RMT: Nidoqueen's a better Heracross counter than Gliscor! >:D

Okay, here's a new team that I recently finished thinking up...and yes it does have Nidoqueen on it:

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I'm still a little nervous due to SD Garchomp being able to pretty much knock this team down once Deoxys dies, but I can always use some constructive critism for this team.

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nidoqueen.png


Nidoqueen @ Leftovers / Black Sludge
Ability: Poison Point
Nature: Bold
EV's: Max HP, Max Def, 4 Sp. Atk

Moveset:
Earth Power
Toxic Spikes
Stealth Rock
Roar

A lot of people underestimate Nidoqueen's defensive abilities. They forget that although Nidoqueen can block Heracross' Bug and Fighting attacks like Gliscor, she can ALSO resist Hera's Stone Edge. Gliscor can't do that (although he isn't dented by it anyway). The majority of Choice Scarfers will have to resort to usually Pursuit or Night Slash, and with Nidoqueen's 384 HP and 300 Def, she's one hard pokemon to budge physically.

Anyway, she sets down entry hazards and shuffles through my opponent's team with Roar. I chose Earth Power over Earthquake mainly due to Forretress, who'll block TS and Rapid Spin to mess this strategy up.

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lucario.png


Lucario @ Salac Berry
Ability: Inner Focus
Nature: Adamant
EV's: Max Atk, Max Spd, 4 Def

Moveset:
Endure
Reversal
Swords Dance
Crunch

I'm taking full advantage of Lucario's Sand Stream resistance here. Since SR is so freaking common nowadays, I decided against the Sub version. I didn't want to go through the trouble of finding a Rapid Spinner just for Lucario.

Lucario first Swords Dance against something that's scared of it (think Porygon-Z wise), and my opponent'll assume it's the SD Luke set. They'll probably send out a Ghost, who I'll Crunch. If it's Gyara or Sala, I'll Endure. With help from Nidoqueen's SR, Reversal will OHKO both with SD and Intimadate factored in.

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dragonite.png


Dragonite @ Yache Berry
Ability: Inner Focus
Nature: Jolly
EV's: Max Spd, Max Atk, 4 HP

Moveset:
Dragon Dance
Outrage
Fire Punch
Earthquake

Dragonite's another one of those underrated pokemon. He still has just as much attack as Salamence, Dragon Dance, and even STAB Outrage. What makes him different from 'Chomp and 'Mence is that he has a physical Fire move worth DD'ing for. It has more power and accuracy than 'Chomp's Fire Fang, and after 2 or 3 DD's, even Skarmory will get hit pretty hard.

I chose the Yache Berry over the Life Orb, so I can trick pokemon like Weavile into hitting me, surviving it while I DD, and finish them off the next turn. TS and SR will negate any Focus Sashes in case you were wondering about them.

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vaporeon.png


Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EV's: 188 HP, Max Def, 68 Sp. Atk

Moveset:
Surf
Ice Beam
HP Electric
Wish

Vaporeon's great for taking special hits not typed Grass or Electric, especially Ice headed at Dragonite and Water headed at Nidoqueen. He also provides Wish support, as you can see. Surf for STAB, Ice Beam for non-Yache Chomp, and HP Electric for Gyara and other Waters. Not much else to say here.

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deoxyse.png


Deoxys-S @ Expert Belt
Ability: Pressure
Nature: Hasty
EV's: 160 Atk, Max Sp. Atk, 96 Spd

Moveset:
Psychic
Superpower
Ice Beam
Thunderbolt

You could call this a late-game sweeper, a revenge killer, or both. Psychic decimates Choice Scarf Hera (Because Nidoqueen really can't do anything to it offensively) and pretty much any Guts abuser. Think Swellow, Machamp, and Hariyama. Deoxys can OHKO them all without breaking a sweat.

Superpower is for the Tyranitars that are stupid enough to come in. Once again, SR helps me out in order to 2HKO Blissey with the attack drop taken into account. Thunderbolt is for Gyara and Suicunes (the latter of which Vaporeon really can't hit that hard). Ice Beam is to take Dragons out of the picture.

(If I did the Damage Formula correctly, a Jolly Scarf-Chomp will never OHKO with Outrage, allowing me to Ice Beam it. When I finished the calculations, I came up with 214 damage, and Deoxys-S with no HP EV's and a 31 HP IV has about 240 HP.)

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snorlax.png


Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EV's: 244 HP, 236 Sp. Def, 28 Def

Moveset:
Rest
Sleep Talk
Double Edge / Body Slam
Crunch

I decided that I needed a Sleep Talker to prevent Lucario and Dragonite from being screwed. So who's the well-known pokemon who practically sleeps for a living? Yep, Snorlax.

I don't see why people are betting against Double-Edge in D/P. I know Snorlax shouldn't be recoiling HP with all the new special attackers, but c'mon...Snorlax's HP IS MASSIVE. GODLY. A REALLY HIGH NUMBER T_T. Body Slam is still up for grabs, but I truly think he can pull Double-Edge off.

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So, that's my new team. Like I said, I could really use some constructive criticism. I'm one of those people who just isn't satisfied with what he thinks up. Tips are truly appreciated. :D
 
Okay, here's a new team that I recently finished thinking up...and yes it does have Nidoqueen on it:

31.png
453.png
149.png
134.png
389.png
143.png


I'm still a little nervous due to SD Garchomp being able to pretty much knock this team down once Deoxys dies, but I can always use some constructive critism for this team.

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nidoqueen.png


Nidoqueen @ Leftovers / Black Sludge
Ability: Poison Point
Nature: Bold
EV's: Max HP, Max Def, 4 Sp. Atk

Moveset:
Earth Power
Flamethrower
Stealth Rock
Roar

A lot of people underestimate Nidoqueen's defensive abilities. They forget that although Nidoqueen can block Heracross' Bug and Fighting attacks like Gliscor, she can ALSO resist Hera's Stone Edge. Gliscor can't do that (although he isn't dented by it anyway). The majority of Choice Scarfers will have to resort to usually Pursuit or Night Slash, and with Nidoqueen's 384 HP and 300 Def, she's one hard pokemon to budge physically.

Anyway, she sets down entry hazards and shuffles through my opponent's team with Roar. I chose Earth Power over Earthquake mainly due to Forretress, who'll block TS and Rapid Spin to mess this strategy up.

Maybe im missing something but doesnt hera have EQ?
If your trying to use Nido as a hera counter may i suggest Fire Punch and Earthquake(only because spliting between phy and special would just hurt u even more) which would mean switching to a physical EVs last 4 and changing natures from Bold to Impish. or Keep it special and just add Flamethrower; take out toxi spikes or stealth ur choice i kno the seems nice in theroy but the chance ull get to set them both up and roar is slim.

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lucario.png


Lucario @ Salac Berry
Ability: Inner Focus
Nature: Adamant
EV's: Max Atk, Max Spd, 4 Def

Moveset:
Endure
Reversal
Swords Dance
Crunch

I'm taking full advantage of Lucario's Sand Stream resistance here. Since SR is so freaking common nowadays, I decided against the Sub version. I didn't want to go through the trouble of finding a Rapid Spinner just for Lucario.

Lucario first Swords Dance against something that's scared of it (think Porygon-Z wise), and my opponent'll assume it's the SD Luke set. They'll probably send out a Ghost, who I'll Crunch. If it's Gyara or Sala, I'll Endure. With help from Nidoqueen's SR, Reversal will OHKO both with SD and Intimadate factored in.

All i can say is Scarfed Heatran laughs at this. As fast as cario is even if it manages to take out tran it will be revenge killed very quickly by anything with a first strike. And if mis predict when to dance that could be fatal
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dragonite.png


Dragonite @ Yache Berry
Ability: Inner Focus
Nature: Jolly
EV's: Max Spd, Max Atk, 4 HP

Moveset:
Dragon Dance
Outrage
Fire Punch
Earthquake

Dragonite's another one of those underrated pokemon. He still has just as much attack as Salamence, Dragon Dance, and even STAB Outrage. What makes him different from 'Chomp and 'Mence is that he has a physical Fire move worth DD'ing for. It has more power and accuracy than 'Chomp's Fire Fang, and after 2 or 3 DD's, even Skarmory will get hit pretty hard.

I chose the Yache Berry over the Life Orb, so I can trick pokemon like Weavile into hitting me, surviving it while I DD, and finish them off the next turn. TS and SR will negate any Focus Sashes in case you were wondering about them.

I like this eve spread and move set covers alot.

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vaporeon.png


Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
EV's: 188 HP, Max Def, 68 Sp. Atk

Moveset:
Surf
Ice Beam
HP Electric
Wish

Vaporeon's great for taking special hits not typed Grass or Electric, especially Ice headed at Dragonite and Water headed at Nidoqueen. He also provides Wish support, as you can see. Surf for STAB, Ice Beam for non-Yache Chomp, and HP Electric for Gyara and other Waters. Not much else to say here.

I have an Umbreon that does the same thing not as well as Vaporeon but i know it works. If ur going for defensive typed Vaporeon 3 atk moves is over doin another support move i suggest protect to ensure you Wish gets pass if u come agaisnt a eletivire or another Elecric type or attacker.
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deoxyse.png


Deoxys-S @ Expert Belt
Ability: Pressure
Nature: Hasty
EV's: 160 Atk, Max Sp. Atk, 96 Spd

Moveset:
Psychic
Superpower
Ice Beam
Thunderbolt

You could call this a late-game sweeper, a revenge killer, or both. Psychic decimates Choice Scarf Hera (Because Nidoqueen really can't do anything to it offensively) and pretty much any Guts abuser. Think Swellow, Machamp, and Hariyama. Deoxys can OHKO them all without breaking a sweat.

Superpower is for the Tyranitars that are stupid enough to come in. Once again, SR helps me out in order to 2HKO Blissey with the attack drop taken into account. Thunderbolt is for Gyara and Suicunes (the latter of which Vaporeon really can't hit that hard). Ice Beam is to take Dragons out of the picture.

(If I did the Damage Formula correctly, a Jolly Scarf-Chomp will never OHKO with Outrage, allowing me to Ice Beam it. When I finished the calculations, I came up with 214 damage, and Deoxys-S with no HP EV's and a 31 HP IV has about 240 HP.)

Looks pretty solid like u said chomp could give u problems along; but the speed on this thing is so ridicolous focus sash could give it more sturdiness but if u dont see it not KOing everything it comes up agisnt expert belt works i use on my Special Sceptile.
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snorlax.png


Snorlax @ Leftovers
Ability: Thick Fat
Nature: Careful
EV's: 244 HP, 236 Sp. Def, 28 Def

Moveset:
Rest
Sleep Talk
Double Edge / Body Slam
Crunch

I decided that I needed a Sleep Talker to prevent Lucario and Dragonite from being screwed. So who's the well-known pokemon who practically sleeps for a living? Yep, Snorlax.

I don't see why people are betting against Double-Edge in D/P. I know Snorlax shouldn't be recoiling HP with all the new special attackers, but c'mon...Snorlax's HP IS MASSIVE. GODLY. A REALLY HIGH NUMBER T_T. Body Slam is still up for grabs, but I truly think he can pull Double-Edge off.

Lax is pretty solid bodly slam definetly sleep while parlyzing then getting to hit first is really fun might have a problem agaisnt fighting types but Nido and Deoxys can absorb those so you should be fine.

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So, that's my new team. Like I said, I could really use some constructive criticism. I'm one of those people who just isn't satisfied with what he thinks up. Tips are truly appreciated. :D

Solid team overall take my suggestions and other iunder consideration especially on nidoqueen ^.^
 
Maybe im missing something but doesnt hera have EQ?
If your trying to use Nido as a hera counter may i suggest Fire Punch and Earthquake(only because spliting between phy and special would just hurt u even more) which would mean switching to a physical EVs last 4 and changing natures from Bold to Impish. or Keep it special and just add Flamethrower; take out toxi spikes or stealth ur choice i kno the seems nice in theroy but the chance ull get to set them both up and roar is slim.

1. I doubt he has EQ. Close Combat does tons more damage anyway.
2. I'm not taking off Stealth Rock, because both Lucario and Deoxys rely on it in order to take out the specific targets mentioned.

I really like the notion of Toxic Spikes AND Stealth Rock on the same set...but I guess I got carried away with the idea of phazing too much.

But another idea I thought of was to take off Stealth Rock and replace it with Aerial Ace so if any Guts pokemon: specifically Fighters, come out, I can AA them, but I doubt it'd do a lot of damage. Meh, this wasn't a stall team to begin with...T_T
 
Well, for I'd probably avoid starting Nidoqueen first of all. What are all the starters nowadays? Azelfs Bronzongs Salamences Deoxys? That doesn't seem too ideal. It's probably better if you switch in Nidoqueen on Heracross or Lucario in the first place, and then set one thing up as they'd probably switch, as there's no point in risking damage to Nidoqueen on turn 1 to begin with.

Although there are a few things I'd watch out for a few special attackers, such as Jirachi, who seems to be able to possibly sweep the team. A simple Fire Punch over Crunch on Snorlax could help this a bit as FP will still at least hit Gengar. Then you might be annoyed by a few other things, such as that of Zapdos, who while not being able to beat Snorlax directly, could stall the hell out of it. With that said, Body Slam might be more ideal there, as if Zapdos is of the Roost variant, you'd be able to cripple it. And DE recoil and repeated Thunderbolts would probably make you lose.

I'm also not sure if you really need Hidden Power Electric on Vaporeon. First of all, Gyarados is more likely only able to come into Nidoqueen. Snorlax BS will scare it, no way is it coming into Deoxys and staying in. Vaporeon and Dragonite would also seeminly have the advantage and you said so yourself Lucario would win, so is it that much of an issue? Plus, switching into SR and having Lucario use Ice Beam and getting those Life Orb recoils will end up making you win anyways.
 
I like how you use Nidoqueen :)

However, you'll have a hard time setting up both toxic spikes and stealth rock. I've tried it in UU, and even there, in a much less dangerous environment, does it get tedious at times.

I'd suggest dropping toxic spikes for another attack (for example the mentioned flamethrower), or taunt.
 
Your forgetting that Weavile carry Ice Shard and Ice Punch, so it doesn't matter if it lost's Sash. +1 Priority beats speed boosts. Ice Punch takes out Yache while you DD, then Ice Shard finishes Nite off.
 
Umm yeah.....D-Nite does NOT have as much Atk as Mence. 403 vs. 405 to be nitpicky.

Anyways, this looks pretty solid, aside from the massive Garchomp ((BAN ME PLEASE)) weakness, I don't see much giving you a lot of trouble.

Which accounts for nothing when you have a base 120 STAB move to abuse compared to 80. Even after STAB, Dragon Claw does the same power as a non STAB Outrage.

I would use the bulky Dragonite, simply because you might have some troubles with bulky waters like Suicune, who can eat up Deoxys-S Thunderbolts while also Resting off any residual damage.
 
Unless those SPATK EVs on Vappy are for something in particular you might want to just give it max HP and max DEF. CalmCune would have litte trouble with this team, Vappy will only do around 33% (just an estimate) and Deoxys won't do anything once he has a couple of calm minds up. I'm not sure exactly what realy counters it (I have trouble with it) but it's a threat that your team can't realy handle. I hope this helps. By the way, where did you get the pictures? I can't bring then up on my RMTs.
 
Maybe you didn't realize it but your nidoqueen doesn't counter Heracross in any way, even with Hera's poor defences he takes your Earth powers easily so he can just keep hitting you with megahorns until you die

Like someone said before TS+SR never works replace TS by something else like Fire blast maybe?
 
Your forgetting that Weavile carry Ice Shard and Ice Punch, so it doesn't matter if it lost's Sash. +1 Priority beats speed boosts. Ice Punch takes out Yache while you DD, then Ice Shard finishes Nite off.

I see what you're saying, but would Weavile try to take the risk of switching into a Dragonite? Not really, unless he has a 'Sash (Stealth Rockkkkkk). I'll DD on the switch, and when he tries to IP me, I'll just Fire Punch him the second turn.
 
A rather large weakness I see is that you trust SR and TS too much. A simple Rapid Spin will ruin your stratagie. You might want to give someone else SR or TS, or you could add a ghost. Also if Weavile comes in before you DD (as in you don't DD when he comes in) then your screwed. Also some Weaviles run Scarf and they'll be faster than you even after one DD. I hope this helps.
 
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