Completed Rising Legends (Sivanandi vs Torii)

Mowtom

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ROUND SEVEN
Team Sivanandi

HP: 26
EN: 46
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: +6 Atk, Aggressive (3a)

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Trick Room (1r)​
Team Torii

HP: 90
EN: 100
Stats: 4/4/5/6/110
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: Hovering

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

A Latias comes out to replace the fallen Meloetta, and immediately runs into the problem of the Trick Room that the latter set. In this weird space, the Kommo-o is much faster than it has any right to be, covering its fist in ice and landing a devastating blow before the legendary dragon can respond. And, since the Latias can't finish off the Kommo-o in one attack, the psuedo-legendary does it again! The next attack from the Latias causes the Komoo-o to finally fall, but the damage has been done. This is gonna be a close one, folks.
Action 1

Kommo-o used Ice Punch! (-6 EN)
Crits? (15/24): No
Effect? (32/100): No
Damage: (8+5-4)*1.5+(2*6)=25.5 --> 26
Kommo-o agression -1a

Latias use Psychic! (-6 EN)
Crits? (13/24): No
Effect? (8/100): Yes
Damage: (10+3+5-5)*1.5=19.5 --> 20
Kommo-o's SpD fell!

Action 2

Kommo-o used Ice Punch! (-10 EN)
Crits? (2/24): No
Effect? (95/100): No
Damage: (8+5-4)*1.5+(2*6)=25.5 --> 26
Kommo-o agression -1a

Latias used Psyshock! (-5 EN)
Crits? (17/24): No
Damage: (8+3+5-6)*1.5=15 --> 6
Kommo-o fainted!

Trick Room -1r
Team Sivanandi

HP: KO
EN: KO
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: KO

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: None​
Team Torii

HP: 38
EN: 89
Stats: 4/4/5/6/110
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: Hovering

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Sivanandi sends out Gliscor (no post required)
Torii orders
Sivanandi orders
I ref​
 


Ice Beam -- Ice Beam -- Ice Beam
If damaging Dark-type combination OR Guillotine inside of a combination, then initiate action string Dive (Suspend) -- Dive (Attack) -- Ice Beam.
If Gliscor uses Payback and Latias is at 24 HP or lower, then use Ice Beam + Ice Beam.​
 
:sm/gliscor:
Agh, why does everyone have scary ice moves!

Rock Tomb | Dig | Roost
IF Rock Tomb misses a1 THEN start action chain Hone Claws | Quick Attack + Guillotine | Cooldown (Roost)
 

Mowtom

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ROUND EIGHT
Team Sivanandi

HP: 48
EN: 79
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: None

HP: KO
EN: KO
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: None​
Team Torii

HP: 38
EN: 89
Stats: 4/4/5/6/110
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: Hovering

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

One Latias. One Gliscor. A battle to the death. The Latias uses the classic "Destiny Red" tactic, firing beam after beam of pure frozen energy at its foe. The Gliscor, prepared for this, buries the Latias in rocks to slow it down, before burrowing under the ground to avoid one beam and resting its wings to take less damage from another. When the dust clears, both sides have lost only a little health, but the end of the battle inches ever closer. Quite possibly next round, in fact.
Action 1

Latias used Ice Beam! (-7 EN)
Crits? (7/24): No
Effect? (86/100): No
Damage: (9+5-4)*2.25=22.5 --> 23

Gliscor used Rock Tomb! (-4 EN)
Hits? (65/100): Yes
Crits? (17/24): No
Damage: 6+4-4=6
Latias' Spe fell!

Action 2

Gliscor dug underground! (-6 EN)

Latias used Ice Beam! (-11 EN)
But it missed!

Gliscor used Dig! (-4 EN)
Crits? (24/24): No
Damage: 8+3+4-4=11

Action 3

Gliscor used Roost! (-10 EN, +20 HP)
Gliscor was grounded!

Latias used Ice Beam! (-15 EN)
Crits? (13/24): No
Effect? (30/100): No
Damage: (9+5-4)*1.5=15
Team Sivanandi

HP: 30
EN: 55
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: 1/5 R/C left

HP: KO
EN: KO
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: None​
Team Torii

HP: 21
EN: 55
Stats: 4/4/5/6/62
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: Hovering, -1 Spe (decays to 0)

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Sivanandi orders
Torii orders
I ref​
 
:sm/gliscor:
It's the final countdown! Doo-doo-doo---
Stfu Rennac
Stfu Rennac
Stfu Rennac
Stfu Rennac

Sandstorm | Double Team (2 clones) | Rock Slide
[ONCE] IF Ellysus is to use Ice Beam THEN Roost and push back
[ONCE] IF Ellysus is to use Recover THEN Taunt and push back
 

Mowtom

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is a Forum Moderatoris a Community Contributor
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ROUND NINE
Team Sivanandi

HP: 30
EN: 55
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: 1/5 R/C left

HP: KO
EN: KO
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: None​
Team Torii

HP: 21
EN: 56
Stats: 4/4/5/6/62
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: Hovering, -1 Spe (decays to 0)

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

Can someone call a meteorologist? I have no idea what is up with the weather in this stupid stadium. I had to stand around and conduct my reffing in the middle of a hailstorm for three entire rounds, and now I have to deal with coarse, rough, irritating, sand that gets everywhere and also a torrential downpour. Please, have mercy! I'm sorry for whatever it was I did!

Oh right, the battle. Rock Slide flinched so it didn't end this round. Let's go into a sudden death overtime everybody!
Action 1

Gliscor used Sandstorm! (-10 EN)
A sandstorm brewed!

Latias used Rain Dance! (-10 EN)
It started to rain!

Action 2

Gliscor used Double Team! (-8 EN)
Gliscor created two clones!

Latias used Surf! (-7 EN)
Crits? (17/24): No
Damage: (9*0.75+3+5-4)*1.5=16.125--> 16

Action 3

Gliscor used Rock Slide! (-6 EN)
Hits? (16/100): Yes
Crits? (5/24): No
Effect? (22/100): Yes
Damage: 8+4-4=8

Latias flinched!

Rain -1r
Latias +1 Spe
Team Sivanandi

HP: 14
EN: 31
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: 1/5 R/C left

HP: KO
EN: KO
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Rain (3r)​
Team Torii

HP: 13
EN: 39
Stats: 4/4/5/6/110
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: Hovering

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Torii orders
Sivanandi orders
I ref​
 


"AH"

Ice Beam -- Ice Beam -- Ice Beam
If Feint inside of a combination, then initiate action string Endure -- Dragon Breath -- Psybeam.​
If Roost A1, then Roost A1.​
If Latias is Sluggish and Poisoned, Refresh. [non consecutive]​
 
:sm/gliscor:
And stay down! Ha!

Oh, man. He's really adding insult to injury, isn't he?

Quick Attack + Acrobatics | Cooldown (Frustration) | Taunt + Swagger
 

Mowtom

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ROUND TEN
Team Sivanandi

HP: 14
EN: 31
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: 1/5 R/C left

HP: KO
EN: KO
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Rain (3r)​
Team Torii

HP: 13
EN: 39
Stats: 4/4/5/6/110
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: Hovering

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO

And with a short sharp shock, the Gliscor finishes off its legendary opponent. What an upset! What a surprise! What a validation of a certain Flying leader's concern about flinches being too overpowered! Good game, everybody.
Action 1

Gliscor used Quick Acrobatics! (-14 EN)
Crits? (3/24): No
Damage: 15+3+4-4=18 --> 13
Latias fainted!
Team Sivanandi

HP: 14
EN: 17
Type: Ground/Flying
Stats: 4/6/2/4/95
Abilities: Hyper Cutter/Sand Veil/Poison Heal
SC/WC: 3/3
Other: 1/5 R/C left, Cooldown (1a)

HP: KO
EN: KO
Type: Dragon/Fighting
Stats: 5/6/5/5/85
Abilities: Bulletproof/Soundproof/Overcoat
SC/WC: 3/4
Other: KO

HP: KO
EN: KO
Type: Ice/Grass
Stats: 4/4/4/4/60
Abilities: Snow Warning/Soundproof
SC/WC: 4/5
Other: KO

Field Effects: Rain (3r)​
Team Torii

HP: KO
EN: KO
Stats: 4/4/5/6/110
Type: Dragon/Psychic
Ability: Levitate
SC/WC: 3/3
Other: KO

HP: KO
EN: KO
Stats: 4/4/6/6/90
Type: Normal/Psychic
Ability: Serene Grace
SC/WC: 1/1
Other: KO

HP: KO
EN: KO
Stats: 3/3/4/5/85
Type: Psychic/Normal
Abilities: Own Tempo/Synchronize/Psychic Surge
SC/WC: 2/3
Other: KO
Sivanandi wins!

Rewards:


Sivanandi: 3 TC, 3 RC, -2 JC
Torii: 3 TC, 3 RC, -2 JC
Me: 4 RC, 6 JC​
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Mowtom I intended for bonus RC from extra rounds to only go to the ref, like how the bonus UC payment worked pre-gen8. I'm officially hotfixing that: battler rewards for this match should be 3 RC, ref reward should be 4 RC.
 

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