XY OU RMT, Andddd forefit (Megamence team)

Salamence @ Salamencite
Ability: Intimidate
EVs: 168 HP / 92 Atk / 88 SpD / 160 Spe
Adamant Nature
- Dragon Dance
- Roost
- Substitute
- Return

The MVP of the team, 168 HP and 88 SpD for ideal bulk. 160 Spe to outspeed a lot of things after a dragon dance and 92 Atk and Adamant to deal more damage. Dragon Dance to set up, Roost to heal off damage and Substitute to doge status moves. Return is the most powerful attack on Mega Mence and OHKO most Pokemon after one Dragon Dance.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide

Only really here for Rapid Spin. Rocks are a pain and can seriously hurt mega mence if I have to be switching so clearing them is important. If all my sweepers go down he can also clean up late game. Earthquake, Iron Head, Rock Slide and 252 Atk gives good coverage and decent damage output. Tried a Defogger but ultimately Excadrill was better suited.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Toxic
- Seismic Toss

The team's cleric, if a mega-mence gets statused it's almost game over, Heal Bell remedy's this. The rest of it is pretty standard, Max Def and SpD for longevity. Toxic and Seismic toss for chip damage and does Soft Boiled even need explanation? Was originally a Sylveon but was sick of getting OHKO'd by Gunk Shot Greninja.

Greninja @ Life Orb
Ability: Protean
EVs: 212 SpA / 252 Spe / 40 Atk
Naive Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- Gunk Shot

Bulky fairy types like Sylveon and Clefbale are a major pain for Salamence. Gunk Shot OHKO's Sylveon, not sure about Clefable and damage calculator isn't working for me ATM. Hyrdo Pump, Ice Beam and Dark Pulse have good coverage and 252 Spe and SpA are obvious, 4 Atk for a bit of extra damage on Gunk Shot.

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sleep Talk
- Brave Bird
- Flare Blitz
- U-turn

If Mega-Mence goes down the opposing team is normally in shambles, Talonflame comes in and eliminates the remains. Choice Band, Adamant nature and Max Attack allows Brave Bird to do the maximum damage, Brave Bird, Flare Blitz and U-Turn are all obvious. Sleep Talk was interesting one, I had a spare slot (This thing needs Close Combat as an egg move) and it was the only move that really could have been useful, I didn't want to be choice locked into something like Tailwind, Aerial Ace or Roost.


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Pain Split
- Will-O-Wisp
- Hydro Pump
- Volt Switch


One of the biggest dangers to mega mence are other mega mences, Rotom-Wash can burn and resists Return. The other moves and EVs are standard
 
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Just a suggestion for the future, but could you add a teambuilding or Introduction to this RMT? It helps us understand why and how you built the team the way you did.
Even I do it and I use a Tablet

Overall, you have a rather solid team. Now, I myself don't enjoy Megamence, but if that is what floats your boat, go for it. There are a few changes that should be made to the team itself. On Greninja, I recommend the EV spread of 252 Spe / 40 Atk / 212 Sp Atk, and a Naive Nature. This guarantees an OHKO on an Azumarill with Gunk Shot. I recommend using Frustration on Salamence just in case the Dittos are running max 255 Happiness. On Talonflame, instead of Sleep Talk, run Roost for recovery since Chansey doesn't have a Wish to pass. Other than that, you're okay.
 
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It's an interesting team, even though I dislike Megamence. I'd recommend an item other than Scarf on Excadrill, however, as an Excadrill locked into Rapid Spin won't serve much use, and the opponent can use it as setup fodder. An item like Life Orb would be a good alternative. Other than that, good team. :)
 
I'll definitely add an introduction/teambuilding next time, I don't run Rest on my Talonflame but frustration and the new EV spread are definitely solid points. Getting choice locked into Rapid Spin is a bitch but if Excadrill is my last team member I really don't want him getting outsped.
 
I just have to look at this team to feel nauseous. I don't forfeit but this bunch would tempt me. It's loaded with everything I hate. Everything. In one effective package. I don't really know what else to suggest for this besides maybe Rotom W in place of Slowbro since Azumarill can really wreck shop on your bunch and Slowbro can't actually hit it, Rotom can at least Burn it and get a chunk off with Volt Switch. Maybe try the Sub D-Dance mono-attacker Mence too; really tanky, sets up like a dream and sweeps like Hell even without coverage:
Salamence @ Salamencite
Ability: Intimidate
EVs: 168 HP / 92 Atk / 88 SpD / 160 Spe
Adamant Nature
- Roost
- Dragon Dance
- Return
- Substitute
Aside from that, your team makes me sick. Bloody good job with this lot!
 
I'll definitely add an introduction/teambuilding next time, I don't run Rest on my Talonflame but frustration and the new EV spread are definitely solid points. Getting choice locked into Rapid Spin is a bitch but if Excadrill is my last team member I really don't want him getting outsped.
I fixed it, I mean't to say Sleep Talk
 
Ummmm thanks, I guess? I'll definitely try the Substitute set once I've got the time. Any suggestions on a Rotom Wash set?
Here is a set that I am using to check Azumarril:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

(44 Speed EVs are used to outspeed Azumarril)
 
Here is a set that I am using to check Azumarril:

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

(44 Speed EVs are used to outspeed Azumarril)
Thats the standard set and it will help you a lot with your team. Good thinking.
 
Rest-O Chesto works well too. It takes status and it takes a lot to whittle it down, so Resting up brings your Rotom back from the dead almost. It's what I'd advise if you don't have a Magic Guarder/Bouncer. Same spread as the one above only Rest over Pain Split and Chesto Berry over Lefties.
 
Also, here is a calc for Gunk Shot on Clefable

40 Atk Life Orb Protean Greninja Gunk Shot vs. 252 HP / 252+ Def Clefable: 296-351 (75.1 - 89%) -- guaranteed 2HKO after Leftovers recovery
 
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