Hi! I’m new to Smogon. This is my very first RMT.
You’re probably wondering why Grass…People think that it’s one of the most useless, if not the most useless type in Pokemon, due to its multiple weakness and very few strengths. So why Grass? Because I like it >=]
And I like Double Battling because I’m tired of the easy in-game Single Battles and most Double Battlers put in more time in developing strategies.
Azelf @ Life Orb
Jolly
6 HP/252 Atk/252 Spe
Explosion/Fire Punch/Ice Punch/Zen Headbutt
Lead 1:
A fast and unexpected (well not so unexpected now, now that you’re reading this post -.-) Explosion can screw up people’s strategies in Double Battle. In my experience, when used with Helping Hand, Explosion is a move to be reckoned with. I’ve OHKOd Empoleon, Heatran, Metagross and other Pokemon with resistance to Normal moves. Fire Punch and Ice Punch are there to just make the most of Attack EVs. Zen Headbutt is used along Helping Hand to kill Ghost type leads such as Gengar, who cannot be killed with Explosion.
Jumpluff @ Focus Sash
Jolly
6 HP/252 Atk/252 Spe
Helping Hand/Sunny Day/Toxic/U-Turn
Lead 2:
Azelf’s BFF <3!!! Helping Hand is a helping hand…Hehehe…It helps ensure that Explosion is not a waste and it takes out tough leads. Sunny Day is used on the turn after Azelf dies, assuming Azelf is faster than both enemy’s Pokemon and Explosion OHKOs them, to help Shiftry and Exeggutor. Toxic is a random move, I just don’t have any other thing to put there and I’m willing to get rid of it for something useful. U-Turn is there so that Jumpluff is not crippled by Taunt, since most people expect Jumpluff to support anyway.
Problems at this point:
One major problem I’ve experienced is when one or both of enemy’s Pokemon is faster than Azelf. What would happen is Jumpluff uses Helping Hand (+6 priority) but Azelf dies and Jumpluff is down to 1 HP due to enemy’s attack. I would really love to get rid of this gaping hole in my strategy.
Shiftry @ Life Orb
Jolly
6 HP/252 Atk/252 Spe
Explosion/Rock Slide/Seed Bomb/X-Scissor
Physical Sweeper/Bomberman Numero Deux:
If my first step with Azelf and Jumpluff goes flawlessly, this should too. But that’s the catch. IF. But if that goes horrible, Shiftry and Exeggutor are doomed. My plan is if there’s no Ghost Pokemon on the field, Jumpluff (with 1 HP) uses Sunny Day and boosts Shiftry’s speed and successfully can use Explosion. Rock Slide is just there to take advantage of the Attack EVs; I can change it for something better. Seed Bomb is for STAB physical move. X-Scissor is to kill Ghost Pokemon hindering my evil plans.
Exeggutor @ Life Orb
Modest
6 HP/252 SpA/252 Spe
Energy Ball/HP Ice/Psychic/Sludge Bomb
Special Sweeper:
Again, the success of this depends on the first part. Energy Ball is for STAB special move. HP Ice is to get rid of pesky flying types. Psychic is another good STAB special move. Sludge Bomb is just a filler physical move that I can change if there’s something better.
Problems at this point:
The success of this part depends completely on the first. Both of these Pokemon are too slow even with 252 Spe EVs without Sunny Day. Maybe I can get two other Pokemon who are fast without Sunny Day. I was thinking Roserade and Celebi, and possibly Breloom. I would basically like a “checkpoint” after my first two Pokemon are wiped out, but this became a continuation, which isn’t always good. In my experience, my strategy does not work 100% of the time. I would also like ideas on how I can cover more types with my moveset.
Cradily @ Leftovers
Impish
252 HP/118 Def/140 SpD
Recover/Rock Slide/Stockpile/Toxic
Stockpile Staller:
Typical Stockpile Staller. Nothing much to say here…
Sceptile @ Choice Specs
Timid
6 HP/252 SpA/252 Spe
Energy Ball/HP Ground/Dragon Pulse/Focus Blast
Last Attempt at Winning:
Sceptile presents a much bigger threat than Cradily. Its presence pretty much guarantees that Cradily will get one Stockpile in, which is very important. I doubt myself about HP Ground, so I might change that. I’m also not a big fan of Focus Blast, since it always seem to miss for me -.-
Problems at this point:
While this combination guarantees Cradily one Stockpile, it guarantees Sceptile dies. I can replace Sceptile with a more bulky Pokemon I guess…
This may not look a lot, but I’ve been developing this Grass team strategy for over a month now. I have gone through countless strategies and scenarios, as well as Pokemon. Thank you and hope you can help me.
Oh and as much as possible, I only want 1 Wild Card cuz I think 2 is too much and ruins the whole theme.
Edit Updates:
-Azelf is removed from the team.
-Aerodactyl is added to the team.
Aerodactyl @ Life Orb
Naughty
6 HP/252 Atk/252 Spe
Earthquake/Heat Wave/Protect/Rock Slide
Lead 1:
Really effect since I've used it. Especially with Jumpluff's Helping Hand. Earthquake is to get rid of Heatran and other non-Flying and Levitating Pokemon. Heat Wave is there just so I can have something against Metagross and Bronzong. Protect is for protection? Lol. Rock Slide is good because of STAB and Helping Hand boosts it to respectable levels.
You’re probably wondering why Grass…People think that it’s one of the most useless, if not the most useless type in Pokemon, due to its multiple weakness and very few strengths. So why Grass? Because I like it >=]
And I like Double Battling because I’m tired of the easy in-game Single Battles and most Double Battlers put in more time in developing strategies.
Azelf @ Life Orb
Jolly
6 HP/252 Atk/252 Spe
Explosion/Fire Punch/Ice Punch/Zen Headbutt
Lead 1:
A fast and unexpected (well not so unexpected now, now that you’re reading this post -.-) Explosion can screw up people’s strategies in Double Battle. In my experience, when used with Helping Hand, Explosion is a move to be reckoned with. I’ve OHKOd Empoleon, Heatran, Metagross and other Pokemon with resistance to Normal moves. Fire Punch and Ice Punch are there to just make the most of Attack EVs. Zen Headbutt is used along Helping Hand to kill Ghost type leads such as Gengar, who cannot be killed with Explosion.
Jumpluff @ Focus Sash
Jolly
6 HP/252 Atk/252 Spe
Helping Hand/Sunny Day/Toxic/U-Turn
Lead 2:
Azelf’s BFF <3!!! Helping Hand is a helping hand…Hehehe…It helps ensure that Explosion is not a waste and it takes out tough leads. Sunny Day is used on the turn after Azelf dies, assuming Azelf is faster than both enemy’s Pokemon and Explosion OHKOs them, to help Shiftry and Exeggutor. Toxic is a random move, I just don’t have any other thing to put there and I’m willing to get rid of it for something useful. U-Turn is there so that Jumpluff is not crippled by Taunt, since most people expect Jumpluff to support anyway.
Problems at this point:
One major problem I’ve experienced is when one or both of enemy’s Pokemon is faster than Azelf. What would happen is Jumpluff uses Helping Hand (+6 priority) but Azelf dies and Jumpluff is down to 1 HP due to enemy’s attack. I would really love to get rid of this gaping hole in my strategy.
Shiftry @ Life Orb
Jolly
6 HP/252 Atk/252 Spe
Explosion/Rock Slide/Seed Bomb/X-Scissor
Physical Sweeper/Bomberman Numero Deux:
If my first step with Azelf and Jumpluff goes flawlessly, this should too. But that’s the catch. IF. But if that goes horrible, Shiftry and Exeggutor are doomed. My plan is if there’s no Ghost Pokemon on the field, Jumpluff (with 1 HP) uses Sunny Day and boosts Shiftry’s speed and successfully can use Explosion. Rock Slide is just there to take advantage of the Attack EVs; I can change it for something better. Seed Bomb is for STAB physical move. X-Scissor is to kill Ghost Pokemon hindering my evil plans.
Exeggutor @ Life Orb
Modest
6 HP/252 SpA/252 Spe
Energy Ball/HP Ice/Psychic/Sludge Bomb
Special Sweeper:
Again, the success of this depends on the first part. Energy Ball is for STAB special move. HP Ice is to get rid of pesky flying types. Psychic is another good STAB special move. Sludge Bomb is just a filler physical move that I can change if there’s something better.
Problems at this point:
The success of this part depends completely on the first. Both of these Pokemon are too slow even with 252 Spe EVs without Sunny Day. Maybe I can get two other Pokemon who are fast without Sunny Day. I was thinking Roserade and Celebi, and possibly Breloom. I would basically like a “checkpoint” after my first two Pokemon are wiped out, but this became a continuation, which isn’t always good. In my experience, my strategy does not work 100% of the time. I would also like ideas on how I can cover more types with my moveset.
Cradily @ Leftovers
Impish
252 HP/118 Def/140 SpD
Recover/Rock Slide/Stockpile/Toxic
Stockpile Staller:
Typical Stockpile Staller. Nothing much to say here…
Sceptile @ Choice Specs
Timid
6 HP/252 SpA/252 Spe
Energy Ball/HP Ground/Dragon Pulse/Focus Blast
Last Attempt at Winning:
Sceptile presents a much bigger threat than Cradily. Its presence pretty much guarantees that Cradily will get one Stockpile in, which is very important. I doubt myself about HP Ground, so I might change that. I’m also not a big fan of Focus Blast, since it always seem to miss for me -.-
Problems at this point:
While this combination guarantees Cradily one Stockpile, it guarantees Sceptile dies. I can replace Sceptile with a more bulky Pokemon I guess…
This may not look a lot, but I’ve been developing this Grass team strategy for over a month now. I have gone through countless strategies and scenarios, as well as Pokemon. Thank you and hope you can help me.
Oh and as much as possible, I only want 1 Wild Card cuz I think 2 is too much and ruins the whole theme.
Edit Updates:
-Azelf is removed from the team.
-Aerodactyl is added to the team.
Aerodactyl @ Life Orb
Naughty
6 HP/252 Atk/252 Spe
Earthquake/Heat Wave/Protect/Rock Slide
Lead 1:
Really effect since I've used it. Especially with Jumpluff's Helping Hand. Earthquake is to get rid of Heatran and other non-Flying and Levitating Pokemon. Heat Wave is there just so I can have something against Metagross and Bronzong. Protect is for protection? Lol. Rock Slide is good because of STAB and Helping Hand boosts it to respectable levels.

