Well this my second RMT here at Smogon. This team is far from perfect, which is why I'm hoping that you can help me fix it to the best of your ability. So without further ado:
The Team:
Infernape @ Focus Sash
EVs: 48 Atk / 248 SAtk / 212 Spd
Nature: Naive
-Fake Out
Close Combat
-Overheat
-Stealth Rock
Infernape lead is simply fantastic. With "suicide leads" seeming to be all the rage right now, Infernape stops them in their tracks with Fake Out. Now, most of them carry Focus Sash, guarenting that they stick around to do what they need to. Fake Out has priority to damage them, and makes them flinch, meaning they may as well not be carrying a Focus Sash. I'm packing a Focus Sash of my own so I can stick around to set up Stealth Rock. Close Combat and Over heat for mixed STAB. I'm using Overheat because of the sheer power it has over Fire Blast. With only one Special Attack, the -2 stage Special Attack doesn't really bother me. I added an extra for EVs in Speed so I can reach 335, enabling me to outspeed Jolly Garchomp, as well as the other common Sash Infernape leads.
Mesprit @ Leftovers
EVs: 252 HP / 68 Def / 92 SAtk / 96 SDef
Nature: Bold
-Ice Beam
-Psychic
-Thunderbolt
-Thunder Wave / U-Turn
Mesprit is one of the members of the team who I'm most uncertain of. Its here to stop, Gyarados, Infernape, and Dragons in their tracks. "BoltBeam" grants me excellent coverage, as well as a STAB Psychic. I'm currently running Thunder Wave over U-Turn, but I'm open to suggestions. The 92 SAtk EVs allow me to hit 270 Special Attack, allowing me to kill the common Garchomp without a Yache Berry (Although with the abundance of them this matters little) and 96 SDef EVs makes it possible for me to survive a Nasty Plot Life Orb Flamethrower from a Mixape and a Life Orb Shadow Ball from Timid Gengar.
Forretress @ Leftovers
EVs: 252 HP / 4 Atk / 252 Def
Nature: Impish
-Earthquake
-Explosion
-Rapid Spin
-Toxic Spikes / Spikes
Forretress acts as my physical wall and spinner. It takes hits rather well and can also lay Toxic Spikes / Spikes to bother the foe, while blowing away theirs. I'm currently running Earthquake over Gyro Ball as I feel it grants me more coverage. Forretress doesn't have reliable recovery move outside of Rest, so Explosion to go out with a bang to inflict a good amount of damage.
Swampert @ Leftovers
EVs: 216 HP / 240 Def / 52 SAtk
Nature: Relaxed
-Earthquake
-Ice Beam
-Protect / Roar
-Surf
Swampert is the second member of the team who I am most uncertain of. I'm runnning the standard Mixpert set. Earthquake and Surf for mixed STAB and Ice Beam to take care of Dragons, among other things. I'm currently debating on what to move for a fourth move. I'm currently running Protect over Roar to scout for moves, although Roar is always handy to help phaze any stat boosts.
Deoxys Speed Form @ Expert Belt
EVs: 20 Atk / 252 SAtk / 236 Spd
Nature: Hasty
-Ice Beam
-Psychic
-Superpower
-Thunderbolt
Deoxys is my late game/mixed sweeper, and it fits the role perfectly. While its attacking stats may seem a bit sub par, it has a massive movepool, and can completely obliterate injured or frail Pokemon, and has the Speed to pull it off, as it reaches 500 with 236 Speed EVs, without a Choice Scarf, outspeeding Jolly ScarfChomp and anything slower. I'm running Expert Belt over Life Orb for this reason, (There are probably others, but here is something I came across in a battle against an apposing Deoxys). My opponent was running a Deoxys with max Special Attack, and sent it in against my Vaporeon (156 HP / 252 Def /56 SAtk / 44 SDef, Bold Nature, Vaporeon was already injured.) I did calculations, and knowing I would survive I prepared a Wish to heal myself. I noticed he took recoil, it could have only been from a Life Orb. So I could have just Wished and Protected all day until he took enough recoil so I could finish him off with Surf.(Unfortunately I got struck with paralysis and was unable to do this). My point is that Life Orb recoil is a bitch if they can stall you.
Dragonite @ Yache Berry
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly
-Dragon Dance
-Earthquake
-Fire Punch
-Outrage
Dragonite is one of my favorite Pokemon and my favorite Dragon, and fiersome one at that. This the standard Dragon Dancing Dragonite. He can use Dragon Dance and an Outrage with STAB, a combo exclusive to him and Rayquaza, so I thought "Why pass it up?". Fire Punch for Steels who dare try to wall me and Earthquake for coverage. Yache Berry to help with that 4x Ice weakness, ensuring I survive just about any Ice attack while I do what I need to.


Infernape @ Focus Sash
EVs: 48 Atk / 248 SAtk / 212 Spd
Nature: Naive
-Fake Out
Close Combat
-Overheat
-Stealth Rock
Infernape lead is simply fantastic. With "suicide leads" seeming to be all the rage right now, Infernape stops them in their tracks with Fake Out. Now, most of them carry Focus Sash, guarenting that they stick around to do what they need to. Fake Out has priority to damage them, and makes them flinch, meaning they may as well not be carrying a Focus Sash. I'm packing a Focus Sash of my own so I can stick around to set up Stealth Rock. Close Combat and Over heat for mixed STAB. I'm using Overheat because of the sheer power it has over Fire Blast. With only one Special Attack, the -2 stage Special Attack doesn't really bother me. I added an extra for EVs in Speed so I can reach 335, enabling me to outspeed Jolly Garchomp, as well as the other common Sash Infernape leads.

Mesprit @ Leftovers
EVs: 252 HP / 68 Def / 92 SAtk / 96 SDef
Nature: Bold
-Ice Beam
-Psychic
-Thunderbolt
-Thunder Wave / U-Turn
Mesprit is one of the members of the team who I'm most uncertain of. Its here to stop, Gyarados, Infernape, and Dragons in their tracks. "BoltBeam" grants me excellent coverage, as well as a STAB Psychic. I'm currently running Thunder Wave over U-Turn, but I'm open to suggestions. The 92 SAtk EVs allow me to hit 270 Special Attack, allowing me to kill the common Garchomp without a Yache Berry (Although with the abundance of them this matters little) and 96 SDef EVs makes it possible for me to survive a Nasty Plot Life Orb Flamethrower from a Mixape and a Life Orb Shadow Ball from Timid Gengar.

Forretress @ Leftovers
EVs: 252 HP / 4 Atk / 252 Def
Nature: Impish
-Earthquake
-Explosion
-Rapid Spin
-Toxic Spikes / Spikes
Forretress acts as my physical wall and spinner. It takes hits rather well and can also lay Toxic Spikes / Spikes to bother the foe, while blowing away theirs. I'm currently running Earthquake over Gyro Ball as I feel it grants me more coverage. Forretress doesn't have reliable recovery move outside of Rest, so Explosion to go out with a bang to inflict a good amount of damage.

Swampert @ Leftovers
EVs: 216 HP / 240 Def / 52 SAtk
Nature: Relaxed
-Earthquake
-Ice Beam
-Protect / Roar
-Surf
Swampert is the second member of the team who I am most uncertain of. I'm runnning the standard Mixpert set. Earthquake and Surf for mixed STAB and Ice Beam to take care of Dragons, among other things. I'm currently debating on what to move for a fourth move. I'm currently running Protect over Roar to scout for moves, although Roar is always handy to help phaze any stat boosts.

Deoxys Speed Form @ Expert Belt
EVs: 20 Atk / 252 SAtk / 236 Spd
Nature: Hasty
-Ice Beam
-Psychic
-Superpower
-Thunderbolt
Deoxys is my late game/mixed sweeper, and it fits the role perfectly. While its attacking stats may seem a bit sub par, it has a massive movepool, and can completely obliterate injured or frail Pokemon, and has the Speed to pull it off, as it reaches 500 with 236 Speed EVs, without a Choice Scarf, outspeeding Jolly ScarfChomp and anything slower. I'm running Expert Belt over Life Orb for this reason, (There are probably others, but here is something I came across in a battle against an apposing Deoxys). My opponent was running a Deoxys with max Special Attack, and sent it in against my Vaporeon (156 HP / 252 Def /56 SAtk / 44 SDef, Bold Nature, Vaporeon was already injured.) I did calculations, and knowing I would survive I prepared a Wish to heal myself. I noticed he took recoil, it could have only been from a Life Orb. So I could have just Wished and Protected all day until he took enough recoil so I could finish him off with Surf.(Unfortunately I got struck with paralysis and was unable to do this). My point is that Life Orb recoil is a bitch if they can stall you.

Dragonite @ Yache Berry
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly
-Dragon Dance
-Earthquake
-Fire Punch
-Outrage
Dragonite is one of my favorite Pokemon and my favorite Dragon, and fiersome one at that. This the standard Dragon Dancing Dragonite. He can use Dragon Dance and an Outrage with STAB, a combo exclusive to him and Rayquaza, so I thought "Why pass it up?". Fire Punch for Steels who dare try to wall me and Earthquake for coverage. Yache Berry to help with that 4x Ice weakness, ensuring I survive just about any Ice attack while I do what I need to.
Well, that was the team. I appreciate any and all help from anyone and everyone to make this team the best it could be. Thank you for your time.
If I have two moves listed for the same slot (Example: Move / Move) the move I am currently using will be Underlined.
Changes,(If the freaking Edit Option works for me as it has not in the past for some reason.) will be in Bold.
If I have two moves listed for the same slot (Example: Move / Move) the move I am currently using will be Underlined.
Changes,(If the freaking Edit Option works for me as it has not in the past for some reason.) will be in Bold.