RMT [OU] - Toxic Water

Toxic Water


Introduction
------------------------------

Hello everybody and welcome to my first RMT, so don't be to harsh. The team is named by two aspects: Toxic Spikes and Water pokemon.
After hours of practicing with other good teams build by some of the famous players, I decided to built my own team.
Stall teams aren't my favorite types of teams, so it was clear that I will use a more offensive team. I am not a native english speaking person so my English won't be perfect.


Team Building Process
------------------------------

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I faced a lot of Suicunes and losed to many of them, Suicune will be my main focus.
It has a lot of different movesets so you can't be sure wich one you are battling against. On the other hand its typing will garante a lot of opportunities to switch in and begin the rape.

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Because Suicune likes the Support of Toxic Spikes, Roserade was choosen to lay down them.
I don't like the idea of a Roserade lead and my playtesting has proven me right, I will keep her as a Swampert counter and pseudo status absorber.

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changes in bold

Closer look
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Heatran (M) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Stealth Rock
- Overheat
- Hidden Power [Grass]
- Explosion

Heatran is such a powerfull lead. He can OHKO Machamp who will other wise take down my whole team. Hidden Power [Grass] for Swampert so it can't tear down Suicunes rape. Stealth Rock helps me dealing Dragonite and Zapdos. Full Spd EV will make him outspeed pokemon like Rotom and Breloom who can be OHKO be him. Flygon, Gengar, Suicune and Heatran will make a very good synergy. Heatran will mostly attract Earthquake and Water pokemon. Earthquake can be absorbed by Gengar and Flygon. Suicune can be switch in water attacks and begin setting up CM.

410.png

Roserade (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Hidden Power [Fire]
- Grass Knot
- Rest

Here comes the supporter of this team. By setting up Toxis Spikes Roserade will help Suicune raping whole teams. It also function as a pseudo status absorber. Rest with Natural Cure allows Roserade to stay longer in battle and setting up more Hazards. Grass typing and its natural special bulk give Roserade more opportunities to switch in and lay down Hazards. Especially full SDef EVs will make it easier to switch into water types and setting up Hazards. Roserade becomes the best bulky water stop out there. Last but not least Grass Knot was choosen over Energy Ball. It will cause more damage to the intended targets.
HP [Fire] will help dealing with SD Scizor or other Grass pokemon but it will also interrupt Forretress. Mostly they come in to set up Spikes and Stealth Rock because they think Roserade isn't a threat. On the other hand Roserade can take grass attacks that would normaly destroy Suicune.

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Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thunderpunch

Every team needs a speedy Revenge killer. As expected Flygon can fit this place perfectly. I can't describe how amazing it is. A great typing that causes a lot of switch ins, a beautiful movepool and good stats that's what make this pokemon one of the best Revenge Killers. This set is common but very effective. Jolly Nature allows Flygon to outspeed +2 standard AgiliGross and hit it with Earthquake as well as tie with opposing Jolly Scarf Flygon and Jirachi. Thunderpunch gives me a more reliable answer to Gyarados.

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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Psychic
- Thunderbolt
- Wish
- Calm Mind

Jirachi as a Steel type prevents me from Mixed Dragonite and Flygon. It can switch into Outrage and setting up Calm Mind. By throwing out Wishes it's my defensive backbone. Toxic Spikes will although help Jirachi being a revenge killer. Psychic will keep Gengar under Pressure.


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Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 Def / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast

Because Toxic Spikes were required for the Suicune Rape, Gangar is just a MUST. SubSplit Gengar will take out Pokémon that can confound a Rape by Suicune such as Blissey or Rotom. If played correctly it can cripple a lot of Pokemon and win a match. I love it.

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Suicune @ Leftovers
Trait: Pressure
EVs: 176 HP / 252 Spd / 80 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Surf
- Hidden Power [Electric]
- Ice Beam

Here comes the star of this show. Suicune is just a biest if all counters are beaten. A diverse movepool and a boosting move is all that a good late game sweeper needs. Ice Beam can take down Dragons, HP [Electric] for Water tanks and Surf as the main damage move.
The EV's and the Item were choosen for a more bulkier type of Suicune. It can take hits better and with 2 or 3 CM it can sweep like hell.
All other teammates synergy perfectly with Suicune. Heatran and Jirachi will draw fire and water moves that Suicune simply can absorb and take advantage of it.

 
~Offensive Threats~

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Aerodactyl

  • Leads:

  • Life Orb:
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Alakazam

  • Lead:

  • Sweeper:
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Azelf

  • Leads:

  • LO Sweeper:
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Breloom

  • Scarfed Lead:

  • SubPunch Lead:

  • Substitute:
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Dragonite

  • Dragon Dance:

  • Heal Bell + Dragon Dance:

  • Leads:

  • Choice Band:
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Dugtrio

  • Choice:
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Electivire

  • Sweeper:
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Empoleon

  • Lead:

  • SubPetaya:

  • Tank:
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Flygon

  • Choice:
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Gengar

  • Sub Split:

  • Life Orb:
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Gyarados

  • LO Dragon Dance:

  • Taunt Dragon Dance:

  • RestTalker:
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Heatran

  • Choice Scarf:

  • Choice Specs:

  • Life Orb:

  • Torment:
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Heracross

  • Choice:
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Infernape

  • Mixape:

  • Choiced:

  • Lead:

  • Nasty Plot/Swords Dance:
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Jirachi

  • Scarf:

  • Body Slam:

  • Calm Mind:
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Jolteon

  • Choice Specs:

  • Life Orb:
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Kingdra

  • Lum/Chesto Dragon Dance:

  • Rain Dance:
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Lucario

  • Swords Dance:

  • Agility:
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Machamp

  • Sub + 3 attacks:

  • Lead: Gets OHKO by Lead Heatran
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Magnezone

  • Choice Scarf:

  • Substitute:
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Mamoswine

  • Lead:

  • LO Sweeper:
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Metagross

  • Lead:

  • Tank:

  • AgiliGross:
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Porygon-Z

  • Choiced / Generic Sweeper:
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Rhyperior

  • Sub:

  • Trick Room:
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Scizor

  • Choice Band:

  • Swords Dance:
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Starmie

  • Defensive:

  • Life Orb:
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Togekiss

  • ParaFlinch:

  • Nasty Plot:
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Tyranitar

  • Choice Band:

  • Choice Scarf:

  • Dragon Dance:

  • TyraniBoah:
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Weavile

  • Sweeper:
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Yanmega

  • Sweeper:


~Defensive Threats~

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Blissey

  • Wall:
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Bronzong

  • Wall:
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Celebi

  • Wall:

  • Life Orb Tinkerbell:
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Cresselia

  • Wall:
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Donphan

  • Wall:
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Forretress

  • Standard:
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Gliscor

  • Stall-breaker:

  • Baton Pass:
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Hippowdon

  • Wall:
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Skarmory

  • Standard:
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Snorlax

  • Curse: Gengar OHKO
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Suicune

  • CroCune:

  • LO/Leftovers CM:
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Swampert

  • Standard: Roserade, HP [Grass] by Heatran

  • CursePert: Roserade, HP [Grass] by Heatran
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Tentacruel

  • Wall:
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Vaporeon

  • Wall: Jirachi, Flygon
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Zapdos

  • Generic Wall:

  • SubToxic:

  • Life Orb:
 
Rating upon request:-
Hi there Schtizzel, nice offensive team you got there.Your team covers most threats which is probably why I don't have much to add on. Here are some minor changes you can make to make your team better against 'STALL BASED TEAMS' that are quite a threat to you.

Anyways here's a small list of threats to your team:

-Blissey+Rotom
-Mixed LO Dragonite
-LO Starmie
-CM Jirachi (If heatran is Absent)

Recommendation no.1: Heatran can play many roles but to set it as your lead and ignore Stealth rock is quite a loss really. Overheat hits Psychic and ghost types harder than dark pulse so it isn't needed.

Dark pulse on rotom : 80 times 2 is 160
Overheat on rotom: 140 times 1.5 due to STAB is 210

Replace dark pulse with Stealth rock on heatran. It will greatly aid your sweepers and make that 2HKO a OHKO sometimes. Another point is that Dragonite cannot come in often with SR on the field limiting his switch in;p

Recommendation no.2: I know the extra evs on HP for heatran to increase his lifetime on the field but utilizing all those EV's into speed will make him outspeed alot more pokemon that he is capable of OHKO such as Rotom forms and Breelom. It would be a shame to see those kind of pokemon defeat him when he is low on HP.

Recommendation no.3: I don't know how much you've benefited from toxic spikes but usually whenever i use them they get abosorbed by the foe's Roserade, Tentacruel or even Breloom(which is extremely common). Hidden power fire would greatly benefit Roserade, allowing it to set up hazards uninterrupted by Pokemon such as Fortress(who will keep coming in on you once the opponent knows you lack HP fire and if you switch to Gengar to avoid the spin it can easily live your hit and OHKO with Payback). Also Scizor is quite problematic especially the swords dance variant. So I strongly recommend you opt to change toxic spikes for Hidden power Fire.

Will update after eating food lol.
 
the only thing i don't understand is why you have a spinner, when you have no Stealth Rock weak and Suicune doesn't mind T-Spikes because Roserade can absorb them.
 
Rating upon request:-
Hi there Schtizzel, nice offensive team you got there.Your team covers most threats which is probably why I don't have much to add on. Here are some minor changes you can make to make your team better against 'STALL BASED TEAMS' that are quite a threat to you.

Anyways here's a small list of threats to your team:

-Blissey+Rotom
-Mixed LO Dragonite
-LO Starmie
-CM Jirachi (If heatran is Absent)

Recommendation no.1: Heatran can play many roles but to set it as your lead and ignore Stealth rock is quite a loss really. Overheat hits Psychic and ghost types harder than dark pulse so it isn't needed.

Dark pulse on rotom : 80 times 2 is 160
Overheat on rotom: 140 times 1.5 due to STAB is 210

Replace dark pulse with Stealth rock on heatran. It will greatly aid your sweepers and make that 2HKO a OHKO sometimes. Another point is that Dragonite cannot come in often with SR on the field limiting his switch in;

Recommendation no.2: I know the extra evs on HP for heatran to increase his lifetime on the field but utilizing all those EV's into speed will make him outspeed alot more pokemon that he is capable of OHKO such as Rotom forms and Breelom. It would be a shame to see those kind of pokemon defeat him when he is low on HP.

Recommendation no.3: I don't know how much you've benefited from toxic spikes but usually whenever i use them they get abosorbed by the foe's Roserade, Tentacruel or even Breloom(which is extremely common). Hidden power fire would greatly benefit Roserade, allowing it to set up hazards uninterrupted by Pokemon such as Fortress(who will keep coming in on you once the opponent knows you lack HP fire and if you switch to Gengar to avoid the spin it can easily live your hit and OHKO with Payback). Also Scizor is quite problematic especially the swords dance variant. So I strongly recommend you opt to change toxic spikes for Hidden power Fire.

Will update after eating food lol.
Thanks for your rate.

yeah, I think switching Stealth Rock wasn't such a good choice. I don't use Dark pulse very often, only if there is nothing other to do against something. So i will change that for Stealth Rock.

Because of that change I think Spike isn't needed more. 3 kinds of hazards aren't needed imo. So i will change Spikes for HP [Fire].

Toxic Spikes are very helpfull for Suicune and Gengar. For example Gengar vs. Blissey, Gengar can't OHKO or 2HKO Blissey with Focus Blast only after two Pain Splits (if i remember correct), but with Toxic Spikes up (especially 2 layers) it can be much easier for Gengar to take down Blissey. Also Suicune benefits from Toxic Spikes, if the opponent can't be OHKO the Poison Damage will destroy him in most situations. Or against other sweeper it's also very usefull. The Toxic Damage will stack every round from 1/16 to 2/16 and so on, so if an badly poisend sweeper stays to long in battle the poisin damage will kill him. But in my opinion it's also usefel for taking walls down.

the only thing i don't understand is why you have a spinner, when you have no Stealth Rock weak and Suicune doesn't mind T-Spikes because Roserade can absorb them.
In Team building process i find it very useful to have a spinner around. But i#'m not afraid of taking starmie out for an other pokemon that can tackle my threats in a more effective way. Just recommend a pokemon and i will test it.
 
While Toxic Spikes and Spikes are good entry hazards, having both does not mean that SR is not a needed anymore. SR is always a fundemental move on any team and can potentially net you extra KOs. Many Pokemons in the current metagame are weak to SR such as Dragonite, Zapdos and Gyarados which are all difficult threats to handle and having SR makes it much easier to take them on. Dark Pulse doesn't have much utility on Heatran since Fire Blast hits everything you would ever want to hit with Dark Pulse much harder (STAB Fire Blast has more power than a SE Dark Pulse). So, Stealth Rock > Dark Pulse.

I honestly don't see Starmie being useful on this team. It doesn't bring much to the table and you already have Suicune as ''the bulky Water of the team''. Loosing Rapid Spin is not an issue as well since none of your Pokemon are weak to SR and Toxic Spikes can be absorbed by Roserade. The main issue I see with your team is the lack of a reliable switch-in to Mixed variants of Dragonite and Flygon. You may have a way to revenge kill both of these threats but I feel like you could slot Starmie for a Steel type that can take advantage of the entry hazards since Starmie isn't achieving anything particularly useful. With that being said, I think a bulky CM Wish Jirachi might work well over Starmie, so you can reliably take most Dragon attacks and also gives you a decent Gengar check. Use Psychic / Thunderbolt / Wish / CM, Leftovers, Bold nature and 252 HP / 220 Def / 36 Spe. CM Jirachi can also utilize Toxic Spikes to still be an offensive threat to the opponent's team while also working as your defensive backbone, switching into random Draco Meteors and Outrages and supporting your team with Wish. However, if Jirachi doesn't work out too well, a CB Scizor can also work in that slot. With U-turn in it's moveset alongside Flygon, they can work as a scouting duo and Scizor has that Steel typing and the ability to check Gengar, so give both a test and see what works out for you.

As for minor changes, change Adamant nature for Jolly nature on Flygon. This will allow you to outspeed +2 standard AgiliGross and hit it with Earthquake as well as tie with opposing Jolly Scarf Flygon and Jirachi. Your team does not really need Spikes support. HP Fire can work in that slot as that would allow you to lure in Scizor who is a problematic threat to this team and KO it, helping your team enormously. Finally, I think you should try out Stone Edge over Fire Blast on Flygon. Stone Edge allows you to pick off weakened Dragonite, Gyarados and Zapdos without locking your self into an Outrage and has much more utility than Fire Blast (Skarmory lean for special defense versions these days so Fire Blast doesn't 2HKO iirc which limits it's uses).

In short, the changes are SR over Dark Pulse on Heatran, CM Wish Jirachi or CB Scizor instead of Starmie, Jolly > Adamant on Flygon, HP Fire > Spikes on Roserade and Stone Edge over Fire Blast on Flygon. I'd suggest giving those changes a test. Good luck!
 
In short, the changes are SR over Dark Pulse on Heatran, CM Wish Jirachi or CB Scizor instead of Starmie, Jolly > Adamant on Flygon, HP Fire > Spikes on Roserade and Stone Edge over Fire Blast on Flygon. I'd suggest giving those changes a test. Good luck!
SR over Dark Pulse is just a MUST, I see it right now! HP Fire over Spikes helps me alot by taking down Sword Dance Scizor.

Right now I'm testing CM Wish Jirachi and CB Scizor. Both are very good fellows and much more needed then a Rapid Spinner Starmie. But I don't know which suits more. Both have saved my ass many times, Jirachi with Wish and Scizor with Bullet Punch.

Also Jolly > Adamant is such a great choice. Flygon hits hards enough even without an SAtk boosting nature.

Just one aspect is killing my nerves. Should I gave Heatran more Spe EV's insteed of Hp EV's?
 
Yep you should as I stated earlier in my rate.
Recommendation no.2: I know the extra evs on HP for heatran to increase his lifetime on the field but utilizing all those EV's into speed will make him outspeed alot more pokemon that he is capable of OHKO such as Rotom forms and Breelom. It would be a shame to see those kind of pokemon defeat him when he is low on HP.
 
Hi Schtizzel,

For a first RMT, this team is surprisingly awesome! You've got a very solid FWG core to give you comfortable resistances to most attacks, and enough powerful sweepers to help take advantage of your numerous entry hazards. There aren't many major problems at all, so I'm just going to do some nitpicking.

To begin with, I'm going to have to agree that Dark Pulse needs to be removed on Heatran and replaced with Stealth Rock. I can understand your reasoning, but the truth is that no matter how many other types of hazards your team uses, Stealth Rock is absolutely necessary for its ability to hurt Flying types/Levitators, as well as deal at least some damage to everything that switches in. I think you'll find that the addition of Stealth Rock to your team will probably be just about the most beneficial change you can make, as there isn't a single type of team that wouldn't appreciate the entry damage it causes.

Next, I'm going to address the issue of your spinblocker. SubSplit Gengar is a great Pokemon overall, but its frailty can make it difficult for it to block Rapid Spin. Common spinners such as LO Starmie can easily OHKO it with one of their attacks, which means that it doesn't possess the durability needed to switch in safely most of the time. To fix these problems, I'm going to recommend you switch to another slightly bulkier spinblocker that also is capable of dealing out a lot of damage: Choice Specs Rotom.
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Rotom-w @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpD
Timid nature (+Spe, -Atk)
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick

Featured in a previous Smog issue, this Rotom set is outstanding with entry hazard support. The cool thing about it is that it can both block Rapid Spin and take advantage of Spikes by hitting many of its switch-ins for huge amounts of damage. Thunderbolt and Shadow Ball provide Rotom with dual STAB attacks and excellent type coverage. Hydro Pump easily 2HKO's common switch-ins such as Tyranitar or Heatran, and Trick cripples many stall team members by forcing a Choice item onto them. I think that this change would be a cool addition over Gengar, and will serve its purpose just as well, if not better.

EDIT: Just read Smith's post. I wasn't sure if you had replaced Starmie, but it is true that you lose an Infernape check if you do. If this is the case, feel free to keep Gengar or even use a Scarf Rotom to outspeed opposing Starmie.

Good luck with your team!
 
Hey I got your message! I've seen the posts before me and you seem to agree, but the OP hasn't been updated. Thus I am going to give my rate under the following assumptions-
-That you have Stealth Rock over Dark Pulse, plus the speedier spread
-That you are running WishCM Jirachi or CB Scizor over Starmie
-HP Fire over spikes
-Stone edge over fire blast
-Jolly Flygon over Adamant

However I'm going to do a rare thing and disagree with my colleague Faladran. Infernape is a nasty problem if you use Rotom-w over Gengar, and gengar sets up in his face. That isn't to say that Suicune can't stop it, because he definitely can, but it will weaken him beyond any ability to sweep and requires a lot of prediction. If he gets a SD then you are really in a tight spot. I just think Gengar does better here. Rotom is definitely a better spin blocker, but he's not really fast enough to not be bulky in my opinion, I dunno, I just don't like that set.

That said, the synergy looks fantastic with either Scizor or Jirachi and most of the nitpicks I was going to suggest have already be posted. But one thing I think is good to change is Roserade's EV Spread. According to the analysis, those defense EVs allow it to survive a CB Bullet Punch from Scizor. I don't understand the point of this at all (and don't actually see why that spread is on the analysis to begin with). Are you going to keep Roserade in on a Scizor just to hit it with an HP Fire? Considering his vital importance as a hazards setter, and that you have Heatran/Jirachi or Scizor/Suicune dying to switch into him and set up/ hit something like a truck, "no". I'd recommend simply moving all of that defense into special defense to give you the best bulky water stop out there, especially considering he lays down the hazards the bastards hate.

This is a quick one, but you might consider Thunder Punch on Flygon. Stone Edge doesn't do enough / misses too often against Gyarados, which is probably where it matters most. Thunder Punch gives you a more reliable answer, considering you don't really have a stop to him save Suicune, who we want to conceal. Granted Zapdos becomes a problem, but I wouldn't say you're particularly weak to him anyway.

That's all I got, excellent first RMT by all standards, mine wasn't even close. See how far ahead I was, using Scarftar in November?? Anyways good luck, hope this helps.
 
Well there is not much to suggest which has already been said but as a fellow user of Toxic Spikes I suggest adding CM + Wish Jirachi over Starmie. Spreading Wish around will make it much easier for you team members to hang around and Roserade will really appreciate not having to be forced to rest. Jirachi also serves as an excellent check to Starmie and Gengar which your team still needs. Also Fire attacks directed at Jirachi usually give Suicune a free switch in.

Hope I helped

Have a Nice Day!
 
Quick Update:
# CM Wish Jirachi works very good, but CB Scizor also - Wish Support is much more needed
# Roserade works even better with full SDef EV
# I will keep SubSplit Gengar, don't like Rotom - but everything can change, if the usefulness of Rotom has proven
# Thunderpunch for Flygon to kill crippeld Gyarados or Dragonite

Threat List added, will be completed after some playtesting

Big Problem: I've faced a lot of ParaFlinch Togekiss today and they destroyed me everytime. Any suggestions how to handle them?

Edit: Now I know how i can handle ParaFlinch Togekiss. I just needed some more matches to create a good counter plan.
 
Para Togekiss should struggle with Flygon since you are immune to T-Wave and can hit it with Thunder Punch or even Outrage (though Outraging early game is usually a bad Idea).

I guess you could run Lanturn over Jirachi if you wished since it can handle stuff like Starmie (and sort of Gengar) while being immune to Electric attacks and taking stuf all from Air Slash. It can also work well with Toxic Spikes so its a decent option if you find that Togekiss is becoming a huge problem
 
After some battles against ParaFlinch Togekiss I know how to handle them. They are now threats anymore.

But now I'm facing a new very annoying Threat: Para Blissey (Softboiled/Thunder Wave/Protect/Flamethrower). Have you any suggestions for handeling them. After crippling my Gengar with Thunder Wave and healing them with Softboiled/Protect I just can't get rid of it.

Edit: Thunder Wave is so annoying. Blissey can set it up like nothing and all of my counters except of Flygon can't handle it after being paralysed.
 
Personally, i dont know if i sound like a noob but i would use bulky gyarados over suicune anyday.
Plus u should really get rid of gengar and stick in a rotom forme, if u stuck in gyara then u could switch in rotom cos hes ghost/electric and will take pretty much nothing at all from an attack intended to sweep gyara.
And yes i know u hav flygon but flygon's not gonna be there 4ever, and lategame u might really ned a rotom/gyara
 
I personally don't like the idee of switching gyarados over suicune. Suicune is my main star or the team and i built everything around him.

Now i will playtest CB Scizor over Jirachi and Rotom-W over Gengar. But it seems like it functions even better. CB Scrizor can Bullet Punch-Revenge many pokis and Rotom-W can Trick some of the Walls that can be a threat.

Just one last question: Would there be any uncover threats if i choose CB Scizor and Rotom-W?

Edit: ParaBlissey keeps being very annoying. It can cripple most of my counters (except Flygon) and so countering/sweeping becomes more difficult. How can I prevent this?
 
I'm not really sure how Para Blissey is beating this team. Flygon is excellent and can switch into the thunder wave and do whatever. If you can get gengar in, he can get up a sub as blissey thunder waves, effectively gives you two free turns to wreck havoc. Roserade has natural cure and can set up hazards in her face, including the toxic spikes that absolutely neuter all Blissey. Considering you have a ground type + natural curer, paralysis should definitely not be a problem unless you can't play around it, which will probably come with time and experience. As such, I would suggest changing anything in the present moment; at least, as far as going with paralysis goes.

EDIT: If you use CB Scizor and Rotom-w, Infernape will be something of a problem. See my first rate.
 
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