ok so after making 2-3 goodish team i decided i wanted a really really solid team that ONLY loses to luck, but has some risky and fun aspects as well.
So..
Salamence @ leftovers
Ability: Intimidate
Nature: adamant
EVs:112hp/252att/144 spe
-Dragon dance
-HP flying
-Earthquake
-rock slide
OK i origionally had a CBmence instead but it turned out to be useless when i fed it sds and way less sweeping possibilities, as well as leftovers and hp to help with heracross and co, its more durable and is also sweeps tons better, also his regular attacks dent his counter still. This ALSO works better with Light screen as he gets 2hko'd by most strong ice beam attacks and 3hko'd by weaker once after it allowing dragon dance while the opponent thinks he can ice beam him away.
Magneton @ leftovers
Ability: Magnet pull
Nature: modest
EVs: 72hp/252 speed/184 spA
-Substitute
-HP grass
-Thunderbolt
-Thunder wave
This helps against a ton of pokemon and mainly skarmory, Skarmory IMO is one of the stupidest pokemon in this game due to rediculous type and defense stats, while being able to spike and Roar. So he also Paralyzes if i can predict correct which helps ALOT with my team, HP grass for PERTY.
Heracross @ Salac berry
Ability: swarm
Nature: Adamant
EVs:4def/252 att/252 spe
-substitute
-Megahorn
-swords dance
-HP rock
This pokemon right here has ended so many battles with the rediculous damage of an SD+swarm+stab. This pokemon is even safe to use during Sandstorm, it can still have 5 turns off destruction. The only issue, is if i pass SDs from celebi it cant be on a salamence or anything with a flying move that outspeeds it, I chose HP rock over rock slide because only 2 things stop this pokemon, Missing and weezing slows it down if it comes in after i set up i can still 2hko weezing with megahorn even if it hazes after the first one. A BEAST. (and if i happen to see an alakazam after i set up megahorn can do 2400-2700 damage to it ^^)
Metagross @ leftovers
Ability: Clear Body
Nature: Adamant
EVs: 144hp/252att/116spe
-Agility
-Meteor Mash
-Earthquake
-HP rock(maybe change to hp grass,explosion or rock slide)
With celebi i can usually lure out a salamence or dugtrio, something of the like, when that happens i can survive a hp flying from it and hp bug due to my celebis max defense. I can then PAss a SD to this beast, which can usually end a game unless i see like forretress or skarmory that i can still dent pretty hard, but they can roar or earthquake metagross which i dont want happening.
Swampert @ leftovers
Ability: Torrent
Nature: Impish
EVs: 252 hp/24att/176def/54 spD
-Earthquake
-Rock slide
-rest
-sleep talk
Now i dont really know what to do with this guy, i thought since i have celebi passing SDs around that i should use a more physical swampert, but sometimes it just bites me in the ass, especially if salamence or flygon realize this and can set up or kill swampert pretty easily, but it still helps alot especially since if i can predict zapdos coming in when they think im going to earthquake then i can just rock slide him to hell. So i could forsure use some help with this, he is also my status absorber.
Celebi @ leftovers
Ability: Natural Cure
Nature:bold
EVs: 252hp/176def/20spe/60spD
-Light screen(change to calm mind, and then change swampert to mix?)
-Recover
-Swords Dance
-Baton Pass
OK, so here is what my whole team is centered on pretty much, if i get a SD pass off which is fairly easy with these awesome defenses, i can pretty much win, but skarmory and things with haze mess this up, so skarmory is easier to deal with because i can just set up a light screen and after the roar just switch to magneton. But other things such as calm mind roar suicune mess this up a bit and i cant counter it that well if it has icebeam without maybe sacrificing one of my pokemon to get heracross out. Here is the deal, i can either change Light Screen to heal bell, Calm mind, or something like psychic leech seed or hpgrass. Keep in mind i can set up salamence and metagross better with this(heracross the odd time too).
The biggest trouble i get is people with swampert AND blissey to fuck over magneton from trying to kill swampert and my paralyze doesnt really do shit cause he can just aroma or switch. Also Roar suicune hurts. Although usually i only lose if heracross misses 2 megahorns and/or other shit like that.
So..
Salamence @ leftovers
Ability: Intimidate
Nature: adamant
EVs:112hp/252att/144 spe
-Dragon dance
-HP flying
-Earthquake
-rock slide
OK i origionally had a CBmence instead but it turned out to be useless when i fed it sds and way less sweeping possibilities, as well as leftovers and hp to help with heracross and co, its more durable and is also sweeps tons better, also his regular attacks dent his counter still. This ALSO works better with Light screen as he gets 2hko'd by most strong ice beam attacks and 3hko'd by weaker once after it allowing dragon dance while the opponent thinks he can ice beam him away.
Magneton @ leftovers
Ability: Magnet pull
Nature: modest
EVs: 72hp/252 speed/184 spA
-Substitute
-HP grass
-Thunderbolt
-Thunder wave
This helps against a ton of pokemon and mainly skarmory, Skarmory IMO is one of the stupidest pokemon in this game due to rediculous type and defense stats, while being able to spike and Roar. So he also Paralyzes if i can predict correct which helps ALOT with my team, HP grass for PERTY.
Heracross @ Salac berry
Ability: swarm
Nature: Adamant
EVs:4def/252 att/252 spe
-substitute
-Megahorn
-swords dance
-HP rock
This pokemon right here has ended so many battles with the rediculous damage of an SD+swarm+stab. This pokemon is even safe to use during Sandstorm, it can still have 5 turns off destruction. The only issue, is if i pass SDs from celebi it cant be on a salamence or anything with a flying move that outspeeds it, I chose HP rock over rock slide because only 2 things stop this pokemon, Missing and weezing slows it down if it comes in after i set up i can still 2hko weezing with megahorn even if it hazes after the first one. A BEAST. (and if i happen to see an alakazam after i set up megahorn can do 2400-2700 damage to it ^^)
Metagross @ leftovers
Ability: Clear Body
Nature: Adamant
EVs: 144hp/252att/116spe
-Agility
-Meteor Mash
-Earthquake
-HP rock(maybe change to hp grass,explosion or rock slide)
With celebi i can usually lure out a salamence or dugtrio, something of the like, when that happens i can survive a hp flying from it and hp bug due to my celebis max defense. I can then PAss a SD to this beast, which can usually end a game unless i see like forretress or skarmory that i can still dent pretty hard, but they can roar or earthquake metagross which i dont want happening.
Swampert @ leftovers
Ability: Torrent
Nature: Impish
EVs: 252 hp/24att/176def/54 spD
-Earthquake
-Rock slide
-rest
-sleep talk
Now i dont really know what to do with this guy, i thought since i have celebi passing SDs around that i should use a more physical swampert, but sometimes it just bites me in the ass, especially if salamence or flygon realize this and can set up or kill swampert pretty easily, but it still helps alot especially since if i can predict zapdos coming in when they think im going to earthquake then i can just rock slide him to hell. So i could forsure use some help with this, he is also my status absorber.
Celebi @ leftovers
Ability: Natural Cure
Nature:bold
EVs: 252hp/176def/20spe/60spD
-Light screen(change to calm mind, and then change swampert to mix?)
-Recover
-Swords Dance
-Baton Pass
OK, so here is what my whole team is centered on pretty much, if i get a SD pass off which is fairly easy with these awesome defenses, i can pretty much win, but skarmory and things with haze mess this up, so skarmory is easier to deal with because i can just set up a light screen and after the roar just switch to magneton. But other things such as calm mind roar suicune mess this up a bit and i cant counter it that well if it has icebeam without maybe sacrificing one of my pokemon to get heracross out. Here is the deal, i can either change Light Screen to heal bell, Calm mind, or something like psychic leech seed or hpgrass. Keep in mind i can set up salamence and metagross better with this(heracross the odd time too).
The biggest trouble i get is people with swampert AND blissey to fuck over magneton from trying to kill swampert and my paralyze doesnt really do shit cause he can just aroma or switch. Also Roar suicune hurts. Although usually i only lose if heracross misses 2 megahorns and/or other shit like that.