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ORAS OU RMT: ORAS Priority VoltTurn

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A Little Backstory
(Can skip)

This is my first RMT submission as well as my first post on these forums altogether.

I have been on & off into competitive battling ever since the early D/P/P days, and into Pokemon in general for probably, 15 years or so.

Just after gen 5 came out, I took a relatively short break from battling. When I came back, the OU meta (which is where I spend 95% of the time) was heavily into weather teams. I didn't like that very much, and didn't have a lot of success. So, I quit for a while once again, after trying to play gen 4 OU on the PO Simulator for a bit (this is where I discovered the online simulators).

I bought X/Y when it came out and played a bit on Showdown, but not for very long. Not because I didn't like it or anything, just lost interest (although I do still miss gen 4).

I have been trying to get back into the competitive scene once again for a week~, and I have to say, I am enjoying it quite a bit this time :)

Still feel out of the loop, so excuse me if there are some really obvious mistakes in the build!
About The Team
This team was inspired by something I saw a couple years back - video.

A "Hyper Offense" build by Eternal.

It is quite old now, but I see no reason why some of those concepts can't be applied right now.

Although I may have missed quite a few opportunities to adapt the team to the current meta, it has been working really well for me so far. And, that's the main reason I'm making this RMT anyway! For suggestions.

75+% win rate (just 50 games so far though) - and while it's probably not very high at my current ranking, it's the best I've done with a (mostly?) self created team since gen 4.

Let's get to it!
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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
¬ I'm still kind of in the mindset of 4th gen team building, so I really wanted a more old school lead, but decided on something that could still be extremely useful mid and late game.

¬ Kind of on the fence about making this Landorus more offensively inclined, but I need something to tank physical hits sometimes, and this set is a lot easier to use, and allows for more mistakes.

¬ Stealth Rock is very important to the team because we force so many switches, so I focus on setting it up as early as possible. Most often turn 2, but almost always before turn 8.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower
¬ Seeing as how the main idea is to weaken the opponents team with U-Turns and Volt Switches, Scizor was a no-brainer. The only question was if I should run a classic CB set, or opt for a SD Mega-Scizor.

¬ I decided against the Mega, simply because about 70% of the time, this guy just U-Turns out to take the switch advantage anyway, and unless I'm missing something the CB set hits a lot harder (initially). Plus, the power of a banded Bullet Punch is just crazy.

Scizor is really slow, so most of the time it will be extremely risky to dance up on a switch, just to U-Turn out anyway. The CB set fits the VoltTurn idea much better, in my opinion.

I'm still not completely sure about this decision though.

¬ As far as I know, this guy still has the most powerful U-Turn in OU, so his U-Turn's main purpose is to roll over everything that doesn't resist Bug, while the other 2, are (most of the time) just giving me the switch advantage.

¬ Pretty much my sole Fairy killer... I'm really not used to the new type, and make a ton of really stupid mistakes sometimes, so this Bullet Punch is all I have. Sometimes it's not enough, and I think it's a potential big flaw in the team.

If my opponent can predict my Scizor switching into the Clefairy and use Flamethrower, it's often the end of the game. A lot of the time I have to let something die, just to get a safe switch in.
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
¬ I can't really think of a better Volt Turner in OU than Rotom-W. Few pokes can stay in against it safely, and even fewer want to.

¬ It synergizes defensively so well with both Scizor and Landorus-T. I can keep chaining VoltTurns until one of my guys is ready to take something out, or sweep.

¬ I am thinking about going with a SpDef set instead, just so that it works better with Landorus-T, but I'm finding that the Def set works better on its own, so I'm not sure.


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Dragonite (M) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch
¬ Dragonite is the other priority user on the team, aside from Scizor. I can't say that he has been the key to me winning games a lot of the time, but he does his job well.

¬ He does not get to set up very often. Mostly because, by the time his checks are eliminated, everything is seriously hurt, thanks to the VoltTurn core. So more often than not, his usefulness is killing things like Ferrothorn, and Extreme Speeding everything to death once opposing Pokemon have been hurt.

¬ For this reason, maybe the CB set is better - but I really don't like having too many things on my team that are choiced. His typing defensively and access to Extreme Speed are the main reasons he's on the team.
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Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin
¬ I wanted a hazard remover to keep Multiscale rolling, and keep the rest of the team healthy. Because of VoltTurn, this helps save my guys a good amount of damage.
¬ As I mentioned earlier, having my own Stealth Rocks on the field is extremely important to me, because of all the switching I'm forcing, so I opted not to use Defog, and instead go with a spinner.

¬ I am considering Psychic instead of Psyshock, simply because of Mega-Venusaur. It's one of those Pokemon that give me trouble, and hitting it on the special side would be far more effective. It's really nice to not be completely shut down by special walls though, so I don't know.

I'm keeping Psyshock for now, until people get their fix of the shiny new megas, and Mega-Venusaur is more popular again.

¬ Starmie often cleans up for me, so I'm really digging having an offensive spinner. However, Greninja and a couple other options would suit my team better offensively. I need those rocks gone though, so for this reason it has a spot on the team (for now at least).


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Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor <- Rock Slide (suggested by davidTheMaster)
- Earthquake
¬ This is the first time I've used this thing, and it's awesome. It has won me 50/50 games so many times.

¬ This was the last Pokemon picked for the team. I noticed I had a lack of Fighting-Type moves, and every team needs a scarfer, so hey, I decided to try him out. And It worked out really well.

¬ Because most of the time the opponents team is already heavily damaged when Terrakion comes out to play, Close Combat kills pretty much everything that isn't a serious physical wall, or resists it.

So, this is it. I would really appreciate some help with the team as I really think it suits my playstyle very well, and want to see it get better.

Thank you!

Replays (featuring M-Manectric + Azumarill)
 
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Hi! Welcome to Smogon fellow veteran! A place to make new rivals and friends. But onto the rate.

Weather teams are still rather popular these days, and you're heavily weak to them.
The most popular are Rain and Sandstorm, since they boost speed in these conditions with certain Pokemon.
On Dragonite, I would change Fire Punch out for Rock Slide/Stone Edge, since this set worked out for me a bit more. Without a boost, dragon moves don't faint everything.
Honestly, I have no other changes to be made. This team is rather good. All you need to worry about is weather, and if you got to 1400+ you're doing rather good.

Hope it helps.
 
Hey dude nice team, for Terrakion run X-Scissor over Rock Slide, this is for predict the future of Tias who can hold a Close Combat or Stone edge that you can miss

Terrakion's calc

252 Atk Terrakion Close Combat vs. 0 HP / 0 Def Latias: 106-126 (35.2 - 41.8%) -- guaranteed 3HKO

252 Atk Terrakion Stone Edge vs. 0 HP / 0 Def Latias: 178-210 (59.1 - 69.7) -- guaranteed 2HKO

252 Atk Terrakion X-Scissor vs. 0 HP / 0 Def Latias: 192-226 (63.7 - 75%) -- guaranteed 2HKO
 
Thanks so much for the welcome & the help guys.
Sparkl3y said:
Weather teams are still rather popular these days, and you're heavily weak to them.
The most popular are Rain and Sandstorm, since they boost speed in these conditions with certain Pokemon.
On Dragonite, I would change Fire Punch out for Rock Slide/Stone Edge, since this set worked out for me a bit more. Without a boost, dragon moves don't faint everything.
Honestly, I have no other changes to be made. This team is rather good. All you need to worry about is weather, and if you got to 1400+ you're doing rather good.

Hope it helps.
I can't say that I've seen nearly as many weather teams as were used during B/W times, or that I've noticed my team is weak to them in practice, but it is possible. Definitely can't say I'm favoured against most anyway. Any suggestions on what can I do to combat this?

Stone Edge sounds awesome, as does EQ etc. instead of Fire Punch, because It doesn't pack much more power than Outrage unless 4x effective. The issue is that when I was building the team I realised that there were no fire moves at all. Would that be fine?
davidTheMaster said:
Hey dude nice team, for Terrakion run X-Scissor over Rock Slide, this is for predict the future of Tias who can hold a Close Combat or Stone edge that you can miss.
Lol... I can't believe I forgot about that. Thank you, I'll change it ASAP.
 
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I'm not much of a rater, but I thought I'd show some love to your team. I really like it, and, from my experience with the meta so far, volt-turn is a very powerful team archetype. I know Starmie is a premier spinner, but at first I looked at it and kind of didn't like it. The more I think about it, though, I can see that what you said about wanting Rapid Spin over Defog is true. Keeping hazards up on the opponents side of the field during volt-turn shenanigans is clearly advantageous.

As for whether or not to run Psychic, I feel like Psyshock is slightly more useful in the meta right now due to the presence of Conkeldurr. It may just be my experience, but I've been running into a lot of Conkeldurrs, and Psyshock is clearly one of the best ways to take care of it (252 SpA Life Orb Starmie Psyshock vs. 0 HP / 4 Def Conkeldurr: 296-351 [84.3 - 100%] -- 6.3% chance to OHKO vs 252 SpA Life Orb Starmie Psychic vs. 0 HP / 252 SpD Assault Vest Conkeldurr: 218-260 [62.1 - 74%] -- guaranteed 2HKO). Still, I think a time will come when the hype for the new megas will die down, and Mega Venusaur will creep back onto the ladder again (especially with Mega Salamence banned).

Finally, I'm pretty sure you are correct about Banded Scizor having the most powerful U-Turn in OU. It just barely hits harder than Mega Beedrill (252+ Atk Choice Band Scizor U-turn vs. 0 HP / 4 Def Mega Tyranitar: 266-314 [78 - 92%] -- guaranteed 2HKO vs 252+ Atk Adaptability Beedrill U-turn vs. 0 HP / 4 Def Mega Tyranitar: 264-312 [77.4 - 91.4%] -- guaranteed 2HKO).

I'm definitely going to give this team a try, I've had with volt-turn so far, and Scarfed Terrak has always had a place in my heart.

Nice team, good job.
 
I'm not much of a rater, but I thought I'd show some love to your team. I really like it, and, from my experience with the meta so far, volt-turn is a very powerful team archetype. I know Starmie is a premier spinner, but at first I looked at it and kind of didn't like it. The more I think about it, though, I can see that what you said about wanting Rapid Spin over Defog is true. Keeping hazards up on the opponents side of the field during volt-turn shenanigans is clearly advantageous.

As for whether or not to run Psychic, I feel like Psyshock is slightly more useful in the meta right now due to the presence of Conkeldurr. It may just be my experience, but I've been running into a lot of Conkeldurrs, and Psyshock is clearly one of the best ways to take care of it (252 SpA Life Orb Starmie Psyshock vs. 0 HP / 4 Def Conkeldurr: 296-351 [84.3 - 100%] -- 6.3% chance to OHKO vs 252 SpA Life Orb Starmie Psychic vs. 0 HP / 252 SpD Assault Vest Conkeldurr: 218-260 [62.1 - 74%] -- guaranteed 2HKO). Still, I think a time will come when the hype for the new megas will die down, and Mega Venusaur will creep back onto the ladder again (especially with Mega Salamence banned).

Finally, I'm pretty sure you are correct about Banded Scizor having the most powerful U-Turn in OU. It just barely hits harder than Mega Beedrill (252+ Atk Choice Band Scizor U-turn vs. 0 HP / 4 Def Mega Tyranitar: 266-314 [78 - 92%] -- guaranteed 2HKO vs 252+ Atk Adaptability Beedrill U-turn vs. 0 HP / 4 Def Mega Tyranitar: 264-312 [77.4 - 91.4%] -- guaranteed 2HKO).

I'm definitely going to give this team a try, I've had with volt-turn so far, and Scarfed Terrak has always had a place in my heart.

Nice team, good job.

Thanks so much for the advice & the kind words Thomas!

I have since decided to swap Starmie with Greninja, just because it does almost everything Starmie does (aside from Rapid spin), but obviously much better. The lack of RS definitely hurts a lot sometimes, but Gren is just really good on its own a lot of the time. I'm running the X&Y full special set atm.

I've also decided to try out CB on Dragonite, but I can't really say if it made the situation better or worse...

Starmie/Gren & Dragonite are by far the weakest part of my team and I just don't know what to do with those final 2 slots on the team :(

I think I will try out Azumarril in place of DNite as I really like having priority on this team, and something I don't know what instead of Greninja. We'll see... I really hope to get some suggestions on this.
 
So, I gave Mega-Manectric & Azumarill a try in place of Greninja & DNite.

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Manectric (M) @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]

No other reason other than he's another VoltTurn user, and I had space for a Mega. Oh, and
M-Manectric + Landorus-T can duo Intimidate some physical threats pretty effectively.

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Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Knock Off

I want more than 1 priority user for this team, and Azumarill seems to be popular thanks to its Aqua Jet.

The Dragon immunity also helps, as I don't really have anyone to take a Draco meteor well, other than Scizor. Which will get worn down fast if he keeps switching into them.

Again, I'm pretty sure there are some better options for the team, just because it feels like Scizor, Rotom, Landorus and Terrakion are working extremely well together, and the other two are just sort of there hanging out waiting until they are useful.

It's fine, I just think there's room for improvement.

I'll try to get some replays going on if I can figure out how to do that :)

EDIT: Added replays to the OP.
 
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