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HP: KO EN: KO Stats: 4/4/6/6/90 Type: Normal/Psychic Ability: Serene Grace SC/WC: 1/1 Other: KO
HP: KO EN: KO Stats: 3/3/4/5/85 Type: Psychic/Normal Abilities: Own Tempo/Synchronize/Psychic Surge SC/WC: 2/3 Other: KO
A Latias comes out to replace the fallen Meloetta, and immediately runs into the problem of the Trick Room that the latter set. In this weird space, the Kommo-o is much faster than it has any right to be, covering its fist in ice and landing a devastating blow before the legendary dragon can respond. And, since the Latias can't finish off the Kommo-o in one attack, the psuedo-legendary does it again! The next attack from the Latias causes the Komoo-o to finally fall, but the damage has been done. This is gonna be a close one, folks.
Action 1
Kommo-o used Ice Punch! (-6 EN)
Crits? (15/24): No
Effect? (32/100): No
Damage: (8+5-4)*1.5+(2*6)=25.5 --> 26
Kommo-o agression -1a
Latias use Psychic! (-6 EN)
Crits? (13/24): No
Effect? (8/100): Yes
Damage: (10+3+5-5)*1.5=19.5 --> 20
Kommo-o's SpD fell!
Action 2
Kommo-o used Ice Punch! (-10 EN)
Crits? (2/24): No
Effect? (95/100): No
Damage: (8+5-4)*1.5+(2*6)=25.5 --> 26
Kommo-o agression -1a
Latias used Psyshock! (-5 EN)
Crits? (17/24): No
Damage: (8+3+5-6)*1.5=15 --> 6 Kommo-o fainted!
Trick Room -1r
Team Sivanandi
HP: KO EN: KO Type: Dragon/Fighting Stats: 5/6/5/5/85 Abilities: Bulletproof/Soundproof/Overcoat SC/WC: 3/4 Other: KO
If damaging Dark-type combination OR Guillotine inside of a combination, then initiate action string Dive (Suspend) -- Dive (Attack) -- Ice Beam.
If Gliscor uses Payback and Latias is at 24 HP or lower, then use Ice Beam + Ice Beam.
HP: KO EN: KO Stats: 4/4/6/6/90 Type: Normal/Psychic Ability: Serene Grace SC/WC: 1/1 Other: KO
HP: KO EN: KO Stats: 3/3/4/5/85 Type: Psychic/Normal Abilities: Own Tempo/Synchronize/Psychic Surge SC/WC: 2/3 Other: KO
One Latias. One Gliscor. A battle to the death. The Latias uses the classic "Destiny Red" tactic, firing beam after beam of pure frozen energy at its foe. The Gliscor, prepared for this, buries the Latias in rocks to slow it down, before burrowing under the ground to avoid one beam and resting its wings to take less damage from another. When the dust clears, both sides have lost only a little health, but the end of the battle inches ever closer. Quite possibly next round, in fact.
Action 1
Latias used Ice Beam! (-7 EN)
Crits? (7/24): No
Effect? (86/100): No
Damage: (9+5-4)*2.25=22.5 --> 23
Gliscor used Rock Tomb! (-4 EN)
Hits? (65/100): Yes
Crits? (17/24): No
Damage: 6+4-4=6
Latias' Spe fell!
Action 2
Gliscor dug underground! (-6 EN)
Latias used Ice Beam! (-11 EN)
But it missed!
Gliscor used Dig! (-4 EN)
Crits? (24/24): No
Damage: 8+3+4-4=11
Action 3
Gliscor used Roost! (-10 EN, +20 HP)
Gliscor was grounded!
Latias used Ice Beam! (-15 EN)
Crits? (13/24): No
Effect? (30/100): No
Damage: (9+5-4)*1.5=15
It's the final countdown! Doo-doo-doo--- Stfu Rennac Stfu Rennac Stfu Rennac Stfu Rennac
Sandstorm | Double Team (2 clones) | Rock Slide
[ONCE] IF Ellysus is to use Ice Beam THEN Roost and push back
[ONCE] IF Ellysus is to use Recover THEN Taunt and push back
HP: KO EN: KO Stats: 4/4/6/6/90 Type: Normal/Psychic Ability: Serene Grace SC/WC: 1/1 Other: KO
HP: KO EN: KO Stats: 3/3/4/5/85 Type: Psychic/Normal Abilities: Own Tempo/Synchronize/Psychic Surge SC/WC: 2/3 Other: KO
Can someone call a meteorologist? I have no idea what is up with the weather in this stupid stadium. I had to stand around and conduct my reffing in the middle of a hailstorm for three entire rounds, and now I have to deal with coarse, rough, irritating, sand that gets everywhere and also a torrential downpour. Please, have mercy! I'm sorry for whatever it was I did!
Oh right, the battle. Rock Slide flinched so it didn't end this round. Let's go into a sudden death overtime everybody!
Action 1
Gliscor used Sandstorm! (-10 EN)
A sandstorm brewed!
Latias used Rain Dance! (-10 EN)
It started to rain!
Action 2
Gliscor used Double Team! (-8 EN)
Gliscor created two clones!
Latias used Surf! (-7 EN)
Crits? (17/24): No
Damage: (9*0.75+3+5-4)*1.5=16.125--> 16
Action 3
Gliscor used Rock Slide! (-6 EN)
Hits? (16/100): Yes
Crits? (5/24): No
Effect? (22/100): Yes
Damage: 8+4-4=8
HP: KO EN: KO Stats: 4/4/6/6/90 Type: Normal/Psychic Ability: Serene Grace SC/WC: 1/1 Other: KO
HP: KO EN: KO Stats: 3/3/4/5/85 Type: Psychic/Normal Abilities: Own Tempo/Synchronize/Psychic Surge SC/WC: 2/3 Other: KO
And with a short sharp shock, the Gliscor finishes off its legendary opponent. What an upset! What a surprise! What a validation of a certain Flying leader's concern about flinches being too overpowered! Good game, everybody.
Action 1
Gliscor used Quick Acrobatics! (-14 EN)
Crits? (3/24): No
Damage: 15+3+4-4=18 --> 13 Latias fainted!
Mowtom I intended for bonus RC from extra rounds to only go to the ref, like how the bonus UC payment worked pre-gen8. I'm officially hotfixing that: battler rewards for this match should be 3 RC, ref reward should be 4 RC.