RMT [OU]

First team I've attempted, so bear that in mind.

At a glance:

Heatran
Salamence
Metagross
Vaporeon
Electivire
Donphan

Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 SpAtt, 252 Speed, 6 HP
Nature: Modest
- Flamethrower
- Explosion
- Earth Power
- Dragon Pulse

Has worked well for me as a lead, and with some prediction I can switch back to it and get Flash Fire boosts later in the battle. Flamethrower over Fire Blast because I prefer boosted accuracy over boosted power.

Salamence @ Life Orb
Ability: Intimidate
EVs: 120 Att, 136 Speed, 252 SpAtt
Nature: Rash
- Flamethrower
- Brick Break
- Crunch
- Draco Meteor

Standard MixMence. Covers all of Heatran's weaknesses and can hit hard physically or specially. Easy to switch in because of all the resistances and intimidate hinders many physical foes.

Metagross @ Choice Band
Ability: Clear Body
EVs: 244 HP, 252 Att, 14 Speed
Nature: Adamant
- Bullet Punch
- Earthquake
- Explosion
- Meteor Mash

Covers Mence's weaknesses and again, very easy to switch in because it resists so much itself. CB Mash is fearsome and Bullet Punch to finish off any sashed foes. Explosion when it's about to die.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP, 252 Def, 68 SpAtt
Nature: Bold
- Surf
- Ice Beam
- Wish
- Haze

Special wall that can give Wish support to weakened allies. Haze to counter stat boosted foes that can't be roared away [Got swept by a Cradily the other day that had Belly Drum passed to it]. Surf for STAB and Ice Beam because.. ice moves are always useful.

Electivire @ Life Orb
Ability: Motor Drive
EVs: 76 Att, 180 Speed, 252 SpAtt
Nature: Mild
- Thunderbolt
- Cross Chop
- Flamethrower
- HP Ice

MixVire. I attempt to keep it hidden until I'm certain an electric move is coming, but if I can't, oh well. Still hits many types for super effective, with physical and special moves at its disposal.

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP, 6 Att, 252 Def
Nature: Impish
- Ice Shard
- Stealth Rock
- Roar
- Rapid Spin

Phazer, Spinner and can set up Stealth Rock itself if given the chance. Ice Shard to hit weakened/sashed foes and dragons. Can also absorb most physical hits.

I'm aware that I lack a reliable physical wall, but I'm kind of hoping to work around that with the synergy of the first three + Donphan.
 
outrage chomp and specs/mixmence completley fuck you, because you have no steeltype except metagross and heatran, who won't live that long :/
SDcario and cb hera are also huge threat, so I would yuo gliscor over donphan, who is a much better bulky ground.
And a steeltype over electrive imo, perhaps a registeel, because it's bulky to both sides or you use a skarmory and make heatran or metagross a resttalker
 
outrage chomp and specs/mixmence completley fuck you, because you have no steeltype except metagross and heatran, who won't live that long :/
SDcario and cb hera are also huge threat, so I would yuo gliscor over donphan, who is a much better bulky ground.
And a steeltype over electrive imo, perhaps a registeel, because it's bulky to both sides or you use a skarmory and make heatran or metagross a resttalker

I don't really understand a few of these points. Outrage chomp? Metagross and Heatran both resist dragon, and if needed I could just explode. I also don't see what threat a specsmence would have on those two, other than flamethrower on Meta or hydro pump on Heatran, which could be avoided by going to Vaporeon [or simply switching in Heatran after it is locked onto using flamethrower]. Mixmence is a problem - perhaps I should invest in more speed EVs for my own Mence to get in first and D. Meteor?

Gliscor is an option but it can't spin. You think going without a spinner isn't too risky?
 
I wouldn't necessarily recommend having SpecsTran as your lead, as I predict you'll end up doing much switching first turn. A lot of common starters completely screw it over (Salamence, FB Gengar, Hippowdon to an extent), and without HP Electric, Gyarados says hi. In fact, you have quite a big Gyarados weakness. One Dragon Dance and you get completely swept.

Ya, Gyara weaks are not good.
 
Cooper: OK, possibly porygon2 in for E-vire? [listed as the best gyara counter on smogon]. E-vire is the "extra" pokemon I don't mind changing so any suggestions would be great. As for my lead, it's working for me pretty well atm, but it's also because I look at the team and I can't really see any of the others leading well.

Word Facilities: Sounds good, I'll use Roost instead for a while and see how that goes.
 
Having a designated Gyarados counter on your team could certainly help, but my main concern for you is that any Gyarados lead is going to get a free Dragon Dance, unless you explode, which leaves standard BulkyDos with at least 10% health. However, P2 would be able to get the kill.

I just think Heatran lead is a bad idea in general. Especial SpecsTran. If you're so determined to lead with it, run ScarfTran.
 
I'm not determined to lead with it, it's just the one I chose given the rest of my team. If you have a better suggestion I'd be happy to try it.
 
Right now Starmie looks as though it could pose a problem. It can take on a lot of your team and your special wall really can't do anything to it.
 
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