Completed Rising Legends (Sivanandi vs Torii)

The Rules said:
3v3 Singles
Stage: 3*
Substitutions: 2
2 Recoveries / 5 Chills
Switch = OK
DQ: 2 Days
Items: OFF
Starting Turn: Coin Flip
This is an exciting time in the BBP Arena. Recent revamps have prevented many players from pursuing serious battles, but we now have the rare opportunity to watch Pokemon with battle-ready movepools in action. The first squad of such strong Pokemon belongs to the match Seeker, Sivanandi. A relatively new face on the BBP scene, they've nonetheless accumulated considerable battling experience since the start of Gen VIII. Sivanandi's lineup features a diverse array of typings that allows its members to cover each other's weaknesses the ea, and their high overall bulk could prove tedious to fight.
Sivanandi's team:
:sm/gliscor:
Rennac: Gliscor [Male]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ground/Flying
ABILITIES: Hyper Cutter, Sand Veil, Poison Heal

STATS
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 3

MOVES
Poison Sting
Slash
Guillotine
Thunder Fang
Ice Fang
Fire Fang
Poison Jab
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Feint Attack
Acrobatics
Night Slash
U-turn
Screech
X-Scissor
Sky Uppercut
Swords Dance
Guillotine
Agility
Baton Pass
Counter
Cross Poison
Double-Edge
Feint
Metal Claw
Poison Tail
Power Trick
Razor Wind
Rock Climb
Sand Tomb
Wing Attack
Toxic
Venoshock
Hidden Power [Rock]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Roost
Frustration
Return
Earthquake
Brick Break
Double Team
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Steel Wing
False Swipe
Brutal Swing
Payback
Fling
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Sleep Talk
U-turn
Substitute
Dark Pulse
Confide
Dig
Rock Smash
Secret Power
Cut
Strength
Hone Claws
Captivate
Curse
Defog
Detect
Endure
Headbutt
Iron Tail
Natural Gift
Snore
Stealth Rock
Swift
Struggle Bug

:sm/abomasnow:
Ursula: Abomasnow [Female]
STAGE: *3
NATURE: Serious (no change)
TYPE: Ice/Grass
ABILITIES: Snow Warning, Soundproof

STATS
HP: 90
Atk: 4
Def: 4
SpA: 4
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5

MOVES
Powder Snow
Leafage
Leer
Mist
Ice Shard
Razor Leaf
Icy Wind
Swagger
Ingrain
Wood Hammer
Blizzard
Sheer Cold
Grass Whistle
Ice Punch
Aurora Veil
Double-Edge
Growth
Stomp
Leech Seed
Skull Bash
Avalanche
Bullet Seed
Magical Leaf
Natural Gift
Toxic
Hail
Hidden Power [Electric]
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Solar Beam
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Fling
Energy Ball
Giga Impact
Swords Dance
Bulldoze
Frost Breath
Rock Slide
Grass Knot
Swagger
Sleep Talk
Substitute
Confide
Seed Bomb
Endure
Outrage
Earth Power
Stomping Tantrum
Iron Tail
Icicle Spear
Weather Ball
Giga Drain
Snore
Mega Punch
Mega Kick
Captivate
Flash
Focus Punch
Leaf Storm
Rock Climb
Rock Smash
Secret Power
Strength
Water Pulse

:sm/kommo-o:
Ayra: Kommo-o [Female]
STAGE: *3
NATURE: Serious (no change)
TYPE: Dragon/Fighting
ABILITIES: Bulletproof, Soundproof, Overcoat

STATS
HP: 90
Atk: 5
Def: 6
SpA: 5
SpD: 5
Spe: 85
Size Class: 3
Weight Class: 4

MOVES
Tackle
Leer
Protect
Dragon Tail
Scary Face
Headbutt
Work Up
Screech
Iron Defense
Dragon Claw
Noble Roar
Dragon Dance
Outrage
Clanging Scales
Bide
Belly Drum
Autotomize
Close Combat
Boomburst
Clangorous Soul
Counter
Dragon Breath
Focus Punch
Reversal
Roar
Toxic
Bulk Up
Hidden Power [Dark]
Taunt
Hyper Beam
Protect
Safeguard
Frustration
Return
Earthquake
Brick Break
Double Team
Flamethrower
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Round
Echoed Voice
Attract
False Swipe
Focus Blast
Fling
Brutal Swing
Shadow Claw
Payback
Giga Impact
Rock Polish
Swords Dance
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Sleep Talk
Substitute
Flash Cannon
Confide
Body Press
Stealth Rock
Iron Head
Dragon Pulse
Aura Sphere
Hyper Voice
Superpower
Uproar
Iron Tail
Endure
Low Kick
Stomping Tantrum
Breaking Swipe
Drain Punch
Revenge
Mega Punch
Mega Kick
Fire Punch
Ice Punch
Thunder Punch
Sky Uppercut
Snore


Our other contender is the veteran player, Torii. Armed with a shiny, new Indeedee and two fearsome Legendary Pokemon, Torii has assembled a powerful mono-Psychic team that can break through most matchups via player skill and sheer attacking power. If I were to challenge Psychic gym, I'd sure hate to run into something like this.
Torii's team:


Amelia [♀] [Indeedee] [Stage: Three]

[Type]
Normal / Psychic

[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.

Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Psychic Surge (✓)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.

Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85

Size Class: 2
Weight Class: 3

[Moves]
Ally Switch
Aromatherapy
Attract
Baton Pass
Calm Mind
Dazzling Gleam
Disarming Voice
Draining Kiss
Drain Punch
Endure
Energy Ball
Facade
Fake Out
Follow Me
Future Sight
Guard Split
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hyper Voice
Imprison
Light Screen
Magical Leaf
Metronome
Mystical Fire
Pay Day
Play Nice
Play Rough
Protect
Psybeam
Psychic
Psychic Terrain
Psycho Shift
Psych Up
Psyshock
Reflect
Rest
Round
Safeguard
Shadow Ball
Sleep Talk
Snore
Stored Power
Substitute
Swift
Trick
Zen Headbutt


Ellysus [♀] [Latias] [Stage: Three]

[Type]
Dragon / Psychic

[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 6
Speed: 110

Size Class: 3
Weight Class: 3

[Mega Evolution]


[Type]
Dragon / Psychic

[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.

Nature: Serious
HP: 90
Atk: 5
Def: 5
SpA: 6
SpD: 7
Speed: 110

Size Class: 3
Weight Class: 4


[Moves]
Aerial Ace
Attract
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Confide
Cut
Defog
Dive
Double Team
Dragon Breath
Dragon Claw
Dragon Pulse
Dream Eater
Earthquake
Endure
Energy Ball
Facade
Flash
Fly
Frustration
Giga Impact
Grass Knot
Guard Split
Healing Wish
Heal Pulse
Helping Hand
Hidden Power Fire
Hone Claws
Hyper Beam
Ice Beam
Light Screen
Mist Ball
Natural Gift
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Psywave
Rain Dance
Recover
Reflect
Reflect Type
Refresh
Rest
Retaliate
Return
Roar
Roost
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Sleep Talk
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Surf
Swagger
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Waterfall
Water Pulse
Water Sport
Whirlpool
Wish
Zen Headbutt


Coda [-] [Meloetta] [Stage: Three]

[Type]
Normal / Psychic

[Abilities]
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)

Aria

Nature: Serious
HP: 100
Atk: 4
Def: 4
SpA: 6
SpD: 6
Speed: 90

Size Class: 1
Weight Class: 1



[Pirouette]

[Type]
Normal / Fighting

Nature: Serious
HP: 100
Atk: 6
Def: 4
SpA: 4
SpD: 4
Speed: 128

Size Class: 1
Weight Class: 1

[Moves]
Acrobatics
Brick Break
Calm Mind
Charge Beam
Close Combat
Confide
Confusion
Dazzling Gleam
Double Team
Dream Eater
Echoed Voice
Embargo
Energy Ball
Facade
Flash
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Ice
Hone Claws
Hyper Beam
Hyper Voice
Light Screen
Low Sweep
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psychic
Psych Up
Psyshock
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Sing
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
U-turn
Wake-Up Slap
Work Up


[first sendout: heads=Sivanandi, tails=Torii]
You flipped 1 coin of type US 1¢ Penny:

reverse


Timestamp: 2020-01-24 07:36:00 UTC

Wth a simple coin flip, the battle is ready to begin:

Torii sends out and equips.
Sivanandi sends out, equips, and orders.
Torii orders.
I ref.
 


"Let's get this started on the right foot. Amelia, show em you're just as strong as you are cute!"

 
(omg only 2 subs aaah)

:sm/abomasnow:
Strong and cute, huh? I can only realistically claim to be one of those, but one should be enough to beat you.

[Activate Snow Warning] Ice Punch | Wood Hammer | Ice Punch
IF Reflect is up when Ursula is to act THEN Brick Break and push back
IF Amelia is to use a p/e move THEN Swords Dance and push back
 
My apologies.

Round 1:

Pre-Round:


Sivanandi:

ABB

:sm/abomasnow:
Abomasnow [Ursula] (F)
HP
: 90
Energy: 100
Stats: 4/4/4/4/4/60
Abilities: Snow Warning / Soundproof
Item: None
Other: None


Torii:

ABB

:SM/indeedee-f:
Indeedee-F [Amelia] (F)
HP
: 80
Energy: 100
Stats: 2/3/4/5/85
Abilities: Own Tempo / Synchronize / Psychic Surge
Item: None
Other: None

Torii starts off the battle with Indeedee-F, who curtsies slightly as a wave of psychic energy radiates outward from its body and outlines the arena in a soft pink glow. In response, Sivanandi releases an Abomasnow, triggering a fierce storm that smothers the battlefield under curtains of falling snow; however, the blizzard's fury is offset by Indeedee's mental powers, as each snowflake resembles a cherry petal when cloaked in psychic energy. Abomasnow springs into action, abusing the poor visibility within the stadium to close the distance between itself and its foe and throw a heavy hook with an ice-coated fist. However, Indeedee catches a glimpse of Abomasnow's lumbering frame just in time to slip out of the way and turn the mighty strike into a mere grazing hit, then retaliates by tossing a purple-hued flame from its fingertips at its attacker, wreathing Abomasnow in flickering wisps of fire.
Abomasnow recoils in pain and looses an outraged roar as a combination of howling wind and pummeling hail ravage the arena, then charges Indeedee once more. Indeedee attempts to halt the furious Ice-type with another fiery spell and manages to stagger its opponent, but Abomasnow quickly resumes its advance and knocks Indeedee prone with a brutal, hammering swing of its tree-like arms. The snow monster follows this decisive blow with a plummeting punch against its defenseless opponent; with no time to dodge, Indeedee turns a gout of magical fire against its assailant at point-blank range, but Abomasnow forces its way through the dangerous attack and smashes Indeedee into the ground, freezing a layer of solid ice over the Psychic-type's body in the process.
Sivanandi now possesses a major advantage in the coming rounds. Although both Pokemon are similarly wounded, Indeedee was unfortunately disabled by BBP's most debilitating status condition. As a result, this next round may be little more than a formality.

Action 0:
Indeedee's Psychic Surge activated!
The battlefield was flooded with psychic energy! (4 rounds)
-10 energy

Abomasnow's Snow Warning activated!
Abomasnow whipped up a hailstorm! (4 rounds)
-10 energy

Action 1:
Indeedee used Mystical Fire (Abomasnow)
[to crit <416] 7954 no
[(7 + 4 - 4) * 2.25] = 15.375 -> 15 damage
Abomasnow's Special Attack fell! (-1 Special Attack)
-6 energy

Abomasnow used Ice Punch (Amelia)
[to crit <416] 1962 no
[to freeze <1000] 4888 no
(8 + 3 + 4 - 3) = 12 damage
-5 energy

-2 HP (Indeedee) [Hail]

Action 2:
Indeedee used Mystical Fire (Abomasnow)
[to crit <416] 400 yes
[(7 + 3 + 4 - 4) * 2.25] = 22.5 -> 23 damage
Abomasnow's Special Attack fell! (-1 Special Attack)
-10 energy

Abomasnow used Wood Hammer (Indeedee)
[to crit <416] 782 no
(13 + 3 + 4 - 3) 17 damage
Abomasnow hurt itself in recoil! (-5.67 -> 6 damage)
-6.5 energy

-2 HP (Indeedee) [Hail]

Action 3:
Indeedee used Mystical Fire (Abomasnow)
[to crit <416] 2062 no
[(7 + 4 - 4) * 2.25] = 15.375 -> 15 damage
Abomasnow's Special Attack fell! (-1 Special Attack)
-14 energy

Abomasnow used Ice Punch (Indeedee)
[to crit <416] 4073 no
[to freeze <1000] 184 yes
[duration: 1=0 actions, 2=1 action, 3=2 actions] 3 (2 actions)
(8 + 3 + 4 - 3) = 12 damage
Indeedee was frozen solid! (2 actions)
-5 energy

-2 HP (Indeedee) [Hail]


Round 1:

Post-Round:

Global Effects: Hail (3 rounds), Psychic Terain (3 rounds)

Sivanandi:

ABB

:sm/abomasnow:
Abomasnow [Ursula] (F)
HP
: 31
Energy: 73
Stats: 4/4/4/4/4/60
Abilities: Snow Warning / Soundproof
Item: None
Other: None


Torii:

ABB

:SM/Indeedee-F:
Indeedee-F [Amelia] (F)
HP
: 33
Energy: 60
Stats: 3/3/4/5/85
Abilities: Own Tempo / Synchronize / Psychic Surge
Item: None
Other: Frozen (2 actions)


Torii orders.
Sivanandi orders.
I ref.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND TWO
Team Sivanandi

HP: 31
EN: 73
Type: Ice/Grass
Stats: 4/4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: -3 SpA (decays to 0)
Field Effects: Psychic Terrain (3r), Hail (3r)​
Team Torii

HP: 33
EN: 60
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: Frozen (2a)​

The Abomasnow wails away on the frozen Indeedee. Hilariously, it even manages to re-freeze its foe! Or, it would have, if freeze used the same rules as paralysis. That's really all there is to say on the matter.
Action 1

Indeedee freeze -1a
Indeedee is frozen!

Abomasnow used Bulldoze! (-5 EN)
Crits? (5/24): No
Damage: 6+4-3=7
Indeedee's Spe fell!

Indeedee is buffeted by the hail! (-2 HP)

Action 2

Abomasnow used Ice Punch! (-5 EN)
Crits? (3/24): No
Damage: 8+3+4-3=12

Indeedee freeze -1a
Indeedee is frozen!

Indeedee is buffeted by the hail! (-2 HP)

Action 3

Abomasnow used Wood Hammer! (-9 EN)
Crits? (16/24): No
Damage: 13+3+4-3=17 --> 10
Indeede fainted!
Recoil: 10/3=3.333 --> 3

Psychic Terrain -1r
Hail -1r
Abomasnow +1 SpA
Team Sivanandi

HP: 28
EN: 54
Type: Ice/Grass
Stats: 4/4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: -2 SpA (decays to 0)
Field Effects: Psychic Terrain (2r), Hail (2r)​
Team Torii

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO​
Torii sends out
Sivanandi orders
Torii orders
I ref​
 
Last edited:


"Time to beat the shit out of a tree."



"That is EXCESSIVELY violent."



"I am excessively violent. Look what that thing DID to Amelia."



"... Fair. Go on then, I suppose."
 
Two subs is hard I'm struggling

:sm/abomasnow:
Yeah? Well, the last time someone tried to "beat the shit out of me," it was Amelia, and you saw how that turned out.

Icy Wind | Rock Slide | Rock Tomb
IF Coda has Double Team clones when you are to act THEN Aurora Veil first instance, Blizzard + Sheer Cold second instance, pushing back each time
[NON-CONSECUTIVE] IF Coda is to use a damaging Fighting-type move THEN Protect and push back
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND THREE
Team Sivanandi

HP: 28
EN: 54
Type: Ice/Grass
Stats: 4/4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: -2 SpA (decays to 0)
Field Effects: Psychic Terrain (2r), Hail (2r)​
Team Torii

HP: 100
EN: 100
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

The Meloetta sets up a Substitute to prevent the cold winds from slowing it down, but the Abomasnow's attack misses entirely! The one-two punch of a critical Psychic and then an Acrobatics finishes off the Ice-type, while all it did in return is dent the Substitute a bit. I would call the hax very unfortunate for Sivanandi, but there was that 2a freeze two rounds ago so...I guess that helps it even out?
Action 1

Meloetta used Substitute! (-17 EN)
Meloetta put in a 20 HP substitute!

Abomasnow used Icy Wind! (-4 EN)
Hits? (96/100): But it missed!

Meloetta is buffeted by the hail! (-2 HP)

Action 2

Meloetta used Psychic! (-7 EN)
Crits? (1/24): Yes
Effect? (25/100): No
Damage: 11+3+3+2+6-4=21

Abomasnow used Rock Slide! (-6 EN)
Hits? (73/100): Yes
Crits? (14/24): No
Damage: 8+4-4=8

Meloetta is buffeted by the hail! (-2 HP)

Action 3

Meloetta used Acrobatics! (-7 EN)
Crits? (4/24): No
Damage: (11+4-4)*1.5=16.5 --> 7
Abomasnow fainted!

Meloetta is buffeted by the hail! (-2 HP)

Psychic Terrain -1r
Hail -1r
Team Sivanandi

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO
Field Effects: Psychic Terrain (1r), Hail (1r)​
Team Torii

HP: 74
EN: 69
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: Substitute (14 HP)

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Sivanandi sends out
Torii orders
Sivanandi orders
I ref​
 
Gah, what just happened?
Don't worry. I'll pick up where you left off.

:sm/gliscor:
Good afternoon, ma'am!

Sending in Rennac the Gliscor
 


"A Gliscor's up to bat, huh? Let's see what you got."

Hidden Power Ice -- Hidden Power Ice -- Hidden Power Ice
If Torment, then initiate action string Psybeam -- Hidden Power Ice -- Psybeam.
If Dig and Gliscor is faster, then Trick Room. [once]
If Fly and Gliscor is faster, then Smack Down.​
 
:sm/gliscor:
This bat won't be up to bat for much longer!
Heh.
...Did Ayra just laugh? At my joke?
No, I'm just glad it's my turn to bust heads.
Suuuuuuuure.

Acrobatics | Dig | U-turn
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND FOUR
Team Sivanandi

HP: 90
EN: 100
Type: Ground/Flying
Stats: 4/6/2/4/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Psychic Terrain (1r), Hail (1r)​
Team Torii

HP: 74
EN: 69
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: Substitute (14 HP)

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

The Meloetta reveals an innate proficiency with Ice attacks, scaring the Gliscor into trying to hide underground and then doing anything it can to leave the battle. 4x weaknesses are not pretty, y'all. At least that infernal hail has stopped by now, it was painful to stand around and ref in!
Action 1

Gliscor used Acrobatics! (-6 EN)
Crits? (16/24): No
Damage: 11+3+4-4=14
Meloetta's substitute broke!

Meloetta used Hidden Power! (-4 EN)
Crits? (24/24): No
Damage: (6+6-4)*2.25=18

Gliscor is buffeted by the hail! (-2 HP)
Meloetta is buffeted by the hail! (-2 HP)

Action 2

Gliscor dug underground! (-6 EN)

Gliscor used Dig! (-4 EN)
Crits? (1/24): Yes
Damage: 8+3+3+4-4=14

Meloetta used Trick Room! (-9 EN)
Meloetta twisted the dimensions!

Gliscor is buffeted by the hail! (-2 HP)
Meloetta is buffeted by the hail! (-2 HP)

Action 3

Meloetta used Hidden Power! (-4 EN)
Crits? (17/24): No
Damage: (6+6-4)*2.25=18

Gliscot used U-turn (-5 EN)!
Crits? (12/24): No
Damage: (7+4-4)*1.5=10.5 --> 11

Gliscor is buffeted by the hail! (-2 HP)
Meloetta is buffeted by the hail! (-2 HP)

Psychic Terrain -1r
Hail -1r
Trick Room -1r
Team Sivanandi

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: Switching out

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Trick Room (3r)​
Team Torii

HP: 43
EN: 52
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Sivanandi sends out Kommo-o and orders
Torii orders
I ref​
 
(crud didn't see dazzling gleam)
And over to you, Ayra.

:sm/kommo-o:

Oh yeah. You're going down!

Belly Drum | Drain Punch | Drain Punch
[2 subs] [check before a1] IF Coda is to use Psych Up OR a confusion-inducing move at any point during its orders THEN Taunt a1 and push back
 


"Don't worry, you'll be going down with me too. I'll see you soon, darling."

Psych Up -- Psychic -- Dazzling Gleam + Dazzling Gleam
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND FIVE
Team Sivanandi

HP: 90
EN: 100
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: None

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Trick Room (3r)​
Team Torii

HP: 43
EN: 52
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: None

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

The Komoo-o decides to go full Kylo Ren and whack its stomach a bunch of times to get stronger. As we all know, this is a very solid tactic. Its aggression, however, leaves it open to multiple extremely strong attacks from the Meloetta, using psychic powers to throw the dragon around the room and send dazzling light at it. When the dust clears, the Meloetta cannot stand much longer, but the Kommo-o isn't doing too hot either.
Action 1

Kommo-o used Taunt! (-10 EN)
Meloetta was taunted (6a)!

Meloetta can't use Psych Up due to the taunt!
Meloetta taunt -1a

Action 2

Kommo-o used Belly Drum! (-30 EN, -27 HP)
Komoo-o became aggressive (6a)!
Komoo-o +6 Atk
Komoo-o aggression -1a

Meloetta use Psychic! (-6 EN)
Crits? (6/24): No
Effect? (38/100): No
Damage: (10+3+6-5)*1.5=21
Meloetta taunt -1a

Action 3

Kommo-o used Drain Punch! (-11 EN)
Crits? (6/24): No
Damage: (8+3+5-4)+(2*6)=24
Healing: 24*0.5=12
Komoo-o agression -1a

Meloetta used Gleam of Extreme Dazzlingness! (-28 EN)
Crits? (14/24): No
Damage: (18+6-5)*2.25=42.75 --> 43
Meloetta taunt -1a

Trick Room -1r
Team Sivanandi

HP: 26
EN: 49
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: +6 Atk, Aggressive (4a)

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Trick Room (2r)​
Team Torii

HP: 19
EN: 18
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: Taunted (3a), Cooldown (1a)

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Torii orders
Sivanandi orders
I ref​
 
:sm/kommo-o:
RRRRRAAAAAAGH!
What is up with her?
It's funny to see Ayra let go of her senses.

Breaking Swipe | Low Kick | Tackle
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
ROUND SIX
Team Sivanandi

HP: 26
EN: 49
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: +6 Atk, Aggressive (4a)

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Trick Room (2r)​
Team Torii

HP: 19
EN: 18
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: Taunted (3a), Cooldown (1a)

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

One hit and the Meloetta falls. Time to see the next legendary in action!
Action 1

Kommo-o used Breaking Swipe! (-3 EN)
Crits? (7/24): No
Damage: (6+3+5-4)+(2*6)=22 --> 19
Meloetta fainted!
Komoo-o aggression -1a

Trick Room -1r
Team Sivanandi

HP: 26
EN: 46
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: +6 Atk, Aggressive (3a)

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Trick Room (1r)​
Team Torii

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Torii sends out Latias (no post required)
Sivanandi orders
Torii orders
I ref​
 
:sm/kommo-o:
FREEZE!

Ice Punch | Ice Punch | Rock Tomb
[2 SUBS] IF damaging Psychic-type combination OR damaging Dragon-type combination THEN start action sequence Rock Tomb + Rock Slide | Cooldown (Chill) | Ice Punch
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top