[RMT]: The Specstres and her floating pixies.

Introduction:

I'm back with another team, or to be specific, a remodified team after my previous was bad due to the weak strategy and synergy. This team, like my previous, is based on preparing a Moltres sweep.

Development of the team:

Well, I wanted the team to be mostly defensive because my prediction isn't the most excellent. Moltres has this horrid weakness to Stealth rock so a spinner was neccessary. So the team mainly comprises of 2 Special Sweepers, 1 Physical sweeper, 2 Bulky Sweepers and a Special wall. I found a physical wall completely uncessary.

Overview of the team:
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Now, on with the movesets, description and strategy.

The Team:

Supernova
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Moltres@Choice Specs
Nature: Modest.
Ability: Pressure
EVs: 252 Spe, 252 SpA, 4 HP
-Overheat
-Hidden Power:[Grass]
-Air Slash
-Flamethrower

Description:

She's the star of the team, as well as my uncommon lead. She suprises her foes with an Overheat more destructive than a Specsmence's Draco Meteor. Hidden Power is to keep the annoying Swampert leads away. Air Slash is a basic STAB move to attack with and Flamethrower is my reliable last move. She also works as an Mixnape counter.

Changes which can be made:

She could use a timid Nature. It helps her tie with base 90's and neutral natured base 100's. It would bring her attack power down to that of a specsmence though. U-turn is also an option for scouting.

Synergy:

Well, she's the focus of the team. She also covers Jirachi's weaknesses quite nicely. Takes Grass hits for Starmie as well.

Shimmer

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Starmie@leftovers
Nature: Timid
Ability: Natural Cure
EVs: 172 HP, 216 Spe, 120 SpA
-Ice Beam
-Surf
-Rapid Spin
-Recover

Description:

She's pretty much the standard Rapid Spinner set. Enough Special attack to take down Garchomp with Ice beam and Surf works just fine. Unfortunately, there wasn't room for Thunderbolt on this set because of recover.

Changes which can be made:

I'm not sure there's much to change. This spinner is just awesome.

Synergy:

She's here to spin the spikes and more importantly Stealth rocks away for moltres to switch in safely without a cut in her hitpoints. She can take an ice beam directed to Dragonite if needed to.


Fire Lily
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Mesprit@leftovers
Nature: Bold
Ability: Levitate
EVs: 252 HP, 176 Def, 80 SpA
-U-turn
-Ice Beam
-Thunderbolt
-Thunderwave

Description:

She's the first of my bulky sweepers. She basically supports the team by taking hits from Garchomp, Gyarados and Infernape. She has enough Special Attack to 2HKO a Yache-chomp and gyarados is taken down by paralysis first and later continuous Ice Beams. U-turn is for scouting. Infernape is handled by T-waving and U-turned to Moltres.

Changes which can be made:

Nothing much as I can see.

Synergy:

Well, she T-waves to cripple all the sweepers that can potentially threaten the team with speed and attack. She is also a good scouter for threats with U-turn. She counters gyarados which wall Moltres.

Wishmaster

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Jirachi@Leftovers
Nature: Impish
Ability: Serene Grace
EVs: 240 HP, 56 Atk, 72 Def, 140 Spe
-Zen Headbutt
-Body Slam
-Wish
-U-turn

Description:

Well, he is this team's wish passer and paralysis support. Body slam is there for those ground typed annoyances that can't be hit by Thunderwave. Zen Headbutt can flinchhax with Serene grace's help. Another scouter for annoying the opponent. If only I had room for a dugtrio somewhere.

Changes which can be made:

Don't think this could be changed that much.

Synergy:

He helps wish pass to Mesprit, Moltres and Dragonite for durability. Paralysis support for Moltres to sweep. It also covers all of Moltres' weaknesses.

Tempest
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Dragonite@Yache Berry
Nature: Adamant
Ability: Inner Focus
EVs: 252 Atk, 64 HP, 192 Spe
-Dragon Dance
-Outrage
-Fire Punch
-Earthquake

Description:

He's the physical sweeper and he pretty much sets up and sweeps easy. Yache berry allows him at least 1 DD so that he can outspeed and kill. Outrage is the reason I'm using a DDnite. Earthquake is for heatran who walls the Dragon+Fire combo.

Changes which can be made:

Possibly Fire Blast over Fire punch for the extra kick on Bronzong and Skarm. I'm thinking that there's way too much fire attacks here and I might forgo a fire attack on him.

Synergy:

He eliminates threats which wall Moltres and Annihilates everything that can be killed by it.

Amaranth
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Blissey@leftovers
Nature: Bold
Ability: Natural Cure
EVs: 252 HP, 252 Def, 4 SAtk
-Softboiled
-Heal Bell
-Flamethrower
-Seismic toss

Description:

ObiBliss-esque but with Heal bell for team support instead of paralysis. She's my basic special wall meant to take in hits. She has Seismic toss for basic damage and Flamethrower for forretress who thinks it can set up on her and for ghosts more importantly.

Changes which can be made:

I don't think it needs to change.

Synergy:

Keeps nasty thunderbolts/Surfs away from Moltres. Keeps the team status free.

That's about the team in general. Critique would be appreciated.
 
pretty severe cbtar weak here. reflect on jirachi could help, but im also thinking replace mesprit with something that can handle tar like machamp

you have 3 special attackin pokes, jirachi who can't actually do any damage without accumulated paraflinch hax, and blissey, and nite who you need to set up and is kind of an "all or nothing" sweeper. pretty much if it goes down, tar and blissey beat the entire team alone.


i would try something like ice punch machamp over mesprit/jirachi.
 
The Blissey set that you currently have is lol'd by
SpecsLuc, SpecsGar, Nasty PLot Zelf, Nasty PLot Porygon

This Blissey
//Calm- 252 Def, 216 Sp.Def, 60 HP// Blocks all Sp.Sweepers
(Note: Def only goes down by 11 points.)
 
I see many small weaks, the team isn't solid as a whole. Think a block of concrete smashed with a sledgehammer. Needs more bulkiness, and you seem to be worried wayyy to much about chomp.
 
Perhaps you could try running Donphan > Starmie, as it will still fill the roll of a Spinner and also give you the best CBTar counter you can get without ruining the team synergy. It would make you have to play rather conservatively against MixApe, since Starmie seemed like your best counter at the time. Machamp is also a fine choice, but if you put it over Mesprit you'd have to run Thunderbolt on Starmie to prevent a 6-0 being handed to you from Gyarados. Nice team Cyl3x! Good to see Dragonite getting some usage. Good luck with the team!
 
pretty severe cbtar weak here. reflect on jirachi could help, but im also thinking replace mesprit with something that can handle tar like machamp

you have 3 special attackin pokes, jirachi who can't actually do any damage without accumulated paraflinch hax, and blissey, and nite who you need to set up and is kind of an "all or nothing" sweeper. pretty much if it goes down, tar and blissey beat the entire team alone.


i would try something like ice punch machamp over mesprit/jirachi.

I used to have a machamp where Dragonite is. It usually lay down and died pretty quickly. Perhaps I don't use it right. But it doesn't takes hits well from my experience. Metagross was pretty reliable as a Physical sweeper. It could replace Jirachi.

The Blissey set that you currently have is lol'd by
SpecsLuc, SpecsGar, Nasty PLot Zelf, Nasty PLot Porygon

This Blissey
//Calm- 252 Def, 216 Sp.Def, 60 HP// Blocks all Sp.Sweepers
(Note: Def only goes down by 11 points.)

Errr... Specsluke is horribly overshadowed by SD luke so I would almost NEVER switch a blissey into a lucario. Specsgar can't OHKO/2HKO Blissey so Flamethrower makes quick work of it. Plotzelf is a problem, but no Azelf in its right mind would set up infront of blissey unles it has hidden power fighting, which in that case, I'd switch to mesprit to paralyze and U-turn which should do quite a bit of damage. Porygon-Z has to use NP-ed Hyper beam to OHKO blissey, which leaves it open to Dragonite for a kill. I think it doesn't need that much special Defence.

Perhaps you could try running Donphan > Starmie, as it will still fill the roll of a Spinner and also give you the best CBTar counter you can get without ruining the team synergy. It would make you have to play rather conservatively against MixApe, since Starmie seemed like your best counter at the time. Machamp is also a fine choice, but if you put it over Mesprit you'd have to run Thunderbolt on Starmie to prevent a 6-0 being handed to you from Gyarados. Nice team Cyl3x! Good to see Dragonite getting some usage. Good luck with the team!

I'm gonna test Donphan. It seems good with its Defence.

I think my Dragonite is a little out of place. I was thinking of replacing it.
Metagross could act as a 2nd physical sweeper replacing Jirachi as Blissey could take the role of wish passing.
 
You should find a more reliable Infernape/Gyarados/Garchomp counter. As is, after a Nasty Plot Infernape can OHKO with Fire Blast. Garchomp will always win with Yache Berry, seeing as a +2 Outrage can OHKO Mespirit before you make Garchomp use it, then Starmie will have to die too. Gyarados with Wacan Berry beats Mespirit too.
 
You should find a more reliable Infernape/Gyarados/Garchomp counter. As is, after a Nasty Plot Infernape can OHKO with Fire Blast. Garchomp will always win with Yache Berry, seeing as a +2 Outrage can OHKO Mespirit before you make Garchomp use it, then Starmie will have to die too. Gyarados with Wacan Berry beats Mespirit too.

It is true that Nape and Chomp do give some problems. I usually handle mixape with Moltres though. Mesprit just T-waves it and U-turns out. I do agree that Yachechomp does give it problems. But as soon as an outrage hits, I usually switch to Jirachi to hope for paralysis. It's not too hard to deal with anyways. You are completely wrong about Gyrados though. Considering people mostly use bulkydos, a 2 DD-up dos can't even 2HKO Mesprit, while Mesprit 2HKOs Dos Easily even with Wacan berry.
 
383 attack vs 220 defense, 140 power(/2 *1.5 *1.5), 404 max HP: 48.51% - 57.18%

What Moltres does to Swampert anyways.

I'd much rather have Hidden Power Fighting, which would 2HKO Heatran, as well as do a number on Tyranitar.

As for the team itself, I see keeping Moltres, Dragonite, Starmie a definite priority. If we keep all same sets, we're obviously weak to a Gyarados, we can add in here, a Vaporeon. It'll keep Wishing going around and can easily Hidden Power Electric Gyarados. At this, we'd have to watch out for Electrics and what not, so why not add a Revenge killing Garchomp? Scarf Garchomp can help a lot out and keep the opponent at bay.

So if the team is Starmie Moltres Dragonite Vaporeon Garchomp, we have a potential Mamoswine weakness. Why not just add a Bronzong to top it off as it can Stealth Rocks for more damage, as well as sleep something, perhaps set up a few screens, or even blow something up.
 
383 attack vs 220 defense, 140 power(/2 *1.5 *1.5), 404 max HP: 48.51% - 57.18%

What Moltres does to Swampert anyways.

I'd much rather have Hidden Power Fighting, which would 2HKO Heatran, as well as do a number on Tyranitar.

As for the team itself, I see keeping Moltres, Dragonite, Starmie a definite priority. If we keep all same sets, we're obviously weak to a Gyarados, we can add in here, a Vaporeon. It'll keep Wishing going around and can easily Hidden Power Electric Gyarados. At this, we'd have to watch out for Electrics and what not, so why not add a Revenge killing Garchomp? Scarf Garchomp can help a lot out and keep the opponent at bay.

So if the team is Starmie Moltres Dragonite Vaporeon Garchomp, we have a potential Mamoswine weakness. Why not just add a Bronzong to top it off as it can Stealth Rocks for more damage, as well as sleep something, perhaps set up a few screens, or even blow something up.

Why overheat on Swampert when you can Air Slash?

Moltres to same Swampert: Damage: 53.71% - 63.37%

This is a definite 2HKO if it switches in. I don't think it can take a waterfall.

I think it could do well, but I don't like the notion of 2 Ice and Dragon weaks. However, Hidden power Fighting does seem logical, seeing as I have a T-tar weak and Moltres can't do shit to Heatran currently.

Oh, and that potential team is a little boltbeam weak.

Thanks for the HP fighting. :) I'm gonna make some changes.

Oh, and anyone, how well does a bulky DDmence work?
 
Being quite fond of Dragonite and through continuous use I've come to the conclusion that Fire Blast<Fire Punch. After one Dance, Fire Punch still lacks the power to significant damage. However, Fire Blast won't OHKO Skarmory either unless you reach at least 250 Sp. Att with a Life Orb.
 
Also note that Machamp usually gets 2HKO'd by CBTar's Stone Edge, so I really would go with Donphan. HP Fighting on Moltres just doesn't cut it as you still can't switch in.
 
still seeing a huge cbtar weak ;_;

hp fight on moltres ?_?

Yeah, I'm currently running that and while I can't switch in to CBtar, I can revenge kill it. However, I find Blissey continuously more useless on this team. :/ Jirachi is also getting more redundant by the moments, so I'll be getting rid of him for a metagross. Blissey may be replaced by a CBtar counter so... I'll create a new RMT for that.
 
Since you're already taking Blissey out, I suggest Swampert in its place. Tyranitar's most fearsome attack, Stone Edge, is NVE on it. Swampert can also take quite a number of Crunches. This allows Swampert to easily take TTar down before it can do so to Swampert. Obviously, this helps your team against CB Tar, DD Tar and even Boah.

Swampert @ Leftovers
Nature: Relaxed
EVs: 240 HP, 252 Def, 16 Atk/SAtk
~ Earthquake
~ Ice Beam
~ Rest
~ Sleep Talk

This is a different variant of MixPert. More defensively orientated as you would want him to stay alive as long as possible. Ice Beam lets you take on Dragons/Flyers and EQ for reliable STAB and to hit TTar hard.
 
Wow. Quite a coincidence. I didn't realize Specs-Moltres was gaining much popularity.

But if you are implying that I stole your team, Mine was originally something like this. I pretty much developed it from there.

No no, I don't mind it looks like mine. We just got about the same idea ^^

By the way, I use Scarf-Moltres, not Specs. I don't like my Moltres being outsped... But I guess it can work either way. Good luck with your team!
 
No no, I don't mind it looks like mine. We just got about the same idea ^^

By the way, I use Scarf-Moltres, not Specs. I don't like my Moltres being outsped... But I guess it can work either way. Good luck with your team!

Scarf-moltres doesn't have as much power in my opinion.

Good luck to you then. :)

EDIT: Thread closed. No more comments and a new and improved version of the team comes out later this week or something :/
 
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