Venusaur @ Venusaurite
Thick Fat
252 Hp, 252 Def, 4 SpDef
Bold
Leech Seed
Synthesis
Sludge Bomb
Giga Drain
He is my favorite pokemon and one I always try to include in my team. Mega Venusaur is so bulky it's almost not fair. He is my main defensive pokemon on my team as he's able to take on almost anything that isn't Psychic or Flying. I love watching Earthquakes do 25-30%. I chose to go with a physical tank since my team only has Rotom W and I still don't 100% trust him. I being able to tank physical attacks. Other than that he is pretty much set up to stall and slowly drain the opponent's health through leech seed. Giga drain is damage and healing, synthesis is for more healing and sludge bomb is a healthy stab attack for him. The 30% chance to poison is nice as it's just another way to wear down the opponent. Being physically defensive it especially leaves him vulnerable to Psychic and Flying attacks which seem to be more special than physical. To deal with his Flying weakness I chose Rotom W for part 2 of the F/W/G core. I had sleep powder instead of leech seed for a bit, but I couldn't rely on it, and I missed the steady recovery of leech seed.
Rotom W @ Leftovers
Levitate
252 Hp, 252 Def, 4 SpAtk
Bold
Volt Switch
Will O Wisp
Hydro Pump
Confuse Ray
Rotom is able to take Venusaur's flying attacks fairly reliable. His healthpool isn't the largest. Fairly standard moveset. Will O Wisp for residual damage and lowering physical opponent's attack. Hydro Pump for STAB, Volt Switch for bringing in a better match up. I chose confuse ray because I'm not sure there is really many other options and it's a nice opportunity to maybe get a free switch in or just another way to cause some indirect damage. I am considering Chesto/Resto to replace Leftovers/Confuse Ray, but right now I prefer steady recovery through leftovers than an all at once but only once heal in rest. Rotom also does a nice job in covering some weaknesses of my team, namely Fire attacks for Scizor and Ground attacks for Heatran.
Heatran @ Leftovers
Flash Fire
248 Hp, 252 Sp Def, 8 Def
Calm
Lava Plume
Stealth Rock
Ancient Power
Toxic
Part 3 of F/W/G core. Heatran is able to take fire attacks for Venusaur and Scizor. Because of flash fire he is immune to them and gets a nice little special attack boost. Though because he is specially defensive with nothing invested into special attack, I feel like I'm not getting as much benefit out of it as I could. I recently put stealth rock into him instead of Protect. I like protect as a potential scouting move, but I chose stealth rock right now because I don't think my team has much offensive fire power so I need all the damage I can. Though it is sort of self defeating as I have defog on Scizor. Lava Plume is STAB with a chance to burn, Ancient Power helps me with Talonflame but especially Charizard Y which has been the bane of any team I've ever tried to battle with. Also providing good defense against most pokemon with his 11 resistances. I chose Toxic over Will O Wisp since Lava Plume can already burn and Rotom W has Will O Wisp.
Scizor @ Life Orb
Technician
252 Hp, 40 Atk, 216 SpDef
Adamant
U-Turn
Defog
Bullet Punch
Roost
I want Scizor to come in late game and clean up with Bullet Punch. Maybe I should invest more EVs into his attack stat? Maybe I should add Swords Dance? Bullet Punch is my bread and butter. I love priority moves. I have U-Turn to maybe get the upperhand with a switch in. Roost is to keep him alive from Life Orb as well as I like to have my entire team somehow able to get some health back as I expect my matches to take a bit longer. Defog to deal with screens which would destroy me since I don't have much firepower. Defog also helps with entry hazards and this is important to me. My team has every possible attack type covered at 1/2 damage somehow somewhere, so I plan to do plenty of switching in and out and hazards would destroy me. Scizor also lures fire attacks for Heatran to absorb and boost himself.
Togekiss @ Leftovers
Serene Grace
252 Hp, 212 Def, 44 SpDef
Bold
Wish
Protect
Heal Bell
Dazzling Gleam
Togekiss takes fighting and ground moves for Heatran. He keeps my team healthy. For some reason I just find a healer/wish passer necessary. Fairly good defenses here. I was using Air Slash for awhile for the extra chance to flinch but Togekiss just isn't fast enough to make good use of it so I went with Dazzling Gleam for Dragons, not sure what else to do. I could put Thunder Wave on it and if I get taunted well then eff it yolo.
Scrafty @ Assault Vest
Intimidate
252 Hp, 252 Atk, 4 Def
Impish
Drain Punch
Knock Off
Ice Punch
Thunder Punch
Scrafty covers Psychic damage for Venusaur and Rock damage in general. I wasn't sure what to do with my 6th slot. Scrafty with Assault Vest and Intimidate though is actually pretty damn bulky. Drain Punch is going to restore some health for him otherwise he relies on Wishes. Knock Off is such a great move to hurt a team, and I don't just mean percentage wise. Ice Punch and Thunder Punch are for coverage.
What immediately sticks out to me is my team might be a little too focused on survival and defense. My only pokemon really capable of doing damage is Scizor. I'm not sure if he should be my mega or Venusaur. Regular Venusaur's weakness to fire and ice scares the hell out of me. For the most part though my whole team plays pretty well off of each other. I think everyone is supporting the team as a whole.I'm on the fence between Rotom W and Milotic. Milotic has 1 more weakness and 2 less resistances. But a better movepool I think. I basically gave up on entry hazards. If I carry them on my team I have to worry about Defog as well as carrying a spin blocker. I'd rather just Defog. If I can't use them, then nobody can!
I've been using this team all weekend on Showdown with some good results. I finally made it to 1400+ which I know isn't the best, but it's higher than I've ever been.
Thick Fat
252 Hp, 252 Def, 4 SpDef
Bold
Leech Seed
Synthesis
Sludge Bomb
Giga Drain
He is my favorite pokemon and one I always try to include in my team. Mega Venusaur is so bulky it's almost not fair. He is my main defensive pokemon on my team as he's able to take on almost anything that isn't Psychic or Flying. I love watching Earthquakes do 25-30%. I chose to go with a physical tank since my team only has Rotom W and I still don't 100% trust him. I being able to tank physical attacks. Other than that he is pretty much set up to stall and slowly drain the opponent's health through leech seed. Giga drain is damage and healing, synthesis is for more healing and sludge bomb is a healthy stab attack for him. The 30% chance to poison is nice as it's just another way to wear down the opponent. Being physically defensive it especially leaves him vulnerable to Psychic and Flying attacks which seem to be more special than physical. To deal with his Flying weakness I chose Rotom W for part 2 of the F/W/G core. I had sleep powder instead of leech seed for a bit, but I couldn't rely on it, and I missed the steady recovery of leech seed.
Rotom W @ Leftovers
Levitate
252 Hp, 252 Def, 4 SpAtk
Bold
Volt Switch
Will O Wisp
Hydro Pump
Confuse Ray
Rotom is able to take Venusaur's flying attacks fairly reliable. His healthpool isn't the largest. Fairly standard moveset. Will O Wisp for residual damage and lowering physical opponent's attack. Hydro Pump for STAB, Volt Switch for bringing in a better match up. I chose confuse ray because I'm not sure there is really many other options and it's a nice opportunity to maybe get a free switch in or just another way to cause some indirect damage. I am considering Chesto/Resto to replace Leftovers/Confuse Ray, but right now I prefer steady recovery through leftovers than an all at once but only once heal in rest. Rotom also does a nice job in covering some weaknesses of my team, namely Fire attacks for Scizor and Ground attacks for Heatran.
Heatran @ Leftovers
Flash Fire
248 Hp, 252 Sp Def, 8 Def
Calm
Lava Plume
Stealth Rock
Ancient Power
Toxic
Part 3 of F/W/G core. Heatran is able to take fire attacks for Venusaur and Scizor. Because of flash fire he is immune to them and gets a nice little special attack boost. Though because he is specially defensive with nothing invested into special attack, I feel like I'm not getting as much benefit out of it as I could. I recently put stealth rock into him instead of Protect. I like protect as a potential scouting move, but I chose stealth rock right now because I don't think my team has much offensive fire power so I need all the damage I can. Though it is sort of self defeating as I have defog on Scizor. Lava Plume is STAB with a chance to burn, Ancient Power helps me with Talonflame but especially Charizard Y which has been the bane of any team I've ever tried to battle with. Also providing good defense against most pokemon with his 11 resistances. I chose Toxic over Will O Wisp since Lava Plume can already burn and Rotom W has Will O Wisp.
Scizor @ Life Orb
Technician
252 Hp, 40 Atk, 216 SpDef
Adamant
U-Turn
Defog
Bullet Punch
Roost
I want Scizor to come in late game and clean up with Bullet Punch. Maybe I should invest more EVs into his attack stat? Maybe I should add Swords Dance? Bullet Punch is my bread and butter. I love priority moves. I have U-Turn to maybe get the upperhand with a switch in. Roost is to keep him alive from Life Orb as well as I like to have my entire team somehow able to get some health back as I expect my matches to take a bit longer. Defog to deal with screens which would destroy me since I don't have much firepower. Defog also helps with entry hazards and this is important to me. My team has every possible attack type covered at 1/2 damage somehow somewhere, so I plan to do plenty of switching in and out and hazards would destroy me. Scizor also lures fire attacks for Heatran to absorb and boost himself.
Togekiss @ Leftovers
Serene Grace
252 Hp, 212 Def, 44 SpDef
Bold
Wish
Protect
Heal Bell
Dazzling Gleam
Togekiss takes fighting and ground moves for Heatran. He keeps my team healthy. For some reason I just find a healer/wish passer necessary. Fairly good defenses here. I was using Air Slash for awhile for the extra chance to flinch but Togekiss just isn't fast enough to make good use of it so I went with Dazzling Gleam for Dragons, not sure what else to do. I could put Thunder Wave on it and if I get taunted well then eff it yolo.
Scrafty @ Assault Vest
Intimidate
252 Hp, 252 Atk, 4 Def
Impish
Drain Punch
Knock Off
Ice Punch
Thunder Punch
Scrafty covers Psychic damage for Venusaur and Rock damage in general. I wasn't sure what to do with my 6th slot. Scrafty with Assault Vest and Intimidate though is actually pretty damn bulky. Drain Punch is going to restore some health for him otherwise he relies on Wishes. Knock Off is such a great move to hurt a team, and I don't just mean percentage wise. Ice Punch and Thunder Punch are for coverage.
What immediately sticks out to me is my team might be a little too focused on survival and defense. My only pokemon really capable of doing damage is Scizor. I'm not sure if he should be my mega or Venusaur. Regular Venusaur's weakness to fire and ice scares the hell out of me. For the most part though my whole team plays pretty well off of each other. I think everyone is supporting the team as a whole.I'm on the fence between Rotom W and Milotic. Milotic has 1 more weakness and 2 less resistances. But a better movepool I think. I basically gave up on entry hazards. If I carry them on my team I have to worry about Defog as well as carrying a spin blocker. I'd rather just Defog. If I can't use them, then nobody can!
I've been using this team all weekend on Showdown with some good results. I finally made it to 1400+ which I know isn't the best, but it's higher than I've ever been.
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