thus the final version of the team was created:
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In-depth Look:
Madness (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SAtk
Bold Nature
- Softboiled
- Calm Mind
- Thunder
- Ice Beam
Laugh all you want, but I’m actually quite fond of this set. At first, the offensive Blissey set I was using was a simple set of Ice Beam, Thunder, Stealth Rock, Softboiled (Modest nature, 252 SAtk), but later on I changed her to a Calm Mind variant because ironically, it’s a great check against certain defensive cores that gave me trouble (Slowbro-Amoongus-Heatran for example). Don’t get me wrong, Blissey still acts as a special wall with her great natural bulk, but now she also packs some offensive capabilities (and a great surprise value). I was working on a EV-spread for a long time; at one point I even ran the old school “Fast-Blissey” spread to outrun everything up to 8 Spe Scizor, but I found out that to be a waste (lacking Fire Blast/ Flamethrower) of bulk, so I just went with an easy standard spread. Ice Beam and Thunder give the almost unresisted BoltBeam coverage and the 30% paralysis chance is nice too (Thunderbolt is an option, but this is a Rain team so might as well take advantage).
Rise (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Surf
- Draco Meteor
- Psyshock
- Trick
I love Choice Specs Latios; it’s usually my lead as it breaks holes in opposing teams with relative ease. Other then that, it’s a great pokemon to double switch to as well. Latios puts a lot of pressure on special walls, killing them or weakening them enough to prepare a Blissey sweep (never thought I was going to say that, lol) Trick is mainly for Chansey, Gastrodon and specially defensive Jirachi, who are arguably the biggest threat to Blissey (defensively-speaking). And as a last added bonus Latios lures out pokes that make perfect set-up bait for Landorus-T, whom we’ll talk about later.
Believe (Politoed) (F) @ Choice Scarf
Trait: Drizzle
EVs: 8 HP / 248 Spd / 252 SAtk
Timid Nature
- Scald
- Ice Beam
- Encore
- Psychic
Choice Scarf Politoed is an excellent late-game sweeper, especially when hazards are involved. Scald might seem a bit weird though, and the only reason it’s used is because of the chance to burn early game (especially against Ferrothorn who are annoying against this team), and burning special walls makes it easier for Blissey. It’s only slightly weaker then Surf (I don’t like using Hydro Pump because of it’s low accuracy / PP anyway) and when Rain-boosted it’s still a powerful move. Ice Beam is obviously for Dragon-types and certain Grass pokemon and Psychic is useful against Keldeo and Toxicroak as they also have the potential to become threats. Changed Perish Song to Encore to have a more immediate answer to set-up sweepers. It can also lock a wall into a weak move and allow my own sweepers to set up.
Salvation (Skarmory) (F) @ Rocky Helmet
Trait: Sturdy
EVs: 244 SDef / 248 HP / 16 Spd
Calm Nature
- Taunt
- Stealth Rock
- Roost
- Whirlwind
Skarmory does what Skarmory does best, laying down hazards, and phaze the opponent’s team around with Whirlwind, weakening them in the process. This set doesn’t really need much explanation but since I’m using both Stealth Rock and Spikes, I’m lacking an offensive move in Brave Bird (or Drill Peck or whatever) and this sucks sometimes unfortunately. Rocky Helmet is pretty nifty and slowly kills U-Turn pokes that try to VoltTurn around my team, and it also acts kills low-on-health spinners, letting Skarmory act as some sort of a “semi-spinblocker”. I run a little bit more speed then the usual set, as it allows me to win in mirror matches. Skarmory is now specially defensive after Jimbon pointed out the weakness I had to LO or CM (Psyshock) Lati@s. This allows Skarmory to take Draco Meteors and Psyshocks alike with relative ease. She also carries Taunt over Spikes now to help against Ferrothorn, opposing Skarmory etc.
Alive (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Acid Spray
- Hydro Pump
- Rapid Spin
- Giga Drain
My team isn’t that weak to hazards, so the fact that Tentacruel can Rapid Spin is an added bonus. The main reason he is used is because he makes it easier for me to handle stuff like Keldeo, Breloom and SD Scizor. Similar to Politoed, Scald is used for its chance to inflict a burn, crippling special walls. Rain Dish coupled with Protect makes sure the health stays up. Sludge Bomb and the added speed is to keep the aforementioned Breloom in place as well as finishing the likes of Celebi, Rotom-W etc, should they be on low enough health. Sometimes I consider running Toxic (Spikes) over Sludge Bomb though, to help against Gastrodon and Jellicent so I use both. Changed Tentacruel to a more offensive variant, with which I have had great results. Acid Spray + Hydro Pump hurts nearly everything very hard, and Giga Drain provides some recovery and is useful against the likes of Gastrodon and Jellicent (especially after a -2 from Acid Spray). I could consider Life Orb here for more power, but the recovery from Black Sludge is appreciated, and it also "fakes" a defensive set more easily.
Psycho (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 180 Spd / 72 HP / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Landorus is the only physical based pokemon on my team and acts as a back-up sweeper in case Blissey fails. There were actually a lot of pokemon I tried in its place first; starting with Toxicroak to Breloom to Terrakion. His bulk (/Intimidate) is the reason Landorus-T was preferred, allowing him to set up on a lot of stuff that the others just couldn’t (immunity to Thunder Wave was a plus too). Running the double boosting sets turns Landorus-T is a very situational sweeper, SD’ing up against slower, bulkier teams, while a Rock Polish is usually enough to plow through faster, offensive teams. Stone Edge and Earthquake for the QuakEdge combination to give Landorus-T the best possible coverage. Landorus-T now runs Jimbon's slightly faster and bulkier set, allowing it to outspeed Venusaur in the Sun at +2 for example.
Conclusion:
Alright, that's it! The team can handle most threats but "classic Rain threats" can still be a bit of a problem; Jellicent, Gastrodon, Rotom-W, CM Latias, Celebi, Ferrothorn etc. I got them covered, but a good player will always find a way to abuse them to the fullest.
Thanks for reading this RMT and feel free to leave a comment if you so desire. There's also an import version some posts bellow for those who want to try it out.
Alright, it's been a year since I made an RMT and I wanted to try out Smogon's "new forum-stuff", so here's a team I've been having a blast with lately n_n
I nicknamed the pokemon after Skillet's new album "Rise" which released last week, so feel free to check that one out too.
At first sight, the line-up looks really defensive, with a random Latios thrown on it, but looks can be deceiving. The team is actually based around, and this is no joke, offensive Blissey. I encountered that pokemon on the ladder while practicing for the WCOP and I remember that set giving my team a whole lot of trouble. In fact, I was so intrigued I was willing to make a team around it myself. The first version of the team turned out quite trollish to be honest, as it also used Sub 3 Attacks Politoed, Life Orb Hurricane SubSeed Whimsicott, DD Latios and Air Balloon SD Toxicroak, although still utilizing the infamous “SkarmBliss core”:






It was fun, but then I actually wanted to add some more competitive value so I tried more “standard stuff”. Whimsicott and Toxicroak got replaced by a couple of pokemon including Donphan, Terrakion, Breloom, Tornadus, Hydreigon, Zapdos, Tentacruel, Landorus-T etc. I finally ended up with the later two, thus the final version of the team was created:






In-depth Look:

Madness (Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SAtk
Bold Nature
- Softboiled
- Calm Mind
- Thunder
- Ice Beam
Laugh all you want, but I’m actually quite fond of this set. At first, the offensive Blissey set I was using was a simple set of Ice Beam, Thunder, Stealth Rock, Softboiled (Modest nature, 252 SAtk), but later on I changed her to a Calm Mind variant because ironically, it’s a great check against certain defensive cores that gave me trouble (Slowbro-Amoongus-Heatran for example). Don’t get me wrong, Blissey still acts as a special wall with her great natural bulk, but now she also packs some offensive capabilities (and a great surprise value). I was working on a EV-spread for a long time; at one point I even ran the old school “Fast-Blissey” spread to outrun everything up to 8 Spe Scizor, but I found out that to be a waste (lacking Fire Blast/ Flamethrower) of bulk, so I just went with an easy standard spread. Ice Beam and Thunder give the almost unresisted BoltBeam coverage and the 30% paralysis chance is nice too (Thunderbolt is an option, but this is a Rain team so might as well take advantage).

Rise (Latios) (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature
- Surf
- Draco Meteor
- Psyshock
- Trick
I love Choice Specs Latios; it’s usually my lead as it breaks holes in opposing teams with relative ease. Other then that, it’s a great pokemon to double switch to as well. Latios puts a lot of pressure on special walls, killing them or weakening them enough to prepare a Blissey sweep (never thought I was going to say that, lol) Trick is mainly for Chansey, Gastrodon and specially defensive Jirachi, who are arguably the biggest threat to Blissey (defensively-speaking). And as a last added bonus Latios lures out pokes that make perfect set-up bait for Landorus-T, whom we’ll talk about later.

Believe (Politoed) (F) @ Choice Scarf
Trait: Drizzle
EVs: 8 HP / 248 Spd / 252 SAtk
Timid Nature
- Scald
- Ice Beam
- Encore
- Psychic
Choice Scarf Politoed is an excellent late-game sweeper, especially when hazards are involved. Scald might seem a bit weird though, and the only reason it’s used is because of the chance to burn early game (especially against Ferrothorn who are annoying against this team), and burning special walls makes it easier for Blissey. It’s only slightly weaker then Surf (I don’t like using Hydro Pump because of it’s low accuracy / PP anyway) and when Rain-boosted it’s still a powerful move. Ice Beam is obviously for Dragon-types and certain Grass pokemon and Psychic is useful against Keldeo and Toxicroak as they also have the potential to become threats. Changed Perish Song to Encore to have a more immediate answer to set-up sweepers. It can also lock a wall into a weak move and allow my own sweepers to set up.

Salvation (Skarmory) (F) @ Rocky Helmet
Trait: Sturdy
EVs: 244 SDef / 248 HP / 16 Spd
Calm Nature
- Taunt
- Stealth Rock
- Roost
- Whirlwind
Skarmory does what Skarmory does best, laying down hazards, and phaze the opponent’s team around with Whirlwind, weakening them in the process. This set doesn’t really need much explanation but since I’m using both Stealth Rock and Spikes, I’m lacking an offensive move in Brave Bird (or Drill Peck or whatever) and this sucks sometimes unfortunately. Rocky Helmet is pretty nifty and slowly kills U-Turn pokes that try to VoltTurn around my team, and it also acts kills low-on-health spinners, letting Skarmory act as some sort of a “semi-spinblocker”. I run a little bit more speed then the usual set, as it allows me to win in mirror matches. Skarmory is now specially defensive after Jimbon pointed out the weakness I had to LO or CM (Psyshock) Lati@s. This allows Skarmory to take Draco Meteors and Psyshocks alike with relative ease. She also carries Taunt over Spikes now to help against Ferrothorn, opposing Skarmory etc.

Alive (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Acid Spray
- Hydro Pump
- Rapid Spin
- Giga Drain
My team isn’t that weak to hazards, so the fact that Tentacruel can Rapid Spin is an added bonus. The main reason he is used is because he makes it easier for me to handle stuff like Keldeo, Breloom and SD Scizor. Similar to Politoed, Scald is used for its chance to inflict a burn, crippling special walls. Rain Dish coupled with Protect makes sure the health stays up. Sludge Bomb and the added speed is to keep the aforementioned Breloom in place as well as finishing the likes of Celebi, Rotom-W etc, should they be on low enough health. Sometimes I consider running Toxic (Spikes) over Sludge Bomb though, to help against Gastrodon and Jellicent so I use both. Changed Tentacruel to a more offensive variant, with which I have had great results. Acid Spray + Hydro Pump hurts nearly everything very hard, and Giga Drain provides some recovery and is useful against the likes of Gastrodon and Jellicent (especially after a -2 from Acid Spray). I could consider Life Orb here for more power, but the recovery from Black Sludge is appreciated, and it also "fakes" a defensive set more easily.

Psycho (Landorus-Therian) (M) @ Leftovers
Trait: Intimidate
EVs: 180 Spd / 72 HP / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Landorus is the only physical based pokemon on my team and acts as a back-up sweeper in case Blissey fails. There were actually a lot of pokemon I tried in its place first; starting with Toxicroak to Breloom to Terrakion. His bulk (/Intimidate) is the reason Landorus-T was preferred, allowing him to set up on a lot of stuff that the others just couldn’t (immunity to Thunder Wave was a plus too). Running the double boosting sets turns Landorus-T is a very situational sweeper, SD’ing up against slower, bulkier teams, while a Rock Polish is usually enough to plow through faster, offensive teams. Stone Edge and Earthquake for the QuakEdge combination to give Landorus-T the best possible coverage. Landorus-T now runs Jimbon's slightly faster and bulkier set, allowing it to outspeed Venusaur in the Sun at +2 for example.
Conclusion:
Alright, that's it! The team can handle most threats but "classic Rain threats" can still be a bit of a problem; Jellicent, Gastrodon, Rotom-W, CM Latias, Celebi, Ferrothorn etc. I got them covered, but a good player will always find a way to abuse them to the fullest.
Thanks for reading this RMT and feel free to leave a comment if you so desire. There's also an import version some posts bellow for those who want to try it out.